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Thread 714573113

299 posts 100 images /v/
Anonymous No.714573113 >>714573229 >>714573326 >>714573356 >>714576428 >>714577098 >>714577103 >>714577663 >>714577980 >>714578515 >>714578861 >>714579190 >>714579370 >>714580158 >>714580851 >>714580854 >>714583106 >>714588096 >>714593391 >>714593991 >>714596348 >>714596652 >>714597058 >>714597158 >>714598513 >>714600981 >>714601306 >>714606039 >>714606695 >>714610027 >>714612150 >>714612306 >>714612997
is the open world fad dead? are we finally going back?
Anonymous No.714573229 >>714573265 >>714597856 >>714605503
>>714573113 (OP)
we need an open world nortubel
Anonymous No.714573265
>>714573229
you're annoying
Anonymous No.714573326 >>714587991 >>714591748
>>714573113 (OP)
all AAA devs are struggling to make open-world games perform decent, not well, decent on mid-range hardware that is 3 times better than Xbox.
It's unironically dying because of technical limitations.
Anonymous No.714573356
>>714573113 (OP)
We have already had the battle royale fad and the live service fad since the open world craze. Get with the time gramps
Anonymous No.714573514
Even if it dies in the west, we still need to wait another decade before Japan catches up. And I don't think it's dead in the west yet.
Anonymous No.714574095 >>714574871 >>714582506 >>714590172 >>714595004 >>714597275 >>714598163 >>714604616 >>714607434 >>714608972 >>714609062
When are we gonna get a game where the blank spaces are filled with interesting traveling mechanics that actually feel like you're adventuring and not just holding W towards the next objective through copy pasted uninteresting landscape?
That kind of open world I would enjoy.
The current "mile wide one inch deep" approach that all games do is atrocious and lazy.
Anonymous No.714574871 >>714576323 >>714576480 >>714579056 >>714582684 >>714606413
>>714574095
Elden Ring's open world is literally just designed like giant level made of a bunch of interconnected passages. The few real fields are just designed like Hyrule field a big hub with a bunch of exits to different "levels"
Anonymous No.714576323
>>714574871
Retard
Anonymous No.714576428
>>714573113 (OP)
Unfortunately not. Open world slop is still being made and it's as shit as ever
Anonymous No.714576480 >>714576705 >>714577703 >>714601986
>>714574871
Elden rings open world is one of the worst offenders for what that anon describes. Just a boring treck in any durection
Anonymous No.714576515 >>714597015
>Posted it again
>Now, I wonder what America's up to?
Anonymous No.714576602
Hubs (Deus Ex) and hub-like (BG3) settings are the best.
Free to move around and the areas are packed with things to do.
Anonymous No.714576705 >>714576802
>>714576480
I never felt that way playing ER, most of the time I'd set off for something in the distance then get distracted by something and then something else until I eventually made my way there
Anonymous No.714576802
>>714576705
More often than not, that something distracting you is a copy paste dungeon containing a useless summon/ash of war
Anonymous No.714577098 >>714577235 >>714577536 >>714580854 >>714596904
>>714573113 (OP)
Anonymous No.714577103
>>714573113 (OP)
We're never going back, they'll just add less of it.
Open world design is perfect for DLCs and microtransactions.

Buy this DLC and now a mountain no one saw is an entrance to a cave village, buy the booster pack and more resources are spawning in the wild. Want to beat the game? You need to grind for levels and then grundy a random rng boss drop and hope it has good stats.

Open world games are money machines.
Everyone thought we would be getting Skyrim levels of content where there's a new queat, new area, new content and no grinding every half a minute of walking at maximum. Instead we got the most marketable version.
Which is extra funny because they even managed to add DLC and paid mods into Skyrim too.
Anonymous No.714577235 >>714577491 >>714577578 >>714577821 >>714603506
>>714577098
>get to chest
>useless low level consumable
>rinse and repeat
Anonymous No.714577491
>>714577235
Yeah, that's why they're smaller chests
Anonymous No.714577536 >>714578270
>>714577098
>GAME
>You find a useful item to progress your quest in the chest after defeating the goblin

>GAME (open world)
>Your sword breaks after defeating the first group of goblins, but you find a new one in the chest
>Your new sword breaks after defeating the second group of goblins, but you find a new one in the chest
>Your sword breaks when fighting the big goblin, you have to backtrack and find a new sword
Anonymous No.714577578 >>714577724
>>714577235
Fable 1 literally did this and it was linear garbo
Anonymous No.714577663
>>714573113 (OP)
Besides mgs5 I'm struggling to think of any open world games with good gameplay
Anonymous No.714577703 >>714577819
>>714576480
Nigga, your horse.
Anonymous No.714577724 >>714578320
>>714577578
It's a shitty feature in any game but it's almost entirely exclusive to open sloppa
Anonymous No.714577819 >>714578183
>>714577703
>your choices are inferior versions of levels from previous games or open fields of nothing with occasional enemy camps
>whichever way you go, sooner or later you end up overlevelled and bored
Grim
Anonymous No.714577821 >>714597419 >>714604367
>>714577235
Items are unironically OP as fuck in Elden Ring, and it's hilarious people STILL want to claim they're useless 3 years after the game's release.
Anonymous No.714577980 >>714578061
>>714573113 (OP)
Elden ring would have been better as dark souls 4 instead of the open world mess we got
Anonymous No.714578061 >>714578206
>>714577980
Then why did it sell so well?
Anonymous No.714578183 >>714578343 >>714578387 >>714597709 >>714606367
>>714577819
Except Elden Ring has legacy dungeons that were built most exactly like levels from the past, you have vastly more choice in what levels you want to do, and you get access to the foundational building blocks for almost every character build much MUCH sooner than you do in all the linear Souls games. The ONLY legit complaint people have is that it's easy to over level the early content, but that's really not much of an issue when you can basically never over level the last 3/4 of the game (which you could easily do on previous FromSoft games).

