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6/12/2025, 7:15:12 AM
Hey Pata/v/ros, beat the demo and I’ve got mixed feelings. Did they indicate how close to “done” this was? My thoughts below:
Good
> voices/music not as annoying as teaser trailer, actually kinda dig the parade vibe
> you can set the game to use Patapon style beats which allow for desyncing, basically mandatory to have a good time for anyone who’s played the original
> it’s basically Patapon with a controllable hero which is neat; I think there’s a potential lot of frantic energy to be had with keeping the beat and moving your Ratatan around hazards
Mixed
> Visual design/polish lacking a bit, especially with base upgrades
> Roguelike elements poorly explained and swingy; without power leveling your time through the first world can be a breeze or a slog depending on Ratakaruka
> 9 Cobun max seems low
> Weird your Ratatan doesn’t attack/so much beyond a passive buff; would be nice if it did something per song so it’s not just a moveable liability
> 3 beats and all same button is weird; but since playing locks you in place probably necessary
> same world progression will be boring; hope the main game has routes/different options
> no eugenics?
> lack of explanation of commands/mechanics/story (prob just demo things)
Bad
> input lag; this game needs a buffer setting on release
> genuine nightmare to hit flying and digging enemies depending on loadout
> both world bosses have poorly telegraphed attacks that can be 100% unavoidable; this is worse than the big lava dudes in Patapon 3 dungeons
> not that it matters because Cobun respawn forever (but at 50% HP???) and there’s no penalty to having 0 Cobun like a game over timer.
> since Cobun respawn, healing items are irrelevant. Likewise, at 9 Cobun the chorus item is useless
> no minigames (?)
There’s other small QOL stuff but that’s the big things after playing today. So far like a 6/10, hope the main game is a bit more along than this.
Good
> voices/music not as annoying as teaser trailer, actually kinda dig the parade vibe
> you can set the game to use Patapon style beats which allow for desyncing, basically mandatory to have a good time for anyone who’s played the original
> it’s basically Patapon with a controllable hero which is neat; I think there’s a potential lot of frantic energy to be had with keeping the beat and moving your Ratatan around hazards
Mixed
> Visual design/polish lacking a bit, especially with base upgrades
> Roguelike elements poorly explained and swingy; without power leveling your time through the first world can be a breeze or a slog depending on Ratakaruka
> 9 Cobun max seems low
> Weird your Ratatan doesn’t attack/so much beyond a passive buff; would be nice if it did something per song so it’s not just a moveable liability
> 3 beats and all same button is weird; but since playing locks you in place probably necessary
> same world progression will be boring; hope the main game has routes/different options
> no eugenics?
> lack of explanation of commands/mechanics/story (prob just demo things)
Bad
> input lag; this game needs a buffer setting on release
> genuine nightmare to hit flying and digging enemies depending on loadout
> both world bosses have poorly telegraphed attacks that can be 100% unavoidable; this is worse than the big lava dudes in Patapon 3 dungeons
> not that it matters because Cobun respawn forever (but at 50% HP???) and there’s no penalty to having 0 Cobun like a game over timer.
> since Cobun respawn, healing items are irrelevant. Likewise, at 9 Cobun the chorus item is useless
> no minigames (?)
There’s other small QOL stuff but that’s the big things after playing today. So far like a 6/10, hope the main game is a bit more along than this.
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