Search Results
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
8/6/2025, 5:41:05 AM
>>534135698
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
after you get hit your HP bar stays a lighter shade of red and the attacks you deal during that time refills a percentage of your HP bar per attack. like bloodborne. it's incredibly good.
*dodges ur jellybeam*
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