Nintendo is just going to regurgitate the BotW open-world sIop formula for all of its tentpole franchises for the next decade, aren't they?
I'm already fucking sick of it
>>712998747 (OP)>player freedom bad!>new gameplay ideas bad!
>>712998747 (OP)>BotW open-world sIopThat's a hub world retard.
>>712998747 (OP)>game is a bunch of sandbox worlds>anon thinks this is the same as open worldYeah I can't believe they've been copying BotW ever since Mario 64, what a joke of a company.
>>712998747 (OP)>open world formula for all of its tentpole franchisesThere hasn't been a 3D Donkey Kong for about 30 years.
>>712998747 (OP)>for the next decadeDon't worry, we're at the end of said decade, BotW is 10 years old in 2 years after all.
>>712999012It's Odyssey with a DK coat of paint you absolute moron
>>712999629Great, Odyssey was awesome. Also not open world.
>>712999629Good thing DK seems to play nothing like Mario.
Also the environments are quite different too.
>grrr why can't Nintendo stop copying botw
>>712998747 (OP)they've been doing it since BotW came out, they even did it to BotW itself with TotK.
>>712998747 (OP)>open-worldI would agree that open world slop needs to fucking die, but whatever you claim doesn't even apply to this game as it consists of multiple smaller hub worlds you disingenuous nigger.
>>712999012That's not the point, retard-kun. We now have Mario going open world with Odyssey, Zelda going open world with BotW/TotK, and now DK going open world with Bananaza. It's clearly a pattern at this point (and that pattern is a lack of creativity and shitting out the same slop across three massive franchises that should be significantly different from one another)
>>713000028Odyssey was shit for babies and it was open world
>>713000781>Mario going open world with OdysseyAnon, stop embarrassing yourself please.
>>712998849Player freedom is bad when it comes at the cost of structure, memorable setpieces, unique locations, densely packed content without hours of walk filler, etc.
I barely remember anything about mario odyssey other than a handful of moons. I never thought I'd feel like that about a 3d mario game. If you just focus on the critical path, breath of the wild is practically the shortest damn zelda game in the series, and 98% of the gametime is spent just walking while doing nothing. Mario Kart spent 50% of it's development hours on a fucking empty map so you can collect stickers
This game looks incredible so hopefully
>>712998747 (OP)hell of a false flag thread
anon doesnt know what open world means...
>>713000841>it was open worldIt wasn't, stop being retarded
Play your retro games then old man
>>713001183open world is whatever I think it is!
Odyssey was basically DK64 but with no bonus games and 4 less sets of character mechanics to play with. If this is like odyssey but with digging, it's only a less cohesive and structured DK64 yet the modern tendie can't see this because the big N is infallible.
>>712998747 (OP)>Nintendo is making games with actual mechanics and systems instead of railroaded garbageGood. The N64 did irreparable damage to most of their franchises.
>Odyssey was basically DK64
the level of shitposting has really gone downhill
>>713000781The very first Zelda game was open world.
>>713001464You'd think there's some kind of downs syndrome army deployed on here to only shitpost
>retard mongoloid brown zoomer tourist doesn't understand what open world means
the collective IQ of this board must be below 100
>>713001464It's a rare-tier collectathon and equally as boring but with no soul, prove me wrong.
>>713002046Odyseey was more like Tetris and equally as boring
>>713000781Is this bait? Zelda went open world but there is a clear linear progression in Mario and DK
>>713000841>SM64 is open world
>>712998747 (OP)Public bannings really need to come back.
>>712998747 (OP)>open-world sIop formulaFollowing this formula is not just a Nintendo exclusive thing, but yeah it's best to temper your expectations/hold your wallet now because vidya is entering the 'creatively bankrupt' era.
We need to kill all the retarded corridorfags, go play your fucking OoT dogshit for the 500th time
Donkey Kong Country was open world, prove me wrong
What's the difference between an open world and whatever get this DK game is
>>713002615This is level based you fucking braindead moron
>>713002615This is a serious and valid answer to your loaded question.
>>713001038Player freedom doesn't come at the cost of anything you just described. You're just jaded and possibly retarded as well, the design philosophy fits the mechanics of the game perfectly. Open air is here to stay so quit crying like a bitch.
>>712998747 (OP)You sound like a fucking idiot, like there's genuinely no helping you - you're just done
>>712998747 (OP)You have BOTW derangement syndrome
>Nintendo makes everything open world now
Star Fox bros, Iโm starting to feel optimistic.
>>713002615Ask yourself that same question when people say 64, Sunshine and Odyssey are not open world games, they're sandbox games. Different design philosophies.
- You CAN'T go anywhere, you have to follow a progression, a sequence, you can explore freely sure, but only within the boundaries of said level.
- DK also unlocks power ups and upgrades later in the game, which makes exploration limited at first, this is meant to hold some collectibles and stuff for later, thus, forcing the player to move forward the intended way.
>>713002930I'm really hoping next level games are akshually working on star fox adventures 2 and that luigi's mansion 4 comes later in the gen
>>712998747 (OP)>BOTW, inventor of open worlds
>>712998849Nigger, open world is the illusion of freedom, and you are a dummy if you haven't figured that out. In fact it usually end up being less than its smaller scale counterparts because they always end up copy pasting shit all over the map even more than they normally do. Empty fields of scattered colectathon items and boring setpieces does NOT equal more freedom. Its just padding. Filler. Its just there so that to get to the next actual point of interest, you need a vehicle or horse to feel like you aren't wasting your time.
>>713002834If the design philosophy fits the mechanics as you say then you must also concede that the philosophy can only be "wide as an ocean, shallow as a puddle" by virtue of the mechanics adhering to that concept?
>>713000781Mario Odyssey was not open world.
>>713003023>then you must also concedeabsolutely zero logical link between the premise and the conclusion, you are quite literally and topically a gorilla brained nigger, please shut the fuck up forever
>>713002930>Star Fox: Adventures of the Wild
>>713003272>No actual argumentConceded, defeated, yet another goomba stomped.
donkey kong has gotten literally nothing but ports for eleven years
>>713003416the argument is that you're completely retarded and open world isn't the only thing you don't understand, you also have never heard of non sequitur
>>712998747 (OP)They even did it with Mario Kart. Of course they are
>BOTW but instead of weapon durability you get a cute loli
Ok Nintendo I'll buy it
>>713003869>pick up rock>surf on it for a while>it breaksIt has weapon durability.
It's clearly Super Mario Odyssey 2 ya dingus
>>712998849A giant empty game world where you have to "make your own fun" is bad, yes.
>>713004721>Environments and objects you can interact with? That's empty>Scripted linear sequences with one single way to do things? That's quality curated content
>>712998747 (OP)this "art direction" looks putrid
>>713005479What point do you think I was trying to make with that post? I'm confused about your confusion.
>>712998747 (OP)god it's so bright and ugly
>Mario64 style sandboxes are open world to zoomers
I hate it here
This game isn't open world retard. It's divided into 10 distinct levels, each with multiple separated sections.
>>713005690minecraft really ruined the term sandbox because now every zoomer thinks it has to be a minecraft clone to be one
>>713004721This is the kind of retard you get when parents don't force you to play outside as a kid. An autistic moron who needs a series of tasks delegated to them in order to have """fun""". The perfect, soulless goybot drone.
I think what OP (retard) means is that he wants the games to focus less on exploration and more on linear challenges, but I don't know why you would complain about Nintendo there since they're one of the few companies still making a lot of heavily linear games like 2D Mario, Donkey Kong and Metroid. But the move for 3D games toward exploration long predates the switch or open world. Mario 64 was a very exploration focused game, for example. You could even argue Mario World was already heading in that direction. That's just what people want.
>>713005992There are no good linear Metroid games. What are you talking about?
>>712998747 (OP)>In bananza, you can destroy any terrain>WHAT?! THATS LE BAD! HOW CAN YOU DESIGN A COURSE IF I CAN JUST DESTROY IT AND SOFTLOCK MYSELF.>you can use material to rebuild platforms>OH GREAT, NOW I HAVE TO PLAY MINECRAFT? I ALREADY OWN THAT GAME, NINTENDOAre these retards snoybois or tendies? Its hard to tell the difference anymore.
>>712998876no it isn't retard.
>>713000841>Odyssey was shit for babies and it was open worldIt was a series of Sandbox levels you dumbfuck
>>713005992>he wants the games to focus less on exploration and more on linear challengeslinear 3D platformers are shit and I'm pretty sure had they done that for this new dk game he'd have endlessly shit on it for being a rehash of crash bandicoot and failing to evolve the genre or some stupid horseshit like that
>>713000151Jesus christ, mario 64 is ugly as fuck, even by 1996
>>712998747 (OP)It looks absolutely nothing like BotW, it's small worlds like Odyssey, but people with nintendo derangement syndrome are all retards apparently. Ah but you probably think Mario Odyssey is like BotW too.
>>712998747 (OP)>tentpole franchisesLMAOOO this is literally a snoy that learnt that word last week
>>712998747 (OP)/v/ in the last few hours has been completely astroturfed for this game. the shilling is absolutely wild. are these really poeple or are they bots? are there really this many grown men excited about this children's game? none of it seems genuine, it seems completely forced
>>713000769What is the alternative? Cinematic corridor garbage like God of Soi and FFXVI?
Open world design is a natural evolution of game design as technology gets better. Linear games in 2025 are LAZY and not acceptable.
I'm not talking about undercooked copypasted SHIT like botw though.
Donkey Kong was shit for babies and it was open world.
>>713002834Not a single person outside you mentally ill cultist faggots has used the term open air. Itโs open world. Itโs boring slop 98% of the time, with most of Nintendoโs open worlds falling into that category.
>>713008464Nah, it works just fine for me. Maybe you anti-open "waaaah everything must be soulless and as railroaded as possible" plebs just lack too many brain cells to enjoy good games.
>>712998747 (OP)How is this like BOTW again? It seems way more like Mario Odyssey 2 with different a different move set.
>>712998849Player freedom to do nothing. The only things of value to do are in the mostly-linear main plot. How disingenuous, as if you don't actually play these games.
>>713010546Mario Odyssey is BOTW but Mario
>>713001038>player freedom is bad>memorable set piecesopinion discard
>>712998849Yes actually. The games have no vision and want the players to "make their own fun" since the lazy millennial devs at couldn't be bothered to hand craft good levels
>>713011464Not even comparable
>>713011389Players can choose the most efficient path in both of these situations. Moot argument
>>713011870Youre forgetting about zoomer choice paralysis, meaning that in zelda they actually have NO options and NO path to follow.
Zoomers start up zelda 1, 2, botw, and totk and literally just stand there raging that they werent being told what to do.
