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Anonymous /v/712674368#712678089
6/15/2025, 1:15:38 AM
The tedious bits of Dark Souls 1 greatly enhanced the experience and the series suffered heavily from boss bonfires, checkpoints outside of the door, fast travel from the start, and being able to increase your base estus (I didn't particularly enjoy this even in dark souls 1, 5 felt perfect). This also lead to a ton of terrible design decisions when removed/ 'solved' by the devs.