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6/30/2025, 7:29:23 PM
>>529315390
what's your experience level with KSP? multi-thousand hour total playtime degen here. I thought there'd be more activity in the thread for KSP but I guess I specced into micro niche autism instead of just normal autism.
I also have a disdain for common arrogant recommendation or advice traps so I'll give you an answer/advice that actually respects your time.
If you're just a normie I'd recommend going strictly for visual mods if you're playing Latest (1.12x) KSP. There's plenty of meat on the vanilla bone and you don't want to spoil all of the fun of the game too early (since the game offers years basically, you don't wanna shave 6 months to a year off of that unless you're finding the vanilla gameplay boring). Be aware a common recommendation is ReStock. It is NOT "1:1 vanilla reskins", don't be lied to. You WILL notice part clipping swapping to it mid game that might force you to redesign things; and if you start off thinking ReStock is how stock parts are then you'll be "learning" a slightly differently sized system in certain edge cases. For example the drills you can use to mine ore to refuel mid-flight, I had an SSTO optimized for high stall speed near suborbital flight velocities and was already basically at the heat limit (I often had to fly slightly less optimized in order to avoid heating up my nosecone and blowing up the whole ship), and installing Restock made my drills (mounted inside openable bay doors under my SSTO) clip so abhorrently through I would've had to completely redesign everything. However, I can vouch that the rest of the commonly recommended suite of mods isn't "problematic" (Scatterer, EVE) and is mostly fine. However, I will caution that TUFX (which is a post-processing effects mod very similar to what ReShade does) is commonly recommended but you WILL enter an 8 hour "tuning" session trying to figure out what you want the game to look like and that's honestly a rabbit hole you should just avoid. So hold off on TUFX [...]
what's your experience level with KSP? multi-thousand hour total playtime degen here. I thought there'd be more activity in the thread for KSP but I guess I specced into micro niche autism instead of just normal autism.
I also have a disdain for common arrogant recommendation or advice traps so I'll give you an answer/advice that actually respects your time.
If you're just a normie I'd recommend going strictly for visual mods if you're playing Latest (1.12x) KSP. There's plenty of meat on the vanilla bone and you don't want to spoil all of the fun of the game too early (since the game offers years basically, you don't wanna shave 6 months to a year off of that unless you're finding the vanilla gameplay boring). Be aware a common recommendation is ReStock. It is NOT "1:1 vanilla reskins", don't be lied to. You WILL notice part clipping swapping to it mid game that might force you to redesign things; and if you start off thinking ReStock is how stock parts are then you'll be "learning" a slightly differently sized system in certain edge cases. For example the drills you can use to mine ore to refuel mid-flight, I had an SSTO optimized for high stall speed near suborbital flight velocities and was already basically at the heat limit (I often had to fly slightly less optimized in order to avoid heating up my nosecone and blowing up the whole ship), and installing Restock made my drills (mounted inside openable bay doors under my SSTO) clip so abhorrently through I would've had to completely redesign everything. However, I can vouch that the rest of the commonly recommended suite of mods isn't "problematic" (Scatterer, EVE) and is mostly fine. However, I will caution that TUFX (which is a post-processing effects mod very similar to what ReShade does) is commonly recommended but you WILL enter an 8 hour "tuning" session trying to figure out what you want the game to look like and that's honestly a rabbit hole you should just avoid. So hold off on TUFX [...]
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