I just can't take most Elden Ring criticism all that seriously, especially after being forced to play with a lot of those people on Nightreign as seeing how fucking terrible they are at the game.
Anonymous No.714578206 >>714578276 >>714578350 >>714597631
>>714578061
Because it was much more accessible and easier than previous entries with a lower barrier for entry. Normalfags love open world slop.
Anonymous No.714578270
>>714577536
>all open world games have durability systems
God, you people have the critical thinking skills and conversational honesty of a piss-soaked box of raisins
Anonymous No.714578276 >>714578510
>>714578206
>because people like it more
Yes.
Anonymous No.714578281
>level up
>+1 whatever point
>spend it to passively increase your damage by 1%
Anonymous No.714578320
>>714577724
But I've only encountered entirely in linear sloppa you fagalone
Anonymous No.714578343 >>714578846
>>714578183
>easy to over level
>copy paste dungeons
>copy paste enemies
>generally boring combat that hasn't progressed much beyond adding a jump button
>long run time that feels even longer due to the previous issue of boring unengaging combat
Just of the top of my head. It was a massive chore to replay when dlc dropped
Anonymous No.714578350 >>714578510 >>714578535 >>714578696 >>714597545 >>714609901
>>714578206
>Elden Ring is easier
>But also one of the hardest games in the franchise, because "poorly designed bosses (hard)" position themselves to the late mid-end game
Pick a lane.
Anonymous No.714578387 >>714597397
>>714578183
>legacy dungeons
literally the first line of his fucking post
I'm convinced anyone praising "legacy dungeons" has never played a previous Souls game, which considering the 70gorillion ER sold is a good bet.
Anonymous No.714578479
>714573229
can someone explain this autist's lore? i tried lurking but he doesn't even get any (You)'s and seems to just be doing it for free.
Anonymous No.714578510
>>714578350
Notice how I didn't make the second point. People who regurgitate the second point are new comers to the series who saw open world slop and fell for the hype. In truth you can trivialise most of the game with just using basic jump attacks

>>714578276
Just like call of duty.
Anonymous No.714578515
>>714573113 (OP)
open world games now take a decade to make. that's why we don't see them anymore. at least not with a content density anywhere close to a bethesda or ubisoft game.
Anonymous No.714578535
>>714578350
Every time someone calls ER hard you can just post this.

Optional "le hard" boss in a 100+ hour long game that sold millions and millions of copies having 30%+ completion rate. You have to search hard to find a game more accessible than that.
Anonymous No.714578640
Oh and I just checked that over 10% of the players have gotten all the achievements. Now find a game with similar statistics. Ad remember that it's a game that sold to many many people including casuals and people who've never played a game before.
Anonymous No.714578696
>>714578350
Elden ring is easier. That was an easy pick. Elden ring was specifically designed to appeal to masses and it was a success in that regard
Anonymous No.714578846 >>714579083 >>714579113 >>714579623
>>714578343
>generally boring combat that hasn't progressed much beyond adding a jump button
It's probably the single biggest leap of any game in the franchise to date. Nobody else's fault if you got into the series late a spent the last couple of years getting caught up on all the games on offer, but anyone saying the gameplay has stagnated are literal gucking morons. No other aRPG comes anywhere close to feeling as good or builds upon itself anything like FromSoft does with their Demon's Souls gameplay structure.

>easy to over level
This is every RPG where grinding isn't limited
>copy paste dungeons
Most have a unique mechanic tied to them. Just because they look similar doesn't make them copy/paste
>copy paste enemies
Using similar enemies where they feel appropriate is fine, especially since Elden Ring's enemy roster is the biggest out of it's series of games to date.
Game's run time just doing the mandatory content to progress isn't long at all, and since you claim to dislike the side content and fear of overleveling, I see no reason why you'd force yourself to redo them on a second playthrough.
Anonymous No.714578861 >>714581665
>>714573113 (OP)
It's more that we haven't had a standout title in the genre in years. The last two big titles normies lost their shit over were BotW in 2017 and RDR2 in 2018. It's been ages, what games do we have nowadays? Star Wars Outlaws? Ass Creed Shadows? Stalker 2?
Anonymous No.714579056
>>714574871
Tell me you're joking or underaged
Anonymous No.714579083 >>714579228
>>714578846
>Nobody else's fault if you got into the series late a spent the last couple of years getting caught up on all the games on offer, but anyone saying the gameplay has stagnated are literal gucking morons. No other aRPG comes anywhere close to feeling as good or builds upon itself anything like FromSoft does with their Demon's Souls gameplay structure.
I've been playing since before prepare to die made it's way to steam with that awful port. Off the top of my head team ninjas titles feel better to actually play at the expense of level design/ambience. Fromsoft just can't into good combat and that's fine since their strength is atmosphere. Just means replay value of elden is very low unless that's all you've played and enjoy the combat since that's what you're doing for 70 hours
Anonymous No.714579113 >>714579871 >>714579953
It's always funny to me how FROMfags try to make ER out as this impossible challenge on HARDCORE gamers beat and I remember my boss, a mid-40s oldfart that doesn't play games not only beat Malenia but also accidentally quoted "You didn't beat the game" at me

