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Anonymous /tg/96073607#96080052
7/13/2025, 7:08:02 PM
>>96075932

Mostly, the intent of the system was to keep the numbers small, and put everyone in a similar state (that being 0). It's not that 0 was ever representative of a variable. 0 is zero. 1 is 1. Regardless of player everyone is brought to 0. When upgrading to 1, anyone who upgraded to 1 was one.

I'll be replacing the system with a character sheet, starting pool of points, and stats to spend them in - with it being on the honor system that the results should reflect you. The limited pool is how I'll be representing your weakened state, and, in this way, everyone will get some control over what's been weakened.

2.0.0 has a lot of changes, but the biggest addition was a request for a map in another thread. It's been taking a bit because, quite simply, I really don't know how to make a map, and I'm making two. A general overall area map (not world), and a very limited city map. Because of the map I'm changing some of the descriptions from the original version of year 1, now that the world has a better layout.

I thought the city map would be the easier one, since it's smaller . . . but it's actually the one taking the most time.