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7/2/2025, 8:13:32 AM
For players:
>Know your character sheet. Know how your stuff work. You don't have to read the whole books, just the parts that concern your character, systemwise. If you're into canon lore, even better.
>Be silent and pay attention when its not your turn.
>Be ready to act when it is your turn. You had all the other players and NPCs turns to think what to do. Now do it.
>Do not argue or bargain directly with the GM. Engage with the fictional world through character action to get what you want of it. Instead of "GM, may I roll this or that", tell exactly what the character will do to get it. Most of the time, you will succeed without even needing to roll.
>You're allowed to talk over other people if these people are female.
For GMs:
>Prepare the session.
>Do not tell a player what their character is thinking, feeling or how they react to something. Tell what happens to them, they tell how they react.
>GM screen is for cowards. Roll openly always; or don't roll at all and simply tell what happens. You're the GM. No one should argue or bargain with you. They should engage with the fiction.
>Talk to your players in their character names in session. It will work wonders for immersion.
>Put every female player into a situation of sexual harassment, abuse or rape, just because "its realistic". They will all thank you for the mature content and praise your GM abilities.
>Know your character sheet. Know how your stuff work. You don't have to read the whole books, just the parts that concern your character, systemwise. If you're into canon lore, even better.
>Be silent and pay attention when its not your turn.
>Be ready to act when it is your turn. You had all the other players and NPCs turns to think what to do. Now do it.
>Do not argue or bargain directly with the GM. Engage with the fictional world through character action to get what you want of it. Instead of "GM, may I roll this or that", tell exactly what the character will do to get it. Most of the time, you will succeed without even needing to roll.
>You're allowed to talk over other people if these people are female.
For GMs:
>Prepare the session.
>Do not tell a player what their character is thinking, feeling or how they react to something. Tell what happens to them, they tell how they react.
>GM screen is for cowards. Roll openly always; or don't roll at all and simply tell what happens. You're the GM. No one should argue or bargain with you. They should engage with the fiction.
>Talk to your players in their character names in session. It will work wonders for immersion.
>Put every female player into a situation of sexual harassment, abuse or rape, just because "its realistic". They will all thank you for the mature content and praise your GM abilities.
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