>>714578846
>single biggest leap of any game in the franchise to date.
Nigga Bloodborne exists and I played it, don't lie to me.
ER is DS3 with a fucking jump button. I played 'em, I beat them all.
DS3 was a MASSIVE step back from BB, and ER was at best a side-step and a further regression in many others.
Anonymous No.714579190
>>714573113 (OP)
>top is Nightreign
>bottom is Elden Ring
>shitters complain about both being the death of Souls games
Maybe you're just not enjoying video games anymore? I love both Elden Ring and Nightreign. They're both lots of fun.
Anonymous No.714579228 >>714579491
>>714579083
Nioh is legit fucking garbage, Anon. Imagine simping for a floaty diablo loot simulator with 6 enemies in the entire game.
Anonymous No.714579370 >>714579791 >>714583201
>>714573113 (OP)
Elden Ring really took a giant shit on every other Open World game. Really showed that you can make a fucking GREAT open world map with good density, flow and difficulty curve, if you put some fucking effort in. Meanwhile breath of the wild:
>hurrr, how do I stop people from getting an OP weapon and steamrolling the game? Oh I know, I just make weapons temporary, and litter the map with boring ass weapon resupply chests, ruining the special zelda feeling of finding and opening a chest
>durrr how do I balance a game where you can go anywhere first? I guess I'll just make everything roughly the same difficulty
For shame.
Anonymous No.714579491 >>714580174
>>714579228
Nioh 2, more specifically is pretty easy to simp for, considering gameplay is leaps and bounds beyond er. Or any other follow up games that show a lot more development in gameplay than the 'leap' between souls releases. It's fine if you don't like them or haven't played. Another series with much better variety between builds than er, albeit less changes between titles is monster hunter. I get it if souls is the only arpg series you played but there's no need to simp out of ignorance
Anonymous No.714579623
>>714578846
>No other aRPG comes anywhere close
Souls is the only series that can't quite grasp the "a" in arpg unfortunately.
Anonymous No.714579791 >>714592574
>>714579370
Elden ring's open world looks great but feels like garbage to play. BotW has the opposite problem
Anonymous No.714579871 >>714580410
>>714579113
Bloodborne offered very little new and is easily the most restrictive game in the entire franchise next to Sekiro (because it isn't really an aRPG and instead a linear action game with the skinsuit of an RPG). Game was good fun in it's own right, but let's not pretend removing options is adding them here. Game was certainly better than Dark Souls 3 at the time though (which shouldn't be hard, because the Dark Souls line of these games should be placed on the bottom three spots on everyone's tier list whose opinion actually matters).
Anonymous No.714579953 >>714580410
>>714579113
>Nigga Bloodborne exists and I played it, don't lie to me.
Actually getting to play bloodborne emulated after a decade of hype has been a massive disappointment. Beyond the cool setting it just feels mediocre to play.
Anonymous No.714580158
>>714573113 (OP)
Why would you put everything so close together in an open world game? The appeal is exploration.
Anonymous No.714580174 >>714580278 >>714580410
>>714579491
Anon, Nioh's "build variety" are individual weapon types with their intended stat/style and combos that are essentially drag/drop. Two Greatsword users in Elden Ring can play wildly different from one another in actual meaningful ways because the move pool, weapon art, stat requirements and item combinations have more to do with the final result than some arbitrary RNG item rolls and colored rarity tiers to artificially force grinding some of the most boring levels and floaty combat ever put in a video game. It seriously has more akin to Diablo 2 than it does a FromSoft aRPG.
Anonymous No.714580278
>>714580174
>than some arbitrary RNG item rolls and colored rarity tiers to artificially force grinding some of the most boring levels and floaty combat ever put in a video game. It seriously has more akin to Diablo 2 than it does a FromSoft aRPG.
Thanks for confirming you didn't play either niohs
Anonymous No.714580410 >>714580503 >>714580707 >>714580747
>>714579871
>>714580174
Bloodborne was a leap forward in that every weapon felt completely and utterly different to play.
the Rally system tied everything together, thematically and in-gameplay
gun parries were the coolest shit
You can try to pretend that 50 maces with slightly different Crouching Light attacks is more "variety".

Also trying to attack Nioh 2 of all things? Learn to pick your fights brother.
Nioh 2's first mission with the Horse demon had more action depth and player expression than the entirety of Elden Ring and you've only got 5% of your moveset at that point.

>>714579953
Play more aggressively my nigga, this isn't Dark Souls
Also, you need to find your weapon. Whirligig, Scythe, Rakuyo changed the game for me.
Anonymous No.714580503
>>714580410
>Play more aggressively my nigga, this isn't Dark Souls
The gun parry was a very satisfying addition I'll give you that
Anonymous No.714580707 >>714581085 >>714581880
>>714580410
>Nioh 2's first mission with the Horse demon had more action depth and player expression than the entirety of Elden Ring and you've only got 5% of your moveset at that point.
We get it, you love Team Ninja's floaty ass combat that exists in every single game they have ever made. You certainly don't need to make a retard of yourself to prove it, though.
Anonymous No.714580747 >>714581835
>>714580410
>Rally
Crazy how the game tests you multiple times to see if you've gotten the system mechanics but people still struggle through without learning.
So many of the early game bosses are a fucking joke if you actually use rally like was intended
Anonymous No.714580851 >>714582110 >>714582541
>>714573113 (OP)
Open world isn't the issue, it's the 90% empty space that is.
Anonymous No.714580854 >>714581750 >>714589248 >>714589603 >>714594424 >>714598957 >>714600981 >>714606948
>>714573113 (OP)
>>714577098
Anonymous No.714581085
>>714580707
>still no rebuttal
Do you enjoy input delay, lack of control over your character and non existent move sets that much?
Anonymous No.714581665
>>714578861
How could you forget Elden Ring when most of the posts in this thread are talking about it?
Anonymous No.714581750
>>714580854
>photo mode
perfection
Anonymous No.714581835 >>714585619
>>714580747
How was it intended to be used?
Anonymous No.714581880
>>714580707
>floaty ass combat
nioh combat gets one over on souls combat by the symbol difference of the dodge being bound to the button press rather than the button release
Anonymous No.714582110 >>714582319 >>714582747
>>714580851
Honest opinion: Open space isn't a problem if you have fast movement or cool movement tech to get through it. If you're forced to walk like 3 minutes between interesting segments sure, but almost every good open world game people like isn't like that. You get cool ways to get around, or some way to speed up travel, and the only times you slow down is if you spot a cave or a building or a puzzle or something that otherwise has your attention and makes you want to investigate or fight or whatever.

