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7/13/2025, 8:04:23 AM
>>715329125
Playing Battletech 2018 made me realize how much I took the mission variety for granted.
No two levels play out exactly the same. I will never forget racing to capture a lightly defended base only to watch my new sensor net blink out one by one as reinforcements approach. Or battle my way through a grueling city fight only for one of the game's handful of Madcats to ambush me atop a hill at the evac point.
Between the variety of the campaign, the incredibly ambitious opening FMV, the pilot callouts and sound effects that have been burned into my head, and the big beefy instruction booklet that I used to pore over, it easily holds a top spot as a nostalgic favorite.
I'd love a remaster to smooth out some of the rough edges that are much more noticeable in the modern day, but judging the state of the rest of the franchise I don't think it's ever likely.
Playing Battletech 2018 made me realize how much I took the mission variety for granted.
No two levels play out exactly the same. I will never forget racing to capture a lightly defended base only to watch my new sensor net blink out one by one as reinforcements approach. Or battle my way through a grueling city fight only for one of the game's handful of Madcats to ambush me atop a hill at the evac point.
Between the variety of the campaign, the incredibly ambitious opening FMV, the pilot callouts and sound effects that have been burned into my head, and the big beefy instruction booklet that I used to pore over, it easily holds a top spot as a nostalgic favorite.
I'd love a remaster to smooth out some of the rough edges that are much more noticeable in the modern day, but judging the state of the rest of the franchise I don't think it's ever likely.
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