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7/10/2025, 9:39:55 PM
I love RPGs, but trash mobs are clearly a flaw and just amount to busywork or farming sources.
What is the solution?
>Make all "trash" encounters into actual hard encounters unable to be cheesed, causing stress every step of the game
>Make trash encounters skippable or give the option to disable, making them completely optional
>Remove trash encounters altogether, the player only ever fights bosses and has to manage party growth exclusively from a set number of bosses in the game
What is the solution?
>Make all "trash" encounters into actual hard encounters unable to be cheesed, causing stress every step of the game
>Make trash encounters skippable or give the option to disable, making them completely optional
>Remove trash encounters altogether, the player only ever fights bosses and has to manage party growth exclusively from a set number of bosses in the game
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