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7/5/2025, 6:55:39 PM
>>714573113
>is the open world fad dead?
Elden Ring has completely taken over the industry and is an example of open world done right.
The world constantly sees the player traveling through a continent, with lots of discretion around which area to to go through first, but the game wraps itself around various checkpoints and it also linear at times.
It also has an impeccable sense of art direction. Fighting a Black Knife right on a cliff overlooking the Erdtree is one hell of a way to make a random encounter feel more than arbitrarily placed mobs
I think Elden Ring vs Dragon's Dogma 2 showcase the two very different ways to conceive open worlds
>is the open world fad dead?
Elden Ring has completely taken over the industry and is an example of open world done right.
The world constantly sees the player traveling through a continent, with lots of discretion around which area to to go through first, but the game wraps itself around various checkpoints and it also linear at times.
It also has an impeccable sense of art direction. Fighting a Black Knife right on a cliff overlooking the Erdtree is one hell of a way to make a random encounter feel more than arbitrarily placed mobs
I think Elden Ring vs Dragon's Dogma 2 showcase the two very different ways to conceive open worlds
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