90% of open world complaints don't apply to the good open world games that people actually like.
Anonymous No.714582319
>>714582110
For any action focused game (with actually engaging addictive combat) open world brings about the problem of lower enemy density compared to how the same game would feel if it was just linear with constant encounters. For a more numbers focused game like a strict rpg I agree with you
Anonymous No.714582506 >>714582734
>>714574095
Death Stranding is purely based on movement mechanics. You have vehicles, vehicle variations according to terrain and/or amount of cargo, you have fuel, you can make roads, you can put ladders, ropes and even more ways to move everywhere. If you die you leave a giant hole which you will have to avoid one way or another.
Anonymous No.714582541
>>714580851
it's called pacing
most open world games have more raw gameplay than 3-4 linear games combined
but nobody wants to just do shit non stop for 50 hours so they give some breathing room and ability to do less taxing tasks
Anonymous No.714582684
>>714574871
no its this, each zone is a giant darksouls level.

its pseudo open world kinda like /v/ being pseudo gamers
Anonymous No.714582734
>>714582506
For death stranding the world was a core part of the gameplay as opposed to just a backdrop for you getting from A to B where the actual gameplay takes place. It's the only game where the open world feels necessary. Adding some 20 mechanics for the actual movement as well was great. Very well thought out niche
Anonymous No.714582747 >>714599310
>>714582110
this is why vanilla elden ring is shit. join another player and you're simultaneously stuck in an area but also without your horse so plodding across the area is a fucking chore

god bless the seamless mod for doing what i thought ER was going to do. how dare FROM say it's more 'multiplayer focused' when it's the same fucking co-op system as every other goddamn game
Anonymous No.714582772 >>714582820 >>714593649 >>714597884 >>714599503 >>714599986
I remember 15 years ago /v/ was complaining about games being too linear.
Anonymous No.714582820
>>714582772
Well since then someone monkey paw wished for more open world games
Anonymous No.714583106
>>714573113 (OP)
>fad
Young consolebabbies are genuinely retarded. Devs have been trying to make open worlds longer than you've been playing shitty linear games. Ubisoft didn't invent open worlds in 2014 or whatever other stupid shit you think.
Anonymous No.714583201 >>714583396 >>714592574
>>714579370
Elden Ring
>No environmental interactions
>Shitty janky platforming
>no NPC settlements or real quests

BotW
>Can actually interact with things

BotW wins.
Anonymous No.714583331 >>714589615
Open world is often just dull. Frequently lacks good level design. Would rather play a 30 minute game.
Anonymous No.714583396 >>714592574
>>714583201
Elden open world is such an absolute mess from a gameplay perspective.
Anonymous No.714585619 >>714586409
>>714581835
My wording was weird but I meant actually using rally
So many newbies move to safety and heal when most the starting bosses can't even knock you around with their attacks. If you just go mad-dog and rip into them you'll come out every exchange with a tiny bit of health lost.

Between that and having 20 heals (that are almost instant) by default, the devs WANT you to play this way, but a lot of people are programmed by Dark Souls to play carefully
Anonymous No.714586409
>>714585619
Ah, I see and I agree.
Throw in backstep instead of dodging to get the complete picture. You dance around the bosses instead of hiding from them.
Anonymous No.714587991 >>714588627
>>714573326
that doesn't make any sense
Anonymous No.714588096
>>714573113 (OP)
very funny OP. You know it isn't over
Anonymous No.714588627 >>714591252
>>714587991
They stopped making open-world games because 90% of gamers don't have powerful enough hardware to run it, hence it's not economically viable to make more open-world games.
Anonymous No.714589248
>>714580854
Winner
Anonymous No.714589603
>>714580854
Slap some quick travel points here and there, and it is spot on
Anonymous No.714589615 >>714594543
>>714583331
is this adhd?
Anonymous No.714589959 >>714590307
Anonymous No.714590172
>>714574095
Uninteresting landscape is a pretty subjective criteria. I personally enjoyed skyrim's different landscape and location and thought the whole journey was very well paced and planned granted you do the things organically in order they're presented to you.
Some other people just enjoy traveling and going in random directions for whatever reason but then they should just play death stranding
Anonymous No.714590307 >>714606023
>>714589959
What games, jokester?
Anonymous No.714591157
Who does it best?
Anonymous No.714591252
>>714588627
what the fuck does that mean? that's a matter of engine optimization, not the player's hardware. unreal and unity have plenty of tools for optimizing that. more than that it's a matter of design and having to fill up the entire map with content instead of just linear corridors
Anonymous No.714591748
>>714573326
>It's unironically dying because of developer incompetence.
FTFY
Anonymous No.714592574 >>714592939 >>714593093
>>714579791
>>714583201
>>714583396
don't forget to apologize when you finally get to play ER later this year, trannoid golems
Anonymous No.714592939
>>714592574
I havent even played zelda games, elden ring world just sucks.
Anonymous No.714593093 >>714593378 >>714594106
>>714592574
I played it at launch. It was shit then and it's shit now.
Anonymous No.714593378 >>714593757
>>714593093
no, tendietranny
watching a yt playthrough (of a game you supposedly hate, KWAB) doesn't count as playing it
Anonymous No.714593391 >>714593643 >>714601539
>>714573113 (OP)
Open world games are a relic from the past.
They were impressive in the 2000s because of the hardware limitations at the time. Nowdays we can finally admit that 90% of the time being open world adds absolutely nothing of value to the experience
Anonymous No.714593643
>>714593391
I mean they're still commonly made and popular, gta6 will be the biggest game ever, so calling them a relic from the past does make you a retard
Anonymous No.714593649 >>714598481
>>714582772
They weren't imagining that devs would completely kill any sense of progression or design to achieve "freedom".
Anonymous No.714593757 >>714594356
>>714593378
Hate to break it to you, cocksucking Fromdrone niggerfaggot, but I made these webms myself from my own gameplay. Your asspain won't change that immutable fact.
Anonymous No.714593991
>>714573113 (OP)
Open world games work well when they are designed like Elden Ring.
The actual journey, where you go first, where you choose to explore, which challenge you tackle first,... It is structured pretty much like a big Souls game where for each run you pick your progression to be tailor made around your needs and build depending if you are a pyromancer, a caster, a melee guy,...