Its why they play oot on emulators and start talking about how great it is...retarded millennials think its because they "recognize" its perfection, but its actually because it invented "yellow paint" and constantly holds your hand.
>>713005928I enjoy games if I'm given a challenge and have to figure out how to overcome it, I don't just want to be given a bunch of different skinned sandboxes with some toys in them
>>713008210I'd rather take smaller pockets of higher quality content over a big world of boring ass sludge
>then just have a huge world filled with high quality contentAnd that's why games take 10 years and cost 2 billion dollars and have to appeal to every human alive on earth to break even
>>712998747 (OP)This game has lots of tacked on RPG bullshit. so... theres that.
Modern Nintendo has an obsession with stripping games of both traditional structure, and narrative/worldbuilding context, and for some reason have honed in on making highly polished and satisfying gameplay mechanics and then just throwing you into a sandbox to experiment with them with as few things to stop you as possible.
if mario 64 came out today you retards would be calling it soulless open world slop
>>713014305Answer me this, zoomie:
>youre visiting a new town far from home>in the taxi from the airport heading towards the hotel, you passed by an incredible looking point of interest, but did not catch the name of itWhat do you do? How do you make it there without google maps to tell you what to do?
>>713001889Shhhhh, what are you doing? You're ruining that anon's perfectly good narrative!!!
>>712998747 (OP)Well they took risks before and it always flopped. See gamecube and wii U generations.
>odyssey-sized levels with BK/SM64 goals
it's already a massive improvement
will this board ever get over its botw induced anal fissures? it's been 8 years, normally they should have healed by now
>>713014717If oot came out today these retards would be calling it soulless open world slop, saying it ruined the lore of the other games, and call it "too linear" with "puzzles that arent really puzzles"
>>712998747 (OP)Did even Nintendo give up on game optimization? Game as it was first shown had obvious frame dips and problems and they're still present a month before release in a dedicated Direct for said game. Counted quite a lot of dips in today's presentation.
>>712998747 (OP)Next mario will be open world platformer
>>713014891>wound healing>when you keep dilating itnot how it works.
>>712998747 (OP)It's not even an open world. It's sandbox stages. Things we had since Mario 64.
Why do oldfags insist we stay on the lineal level/gameplay path?
I fucking detest how many disingenuous faggots larp around waiting to bitch about everything because their irl is a mess.
>>713014656I feel like this really kicked off with BotW and has been the norm ever since
really hoping it doesn't harm Prime 4 too much, but I imagine it'll infect all their games in due time
I think part of the reason they've gone for this style is because the Switch is a semi-handheld, so they want people to be able to pick it up and have fun in short bursts (which is also why they reward you for doing basically anything, like korok seeds and moons) and a sandbox environment is naturally geared towards that
>>713014773I mean if it was "incredible looking" and visible from a taxi it's probably not going to be difficult to find again but I'd check the upcoming weather first, go early in the morning on a day with good weather, backtracking the route the taxi took, and I'd bring a camera
I'm not sure what exactly this has to do with video games though where both the challenges offered and the tools available to you do not have to be this mundane
>>713015068Because making quality open world games is simply not possible without near unlimited resources
>>713015296So now that we have established you understand how you will fulfill your desire to return to that irl POI...
Why do you find it difficult to create a goal and followthrough inside of a video game?
>>712998747 (OP)Nintendo actually hired him
>>713015664Because player created goals and "make your own fun" in video games is almost invariably fucking stupid shit, plus Nintendo games are for babies so none of those goals ever come with any challenge so they're unfulfilling
>>712998747 (OP)This is not open world you retarded falseflagger. I hope someone destroys your raidfag discord someday and fuck everyone that falls for your shit bait
>>713015810>"make your own fun" in video games is almost invariably fucking stupid shitA condemnation of you, I'm afraid.
In what game, particularly Nintendo, are you to simply "make your own fun"?
Note: I am not asking in what games you CAN make your own fun, that would apply to literally any game.
>>713014773Uhhhhh ask the concierge I guess.
kkl23
md5: a997b162bad41d9862378b27b3897447
๐
>>712998747 (OP)no you don't understand, it's actually clever game design that you get rewarded for doing literally anything
walking up to a banana out in the open and getting an unskippable animation as a reward is the type of genius game design only Nintendo can come up with
>>713006482Kek but I think it should have read
>OH GREAT, NOW I HAVE TO LITERALLY FIX THE LEVEL BECAUSE THE DEVS WERE TOO LAZY TO DESIGN THEM PROPERLY AND TOO INCOMPETENT TO NOT SEE HOW THIS WOULD BE A PROBLEM? OOOOHHH WHAT FUCKING FUN!
>>713014656>stripping games of both traditional structurethis literally doesn't mean anything
what "traditional structure" has nintendo stripped bananza of? you have large levels you can explore to find stuff to collect and once you're done with them you move on to the next level, you know what game had similar structure? the first 3D donkey kong game released 30 years ago
>>713016631Completing objectives in a collectathon, for collectables is, colLE BAD!
>>713016327It seems you did not play totk, do you mind sharing what game you believe fits the description, but that you actually have played/are familiar with?
>>713016851What objectives nigga?
>>713016697Yes, thats more accurate, it literally reads like one of their rageposts.
>>713016631no, you don't understand, everybody knows you are a moron and don't give a shit at your constant barking. Everybody agrees and you are wrong.
>>713015840to be fair, it has all the things that made botw an actually good open world game, so i get how someone would confuse those with necessary aspects of being open world
>>713016945Get the collectible!
>NOOO THAT STAR IS JUST OUT IN THE OPEN, WHAT DO YOU MEAN I DONT HAVE TO RIDE AND OWL TO GET IT?!
>>713017049Good for you to recognize the stars and moons were shitty design as well
what was the thought process behind making fucking mario kart the release title for switch 2 when they had this right around the corner?
>>713017049>>713016717have you never played games before?
normally a game puts an obstacle between the player and the goal, that's kind of the entire point of game design, the idea that you have to play it to beat it
if you can just walk up to the goal with zero challenge then it's not even a game. if a banana is a reward, why are you being rewarded for something so trivial such as just seeing the banana and walking to it?
>>713016851Theres an old jontron video where he says something like "I never understood why collectathons were considered bad if its what the game is about" in reference to banjo kazooie, and its kinda funny that for a period of time there "collectathon" was the equivalent of "slop", in that it was stripped of all meaning and used to railroad people into whatever the speaker/writer decided should be the big game design trend.
Now we have people who play stupid shit like cookie clicker or vampire survivor and unironically call things "slop" because they are more complicated than tapping a screen.
>>713016327You bots are retarded. TotK is a classic Zelda game with the ultrahand thrown in on top of it, you can completely ignore its function and play it like a regular Zelda game or you can decide when you get bored with it and just build machines to help you complete your tasks faster.
That isn't making your own fun that's just a construction system on top of a normal video game. I swear anti-open world bots are the dumbest posters on /v/
>>713017319>otK is a classic Zelda game with the ultrahand thrown in on top of itNo it's not
>>713016863I did in fact play TotK. The only things it offers over its predecessor are the building gimmick and recall. However those features break the game wide open if used in any capacity, so you either have to play with extreme self-imposed limitations, or play only for the novelty of fucking around with the mechanics. Hence, make your own fun.
>>713017179You've never played Odyssey or BotW.
>>713017179it's disingenuous to pretend that there are no obstacles, but even if we take your point at face value, in exploration focused games the exploration is itself the primary gameplay mechanic. you are rewarded because you have traversed more of the map and seen more of the world, the thing which the game wants you to do
>>713017319everything you just said is wrong, impressive.
>>713017179>makes an example with an absolute strawmanName one game like pic right.
You know full fuckin well that what actually happens is picleft but you can now approach it from the side and kick flip off the pipe, spin, and throw your hat to make it up to the "!" block.
>>713017179What a wildly dishonest image.
>>713017083Stars used to be the end of the level. The end goal that sent you back to start over with the next target There was structure to the level design, even if it also granted you a lot of freedom to choose your objective. Nowadays, you just stay in the same area until you've squeezed it dry. I don't think this does much for the game's longevity in the long run....
>>713017461How does that excuse not apply to literal walking simulators or moviegaems
>>713002498Who? Splatoon 3 is already out you shitposter.
>>713017439unfortunately I have. I vividly recall lifting up rocks or putting a rock in the middle of a ring of other rocks and getting a korok seed, or buttslamming a conspicuous hill in Odyssey and getting a moon
>>713017509 i see nothing wrong with the image and i'm not that anon, care to explain what's dishonest about it?
I just got home and am watching the Direct. Kong basically got the "Odyssey" treatment. It looks incredible. This will be a 90+ metascore. System seller
>>713017437I guess if you entirely ignore the depths, vastly improved dungeons, the entire network of caves integrated into the overworld, all the sky island content, expanded combat and weapon crafting, newer and mote interesting enemies, and obviously the new story and questlines, sure. Totally just the building.
>>713017496>Name one game like pic right.nta, Minecraft. And you know god damn well this autistic faggot is obsessed with it.
>>713017496>you can now approach it from the side and kick flip off the pipe, spin, and throw your hat to make it up to the "!" block.aka do whatever the fuck you want because there's no real intended design
>>713017571it does apply to walking simulators, they are also a genre of exploration game. their flaw is not the part where they reward you for exploring, it's that they don't make exploration interesting
>>713017437>my brain is so broken that if I am given the option to spend 5000 hours in msultrahand instead to get to town instead of jumping on a horse, I will spend 5000 hours perfecting my machine, fuck it up, and ragequit.>lit. "my cousin gave me his gameshark, now all my games are ruined because I cant fail"Anon I don't know how to put this to you: its literally a skill issue.
>>713017767Looks like there's only two paths
>>713017592>>713017632Yet you don't "vividly recall" (reddit phrasing) the structured challenges of the shrines and pocket worlds. You don't recall the platforming challenges and combat trials. You don't recall the bosses or the structured enviroments that made up the """empty""" worlds that you pretend you engaged with. You're simply a liar or a fucking retard. I could forgive you having a mental disorder, but I'd bet on liar.
>>713017461>in exploration focused games the exploration is itself the primary gameplay mechanic. you are rewarded because you have traversed more of the map and seen more of the worldWhich is unrewarding when 1. the exploration is effortless and 2. the world is empty and ugly (and not empty in the sense of not having collectibles strewn about but in the sense of being barren and lifeless)
>>712998747 (OP)Good, because I love this gameplay style. After decades of games treating you like a brain dead moron and holding your hand, they're now allowing you to actually PLAY the game.
