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7/24/2025, 2:45:37 AM
>>716262161
Agreed wholeheartedly. The bosses aren't meant for the player to learn in the moment like past Souls games. You're intended to die over and over until you learn each specific move and how to deal with it. The tells aren't very clear, you can have windups for minutes but it's worthless if the attack itself is only 1 frame, that's imply not reactable. You're no longer learning to dodge anything, you're just predicting when the windup is over.
Not to mention ER introduced a jump button, then proceeded to fake out the player from beginning to end by shoving ground moves that visually look like something you can jump over but can't. You're intended to roll through them most of the time, from Margit to Radagon all have these. It makes no sense. The ones that CAN be jumped over have a punish for jumping over them that's unavoidable, like Margit's dagger.
Agreed wholeheartedly. The bosses aren't meant for the player to learn in the moment like past Souls games. You're intended to die over and over until you learn each specific move and how to deal with it. The tells aren't very clear, you can have windups for minutes but it's worthless if the attack itself is only 1 frame, that's imply not reactable. You're no longer learning to dodge anything, you're just predicting when the windup is over.
Not to mention ER introduced a jump button, then proceeded to fake out the player from beginning to end by shoving ground moves that visually look like something you can jump over but can't. You're intended to roll through them most of the time, from Margit to Radagon all have these. It makes no sense. The ones that CAN be jumped over have a punish for jumping over them that's unavoidable, like Margit's dagger.
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