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Anonymous /vg/534220204#534295063
8/7/2025, 1:35:57 PM
>>534290308
lotta walkan and lotta jumpan, with talkan, shootan, underminan the international status quo by supportan the glorious christian polish republic and inventory managan. As summarized here:
>>534289404
>built on a systems heavy design like Deus Ex
though both our inspirations and goals veered far from just aping the original DX long ago, both because it's hard to live up to and because we want to make our own thing, having third person camera available from the start, for example.
>How come level design is so abhorrent?
I understand the criticisms we receive but the levels are deliberately designed in a way that makes full use of the available moveset and recreates the feeling of just getting lost and taking in the atmosphere while urbexing. Not everyone's cuppa tea but it founds its niche and we're proud of it. Future levels will follow this trend. Also remember modern level design revolves around catering to DarkSydePhil and putting yellow paint and pretty lights to "guide the player". Getting into our game requires breaking this conditioning.
>>534290079
>the list of Deus Ex mechanics is short
it is short but the interactions and freedom in using them is what makes it special, leading to little "aha!" moments when they click just right. I think we achieved that, people play the way they want (sometimes discovering things I didn't account for, which is very cool) and some don't even discover mechanics others consider essential.