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6/27/2025, 8:08:26 PM
>>713818468
RTS basically has the Halo problem.
Halo thrived for being the first FPS with online multiplayer and elaborate combined arms setpieces but the second Call of Duty ditched the WW2 setting and developed an innovative multiplayer metaprogression system, Halo rapidly lost ground even on its home turf, the 360.
Since 2014, or arguably 2013, the FPS genre has thrived from a renaissance coordinated around "boomer shooters" or basically "remember what FPS was like before Halo."
Halo is too slow and mechanically shallow to compete in that space.
But Halo also lacks the speed and metaprogression of COD or the emergent systems and constant updates of Fortnite.
So what hope does Halo have to compete in that space? Nothing besides built-in good will from the 2000s.
RTS has the same problem. It stagnated too much and let other games eat its lunch. If you wanted fast-paced big plays, people moved towards the MOBA genre. You wanted to deliberative tactical depth instead of Korean carpal tunnel autism you picked 4X/grand strategy.
Like other anons mentioned, single player campaign focus is probably the best bet. The game itself is just okay but I think They Are Billions gets at the most basic appeal of RTS which is seeing a huge ass army fight another huge ass army without abstraction. Maybe kind of moving towards a "tower defense" focus, building up a base and a shitload of units to withstand a giant siege, or playing it from the opposite angle, would be good territory to explore.
RTS basically has the Halo problem.
Halo thrived for being the first FPS with online multiplayer and elaborate combined arms setpieces but the second Call of Duty ditched the WW2 setting and developed an innovative multiplayer metaprogression system, Halo rapidly lost ground even on its home turf, the 360.
Since 2014, or arguably 2013, the FPS genre has thrived from a renaissance coordinated around "boomer shooters" or basically "remember what FPS was like before Halo."
Halo is too slow and mechanically shallow to compete in that space.
But Halo also lacks the speed and metaprogression of COD or the emergent systems and constant updates of Fortnite.
So what hope does Halo have to compete in that space? Nothing besides built-in good will from the 2000s.
RTS has the same problem. It stagnated too much and let other games eat its lunch. If you wanted fast-paced big plays, people moved towards the MOBA genre. You wanted to deliberative tactical depth instead of Korean carpal tunnel autism you picked 4X/grand strategy.
Like other anons mentioned, single player campaign focus is probably the best bet. The game itself is just okay but I think They Are Billions gets at the most basic appeal of RTS which is seeing a huge ass army fight another huge ass army without abstraction. Maybe kind of moving towards a "tower defense" focus, building up a base and a shitload of units to withstand a giant siege, or playing it from the opposite angle, would be good territory to explore.
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