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7/13/2025, 1:23:41 PM
>>715344465
>Fact of the matter is Bloodborne is the first game that really expanded and rewarded you for targeting particular areas of the enemy.
Define expanded. Sounds like you realized you are wrong and decided to throw that is to cover your ass
>The other games used it as a gimmick for a few bosses and enemies
Which is what it should be and the actual CORRECT way to do it.
Furnace Golem or Rotten Greatwood are an entertaining deviation with somewhat of a gear check and that involve free-aiming skill as somewhat greatly suggested
>Dark Souls 3 might have refined it further
No, the stagger that Dark Souls 3 introduced was completely different. You are trying to downplay it because of your bias. By comparison Sekiro from the "B team" still used that generic interrupt/pained animation that triggers by spamming light attacks.
>Fact of the matter is Bloodborne is the first game that really expanded and rewarded you for targeting particular areas of the enemy.
Define expanded. Sounds like you realized you are wrong and decided to throw that is to cover your ass
>The other games used it as a gimmick for a few bosses and enemies
Which is what it should be and the actual CORRECT way to do it.
Furnace Golem or Rotten Greatwood are an entertaining deviation with somewhat of a gear check and that involve free-aiming skill as somewhat greatly suggested
>Dark Souls 3 might have refined it further
No, the stagger that Dark Souls 3 introduced was completely different. You are trying to downplay it because of your bias. By comparison Sekiro from the "B team" still used that generic interrupt/pained animation that triggers by spamming light attacks.
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