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Anonymous /v/717802812#717818259
8/11/2025, 11:21:08 AM
>>717802812
Gunplay felt good but I'm not a fan of how you can turn nearly every gun into a laser beam with the right grip and muzzle attachment.

Sometimes it would feel like it takes more shots to kill a guy than he would need to kill me even though we're both using the same guns. Leads to perceived inconsistencies with TTK/TTD.

Cairo was probably the best map in the beta.
The Iberian map is okay but there are no battlelines because you have so many routes to move through it.
Sniper Glint Peak I thought was pretty bad. It's not fun on Breakthrough and it's somewhat tolerable in Conquest. Unironically it would benefit from a sniper limit like you had in BF4 on custom servers.
I got sick of the maps by the end. Next week we're getting that NY map I think.

Tanks feel extremely difficult to kill when they have an engineer or two for repairs and are completely fucked when they don't have that. Maybe buff them a bit and reduce repair speed from engineers.

Game is pretty and runs surprisingly well but seeing people is a pain in the ass because of all the smoke and particle effects.

UI is a mess. Too many clicks to get where you want to go in the menus, too easy to accidentally click shit that takes you where you don't want to go.
Also, the minimap lacks a north indicator which is extremely fucking retarded. 2042 had the same issue.
IDK what Dice's UI design team is smoking but they should stop.

>>717810283
The SVK is pretty good as long as you have cover and don't try to go close quarters. It's a 2-bodyshot kill at all ranges and because it deals only 50 dmg people will sometimes stand their ground to fight you making the followup shot easy.