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7/14/2025, 1:47:57 AM
>>715389346
>Kishimoto's massive goal is allegedly to do a translation of the Mega Drive Sonic games into 3D
I can only imagine how hacky something like will turn out, considering Sonic Team devs are apparently only capable of eyeballing things from footage and grasping surface-level nuances than properly understanding competent game design (see their attempts at replicating mechanics from Mario Galaxy and Donkey Kong Country in Lost World).
I'm immediately reminded of people showing Kishimoto examples of 3D rolling physics on twitter after Frontiers released, then his team translating those examples into Frontiers with the "spindash", which was literally just the boost that also turned the game's gravity off for a few seconds (yes, really) if you happened to hit any incline at a certain angle with the button held down, making it feel more like a quasi-moonjump than what people actually requested.
At this point I'd actually trust Hardlight more with a proper translation of classic gameplay into 3D than Sonic Team. At least Dream Team showed decent attempts at something similar to that style with the way you could interact with slopes and ramps. It might actually be the only 3D game in the series where jumping while running up an curved incline actually gives you a significant vertical boost.
>Kishimoto's massive goal is allegedly to do a translation of the Mega Drive Sonic games into 3D
I can only imagine how hacky something like will turn out, considering Sonic Team devs are apparently only capable of eyeballing things from footage and grasping surface-level nuances than properly understanding competent game design (see their attempts at replicating mechanics from Mario Galaxy and Donkey Kong Country in Lost World).
I'm immediately reminded of people showing Kishimoto examples of 3D rolling physics on twitter after Frontiers released, then his team translating those examples into Frontiers with the "spindash", which was literally just the boost that also turned the game's gravity off for a few seconds (yes, really) if you happened to hit any incline at a certain angle with the button held down, making it feel more like a quasi-moonjump than what people actually requested.
At this point I'd actually trust Hardlight more with a proper translation of classic gameplay into 3D than Sonic Team. At least Dream Team showed decent attempts at something similar to that style with the way you could interact with slopes and ramps. It might actually be the only 3D game in the series where jumping while running up an curved incline actually gives you a significant vertical boost.
7/11/2025, 10:29:53 PM
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