Each area rewards with a lot of options, a deep crafting system, upgradeable/customizeable gear and armor sets with unique stats and more.

Each area is designed by its own locations that are part of the larger world and connected through strata to the general history of the world itself. You can expect to find a range of enemies and unique gimmicks in areas where you would logically find them and enemies don't just hang around casually or randomly placed.
Anonymous No.714594106 >>714594356
>>714593093
I never played elren dong but I agree with all of this
Anonymous No.714594356 >>714594870
>>714593757
how?
from your shitch?
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>714594106
makes sense, since it's worthless drivel only tendietranny cattloids would agree with
Anonymous No.714594395
Eldenring is a the peak of vidya
Anyone who disagree can go suck a dick
Anonymous No.714594424
>>714580854
kino
Anonymous No.714594543
>>714589615
Seeing how I poured 20 hours into a 30 minute game, probably not.
Anonymous No.714594870
>>714594356
>from your shitch?
I don't own any Nintendo hardware and my PC is better than yours.
Anonymous No.714595000 >>714595407 >>714595942
>sandbox open world
total fucking dogshit
>semi-open world that only unlocks more as you progress
KINOKINOKINO
Anonymous No.714595004
>>714574095
Hello?
Anonymous No.714595407 >>714595810
>>714595000
its okay if you don't like Mount and blade and kenshi anon its not for everyone.
Anonymous No.714595810
>>714595407
those are simulators not open world games
Anonymous No.714595942 >>714596246
>>714595000
>"adventure" game full of arbitrary gating, invisible walls and roadblocks, and only one way forward via plot progression
Boring dogshit.
>actual adventure with lots of paths available to the player, and a mechanically rich gameworld full of quests and problems to solve
Absolute kino.
Anonymous No.714596246
>>714595942
>>actual adventure with lots of paths available to the player, and a mechanically rich gameworld full of quests and problems to solve
Anonymous No.714596292
I will be purchasing Elden Ring Tarnished Edition on my Nintendo Switch 2 because it is a good game.
Anonymous No.714596348 >>714596406
>>714573113 (OP)
>is the open world fad dead?
Elden Ring has completely taken over the industry and is an example of open world done right.

The world constantly sees the player traveling through a continent, with lots of discretion around which area to to go through first, but the game wraps itself around various checkpoints and it also linear at times.

It also has an impeccable sense of art direction. Fighting a Black Knife right on a cliff overlooking the Erdtree is one hell of a way to make a random encounter feel more than arbitrarily placed mobs

I think Elden Ring vs Dragon's Dogma 2 showcase the two very different ways to conceive open worlds
Anonymous No.714596406 >>714596729 >>714596757
>>714596348
>and is an example of open world done right.
No it's not. It uses its open world worse than games 30 years older.
Anonymous No.714596652
>>714573113 (OP)
>is the open world fad dead? are we finally going back?
Anonymous No.714596729 >>714596929
>>714596406
sorry you haven't played it, shiteating nintendog
i'm sure that, if you get your piss jugs out of the basement, your parents will give enough allowance for you to buy it and finally play it (when it releases on the shitch poo)
Anonymous No.714596757 >>714596929
>>714596406
Wrong
Anonymous No.714596829
In good ones there are more chests
Anonymous No.714596904 >>714597135 >>714597558
>>714577098
>open big chest
>arteria leaf
Anonymous No.714596929 >>714597006 >>714597115 >>714597390 >>714600483
>>714596729
Post your PC specs.

>>714596757
Elden Ring is an example of how not to do an open world. It's large swaths of space with no interactivity, no interesting quest design, and almost no thought put into actual navigation and movement. The game is filled with arbitrary jump points because they couldn't think of how else to allow the player to reach certain areas they wanted players to go to. Any time a game has mechanics like that, it's a clear sign that the level design and exploration are trash.
Anonymous No.714597006
>>714596929
Lol
Anonymous No.714597015
>>714576515
Nobody even mentioned america you obsessed double nigger
Anonymous No.714597058 >>714611265
>>714573113 (OP)
Please God in heaven let it be true. I'm so fucking tired of unfocused open world RPGs and blank slate protagonists.
Anonymous No.714597115 >>714597176
>>714596929
>literally this argument
LMAOOOOOOOOOOOOOOOOOO no wonder nintendo fans love eating liquid diarrhea
Anonymous No.714597135 >>714601118
>>714596904
>Arteria leaf
Fantastic loot
Finally an alchemy system that actually feels meaningful
Especially rewarding after 3 Shitcher games with absolutely awful alchemy
Anonymous No.714597158
>>714573113 (OP)
No. I also hate linearity because I like to choose how I approach things in a game and get annoyed if I feel myself being funneled down a specific pathway.
Anonymous No.714597176 >>714597313
>>714597115
>trying to lump fags complaining about muh UX in with actual complaints about quest design
Play a real RPG.
Anonymous No.714597275 >>714598794
>>714574095
There are none because travelling IRL is boring after a few hours. Hikes are only fun for the novelty if you spend all your time in urban areas.
If you live in the woods, walking in the woods is boring.

