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6/15/2025, 7:38:07 PM
>>11802509
We're talking about a game where at the end of disk 1 there is a cutscene where the main character gets impaled by a 5-foot-long giant icicle straight through his heart, THEN while still impaled he falls hundreds of feet to his death... and how he somehow not only survived this but also how he had no wound to show for it is never brought up again.
Also a game where everyone in the party somehow had grown up together in the same orphanage, but forgot because of a plot device that is only mentioned once in passing in the beginning as an excuse (and even in-game the characters don't believe the excuse).
Also somehow the method used to keep the sorceress sealed for some reason prevents any and all wireless radio communications... except for when thy are able to figure out a way to transmit wireless radio communications anyway.
And don't even get me started on time compression.
Basically, the game had a cool airship, but it had more holes it's the plot than a colander and sloppy writing.
We're talking about a game where at the end of disk 1 there is a cutscene where the main character gets impaled by a 5-foot-long giant icicle straight through his heart, THEN while still impaled he falls hundreds of feet to his death... and how he somehow not only survived this but also how he had no wound to show for it is never brought up again.
Also a game where everyone in the party somehow had grown up together in the same orphanage, but forgot because of a plot device that is only mentioned once in passing in the beginning as an excuse (and even in-game the characters don't believe the excuse).
Also somehow the method used to keep the sorceress sealed for some reason prevents any and all wireless radio communications... except for when thy are able to figure out a way to transmit wireless radio communications anyway.
And don't even get me started on time compression.
Basically, the game had a cool airship, but it had more holes it's the plot than a colander and sloppy writing.
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