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SigmaSuccour /vrpg/3784597#3800658
7/11/2025, 6:33:43 AM
>>3800617
>I’m curious Sigma. What do you personally use ai for?
For coding:
Case #1. I had a compatibility issue between two plugins. So I gave Gemini both the plugins, told it about the error. And it gave me an if-statement to place over a line of code in one of the plugins.
And the compatibility issue was resolved.

Case #2: I gave DeepSeek Mog's Weather plugin, and told it the plugin had about 36 weather types, and I'd like it to add more. And so it did.
Now I have more weather types.

Case #3: I got it to make a plugin that would add a text code (\F[n]) for show-text command, that would allow me to change font to any size I want, in a dialogue box.


>Generated Images:
Case #1: In False GamerGater, an artist tells the protagonist how management forces her to uglify her characters. And this is just expressed in words.
Then afterwards, I got AI to generate two images of the same character, to actually show the player an example of the before & after. How the character initially looked like, versus how the character looks uglified.
So little instances that are just spoken, I can generate an image to visualize them.

Case #2: I'm generating images of my characters as a hobby. When I don't have any in-game screenshot to show in my update posts (or don't want to because of spoilers), I post a generated image of my character instead.
Making sure the post still attracts and garners attention.

Case #3: I added a booru like imageboard gallery in my game. Where I can keep adding and displaying AI-generated images of my characters for player's viewing.
So, it's now just additional content.


> For Music:
I just generated lyrical-songs about the game I'm working on, so I can listen to them while working on the game. Which motivates me to keep at it.
Then I simply placed these songs in a music player in the game. (As extra content.)
These songs have lyrics about specific scenes in the game. So they can work to help player recall the events of a story.