>>713017886the design is "you have tools, solve it how ever you like"
>>713017767>reward skill with shortcut in a hallway>LE BRILLIANT DESIGN>reward skill with shortcut in a garden>LE SHIT DESIGN I AM GAYcool story
>the world is empty and ugly
Damn, already giving up and just spitting out lies and nonsense. Carry on, no more (You)s from me until you try harder.
>>712998747 (OP)I wish Nintendo would just make their fucking Minecraft clone already so that they stop poisoning all of their other IPs with these shitty open-world Minecraft knockoff ideas.
The only Nintendo IPs that would genuinely benefit from following the open-world model are Star Fox, Splatoon and Zelda, and the latter was already ruined by Ubislop copy-paste mechanics, poor world-building and shit variety.
>>712998747 (OP)Is it open world? I thought there were individual levels
>>713014656>narrative/worldbuilding contextThis was never something that Nintendo really excelled at. Their stories and world building were always the bare minimum and took back seat to the gameplay.
>>713018028the skill you're referring to in a game like Odyssey is 99.9% of the time just abusing the hat throws
>>713018114>Ubislop copy-paste mechanics, poor world-building and shit varietyYou didn't play it. Nine of that is true.
>>713017692>the depthsHit the invert button on the overworld and call it content. Lmao.
>it has caves and dungeons!Bare minimum that BotW should have already had but sure.
>sky island contentNot meaningfully different just because it's located somewhere else
>expanded combat and weapon craftingHaving to hit fuse to make the number go up before you use a weapon or fire an arrow is a net negative to the gameplay experience and part of what makes TotK so menu heavy
>new storyWhich fucking sucks ass
The building is the only notable quality TotK has
>>712998747 (OP)whatever happened to that MMO from a year ago or so? sounded interesting.
>>713018141>ignored the process of PLATFORMING up to the pipeThis nigga would HATE Mario 64.
>>713017960>I climbed mt everest and all I got was this stupid t-shirtlol, lmao, the trinket generation, literally cant do anything if someone isnt giving you upvotes or material rewards.
>>713018026Yes mario can jump and hat throw those two paths. What's the multiple other open world routes you're talking about?
>>713017767>play the game their own way90% of "shortcuts" in Odyssey are just bypassing the level design with Cappy jumps, same problem as TotK where the "freedom" just takes the form of being able to bypass everything with one solution
>>713018309>platforming hardly platforming when there's no punishment to missing a jump or any way to fail at platforming. in a game like 3D World you have bottomless death pits or spikes. in Bananza there are no obstacles between the player and the goal
>>713018141>go in pipe>dodge bullet>reward>don't go in pipe>dodge bullet>rewardYou are being disingenuous.
>>713018240>Hit the invert button on the overworld and call it content. LmaoThis is pure bait. I doubt you know anything about the depths outside /v/ shitposting.
>Having to hit fuse to make the number go upYeah, this slop is full bait.
>Which fucking sucks assMask off shitposting.
>>713018141Gotta give prop to nintendo for changing DK to give him the body and IQ of their fans
>>713018461Are you ACfag?
>>713018114>The only Nintendo IPs that would genuinely benefit from following the open-world model are Star Fox, Splatoon and Zelda>starfoxthat already came out and you faggots didnt touch it
>splatoonliterally what the fuck why, its an arena shooter
>zelda was le ubisoftyou didnt play it, you didnt even watch videos about it
>>713018461And what happens when you die to a pit? You jump back in and redo said platforming. And what about when you fall down without dying? Oh, the same exact thing.
>>713018392>hear "point of interest">think "food"leave, fatty.
>>713018461>there are no obstacles between the player and the goalYes there are, are you blind?
>>713006871Trailer shows they are made as Mario OD levels, not a giant open world
>>713018550Buff and intelligent? What a nice post.
>>712998747 (OP)This looks way more fun than nu-zelda and there's actual shit to unlock with the things you find unlike mario kart, fucking stickers and u don't even get a new vehicle or character LOL.
>>713018461>miss jump and fall all the way to the ground>somehow less punishing than just restarting at a checkpoint.
>>713018582by this logic the game should give you whatever you want whenever you want since with enough persistence you'll do it anyway
>>713018761You're just describing video games and getting mad. Maybe try a new hobby little troll bro
>>713018761Are you talking about lives system games or games without lives? Because that's all you are bitching about. Call up the Meatboy devs, their game is braindead easy and just handing objectives to the players. If you fail, you just do it again, no punishment. SMB? Fail and just do it again, you can't fail with persistence. Silver Surfer? Baby game, you can just keep trying!
>>713018325I literally said it's not about collectibles
Climbing Mt. Everest was only meaningful because it's hard to do so, now that it's basically a tourist trap and you get guided tours up there what is the point?
That's why I said exploration needs to require effort to be rewarding, otherwise there's no catharsis, you might as well just scroll on social media and look at pictures otherwise
>>713017939Based. He dodged this one like a champ, though.
>>713018325>>I climbed mt everest and all I got was this stupid t-shirt>lol, lmao, the trinket generation, literally cant do anything if someone isnt giving you upvotes or material rewards.This sounds like the same shit the starfield faggots said.
Unlike mt everest this isn't a grueling difficult journey where your life is on the line. You can't claim "It's about the journey" when your journey is trivial.
In a game you're just pressing forward and maybe jumping a couple times, so yeah you need a bit more than just an empty mountain. There are hundreds of other games to walk around infinitely and do nothing.
Walking through "beautiful" "atmospheric" infinite fields of grass and dirt stopped being interesting 10 years ago back when everyone started doing it.
Thank god open world is here to stay, the 2000s were the dark ages. Also friendly reminder that linearfags are soulless, boring people.
>>713019052>Climbing Mt. Everest was only meaningful because it's hard to do so, now that it's basically a tourist trap and you get guided tours up there what is the point?What in the name of autism, fucking hell.
BotW and Odyssey have brainwashed /v/ into thinking running around a sandbox picking up collectibles with no way to fail is peak game design
>umm actually being able to skip all of the already low difficulty challenges with the cap throw 99% of the time is GOOD
>being rewarded for walking up to a giant golden banana is GOOD
Do you faggots just consider anything that isnโt a movie game hallway simulator โopen worldโ now?
Games have followed the 3D level structure for almost 30 fucking years now. Youโd be calling shit like Ocarina of Time open world if it released nowadays
>>713000841>and it was open world>separate levels>open world
>>713019292I think they're trying to turn "open world" into an insult like how people call Sony's games movie shit.
>>712998747 (OP)Got a problem with it? Then maybe stop letting Metroid games flop assholes.
all linearfags deserve the rope
you never had a real childhood and it shows
>>713019250That's a neat webm taken after an unskippable sidescrolling section, not activating the challenge for the moon, and not getting any of the collectibles since you would fall entirely if you grabbed any. You showed a fancy way to get from point D back down to point A while not engaging with the content between because you can't do so in that way. The "inteded" way was to teleport back.
>>713019292>Do you faggots just consider anything that isnโt a movie game hallway simulator โopen worldโ now?Yes.
>Youโd be calling shit like Ocarina of Time open world if it released nowadaysYes, but even funnier is that when I call ocarina of time shit "nowadays" they tell me it's open world and thats a good thing, actually (but only in this game)
There are youtubers who have videos raging about botw/totk that also have/promote videos of people desperately trying to "prove ocarina isnt linear"
fucking retards.
I long for the days of mario sunshine and galaxy...
>>713011389this is the problem with Nintendo's idea of freedom
it gives you a load of ways to solve a problem, but the most common solution is usually as simple as shooting an arrow or cap throwing over everything
you have to deliberately go out of your way to make the game more fun. it's like that 'this game sucks' vs 'this game is amazing' webm that I can't find
>>713019250Actually we just think it's also game design. Are you ACfag?
>>712998891fun fact, Super Metroid was just a 2D BotW clone, it even has ubisoft towers that update your map.
>>713019662Open world game with even more unskippable cutscenes, and it kicks you out of the open world when you collect the stuff just sitting there.
>>713017319>TotK is a classic Zelda game with the ultrahand thrown in on top of itNo it is not, zoomer retard.
Classic Zelda offered lengthy dungeons with mandatory handcrafted set pieces, unique enemies and puzzles with very limited solutions. Game progression was gated by item progression, new gadgets you found in these temples would then later radically change how you play the game or interact with the overworld.
Meanwhile in these new Ubislop Zeldas, players can skip entire hand-crafted set pieces and unique dungeon segments because ultrahand and ascend abilities are just that fucking broken. When you have your first-time player bybassing huge swathes of mainline content through mechanical exploitation like this, you have FUCKED UP as a game developer.
>>713018219It is true.
I shouldn't be fucking fixing sign boards for some literal-who NPC for a trash reward I can find out in the open world, some 30 hours into my playthrough.
I shouldn't be fighting flux constructs for the 11th fucking time at the end of some sky island maze, where the fuck is the enemy variety?
Why do the majority of NPCs don't remember Link or any of his accomplishments from BoTW? Where the fuck did all of the Sheikah tech go that all of Hyrule was obsessing over?
The reality is that Nintendo is using wacky, shallow game gimmicks and open world as a lazy excuse to bypass competent competent game design. Game design that requires actual planning, budget-management, situational set piece variety, and passion.
>>713011389How does walking or riding a hose solve the puzzles in the fire temple?
>>713019726It's terrifying to think the temporary 4chan outage didn't really chase ACfag away
He's still among us, seething eternally because his autism compels him to obsess over games he knows are much better than his precious pixelshit
>>712998747 (OP)I'm curious to see how it would work with Kirby.
>>713019687That's not a bad thing. In fact it's kind of a filter, since people who aren't interested in the game for what it is won't try to do anything else.
Sure you can say "dominant strategy" but this isn't a short game. That would get repetitive and dull with the average player exploring their options.
>>712998747 (OP)why didn't they do it for metroid then?
>>713019890>I shouldn't be fucking fixing sign boards for some literal-who NPC for a trash reward I can find out in the open world, some 30 hours into my playthroughThen don't.
>I shouldn't be fighting flux constructs for the 11th fucking time at the end of some sky island maze, where the fuck is the enemy variety?Ignoring the other 12 something miniboss types for shitposting is lazy.
Why do the majority of NPCs don't remember Link or any of his accomplishments from BoTW? Where the fuck did all of the Sheikah tech go that all of Hyrule was obsessing over?
They do, you clearly didn't talk to any important NPCs. They explain that the shiekah stuff and guardians were scrapped for parts.
>>713019825Actual difficulty and platforming which I like a in collectathon
> kicks you out of the open world when you collect the stuff just sitting there.Allows the areas to change in meaningful ways
>>713020004ACfag, Eric and the macaco all just hopped over to 8ch doing the exact same shtick.
