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Anonymous /vr/11843790#11847294
7/5/2025, 11:33:40 PM
>>11847108
Been working on a couple of pickup items for Malice Refined, both based on old promo material for the game.
On the left is a bandolier for use in custom maps, obviously letting the player carry more ammo. Texture forthcoming...
The skull is for a gameplay modifier that causes a percentage of enemies to be buffed in different ways, and then drop their buff upon death for the player to use temporarily. Different 'crest' colors and accompanying particle effects will differentiate them. So far it's just a time slow + shoot really fast buff.