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6/24/2025, 6:36:39 PM
>>713529794
I don't even know how you're supposed to make a game on a 300 person corporate team.
>Wake up
>Go to work
>9 AM - Standup with team
>9 30 AM - Finish standup, project manager #8 says to remove voice chat feature since a new analysis from a consulting agency says players don't like negativity from voice chats
>10 AM - Look at your sprint board, see new ticket for repacing certain fights that didn't feel right when the voice tracks were set to Portuguese
>11 AM - Finish setting up build environment on workstation for Portuguese dub, realize that your workstation is now out of space because they've added voice tracks for Pidgin and Ojibway languages, 3 TB of uncompressed audio assets now on your computer
>11:15 AM - Start build to verify the codebase works before changing it.
>Go out for lunch, come back at 2 PM, build almost complete
>2:30 - finish adjusting some audio cues for Portuguese attack scene, start build
>Go to take a shit, run into project manager #3 in the hall who tells you that they love the work your doing, but to expect crunch time in a year when they actually need to finish the game by the release window
>4:30 PM - Build finishes, sent to QA team for verification
>4:31 PM - QA says it looks good, then they depict you as a crying basedjak and laugh at you
>Hide in the bathroom until 5 PM
>Come back to desk and mark your Portuguese language fix as complete
>Leave and do it again tomorrow
I don't even know how you're supposed to make a game on a 300 person corporate team.
>Wake up
>Go to work
>9 AM - Standup with team
>9 30 AM - Finish standup, project manager #8 says to remove voice chat feature since a new analysis from a consulting agency says players don't like negativity from voice chats
>10 AM - Look at your sprint board, see new ticket for repacing certain fights that didn't feel right when the voice tracks were set to Portuguese
>11 AM - Finish setting up build environment on workstation for Portuguese dub, realize that your workstation is now out of space because they've added voice tracks for Pidgin and Ojibway languages, 3 TB of uncompressed audio assets now on your computer
>11:15 AM - Start build to verify the codebase works before changing it.
>Go out for lunch, come back at 2 PM, build almost complete
>2:30 - finish adjusting some audio cues for Portuguese attack scene, start build
>Go to take a shit, run into project manager #3 in the hall who tells you that they love the work your doing, but to expect crunch time in a year when they actually need to finish the game by the release window
>4:30 PM - Build finishes, sent to QA team for verification
>4:31 PM - QA says it looks good, then they depict you as a crying basedjak and laugh at you
>Hide in the bathroom until 5 PM
>Come back to desk and mark your Portuguese language fix as complete
>Leave and do it again tomorrow
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