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Anonymous /v/716117930#716129307
7/22/2025, 1:35:17 PM
>Massive maps that are all procgen mazes, no hard coded navigation guides like PoE1 or even Diablo 2 maps had
>Confuses sluggishness for slowing the game down, 90% of player skills are shit and slow while enemies are still playing PoE1
>Removal of "Do more damage" effects, addition of "Do more damage against oil soaked poisoned enemies while facing left while stationary on a Tuesday" effects
>No loot, no crafting
>The lab was bad but at least it was basic, Sanctum, Ultimatum, and ToTA replacing it bad because everyone needs to do them and those mechanics are incredibly build dependent.
>Decoupling development from PoE1 had its own problems, they imported a bunch of 6 year old bugs and balance issues that PoE1 already fixed
>Has the most stagnant and centralized meta out of any ARPG I've seen due to these conflicting balanced decisions.