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6/30/2025, 10:06:13 PM
>>714106589
This is why a game can just be copy pasted rooms and it barely fucking matters because the different combinations of enemies, and just their ai, will produce different encounters every single time. The blue elite coming in to back up the red one, he goes down, and then retreats off. Insane. And this is why Halo's recharging health mechanic has virtually only ever worked in Halo. The feedback you get when you're dealing damage, what state of health an enemy is in, their behavior changing creating a constant balancing act of being aggressive or conservative. If you aren't being aggressive to finish Elites off than you're just back at square one when their shields recharge. Genius game design.
This is why a game can just be copy pasted rooms and it barely fucking matters because the different combinations of enemies, and just their ai, will produce different encounters every single time. The blue elite coming in to back up the red one, he goes down, and then retreats off. Insane. And this is why Halo's recharging health mechanic has virtually only ever worked in Halo. The feedback you get when you're dealing damage, what state of health an enemy is in, their behavior changing creating a constant balancing act of being aggressive or conservative. If you aren't being aggressive to finish Elites off than you're just back at square one when their shields recharge. Genius game design.
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