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6/15/2025, 2:04:28 PM
>>95852821
A thief's inclusion in the game implies dungeoncrawling, traps and disarming them, alternate ways to deal with enemies than just combat, like through stealth, scouting, trickery and social deception. The thief encourages the DM to deliver on more of the above, and less of the "kill all monsters, move on, repeat" loop.
That's why they're my favorite of the three.
>>95853611
Excellent post. The meta aspect of encounters scaling to your party makes them better as well, and even if they don't, you are then encouraged to deal with threats in more creative and fun ways to overcome this, which leads to fun stuff like luring some enemies away, funneling others into small tunnels, etc. You can of course do all this with just a party of wizards and warriors, but the thief i more likely to bring you that experience.
A thief's inclusion in the game implies dungeoncrawling, traps and disarming them, alternate ways to deal with enemies than just combat, like through stealth, scouting, trickery and social deception. The thief encourages the DM to deliver on more of the above, and less of the "kill all monsters, move on, repeat" loop.
That's why they're my favorite of the three.
>>95853611
Excellent post. The meta aspect of encounters scaling to your party makes them better as well, and even if they don't, you are then encouraged to deal with threats in more creative and fun ways to overcome this, which leads to fun stuff like luring some enemies away, funneling others into small tunnels, etc. You can of course do all this with just a party of wizards and warriors, but the thief i more likely to bring you that experience.
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