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6/8/2025, 11:00:48 PM
>>2062012
>I was going to buy it but I saw reviews saying that the devs make self sufficiency impossible, and you have to constantly go further and further out because the manpower requirements for shit like farming is absurd.
It's not really that bad. A lot of your playthrough is dependant on the location you spawn yourself in, so a location with a lot of densely packed buildings won't let you place a lot of farms unless you demolish some buildings or rush the greenhouse techs to build indoor farms (which will help with farming being practically disabled during a third of the year in some of Earth latitudes. This only means however that alot of your early food sources will come from salvaged canned food from buildings.
Now that you can build fisheries obtaining food from nearby sources of water is also possible.
Lots of the resources you obtain depend greatly on the city you spawn in, for example, since this base was set up in a university city there's lots of science materials for you to obtain and make early researching easier, but even in rural areas you can eventually make enough labs to produce all of your own research materials you'll ever need, so there's no resource you cannot eventually produce for yourself rather than trade or scavenge for.
I've yet to try the game in harder difficulties, but I'd say that once you actually know what you're doing the game becomes noticably much easier. Fortunately you can change the difficulty of a run at any time mid-game, including the amount of resources you can obtain.
>I was going to buy it but I saw reviews saying that the devs make self sufficiency impossible, and you have to constantly go further and further out because the manpower requirements for shit like farming is absurd.
It's not really that bad. A lot of your playthrough is dependant on the location you spawn yourself in, so a location with a lot of densely packed buildings won't let you place a lot of farms unless you demolish some buildings or rush the greenhouse techs to build indoor farms (which will help with farming being practically disabled during a third of the year in some of Earth latitudes. This only means however that alot of your early food sources will come from salvaged canned food from buildings.
Now that you can build fisheries obtaining food from nearby sources of water is also possible.
Lots of the resources you obtain depend greatly on the city you spawn in, for example, since this base was set up in a university city there's lots of science materials for you to obtain and make early researching easier, but even in rural areas you can eventually make enough labs to produce all of your own research materials you'll ever need, so there's no resource you cannot eventually produce for yourself rather than trade or scavenge for.
I've yet to try the game in harder difficulties, but I'd say that once you actually know what you're doing the game becomes noticably much easier. Fortunately you can change the difficulty of a run at any time mid-game, including the amount of resources you can obtain.
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