If something can't be fun IRL, it won't be fun in a game.
Anonymous No.714597313 >>714597686
>>714597176
i do
how about you go collect 5 radishes for your crush's bull?
Anonymous No.714597390 >>714597686
>>714596929
Elden Ring completely BTFO Bethesda and CDPR in a single try.
These games failed voer and over at making good combat, crafting, economy, enemies and dungeons. They were always poor, shallow garbage.
Elden Ring flipped the script and made an open world ARPG that is actually worthy of being called each of those monikers.
I literally can't play Witcher games or Skyrim anymore
Anonymous No.714597397
>>714578387
I'm convinced that anyone who thinks the legacy dungeons aren't S tier just never actually explored them and ran straight from A-B in a way that they'd never have done with an earlier game.
Anonymous No.714597419 >>714599548 >>714601921
>>714577821
I doubt... you could even imagine it.
>See a bunch of Skeletons guarding a corpse, kill them and find a Poisonbloom in that corpse.
That which commanded the stars.
>See a bunch of Poison Mushrooms guarding a corpse, kill them and find an Arteria Leaf in that corpse.
Giving life... its fullest brilliance.
>See a bunch of Wolves guarding two corpses, kill them and find a Glowstone and a Golden Rune (1) in those corpses.
THE ELDEN RING!!!
>See a bunch of Bats guarding a corpse, kill them and find a Golden Rune (1) in that corpse. Exact same thing happens less than 5 minutes later.
OOOOOHHHHH, ELDEN RING!!!
>See a bunch of Highwaymen guarding a chest, kill them and find 5 Mushrooms in that chest.
Shattered...
>See a bunch of Demi-Humans guarding two corpses, kill them and find 3 Ruin Fragments and a Large Club in those corpses.
By someone...
>See a Giant Miranda Flower and a bunch of small Miranda Flowers guarding two corpses, kill them and find an Immunizing Cured Meat and a Golden Rune (2) in those corpses.
Or something...
>See a bunch of Demi-Humans guarding a corpse, kill them and find a Hefty Beast Bone in that corpse.
Don't tell me... you don't see it...
>See a bunch of Demi-Humans guarding a corpse, kill them and find Crab Eggs in that corpse.
LOOK UP AT THE SKY!
>See a Big Land Octopus and a bunch of small Land Octopuses guarding a corpse, kill them and find a Golden Rune (1) in that corpse.
It burns...
Anonymous No.714597545
>>714578350
The people bitching about the hard difficulty of Elden Ring are trying to beat it "honorably" without summons.
With summons, which is what normalfags use, it's a piss easy game.
Anonymous No.714597558
>>714596904
I like that Elden Ring gives you powerful tools and kicks you in the balls for not using them by making your exploration worthless
Anonymous No.714597631
>>714578206
Elden Ring is much harder than DeS or DS1/2.
DLC Bloodborne and DS3 are pretty tough and on a comparable level.
Minibosses like Crucible Knights are harder than Gwyn or Artorious.
Anonymous No.714597636 >>714598080
>60 results
>these are the people complaining about "repetitiveness"
tendies should be chemically paralyzed, if not outright killed
Anonymous No.714597686 >>714597848
>>714597313
>i do
No, you play From games.

>>714597390
>Elden Ring completely BTFO Bethesda and CDPR in a single try.
Who said anything about The Elder Sharts or CDPR's trash games?
>Elden Ring flipped the script and made an open world ARPG that is actually worthy of being called each of those monikers.
By having a boring world and bad combat that only literal retards pretend is any good?
Anonymous No.714597709 >>714598030
>>714578183
>Except Elden Ring has legacy dungeons that were built most exactly like levels from the past
Yeah, those were good, the whole game should have been that, like Dark Souls.

What people with taste wanted
>Dark Souls 1 but without Lost Izalith and with nothing but peak level design
What we got cause gamers are cattle
>80% of the game is Lost Izalith
Anonymous No.714597848 >>714598067
>>714597686
silence, nintendo cattloid
free-willed humans are talking
Anonymous No.714597856
>>714573229
nortubel, what's that?
Anonymous No.714597884
>>714582772
I never complained about that with Dark Souls.
I did sometimes make the complaint for something like FF 13, for example, but the solution is proper overworlds and/or map systems. Not open world sloppa.
Anonymous No.714598030
>>714597709
Nope, I like Elden Ring like this
Anonymous No.714598067 >>714598353
>>714597848
>can't argue and needs to pretend everyone is a tendie
Mitsubishi-san isn't sending his best.
Anonymous No.714598080 >>714598353
>>714597636
Why are you crying about tendies when they're the ones that are on the same boat as Elden Ring apologists with the Nu-Zelda games?

Same exact arguments, too

>THIS ONE IS TOTALLY DIFFERENT, BRO. THIS IS AN OPEN WORLD GAME ACTUALLY DONE RIGHT!!!
>*Look inside*
>It's open world sloppa
Anonymous No.714598163 >>714599397
>>714574095
Sonic Frontiers
Anonymous No.714598353 >>714598390 >>714598669
>>714598067
>>714598080
and yet you're the ones getting mad over tendies being rightfully called subhuman shit-eating tranny corporate dogs
Anonymous No.714598390 >>714598573
>>714598353
Nope. I just think it's funny that you're pretending Fromdrones aren't just as bad as tendies.
Anonymous No.714598481
>>714593649
>They weren't imagining that devs would completely kill any sense of progression or design to achieve "freedom".
You can have great sense of progression AND freedom
Like in Elden Ring.
Anonymous No.714598504 >>714599025
It's never not weird that le gameplay density action gamer faggots can't comprehend that exploration is gameplay, and that just because you're not pressing a thousand buttons a second to optimally swing a sword doesn't mean you're not playing the game.
Anonymous No.714598513
>>714573113 (OP)
Tainted Grail is an open world. And Act 1 and 2 packed with content just like 1st example from your pic.
Anonymous No.714598573 >>714598997
>>714598390
>fans of a game studio are as bad as consolewartranny corpogolems
post so utterly retarded only a tendie could have thought of it
Anonymous No.714598669 >>714599043
>>714598353
I just find it odd that you think tendies aren't on your side.
What next? You're gonna accuse me of being a Rockstar shill? A Bethesda shill? Why don't you start naming every company that does open world slop?

