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6/19/2025, 1:51:07 AM
>>713040401
>first zelda game wasn't open world it had screen transtitions.
Non sequitur. Having screen scroll doesn't mean it's not open world. You don't get to arbitrarily redefine what open world means because the oldest Zelda game being open world makes you angry.
>The entire concept of "open world" is one without "screen transitions"
Wrong. And as proof, here's Tim Cain explaining how the original Fallout was an open world game.
>"open world" wasn't a concept
No, it just wasn't a marketing term. Devs were always trying to make big seamless worlds. And no, seamless doesn't mean no screen transitions, it means no invisible walls or impassable boundaries between areas funneling you down one path.
>first zelda game wasn't open world it had screen transtitions.
Non sequitur. Having screen scroll doesn't mean it's not open world. You don't get to arbitrarily redefine what open world means because the oldest Zelda game being open world makes you angry.
>The entire concept of "open world" is one without "screen transitions"
Wrong. And as proof, here's Tim Cain explaining how the original Fallout was an open world game.
>"open world" wasn't a concept
No, it just wasn't a marketing term. Devs were always trying to make big seamless worlds. And no, seamless doesn't mean no screen transitions, it means no invisible walls or impassable boundaries between areas funneling you down one path.
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