>>713017179>normally a game puts an obstacle between the player and the goalwe've seen multiple examples of obstacles in bananza
off the top of my head: brambles that require hard materials to be broken, lava that needs ice to carve a path, destructible roads that can only be traversed by the zebra transformation, slippery walls where you have to use the chuck jump mechanic because they're unclimbable
I have no idea why you keep reducing nintendo's game design to these braindead takes, I can't see it being very fulfilling, do you think it makes you sound smart or something?
>>713019890>andcrafted set pieces, unique enemies and puzzles with very limited solutionsSo TotK's dungeons and shrines. Nice.
>>713020158>Actual difficulty and platforming>sunshine>fucking GALAXYJesus, you can't be serious.
>>713019229Chances are if you are stuck in a traffic jam you are not exploring.
I admittedly overreacted since it's not like it's trivial now, you still need to be in great shape, but it's become so heavily commercialized that it's basically discredited in mountaineering communities. It's just become a way to fleece rich idiots for cash to walk up a mountain while sherpas do the actually difficult parts.
My point is, excessive streamlining and no challenge or consequence to mistakes makes exploration not terribly interesting.
>>713020329>anon is arguing sunshine is less difficult than odysseyYou have to be trolling
>>713020584Neither is difficult, but at least odyssey isn't unfinished. Hover nozel is the most handholding to the extreme.
>>713020072>Sure you can say "dominant strategy" but this isn't a short game. That would get repetitive and dull with the average player exploring their options.The repetitive and tedious nature of the game's challenges and overall bloat make it more likely for the player to use the quick and easy solution to just get it over with.
>>713019229Woman moment
Men saw the Everest as something to be conquered despite being almost impossible to do so. There's no point to it if it's as easy as taking a taxi to the top. Well, unless the point is to grab a picture for your instagram and your blog for some lame street cred.
people here are too stupid to realize that the art of game design lies in limitation
the challenge in a game like Castlevania is created by your limited toolkit and the enemy roster's ability to exploit said toolkit with careful positioning and their own abilities
if you gave Simon Belmont the ability to whip in any direction, a double jump, a parry, a backflip and more then he would technically have more freedom, but the game would lose all difficulty very quickly; why would I engage with the less effective mechanics when I have one that works all the time?
in games like Odyssey, BotW and Bananza, the player has so much freedom of movement and ability that they can trivialize any challenge the game throws at them, often by taking the path of least resistance, whether it's abusing cappy's throws or just smashing through the level itself consequence free
at this point you might as well give players jetpacks
>>713020705Sunshine is way more difficult and you have tons of levels where the hover is taken away from you and you have to deal with precise platforming
You have nothing nearly as challenging in odyssey
>>712999629It's clearly a prequel so that would be a correct description
>>713020162>>713020004>>713019726>everyone I don't like is some imaginary boogeymanis Eric in the room with us right now?
I am an autist, just not the one you're thinking of. you'll never get rid of me
>>713020893anon, there are tons of moons in Odyssey that require you to leave cappy on a scarecrow while you do a platforming challenge.
>Donkey Kong is accompanied by some little kid on his shoulder
And that's when I closed the direct. No interest in Switch 2
>>713019292>Games have followed the 3D level structure for almost 30 fucking years now. Youโd be calling shit like Ocarina of Time open world if it released nowadaysThose games had actual puzzles that you had to go through to get to a locations, you might very rarely have a trick you could use to get around the intended path but unless you were using glitches you generally had to figure out the solution to the puzzle.
You couldn't just ignore everything and fly to the end of every area like a faggot because your attention span gave out and you're bored and need to get back to tiktok.
You're comparing an obstacle course with an easter egg hunt. One is a challenge and one is a time waster for 7 year olds. The challenges in BOTW peak at having to hit a ball into a hole and even that is optional and the only reason to do so is if you are a completion.
Twilight Princess and BOTW and drastically different kinds of games for different kinds of people, you'd be blind to not notice that gameplay aspect were lost by switching from rigid puzzles with specific tools to get past, to an open, "just use whatever weapons or items are lying around who cares" system.
>>713007935the lighting isnt properly set in this image. it improves it about 20% ill say which isnt much, but for its time, there wasnt any games that were as open and had so much to display on a console ever before.
>>713020234>shrines>handcraftedThey are all the same ugly, copy-paste, magitech square rooms, and thanks to ToTK, many of them can be completely bypassed with repetitive and redundant strategies that exploit the ultrahand and ascend gimmick.
You know what we used to get back in the classic days of Zelda? Mini-dungeons. Entire areas with their own unique set pieces and themes, that couldn't be bypassed through through literal dev tools and gamehacks repurposed as """unique""" mechanics.
>>713018579>that already came out and you faggots didn't touch itBecause on-rail shooters are quite literally on outdated game genre that any base-dwelling indie dev can conjure up on their computer these days. Star Fox needs "more" if it wishes to survive as an mainstream IP. Assault, as shitty as it was, was a step in the right direction.
>literally what the fuck why, its an arena shooterArena shooters get repetitive, would unironically benefit from more game modes or genre ideas, like BRs and extraction shooters.
>you didnt play it, you didnt even watch videos about itI played it but I'll admit I didn't beat it, it was just that fucking bad.
>>713020860>in games like Odyssey, BotW and Bananza, the player has so much freedom of movement and ability that they can trivialize any challenge the game throws at them, often by taking the path of least resistance, whether it's abusing cappy's throws or just smashing through the level itself consequence freeyeah and it's fun
difficulty is not the only way a game can be enjoyable
>>713021137And the platforming challenge is 20 seconds long max, not an actual level. Comparing the two is disingunuous at best
>>713019101>challenge of the shrinesi mean the entire thing reads like a troll. I understand you zoomers are low IQ and grew up on minecrap slop but it's just an empty world full of pointless tasks.
>>713021000>imaginary boogeymanI'm not any of the guys you replied to but the people they mentioned are clearly, observably real even if you don't spend much time here
I know you know they are too because I in turn am autistic enough to remember you having to explain that you're not ACfag before in some other thread forever ago
>>713021363>yeah and it's funit's not
>>713021409unlike Sunshine which has ONE full shine that takes FLUDD away, and the rest are all, you guessed it, 20 second long platforming hallways.
>>713021363>yeah and it's fun
>>713020009I think Kirby and the Amazing Mirror could give you an idea of what it might look like.
>>713021363>yeah and it's funIt's fun in small doses.
It's not fun when the majority of a game is like that. Eventually it just devolves into something that feels like busywork or a part-time job.
>>713021000But you are ACfag.
>>713020860out of context nerd
>>713022198I was clearly referring to Castlevania NES or Castlevania 3, but SCIV supports my argument since the 8-directional whip trivializes the level design, even though the player is on paper more 'free'
one could see the lack of 8-directional whipping in the older games as limiting and clunky if they're a zoomer and use that word, but they'd fail to consider that games are built around limitations. porting the protag of Katana Zero into SCIV would unsurprisingly not make it better
>>713022164I haven't seen ACfag in a while and hardly even know much about him, other than that he hates cutscenes, may or may not like Terraria and seems to enjoy Armored Core
>>713021581The basedjak is unironically correct in this scenario
pov
md5: c1e9b5ff19958fc7ce2f9f0f3b41f27d
๐
>>712998849>open world>"player freedom"Ah yes games where nothing you do from start to finish affecting progress in any way is "freedom"
A game where you unlock nothing of merit, where no weapon you pick up is better than starting shit you find on the ground is "freedom"
The "freedom" to farm upgrades which will always be matched 1:1 by enemy scaling.
>>712998849>tendies are behind the times so hard the now defend open world slop
>>713023059>progress>unlock>upgrades>scalingsoulless NPC
>>713022803 Honestly sounds like half the board could fit that description. Hating cutscenes is practically a rite of passage here, Terrariaposting flares up every time itโs on sale, and you canโt swing a mech limb without hitting someone who pretends theyโve been AC fans since '97. You might be ACfag and not even know it.
>>712998849Totk proved that too much player freedom turns the game into tech/engine demo instead of game
>>712998747 (OP)Nintendo is the new Ubisoft?
jc
md5: 08ac07c3876e2209924a48e58d9e24ad
๐
>>713023206Oh my bad I thought we played video games for a sense of accomplishment as we preserver along with our hero or self-insert through progressively higher challenges.
I forgot video games are just a shitty sandbox for 3 year olds to shit in.
Hand crafted levels >>>>>>> Open World Slop
Bonanza doesn't look like Open World Slop, it's more like those segmented hubworlds that nips do all the time.
>>713023351>accomplishmentAccomplishments are for real life, video games are for relaxing and just having a fun time
>>712998849Freedom to do what?
San Andreas is the only open world game that's fun to me. Every other open world game is detrimental to my fun.
>>713023356the levels are still borderline sandboxes, since there's so many ways to approach them
a true linear 3D platformer is 3D World, which this definitely isn't
>>713023467This is why all nintendo fans are minorities and trailer trash, because you have no drive for success.
>>713023329Pretty much, yes. Except unlike Ubisoft, they're trying to hide their lazy development antics through sandbox gimmicks.
>>713023304you only think that way because you haven't run into him in a while. ACfag is a whole 'nother level of disingenuous faggot compared to the average anon. Real Schizos are a whole different breed.
ngl I fucking love this one
>>713017767This is stupid game design for a platformer because it's reducing content you experience in a single run for no real reason, you don't really get to express yourself by skipping a challenge, you're just robbing yourself of content because lol lmao
It makes sense for an RPG where your choices are tied into a narrative and the game actually responds to the way you express yourself, but it's meaningless in a platformer, might as well give player a big "skip level" button and saying you're giving them options for expressing themselves by skipping from start to end
>>713020797You're only proving the point, I mean, you're literally calling the varied part of the gameplay repetitive because YOU keep on doing the same thing.
>>713017767That's cool but I'm not dumb so I prefer more open ended designs, like immsims.
>>713017767How does it compare to the cape?
>>713025032see
>>713020860>at this point you might as well give players jetpacks
>>713019890You're an N64baby. You don't know anything about real Zelda games.
Looks like a certain someone is mad that the game is getting a great reception.
>>713021214All those words and you didnโt address anything remotely related to what I said.
Good job, retard
>>713021000>it's collagefagMakes sense. You've always been an idiot who knows nothing about gane design or art.
>>713021214"Actual puzzle" doesn't mean "puzzle with only one solution."
>>713025338>playing games because they're popular instead to have funlmao..
>>713019890Dungeons are the only thing that matters in Zelda. Dungeons and Dungeons only.
The ultimate Zelda game is one where Link wakes up, follows a strictly linear path to a Dungeon, which lasts 100 floors and has Ganon waiting at the end.
I am totally not discribing the first Diablo or anything, this is just clearly the pinnacle of Zelda game design.