Wouldn't it make more sense to call me a fanboy of, I don't know, non-open-world-slop?
Anonymous No.714598794 >>714598946 >>714599112
>>714597275
That's why shut ins love walking simulators so much. Before open world games people just played RPGs that simulated going everywhere like Pokemon or FF.

Pokemon was great because it had places to hike through nature but also cities, so no matter where you were in life there was something new to see.
Anonymous No.714598848 >>714598967 >>714599397
>Make open world game
>lots of "challenges" that are norhing but busywork
>the reward is.... stickers.

find me a more insulting Open world than this
Anonymous No.714598946
>>714598794
>Pokemon was great because it had places to hike through nature but also cities, so no matter where you were in life there was something new to see.
the problem with open world in Pokemon is that discourages exploration, because there's no level scalling, and Pokemon wiht level scalling would suck, Pokemon only works on semi-Open.
Anonymous No.714598957 >>714599119 >>714599410
>>714580854
>the distance between them is actually very similar if you use the intended mobility mechanic added in, but the difference is, people with autism feel the absolute need to 100% the map
This is the REAL issue people have with open world games; autistimos incapable of just move on without doing a fireman sweep of each area, and self imposed FOMO.
Anonymous No.714598967
>>714598848
That's NOT an open world game!!!!
Anonymous No.714598997 >>714599135
>>714598573
>demented normalfags who think they're hardcore gamers who defend a company like their lives depend on it are just as bad as people who do exactly the same thing
Yup.
Anonymous No.714599025 >>714599453 >>714599961
>>714598504
>Bokoblin Camp #4859 is "exploration"
>Giant Crayfish #12 next to Wraith Caller #102 is "exploration"
Anonymous No.714599043 >>714599186
>>714598669
tendies are against any games nor released on nintendo hardware, and ER being a massive success (mind you that, being tendies, they only care about the sales and not the actual quality of the game) still makes them seethe more than 3 years after it released
if you don't believe me, when you see a thread shitting on a newish game you like, call out nintendo and you'll see them writhe instantly
Anonymous No.714599112
>>714598794
You sound like one of those retards who doesn't know what a walking sim is and uses words incorrectly to mean "thing I don't like". I spend time outside and have outdoor hobbies and I love open games about exploration. I'm also white, so I guess that kind of thinking doesn't apply to you.
Anonymous No.714599119
>>714598957
>autistimos incapable of just move on without doing a fireman sweep of each area
Doing fireman sweeps of games that aren't open world slop is fun. Thus open world slop removes that fun element.
Anonymous No.714599135
>>714598997
we get it you're still butthurt over ER not being released on your underpowered tablet
get over it already
Anonymous No.714599186
>>714599043
>call out nintendo and you'll see them writhe instantly
>"you're a tendie!"
>"no i'm not"
>"see?! it's the tendies!"
Anonymous No.714599310
>>714582747
>Co-op
There's your problem.
Anonymous No.714599397
>>714598848
>find me a more insulting Open world than this
See >>714598163
Anonymous No.714599410
>>714598957
>you are just playing it wrong! you are not actually supposed to see most of the content in the game you bought
that's... your argument for open world?
Anonymous No.714599453 >>714599548
>>714599025
If a Wraith is supposed to be there and is in ruins where you can find rewards and a waygate then yes, it's called exploration
Anonymous No.714599503
>>714582772
Pic related had people beating their chest in unison over the state of the industry, and that same year those same people simped for BG3 winning GotY, unironically.
Anonymous No.714599548
>>714599453
Refer to: >>714597419
Anonymous No.714599961 >>714600252
>>714599025
Is the complaint here that you don't like coming across these things or that you don't like fighting these things?
>Bokoblin Camp #4859
And how many faceless mooks do you kill in NG or whatever?
Anonymous No.714599986 >>714600347
>>714582772
What a disingenuous post.
Anonymous No.714600252
>>714599961
>Is the complaint here that you don't like coming across these things or that you don't like fighting these things?
Both. The open world is large and doesn't have enough worthwhile content for its size, so it copy pastes the same enemies and rewards everywhere. The "exploration" is in skipping over all the padding to find the worthwhile content, which is a very boring way to play vidya. Meanwhile, most levels in Dark Souls 1 were a joy to fully explore and map out. Again, Elden Ring reminds me of a game that was designed around being almost entirely made of Lost Izaliths.
Anonymous No.714600347
>>714599986
2014 has higher gameplay density
Anonymous No.714600483 >>714602029
>>714596929
>Open world RPGs MUST be shitty gameplay, boring enemies, fetch quests and 5 building settlements that offer absolutely nothing of value over a series of gameplay encounters focused on what the game is about
Elden Ring shitters are a breed of themselves, and it's especially pathetic considering it's one of the only few games released in recent years that has actually been worth the investment.
Anonymous No.714600981 >>714603604
>>714573113 (OP)
>>714580854

outside knowledge of a game ruins some of the experience. It removes most of the exploration from an open world turning it into a longer linear game.
Anonymous No.714601118
>>714597135
I gotta do a Great Bow playthrough one of these days.
I've only used bows to cheese annoying field bosses like Nights Cavalry.
Anonymous No.714601306 >>714601415 >>714601534
>>714573113 (OP)
>the game creates a sense of adventure by adding vast distances you have to traverse
>NOO I WANT TO WATCH CUTSCENES!
wrong media, little man, go watch tv shows
Anonymous No.714601415 >>714601787 >>714613110
>>714601306
the game creates a sense of boredom by doing that shit

