Search Results
6/16/2025, 2:58:30 PM
>Damage is calculated via percentage and not direct, different armors are resistant to different types of attacks. Stops you from using your #1 armor and nothing else and stops 99% of enemies from being useless near the end
>Armors have a max heat/sun/cold resistance of 1, still need to make potions to explore the hottest/coldest areas in the game.
>Link has a fullness meter (NOT A HUNGER METER). He can only eat a certain amount of food at a time, encouraging the player to make tasty meals instead of eating hundreds of apples.
>Remove Hearty ingredients (truffles, durians), or make them obscenely rare (limited to like 20 per playthrough so that you can't just cook one thing and get a full heal.
>Eating animation is played on the overworld like Estus flasks, no more chowing down right after being sent flying off a cliff to save yourself
>Combat takes a few (not all) cues from Dark Souls; parry leads to a big attack for big damage (one hit, not Flurry Rush). Flurry Rush is removed, but you do get a quick 'in' after dodging an attack at the right moment to continue your offense.
>Consolidate all 120 Shrines into mini dungeons. They can look like the current shrines, but each mini dungeon has either a Heart Container or a stamina upgrade at the end to make finding them more worth it.
>Armors have a max heat/sun/cold resistance of 1, still need to make potions to explore the hottest/coldest areas in the game.
>Link has a fullness meter (NOT A HUNGER METER). He can only eat a certain amount of food at a time, encouraging the player to make tasty meals instead of eating hundreds of apples.
>Remove Hearty ingredients (truffles, durians), or make them obscenely rare (limited to like 20 per playthrough so that you can't just cook one thing and get a full heal.
>Eating animation is played on the overworld like Estus flasks, no more chowing down right after being sent flying off a cliff to save yourself
>Combat takes a few (not all) cues from Dark Souls; parry leads to a big attack for big damage (one hit, not Flurry Rush). Flurry Rush is removed, but you do get a quick 'in' after dodging an attack at the right moment to continue your offense.
>Consolidate all 120 Shrines into mini dungeons. They can look like the current shrines, but each mini dungeon has either a Heart Container or a stamina upgrade at the end to make finding them more worth it.
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