>>713025935I didn't realize your post was sarcasm right away because some "Zelda fans" actually think that way.
>>712998747 (OP)Nintendo is just going to regurgitate the Mario 64 3D sIop formula for all of its tentpole franchises for the next decade, aren't they?
I'm already fucking sick of it
>>713025545We're playing games because they're fun. You're hating them because we're having fun while you are once again left out of the mix. Just like every aspect of your childhood, teens, and young adult life until you flat out gave up and developed a personality of "everything I don't personally like sucks and I will ruin things for people that enjoy them". Like a woman seeing a man enjoy a hobby.
>>713020860>at this point you might as well give players jetpacksNo?
You can't equate skill based mechanics that require a player to both know exactly how to use them to their fullest and know the level design well enough to adapt those mechanics in each situation with a jetpack that just invalidates it entirely.
Also, let's look at your castlevania example none of this
>if you gave Simon Belmont the ability to whip in any direction, a double jump, a parry, a backflipActually plays into the difficulty. You could give Simon all of these and it wouldn't alleviate the main problem that you didn't mention but your gif demonstrates, the inability to adjust your trajectory in the air. That single aspect makes castlevania much harder than it is.
In fact, singling out a potential double jump, it would be comically unused unless you could use it like an ukemi and recover even then you would still be committed to the jumping arc which could lead to you just falling through stairs.
I should also add that the inability to control your trajectory is considered horrendously bad game design even back then when most games with platforming had that ability.
>>713026562>the inability to control your trajectory is considered horrendously bad game design even back then when most games with platforming had that ability.Capcom developed games alongside each other that had the ability and inability to do this, with Mega Man and Castlevania
it's not that they couldn't allow you to control your jumps in mid-air in Castlevania, it's that they didn't want you to
>>713021214I always thought oot was semi-open bcs you open up areas and then you can explore them
>>713027434Anon, Castlevania is Konami, not Capcom. I can't think of a single capcom game at the time that didn't. Even GnG, which is considered harder than CV, had it.
>it's that they didn't want you toYeah, to mask the short length of the game so they removed something that was necessary for a platformer to make the game artificially difficult.
>>713020860Lmao as a big Castlevania fan, the first games were unfair as fuck.
The latter entries were better games because they added some of the shit you mentioned, funnily enough.
>>713026167same lmao, I was ready to argue until the "100 floors"
>>712998747 (OP)Zelda but open world!
Mario Kart but open world!
Donkey Kong but open world!
What next for Nintendo?
That's just Mario Odyssey without loading screen anon.
It's not even open world, it's just the same sandbox levels that 3D Mario has always had
>>713021248>Because on-rail shooters are quite literally on outdated game genre that any base-dwelling indie dev can conjure up on their computer these days. Star Fox needs "more" if it wishes to survive as an mainstream IP. Assault, as shitty as it was, was a step in the right direction.retard, I was talking about starlink on switch.
>make splatoon open world because im boredno.
>I didnt beat zeldaskill issue.
>>713029596Luigi's Mansion but open world
>>712999629Odyssey had the best gameplay, it just that it allowed you to do too much and it was too easy
>>713013482Not an argument.
>>713029629A shittier Mario Odyssey, the level design looks so boring.
>>713029596>Zelda but open world!You mean the first Zelda game?
>>713017110I dont know man, no one fucking cares about Donkey Kong? lmfao
>>712998747 (OP)Bananza isn't open world though
>classic levels
nice
>hulk smash everything gameplay
nice
>skill points
boo
>transformations
incredibly stupid and gay
>monkey vision
are you serious???
>>713016717It's crazy hearing people bitch about how Nintendo does open world when people would kill to have such interactivity instead of focusing in graphics in modern times.
There are games today that don't even come close to Hulk's Ultimate Destruction and it's fucking 2025
>>713029963>quote an observation>say its not an argument>win?
>>713030172>this Nintendo game will be different because...well it just will be, okay?You didn't even watch the direct
>>713023059But imagine how easy is to make games for these suckers, grab a couple asset packs, plop them down randomly and call it an open world sandbox.
>>713030360They actually cloned botw's world map 1:1 and people want to pretend totk is anything other than a 3/10 expansion pack.
>>713030360>plop them down randomlyCan you name one that was random?
>>713026436Both this post and this one
>>713025338 are implying you play games because other people are playing them and you're afraid of being left out instead of playing them because they're fun, anything you want to talk about anon
>>713030974Anon, both of those posts imply that YOU play games because other people are playing them because you're so invested in the reception of said game.
>>712998747 (OP)the game isn't even open world...
>>713029596Splatoon, Animal Crossing or StarFox.
StarFox would unironically benefit from going open world though.
>>713030974>you're afraid of being left outThis never occurs to me. I'm an idort.
>>713017767your webm literally shows the very clearly designed intended path before they skip it
>>713031242Other way around, I see a boring looking game and call it out for looking shit, you see a boring looking game that people are talking about and start making excuses how it's actually good because it's popular
>>713030341I did. I'm hyped for the Talent Tree.
>>713031716being able to skip it is the problem
>>713032196joyless nigger
>>713031829In other words your opinions are entrenched in the views of others and you can't have fun unless they agree with you.
>>712998747 (OP)Bonanza is not open world nor was Odyssey: Bonzana is level based and so was Odyssey. BotW is the only true open world Nintendo game. I legitimately can't tell if it's just trolling at this point or these complaints are from literal retards.
Iโm getting tired of you guys
>>712998747 (OP)>NOOOO STOP GIVING ME CREATIVE FREEDOM>I WANT MY GAMEPLAY ON RAILS!!!
>>713032534You'll survive
>>713032464Anyone who calls everything that isn't linear "a open world ubisoft clone" or slop is a retarded underage third worlder.
So "open world" has become buzzword tier now huh
>>713032364Again with the projecting, you're the one calling a shit game good just because it has buzz, I can independently come to a conclusion regardless of what people say
>>713032196You can skip anything in a video game anon.
>>713032740what makes it shit in your independent opinion?
>>712998747 (OP)>Here's your $80 game locked on a "new" almost $500 console, broThis game looks like it could have been done on a Wii.
>>713029958Are you talking about gameplay or are you talking about Mario's controls?
>>713032693Has been for a solid 7 years.
>>713032932No it could not have.
>>713032932Then don't buy it. No one cares what your opinion is. The vast majority of those who bought a Switch 2 love it and love Kart World. If you don't like it or don't want to pay for it, that's fine. But it's straight up narcissistic to believe that everything you just don't like personally is bad for everyone and to go on bitching about it over and over.
don't reply to baiting frogniggers guys
Where are people getting that itโs a hub world? Have they explicitly said that?
It was presented in the direct that itโd be like BotW with an overworld and challenge rooms that act as shrines
>>712998747 (OP)why is DK so /pol/ pilled now?
>DK is fighting reptilian humanoids in a hollow earth>main bad guy is a similiar race as dk but smaller, evil and goblin like who loves gold above everything else>DK now hangs out with little girls
>>713033239It's pretty clear from the trailer that i'ts going to be like odyssey where there are big worlds (layers in this case) with a boss at the end. Odyssey also had sub-world puzzles. Stop being disingenuous comparing it to BOTW.
neither odyssey nor this are anywhere close to being open world
bowser's fury could vaguely be considered open world
>>713033239>it was presented in the direct that itโd be like BotW with an overworld and challenge rooms that act as shrinesjust pulling shit out of your ass lmfao
>>713033239From what we seen from the Direct, every "level" is a different level of the same Mining operation place. So it's basically Hell. Every level has it's own amount of Bananas and own Biome. Even deep underground, some levels have skies. You can roam the level you are in, and go up and down another level. You can dig, but I dont think you can dig down or up another level, thus you have to use the doorways that unlock them.
>>713011389>freedom (you do everything that the game is designed to let you do because you put points into those things at the start of the game (if you want to change this you need to mod your character or start a new character))okay
>>713033062Put this next to Mario Galaxy, Skyward Sword, or hell, even Twilight Princess or Mario Sunshine, and tell me that represents a quarter-century of hardware advancement. Nintendo straight gave up during the Wii era, but kept getting rewarded for it, so they've had no reason to try anymore. We'd be playing Nintendo games that look like Pixar movies right now would stop slurping at the trough, and actually demand better from Nintendo.
>>713033070>I'm going to write a scroll consisting of nothing but me sucking Nintendo's dick because I've got an unhealthy parasocial relationship with a corporation, but I totally don't care about what you said. >then don't buy itI wasn't planning on it, but thanks for the permission. Go post in another Pauline gooner thread.
>>713032464M64 is open world
OoT is open world
Star Fox 64 is open world
>>713033754Star Fox is not an open world. It's a Roguelite.
>>713033652>We'd be playing Nintendo games that look like Pixar movies right nowunironically bananza is one of the better looking games they've put out recently
>>712998747 (OP)>BotW>Is literally Odyssey but with DK as a terrorist
>>713033652What games do you enjoy?
>>712998747 (OP)You can just not buy it.
>>713033963N1ntendrones are so delusional. the draw distance for this game is embaressing.
during the presentation video they showed the enemies drop in out of nowhere.
>>713034595>no example postedit's not healthy to be this mad a console is getting a game dude.
>>712998747 (OP)>the voice actingWow, it's amazing how bad it is. The voice audio sticks out like a sore thumb (sounds too "clean" to me). Why are people always asking for this type of shit from Nintendo again?
>>713033243>>DK is fighting reptilian humanoids in a hollow earth
>>713034595What games do you enjoy?
I'm convinced that 90% of the people who "played botw and hated it being empty" are people who emulated it but couldn't get past the Great Plateau.
That game has a lot of space, but it's an exploration based adventure game where you realize that there are lots of dense, open areas littered between what is essentially mental breathing room.
I like Elden Ring a bit more for all of its flaws, but it's a good demonstration that copypaste "density" is much worse than just having a variety of distinct, intentionally-designed areas.
>>713036105Nah, it's just retards who like railroaded games and get mad at open ended mechanics.
>>712998747 (OP)Nintendo also releases games with tightly crafted worlds and old school game design and you faggots don't buy them so enjoy your open world slop
>>713036353it's annoying because I'm a fan of both the railroaded and freer zelda games. ATTLP and Twilight Princess are both great games in my book because they play to the strengths of their respective fantasies. I just wish we had a Zelda game that split the difference between BOTW freedom and Twilight Princess's storytelling and spectacle
>>713036630Aside from the Ubisoft towers, BOTW *is* the most classic take on a modern genre. It resembles Zelda 1 the most out of all the 3D games, and it directly, consistently rewards the player for ad-hoc self-paced exploration while also being highly exploitable to sequence breaking, skips, and physics bugs (none of which have been patched out despite many other QoL patches). Even all the weapons breaking on you is a fairly old-school tendency where your combat upgrades are fleeting resources, so you have to use them sparingly.
