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6/18/2025, 12:42:54 PM
>Bacteria generation
>Read contents of inserter taking bacteria/ore out, also set stack size
>One decider combinator set to output S = 16 if there's no ore, another combinator set to S = 1 if there's ore
>Stack inserters no longer get stuck with partially loaded spoilables should something stop working
>>527870653
>I could see a use for it on Vulcanus since coal isn't infinite there, but nutrients will be annoying since you lack biter eggs.
Less annoying if you send bioflux from Gleba to Vulcanus instead of having Nauvis as an intermediate.
>Read contents of inserter taking bacteria/ore out, also set stack size
>One decider combinator set to output S = 16 if there's no ore, another combinator set to S = 1 if there's ore
>Stack inserters no longer get stuck with partially loaded spoilables should something stop working
>>527870653
>I could see a use for it on Vulcanus since coal isn't infinite there, but nutrients will be annoying since you lack biter eggs.
Less annoying if you send bioflux from Gleba to Vulcanus instead of having Nauvis as an intermediate.
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