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6/15/2025, 11:39:59 PM
I ran Draw Steel!'s Road to Broadhurst adventure twice (plus a single bonus fight). It was a one-on-one game each time, with one player controlling three PCs. One of the players had prior experience with Draw Steel!, while the other was completely new to the system; both players had prior experience playing and GMing other grid-based tactical games, such as D&D 4e, Path/Starfinder 2e, and ICON.
It was reasonably entertaining as an introductory adventure. I think it is a decent way to on-board players onto Draw Steel! as a system. That said, the first encounter is missing some key mechanics, which made it rather difficult for me to run.
I have a writeup of my experience here: https://docs.google.com/document/d/1tuhoB77e9EZ6OALSq5AXJxMHTfPvUoJ6bz1WgtiXNwI/edit
I have submitted the playtest survey.
It was reasonably entertaining as an introductory adventure. I think it is a decent way to on-board players onto Draw Steel! as a system. That said, the first encounter is missing some key mechanics, which made it rather difficult for me to run.
I have a writeup of my experience here: https://docs.google.com/document/d/1tuhoB77e9EZ6OALSq5AXJxMHTfPvUoJ6bz1WgtiXNwI/edit
I have submitted the playtest survey.
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