You can argue it's empty, albeit poorly, but you can't argue it isn't old school.
>>713036630Umm, akshully those are the only games I buy anymore. This new wave of "make your own fun" games are made for people with way more free time than I have.
>>713036647I don't like railroaded games at all. Some setpieces and story events are cool, but I can only tolerate linearity in game progression for a single playthrough of a story heavy RPG, and even then it needs to have a fun battle system or something.
open world != botw or far cry
the dk game looks fun, along with terrain destruction stuff. it'd be neat if there were physics based puzzles like red faction also.
>>713036889>Aside from the Ubisoft towersIt doesn't have Ubisoft towers. The towers function the exact same as fish in WW. Ubisoft towers populate an area with a checklist of objectives to clear.
>>713036630Super Metroid is far and away the best Metroid game, and it's open and allows you to completely break the game by using your standard moveset.
>>712998747 (OP)i dont mind that it is openworld
bowsers fury was excellent
i mind that a donkey kong game isnt a platformer but an openworld rampage/environmental destruction game
>>713036630Nintendo makes what people buy, more people bought nu-zelda so that's what they are gonna make. They look at sale numbers dumb niggers. Its cool that they still do less-trending games like these on the side.
>>713036894That's fair, but IMO railroaded games are a playground for tightly designed mechanics as well as the best setpieces. SHMUPs are a great example of well paced difficulty curves, and while it's not my favorite souls, DS3 has by far the best actual combat progression in any souls game to date because it's completely linear.
I agree that linearity also makes for great story-heavy RPGs, but I think that point is well understood
Why are trolls incapable of saying what games they enjoy?
>>713036889botw/totk is neat because you start with basic tools and use them to find stuff in the world, also every game is different because you aren't on a linear path.
>>712998849I dont like freedom. I like structure. OOT and MM are the best Zelda games.
>>712998747 (OP)>DK is now open world!Except it isnt you miserable piece of shit, you know nothing about videogame design, you know nothing about the concepts you keep throwing around
>>713036630i do though
the only switch games i own are luigis mansion 3, pikmin 4, links awakening, super mario 3d world, and odyssey
i bought and sold botw and pokemon shield for being openworld slop
>>713036992I think it's an apt comparison if only for the visual convenience, but the important thing is that
1) botw towers are actually fairly sparse
2) none of the potential POI's are marked since the game asks you to find them yourself
3) the towers hit a great middle ground where they're very good vantage points to sketch the general layout in your head, but the view still obscurs the finer detail
4) they consistently give you small "pulse-check" challenges when climbing like aggro enemies or climbing hazards. you have to actually platform a bit past the early ones
If anything, they're ubisoft towers done *right.*
>>713037270>links awakening, super mario 3d worldWould be more based if you hadn't purchased these. Pick up Dread and Kirby & The Forgotten Lands (on Switch 2, I guess).
>>713037102>That's fair, but IMO railroaded games are a playground for tightly designed mechanics as well as the best setpieces.Only when the mechanics are extremely high skill or the series of linear levels provides a lot of playroom. DMC is railroaded as fuck in terms of game progression, but the combat itself offers a lot of room for player creativity.
>I agree that linearity also makes for great story-heavy RPGs,I said I can tolerate it, not that I think it's great. I loved P3FES the first time I played it, but I can't stomach playing it again.
>>713037270>pikmin 4open-world
>>713037151MM is one of the freest Zelda games of them all. You just don't think of it like that because it's small.
>>713037270>pokemon shield>open world slopSw/Sh are so linear that their worldmaps are literally a straight line
>>713037151>I hate Freedom>Like MMYou are retarded. OoT is unique among LoZ games for being so rigid and gated, not other game in the series was that bad. Zelda 1 and MM were the pinnacle of freedom, and the new Zelda games use the same formula as those.
Don't feel, think. You know what I am saying is correct.
>>713037451i forgot, i have dread too, forgotten lands and astral chain i sold too because i dont want to replay them, but they are the kinds of unique games i want from nintendo, not more openworld games like botw and totk
it is why i stopped supporting ubisoft when they killed all their unique game series and started hyperfocusing on openworld ubislop and just dance
>>713037151I was playing OOT on the switch 2 via the classics app, just got to the Goron city. It has aged incredibly well, still the best game. for older zeldas, LTTP and awakening are also good, as well as the original and 2.
>>713037643its a mix of both, an extremely underwhelming and linear "classic" map design and and openworld
the dlc are also more openworld stages
>>712998747 (OP)I'd much rather have a big open world I can bring bing jump around in than a slow as hell adventure game.
>>713037387>none of the potential POI's are marked since the game asks you to find them yourselfWhich makes them fundamentally different than Ubisoft towers. Games like Spiderman and Ghost of Tsushima have things that work like Ubisoft towers, but BotW doesn't.
>>713037151Smartest N64baby.
>Open World, Souls slop
:D
>Open World, anything else
D:
>>713038337botw/totk towers reveal the map like ubisoft towers, retard
>>712998747 (OP)technically this is botw x deep rock galactic and it's more like a mario game
>>712998747 (OP)>Bananza is just the same as BOtWThis is pne of the most retarded takes Ive ever heard, might as well call every videogsme system a Nintendo and claim everything is a copy of mario bros (nes)
>>713038804>botw/totk towers reveal the map like ubisoft towers, retardAre you trolling or genuinely retarded? BotW towers just show topography. Ubisoft towers literally add a checklist of things to do to clear the area that you can't do until the tower is found.
>>713038804You should play games before critiquing them
>>713039040Ubisoft towers reveal the map.
BOTW/TOTK towers reveal the map.
End of rine, they have the same function
I dont care for your arbitrary categorization of "towers"
>you can't do until the tower is found.which is a lie, thanks for proving you havent even played the ubisoft games nintendo copied
>>713011389Left looks like it actually has more variety in it's gameplay, it has less "freedom" but more "variety" and variety is the spice that makes it more enjoyable.
Right has more "freedom" to make things but your "options" do just boil down to "make something" or not.
Think of it like Lego.
A sandbox game is a big $500 tub of assorted lego pieces with no instructions. You can technically make anything you want if you can figure it out.
A game with designed freedom has a $50 template lego kit but also a toy car, an action figure and a water pistol.
The latter more fun to your average consumer. The former is fun to some people, but it has niche appeal and gets boring after a day or two for most people.
>>713039365why would anyone throw autistic fits about cartography
>>713039365>maps are ubisoftAre you a troll or something?
>>713039517>ad homno argument
i accept your concession
>>713016717>the first 3D donkey kong game released 30 years agoyou mean the game that literally killed donkey kong as a franchise and it only got spin-off games for the following 15 years until returns which returned it back to a 2D platformer?
>>713011389>designed "freedom">it's literally just scenario selectI like NV but this is such a dogshit way of thinking about freedom in video games. ToTK and Minecraft don't ask you to make simple or convoluted solutions. they give you robust tools and place challenges that urge you to solve increasingly harder problems. the "convoluted" solutions are actually often the most natural first approaches, while the mature solutions are elegant but take a lot of experience workshopping "ugly" designs to see what works and what doesn't
you've never played these games and you've never done engineering either
>>712998849Not OP i just prefer the precise level design and focused gaming/set pieces of linear, level based gaming.
>>713039673>climbing a tower triggers a cutscene that reveal the local area around the tower on your mapyes, this was created by ubisoft and copied by nintendo for botw/totk
>>713019780Actual fact - Metroid was a Zelda clone. They just switched the perspective from top down to side view, and changed the theme from fantasy to scifi.
>>713018461retard take but you respect 3D World so i forgive you
>>713039695argumentum ad niggerum
I accept your dilation
>>713039883>ubisoft invented climbing>ubisoft invented cutscenes >ubisoft invented maps
>>713016851Collectathons ARE bad.
I counted 32 singleplayer nintendo exclusives on switch 1 (not counting ports and remakes) and out of these only 3 are open world
OP is deeply mentally ill, I don't know what it is with zelda that creates this kind of compulsive retardation
>>713030038first zelda game wasn't open world it had screen transtitions. The entire concept of "open world" is one without "screen transitions" which was a huge selling point of the first real open world games like GTA3.
"open world" wasn't a concept until then and it always meant "world you can traverse without screen transitions"
>>713039365>they have the same functionThe ubisoft towers function to add checklists to clear areas. Do BotW towers do this? Don't dodge the question, answer it directly with a yes or a no.
>>713039719>d place challenges that urge you to solve increasingly harder problems.nta, but that is whay that anon has an issue with
for all the interconnected mechanics botw and totk have, the challenges in these games are often boring and easy and can be solved with a minimum of effort that hardly requires any use of the interconnected mechanics
yes, you can make it as interesting as you want for yourself by fully exploiting the game's mechanics but by that point, you arent actually solving the game's "challenges", you are making your own challenges
im not saying that in a negative sense, dont get me wrong
what some people want is to buy a sudoku book and solve the sudoku puzzles
what totk/botw are is a sudoku book with a few pages of baby tier sudoku puzzles and a whole bunch of pages with instructions on how to make your own sudoku puzzles, as difficult and complex as you want them to be
>>713040401>first zelda game wasn't open world it had screen transtitions.Non sequitur. Having screen scroll doesn't mean it's not open world. You don't get to arbitrarily redefine what open world means because the oldest Zelda game being open world makes you angry.
>The entire concept of "open world" is one without "screen transitions" Wrong. And as proof, here's Tim Cain explaining how the original Fallout was an open world game.
>"open world" wasn't a concept No, it just wasn't a marketing term. Devs were always trying to make big seamless worlds. And no, seamless doesn't mean no screen transitions, it means no invisible walls or impassable boundaries between areas funneling you down one path.
>>713040537>ubisoft's assassin creed towers>tower places in region of blacked out map>have to find the tower for each region often by it being a visible landmark>when you approach the tower it often has a small puzzle to get to the top>When you reach the top you get a cutscene showing the surrounding area>after the cutscene the map for the area lights up and is accessable>BOTW towers>tower places in region of blacked out map>have to find the tower for each region often by it being a visible landmark>when you approach the tower it often has a small puzzle to get to the top>When you reach the top you get a cutscene showing the surrounding area>after the cutscene the map for the area lights up and is accessibleTell me in what world it's different?
>but but it adds a checklist ofone, ONE minor difference. Because unlike BotW Assassin creed has a varied number of collectables and you require collecting numbers of them for quests. Something BotW doesn't have.
Your entire argument is
>they are totally different because ubisoft towers tells you where collectables are and BotW doesn't have collectables!
