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6/26/2025, 9:19:31 AM
>>149162923
>but vanilla has mostly reached its peak in terms of formulation
The people who made Klaus said they wanted to advance 2D in terms of lighting and 3D space because they felt 2D had severely stagnated while 3D was making rapid improvements. And they're right. 2D, as far as clean-up, texture, lighting, and camera movement are concerned, can benefit greatly from more experimentation and development. We've pretty much mastered being able to emulate any style in 2D from Loving Vincent to Ernest & Celestine to The Old Man and the Sea, now let's rival it on a filmmaking level. How do we get a 2D version of Toothless to have similar texture work as he does in 3D?
>but vanilla has mostly reached its peak in terms of formulation
The people who made Klaus said they wanted to advance 2D in terms of lighting and 3D space because they felt 2D had severely stagnated while 3D was making rapid improvements. And they're right. 2D, as far as clean-up, texture, lighting, and camera movement are concerned, can benefit greatly from more experimentation and development. We've pretty much mastered being able to emulate any style in 2D from Loving Vincent to Ernest & Celestine to The Old Man and the Sea, now let's rival it on a filmmaking level. How do we get a 2D version of Toothless to have similar texture work as he does in 3D?
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