Search Results
7/6/2025, 8:21:07 PM
>>11848886
MAYhem 2025 fudges a hub world with UMAPINFO.
Kinda jank and can only do episodes, but damn cool for -cl21.
>>11848919
The core problem is that it'll get hackier and hackier the more reactivity you try to add, yeah.
Sucks, but a true Quake hub remains ZDoom only for now.
(And Eternity. Hahaha)
>>11848963
>I don't want to figure out on my own which of the dozen hour-long maps is the hardest
I obsess about things like this.
If I made a hub, I'd have a few exit prefabs assigned by difficulty. Doesn't entirely solve the issue, but it makes it so you can't trip into a Mazucore magnum opus and kill the momentum.
My last Quake binge a few years back, I think I saw a single hub even print a map's relative difficulty.
A really weird blind spot.
MAYhem 2025 fudges a hub world with UMAPINFO.
Kinda jank and can only do episodes, but damn cool for -cl21.
>>11848919
The core problem is that it'll get hackier and hackier the more reactivity you try to add, yeah.
Sucks, but a true Quake hub remains ZDoom only for now.
(And Eternity. Hahaha)
>>11848963
>I don't want to figure out on my own which of the dozen hour-long maps is the hardest
I obsess about things like this.
If I made a hub, I'd have a few exit prefabs assigned by difficulty. Doesn't entirely solve the issue, but it makes it so you can't trip into a Mazucore magnum opus and kill the momentum.
My last Quake binge a few years back, I think I saw a single hub even print a map's relative difficulty.
A really weird blind spot.
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