>>713040537>The ubisoft towers function to add checklists to clear areas. no, the towers function to reveal the map and provide a fast-travel point
you know, the same function it has in botw/totk as a way to reveal the map and as a fast-travel point
>>713040752>sandbox before the termsandbox existed before open world as a term you fucking underage.
also
>no area restrictedzelda 1 had plenty of area restrictions requiring correct sequencing such as going to the dungeon to get the raft on top of dungeons being linear solutions.
It's like you faggots never touched the game and just scream it's open world because it has a world map.
>>713041173The ubisoft towers function to add checklists to clear areas. Do BotW towers do this? Don't dodge the question, answer it directly with a yes or a no.
>>713041442Do botw towers have puzzles to get to the top?
Do botw towers light up the map?
Do botw towers act as teleport points?
Do botw towers act as a viewpoint to see the surrounding area?
Don't dodge the question. Answer directly yes or no.
>>713041173>one, ONE minor difference.>minorThat's the entire fucking mechanical point to Ubisoft towers, you shitposting monkey.
>>713041442Ubisoft towers don't add a checklist to clear areas either. That's part of the map design, not the tower design.
BotW towers don't do this.
Also Ubisoft towers don't do this.
Neither do.
>>713036105I've no idea what's the deal with that either, both botw(open)/alttp (non-open/semi-open) are well-designed. I think Echoes felt more of a straight-up "no challenge" and otherwise I'd have to play it to know.
>>713041314>you fucking underage.Impressive that you're actually fucking stupid enough to have just called Tim Cain underage. But please, show me instances of games being called sandboxes before 1997. And not a single isolated example, show 3 or 4.
>zelda 1 had plenty of area restrictions Irrelevant. You can't go into the desert divine beast in BotW without doing a linear series of events. It's still an open world.
>because it has a world map.A world map that you can freely traverse is what open world is.
>>713041523No the entire mechanical point to ubisoft towers is unlocking the map.
>>713041604>Ubisoft towers don't add a checklist to clear areas either. That's part of the map design, not the tower design.Nigger what are you talking about? Have you ever played a Ubisoft game or a game that actually copied them like Spiderman or Ghost of Tsushima?
>>713041662>a world map that you can freely traverse is what open world isI guess mario 3 is open world now then by that logic.
>>713041685Wrong, it's the checklists. Each tower corresponds to an area and you have tasks to clear the area.
>>713041770>that you can freely traverseStart a new game of Mario 3 and show me you walking to the other end of the world map. You made the claim, now back it up or shut the fuck up. Don't pick up the goalposts and run away with them, back up what you just said or kill yourself.
Ubisoft towers were made by the French.
BotW towers were made by the Japanese.
Are French the same as Japanese? Answer yes or no.
>>713041735Have you?
The tower being climbed has no impact on if a collectable exists or not in the game world, nor if it counts as being collected on the internal or visible "total owned" tracker for that item.
The tower does not activate or interact with collectables.
What it "does" is show where they are on the map, which, again, is part of the map function not the tower mechanic itself, the tower just turns on the map for that area.
The collectables being on the map is part of the MAP
the map being blacked out is the mechanic of the TOWER
All the tower does, functionally, is turn on the MAP. Nothing. Else.
>>713042058>The tower being climbed has no impact on if a collectable existsI didn't say collectibles. I said checklists to clear out areas. Don't put words in my mouth, you faggot.
>>713041893Thank you, mario 3 does not allow you to walk one end of the map to the other without clearing levels.
The same as zelda 1.
So neither are open world.
>>713042123Take my dick out your mouth and tell me what the checklist is of, faggot.
>>713042162>The same as zelda 1.Try actually playing Zelda 1 instead of shitposting about it online. And no, looking up the items online doesn't mean you've played it. A few locked areas doesn't make something not open world, because by that logic BotW isn't open world since there are areas you can't enter right away. But in open world games (like LoZ and BotW) you can walk across the map right from the start.
>>713041173Do you know why people hated ubisoft towers, why they're bad game design? Lets answer this first since you're unfamiliar with the topic. Once we get beyond this step we can assess if what botw did was bad game design or not.
Now answer and be honest: why did people hate ubisoft towers? I know the answer, tell me what you think.
>>713042269>Do you know why people hated ubisoft towers,Do you know why people loved ubisoft towers?
Oh wait, you can't answer this question as Ascreed 1 and Far Cry 3 were released before you were born.
>>713005375>Environments and objects you can interact withWhere? List them all.
>>713042436So you don't know why ubisoft towers were bad? Why are you calling them bad then?
>>713005928Most people didn't need to be forced outside. You might have been a sheltered little autist and your parents had no choice. I'm guessing you had no friends.
>>713015810The problem is Nintendo games have an excuse, being made for babies. But every other developer also uses the same unchallenging, babies first open world formula in literally every open world game and it fucking sucks.
>>713007935That isn't the game, you fucking retarded faggot.
>>713042830if you want a good openworld, play outer wilds i guess
>>713002398>enteringWe've been here for a few years now.
>>713042269People hate ubisoft towers because it's arbitrary padding to open the map up in each area. It's a waste of time added to pad out a game that's already padded out the ass with collectables.
>b-but the original Zelda was open world!
Easiest way to spot someone who is just repeating what someone else said to them and hasn't actually played it, or even do a basic research about the game
>>713042232>and tell me what the checklist is of,Please tell me how mysteries that consist of quests are just collectables.
>>713042462>List them all.In the cast of BotW, just about everything. Trees can be cut down, burned, or floated on. Grass burns. Rocks can be thrown. Boulders can be launched. Anything can be climbed. etc. Have fun moving the goalposts.
>>713043103that is one good reason to dislike the ubisoft towers
the other anon is a retard and thinks that there is only one reason to dislike the ubisoft towers and that "one flaw" was fixed by nintendo in botw, makes the botw towers unique and original content do not steal
>>713043103False. They hated ubisoft towers because it was required to complete game objectives, and the act of completing a tower removed any sense of exploration because it literally told you exactly where anything on the map was. It was a faux open world with no adventure with progress gated by a simple task. It was poor game design.
>>713043105>getting mad that the original Zelda was open worldEasiest way to spot someone who grew up on OoT and needs to believe it's the definitive Zelda experience, and who has either never played through LoZ or who ran through it once with a guide so they can pretend to be an expert on it and tell you all about how it's a game designed around carefully curated item gated progression.
>>713043359Retard.
>>713043405Actually gets it.
>>713043359You're samefagging because you're flustered.
>>713043105You can easily find some way to play the game in 2 seconds, and yes I can walk 80% of the map its open-world.
>research I don't know how tf you'd "research" that mmm but you do you
>>713040624>what totk/botw are is a sudoku book with a few pages of baby tier sudoku puzzlesif we're talking about "design," then only totk is relevant since it's the only one with actual mechanics for that.
if we're talking about mechanics in general, botw and totk do not "force" you to engage in the depth of their base mechanics, but they "support" it in the sense that the games are more than willing to divulge its secrets and resources early to those who ask hard enough.
Above all, Zelda is an exploration-adventure game, not a sandbox sim. TotK has some simulationist mechanics, but they are generally much more goal-oriented than minecraft. that doesn't mean you can't be creative, but the aim wasn't to make a book of sudoku puzzles but instead an adventure bookmarked with some freeform puzzles.
>>712998849player freedom is a buzzword. Game design is defined by player restrictions, the more freedom you give the player the more non-design you introduce into the equation. The more non-designed a game is the more it falls apart under scrutiny, and the less of a game it becomes (by definition). Players intuitively understand the boringness and pointlessness that permeates the moment-to-moment gameplay of BOTW and Odyssey but lack the narrative framework to understand why they feel that way, because they have been fed the lie of player freedom.
Restriction Trutherism is becoming more popular though especially since the release of Monster Hunter Wilds as players are coming around to the fact that "friction" is actually a good thing to have in a game.
>>713043881>player freedom is a buzzword.Smarter game devs than you disagree.
>>713043881If you put any value into game design then you dropped MH at World and never came back.
>>713001889Zelda 1's "open world" was a set of hand-crafted screens that gave you access to big proper dungeons. BoTW's open world is empty Ubisoft shit with trash nugget-sized puzzle rooms. Don't ever try with this dishonest garbage you slimy faggot drone.
>>713043980he is right though
even totk doesnt really care about player freedom
if totk caed about player freedom, why would they add a gacha mechanic to get building blocks
or have an energy meter that takes forever to improve to operate your constructed vehicles?
>>713044090>was a set of hand-crafted screensBotW is handcrafted. It's not procgen. Misusing words doesn't make you sound smart.
>>713043881>still trying to force odyssey being open world>baitslop imagejust fuck off man, no one is buying your bullshit
>>713044090Whatever you say, troll
LE UBISOFFFFFFFFFFFFFTTTTTTTTTTTTTTT
>>713044142>he is right thoughNo you're not.
>>713044090>[buzzwords]I can walk to the right screen and go hunt moblins.
I can do a similar in botw and find a settlement. Ofc. They're very different due to the gen disparity but *that's* the openworld experience imo since the days of GTA.
The history of OW goes "I hunt moblins in Z1 (proto-ow) -> I annoy cops (modern day moblins) in gta (definitional OW) -> botw"
>>713044190It's copy pasted wasteland modern open world dogshit you clueless faggot, you can't compare to old school games where everything was heavily human curated.
>>713044226What a brainless fucking little drone.
>>713044516>If i pre-emptively scream a completely valid argument I make it invalid
>>713042253>try actually playing zelda 1Unlike you I actually have. It's a dungeon based game with linear dungeons. Multiple dungeons are impossible to clear without items from previous dungeons. You're basically mandatory to obtain certain items first before you can enter/clear other dungeons.
Sure it's less restrictive than later entries, zelda 3 for example only becomes as open as 1 after you have the hammer, and is fairly railroaded until then. But nobody would say that game is open world despite getting the hammer and hookshot being the same as raft and ladder in 1. 5 is the same as 3 and many dungeons can be tackled in any order as long as you obtain certain items like the bow (outside a few exceptions) but I doubt anyone would say zelda 5 is an open world game either.
All three have the same general game design, world map -> dungeon -> get item that lets you progress -> repeat, concept. It's just zelda 1 had less items that actually were required for progress.
Zelda 1 just has less items that actually matter for progression which is why it's more free-form.
>>713044689It's funny how easy it is to spot retards who know less than nothing about games and specifically Zelda because of how fixated they are on the word curated, like it makes they're retarded opinions and lies worth something.
>>713044689no one is ever going to ever take you seriously if you try to begin an argument with the same buzzwords and bait images that have been reposted literally dozens of hundreds of times. Sorry but that's just the truth.
>>713043405>Removed any sense of exploration because the map told you where everything issounds like a map problem to me.
>>712998747 (OP)Yeah pretty much it's basically a mix between Odyssey and BotW, and I expect the game to have all their flaws. Emphasis on initial novelty over content, a lot of filler and repetition.
Well, at the very least they're adding more progression via skill upgrades (flimsy as it may be). Also it seems like there's a fixed amount of bananas that the game keeps track of in the UI (so the game is signalling that 100% completion is a reasonable task and not autistic). Definitely expect there will still be too many bananas though. You can just find them by digging randomly.
>>713044849>Unlike you I actually have.I've played it dozens of times. I'm going to quote my own post again because it's hilarious how predictable and retarded you are.
>A few locked areas doesn't make something not open world, because by that logic BotW isn't open world since there are areas you can't enter right away. But in open world games (like LoZ and BotW) you can walk across the map right from the start.Talking about what you incorrectly believe to be the focus of the game (gated item progression) doesn't stop it from being open world. You can access almost the entire map right from the start and it's seamlessly connected. That's what open world games are.
>>713044859>they're retarded opinionstendies are esls lmao
>>712998747 (OP)8 more years of crying from Snoys.
>>713045075>not recognizing actual ESL broken English as opposed to autopilot typing errors that native speakers makeFound the actual ESLfag.
>>713044859>I don't understand perfectly comprehensible words so I'm right and everything is a lieBro are you ok? Have you attended elementary school at least? Did they teach you english and shit?
>>713044689If you wanted honest genuine discussion the olive branch is in your hand. But you're not interested in that because you're an internet troll. And a bad one at that.
>>713039040>>713040537>>713042269>>713043405This is damage control after the fact.
What made Ubisoft towers bad was the formulaic nature of them. The icons were just one aspect of it. The fact that BotW hid the icons doesn't make it any better because they kept the repetitive formulaic content. If anything there's an argument to be made that BotW's execution is worse because it tries to hide the repetition from you and punishes completionists.
The content is the actual problem, not the UI.
>>713045175I know what the word means, you're just using it wrong because you think it strengthens your argument. You're trying to paint BotW as a game with a map with no thought put into it with regards to map design, when in reality the map layout and topography has a ton of thought put into it. The irony is that with the original LoZ, the game that YOU'RE using your favorite word to describe, the devs said they got lazy towards the end of development and started spamming rock walls everywhere. You're literally and objectively wrong on every level, and BotW's fantastic and objectively curated map design makes you angry because you're stupid and don't understand good game design.
>>713045238I just stated some very basic truths about how much the "Botw is just Zelda 1 in 3d" is delusional retarded shit and you went bzzzzzzzzzzz troll troll troll wahhh
>>713045281>What made Ubisoft towers bad was the formulaic nature of them.Yes, and how they made gameplay formulaic and ruined exploration by telling you what to do in every area and how many things there were to do. If you skip the towers in BotW literally nothing changes except seeing place names on the map, and climbing the towers themselves. They don't impact the exploration or goals in the game at all.
>The fact that BotW hid the icons How genuinely mentally ill do you need to be to type something like this?
>>713044952Yeah, pretty much. Only one tiny little detail needed to be removed for ubisoft towers to be no different than a map you find in a chest. Nobody wants to be told exactly how to explore an open world in precise detail down to listing every objective with a checkbox.
>>713045382What you're describing is modern copy pasted empty open world shit with points of interest sprinkled all over it, that doesn't make it curated like an old school game, not even remotely, you don't even know what you're talking about.
>>713045281>What made Ubisoft towers bad was the formulaic nature of them.Not really no.
>>713045074no I'm saying that if we consider zelda 1 open world then so are zelda 3,4 and 5.
They are all mechanically similar and have the exact same design philosophy.
BotW doesn't follow this philosophy because BotW gives you the items you need to complete the game after a short tutorial.
BotW you can access the entire map right at the start and it's seemlessly connected.
Zelda 1, as with it's later sequels that copy it's design blueprints, require certain dungeons done before others to complete the game.
The focus in zelda 1 isn't gated item progression, I never said that.
The focus in zelda 1 is clearing dungeons and obtaining their items (triforce pieces) to progress.
BotW isn't gated item progression. Nor is the focus clearing dungeons. If you wanted to you could just go straight to hyrule castle and fight ganon.
This is not the same. zelda 1 is non-linear not open world.
>>713045382>when in reality the map layout and topography has a ton of thought put into itnow explain what purpose the faron region serves in botw
>>713045590>What you're describing isliterally what happened with LoZ. No amount of mental gymnastics will change that.
>>713045384Is that a problem for you?
>>712998747 (OP)Thanks Aonumale, you fucking hack!
>>713045682>no I'm saying that if we consider zelda 1 open world then so are zelda 3,4 and 5.In Zelda 1 as soon as the game starts I can simply walk across most of the world map. There are no real locked out zones, just small areas that you can't reach. Can you do that in LttP, LA or OoT?
>The focus in zelda 1 is clearing dungeons and obtaining their items (triforce pieces) to progress.No, those are the roadblocks and checkpoints. The focus is exploring and interacting with the environment to find things.
>>713045590you are discussing games with mentally challenged people who actually collected all korok seeds in botw and totk
you think you can convince them that their games are slop?
>>713045691>what purposeYou're already looking at it wrong because you're the kind of idiot who think that if a game doesn't have a gated main story quest with a plot macguffin somewhere, that the area is pointless filler.
>>713045537People did and that's why it was added.
The main reason breath of the wild doesn't is because the only thing it could add to the map is korok locations.
>>713045074NTA but you're retarded and a liar, LoZ is full of item gating, it's not just "a few locked areas".
The bow, ladder, candle, flute, raft, and silver arrows are all required to beat the game. On top of that you are -required- to beat every dungeon in order to collect all the triforce pieces in order to open the way to Ganon. BotW lets you skip the entire main quest aside from the plateau.
LoZ has a fundamentally different design philosophy from BotW. In LoZ 90% of the content is mandatory, in BotW 90% of the content is optional. LoZ is a condensed adventure with a clear end-goal whereas BotW is wandering a giant open world for the sake of it.
inb4 muh imagination
>>712998849>open world = normal world except you remove the walls and make everything look like an island>faggots amazed
>>713045997Have a (You) troll
>>713045814You can, in about the same timeframe as you can in botw.
>>713045906so no purpose and exactly what
>>713045590 described
>>713046037>LoZ is full of item gating, it's not just "a few locked areas".Count how many screens are in the overworld. Now tell me how many of them you can't reach right at the start of the game. Don't do mental gymnastics or move goalposts or try to tell me how much LoZ was actually about item gated progression, just tell me how many screens the overworld is and how many you can't reach at the start.
>>713046107Towns show up on the map as text.
Dungeons show up on the map.
Shrines show up on the map.
Heart pieces don't show up on the map because there's no heart pieces.
Koroks don't show up on the map because you'd not be able to use the map.
State what is wrong with this.
>>713046180I'm not talking about tutorials like the intro dungeon in LttP, I'm talking about once the tutorial is over and they say "Okay here are dungeons you need to go to." Even in LttP, the most open of the ones you mentioned, if you ignore the dark world entirely you still have huge swaths of the world you can't get to because you don't have the glove to pick up big rocks, or the flippers to swim.
>>713045527>and how they made gameplay formulaic Anon...
If I were to measure your height, would the measuring tape -make- you 5'2"?
No dumbass, you were already that height. In the same way the towers revealing icons are revealing the repetitive content. NOT revealing the repetitive content doesn't make the content any better. The nature of the content is still the same either way.
>>713045642Yes really. I was there.
The problem was always open world fatigue. This stuff about UI is fanboy coping/damage control.
>>713046207>tell me how much LoZ was actually about item gated progression, just tell me how many screens the overworld is and how many you can't reach at the start.how about you do that, faggot, instead of going "na-uh, you are wrong"
>>713046197Yes, I already point out what kind of retard you are here
>>713045906>you're the kind of idiot who think that if a game doesn't have a gated main story quest with a plot macguffin somewhere, that the area is pointless filler.Things in a game don't only have a "point" if they're mandatory to beat the game. That's retarded. The fact that you're posting AI trash art means that you're a stinky third world monkey and everything you think and say is wrong.
>>713046381>5'2" SEAmonkey tries another desperate analogy to make his pretend point because he knows food analogies will get him laughed atAt least you tried.
>>713046409so it is not like the original zelda?
your concession has been accepted
>>713046272I don't debate trolls. Sorry champ. Here, have my concession.
>>713046207>overworld overworld overworldAnon... do you think that we don't see the obvious sleight of hand? Ignoring a huge portion of the game's progression (the dungeons) just to try to equate two games released 31 years apart? You are projecting your own stupidity.
>>713046381You can have a (You) as well
>>713046383>he doesn't knowThey crumple under any scrutiny
>>713046383There are 128 screens here. Mark the ones you can't access at the start.
>>713046570>Anon... do you think that we don't see the obvious sleight of hand?How much of a retarded niggerfaggot do you have to be to think gated areas that aren't part of the overworld mean a game isn't open world? Using your pathetic retard logic that you're trying to use to define LoZ as a non-open world game, basically no game is open world. Not even BotW or TotK are open world. The oldest games described that way like GTA3 certainly wouldn't be given how many areas you only go into during parts of the story. So yes, you absolutely only look at the world map when talking about this.
>>713046530Do you need to visit the graveyard to beat the original LoZ? If the answer is no, then you're a retard and have no point.
>>713046715You can have fun talking to yourself. Other company is a privilege.
>>712998747 (OP)>Nintendo is just going to regurgitate the BotW open-world sIop formula for all of its tentpole franchises for the next decade, aren't they?I'll take an open world animal crossing I guess..
>>713046849>The Graveyard consists of six screens full of graves and Ghinis. The Graveyard in this game serves as the pathway to get to the sixth dungeon of the game, Level 6: The Dragon. Also, the Magical Sword is found under one of the graves in the top-right screen.>https://www.zeldadungeon.net/wiki/Graveyard_(The_Legend_of_Zelda)you concession has been accepted again
dont reply to me again
>>713001268Wow it really is a testament to how open it is, huh?
>>713047128>has to look something up>hasn't actually played the gamePar for the course for you retards who get mad about LoZ being an open world exploration focused game like BotW. You don't need to go through the graveyard to reach dungeon 6. Play the fucking game.
>>713047640>reach dungeon 6It's an open-world game?? I play it the way I want. Who says I have to beat dungeons? I like to kill moblins.
>>713048082>try to talk specifics about a game>be objectively wrong because you haven't played it>get called out>fall back on hyperbolic shitpostingThese are the retards that get mad at similarities between LoZ and BotW.
>>713048274I'm nta. I'm the one who plays GTA but doesn't do missions.