Final Fantasy 6, Final Fantasy 7, or as a recent example, Clair Obscur. Those games actually have a sense of adventure without wasting my time.
Anonymous No.714601534 >>714611928
>>714601306
>sense of adventure by adding vast distances you have to traverse

hold W while alt tabbed and browsing 4chan. wowie so immersive
Anonymous No.714601539 >>714601787
>>714593391
when ai gets good enough to make it for me i will make a large open world game, or maybe just a more linear more fun game
Anonymous No.714601787 >>714601921
>>714601415
>>714601539
single player open world games are not that big
pop some adderall if you can't handle it
Anonymous No.714601921 >>714602685
>>714601787
Refer to: >>714597419
Anonymous No.714601986
>>714576480
Elden Ring is one of the only open world games where this isn't the case though. There are a ton of areas you can't simply walk straight to and have to actually navigate the terrain to reach because you don't have a gliding/free-climbing mechanic, fall damage is a constant threat, and there are enemies fucking everywhere.
Anonymous No.714602029 >>714603146
>>714600483
>Open world RPGs MUST be shitty gameplay
Sounds lie Elden Ring is right up your alley.
Anonymous No.714602685 >>714603303
>>714601921
reposting your strawman faggotry doesn't make it any more convincing
you're complaining that the gameplay isn't dense enough, then complain that the reward for the combat isn't good enough
we can all see the sleight of hand
and obviously in ER all sorts of items and spells are scattered about the world; the mohg shackle that you can only really find by thoroughly exploring the sewers destroys your "argument"
Anonymous No.714603146
>>714602029
at least read the post you're replying to, tendienigger
Anonymous No.714603303
>>714602685
It's not a strawman. Those are all real examples.
>the mohg shackle that you can only really find by thoroughly exploring the sewers destroys your "argument"
No, it makes my argument stronger. I make it through sewers that have runes and arteria leafs and the same enemies over and over again and then I finally find something that is interesting. If it were Dark Souls 1, I'd have found that interesting item 30 times faster with a thirtieth of the padding in between.
Anonymous No.714603379 >>714603484 >>714603689
>Fromdrones think "Ubisoft open-world world, but the content markers are hidden", is an example of a good open-world
Oh I am laffin!
Anonymous No.714603484 >>714603689
>>714603379
Exactly the same thing Nu-Zelda tendies say btw
Anonymous No.714603506
>>714577235
dark souls be like
Anonymous No.714603604
>>714600981
>using guides
Anonymous No.714603652 >>714604884
Why does /v/ hate open world maps?
Anonymous No.714603689 >>714603789 >>714603892 >>714604175
>>714603379
>>714603484
Neither Elden Ring nor BotW are Ubisoft style open worlds.
Anonymous No.714603789 >>714603929
>>714603689
describe Ubisoft's style of open worlds. I've never played their games
Anonymous No.714603892 >>714604263
>>714603689
Never played BotW, but Elden Ring is most definitely an Ubisoft open-world game.
Anonymous No.714603929 >>714604207
>>714603789
Have you played Horizon, the new Spiderman games, or Ghost of Tsushima?
Anonymous No.714604175 >>714604473
>>714603689
They are shit for largely the same reasons. The differences are meaningless. It's the same trash for all intents and purposes.
Anonymous No.714604207 >>714604473
>>714603929
Nope. The only open world games I've played are:
>BOTW
>TOTK
>Elden Ring
>Shadow of the Erdtree
>Death Stranding
>MGSV
>Sonic Frontiers
>Nier Automata
>Shadow of the Colossus
Anonymous No.714604263 >>714605168
>>714603892
why?
just because the towers reveal the map?
Anonymous No.714604367
>>714577821
>Items are unironically OP as fuck in Elden Ring
They are not weak but only a few of them are anything approaching OP territory
The vast majority of bombs are shit and making them is painful, especially drawstring ones. The useful bombs require limited consumables. Buff resins are a waste of time in a game with self buffing ashes of war.
Only miquella related minfuck items are strong
Anonymous No.714604403 >>714604456 >>714604578
The fact that Elden Ring's open world has so many issues and yet it's still the best open world game I've played speaks volumes to how flawed this fucking genre is.
I want less open worlds and more 3D Metroidvanias for my non-linearity fix.
Anonymous No.714604456 >>714604603
>>714604403
>The fact that Elden Ring's open world has so many issues
such as?
Anonymous No.714604473 >>714605065
>>714604175
>They are shit for largely the same reasons.
Not at all. You'd only think this if you're the kind of zoomer retard who thinks Ubisoft popularized open worlds in the last decade and that anything remotely open is bad because you want a "curated experience" (read: railroaded trash).

>>714604207
Well none of those use Ubisoft style design. Ubisoft games split up the map into multiple sections that you have to "unlock" with a tower or something similar, and then each area gets a handful of repeated tasks within it that you need to do to get the area completion percent all the way up to 100% to make it cleared and safe. It's actual copy paste content as opposed to retards that call something like ER or BotW copy paste simply because enemies exist all over the world.
Anonymous No.714604578 >>714604780
>>714604403
>Elden Ring
>best open world
Tell me which 3D Metroidvanias you like so I can laugh. Please, please tell me you like trash like Metroid Prime, or have an answer as boring and casual as Dark Souls.
Anonymous No.714604603 >>714605065
>>714604456
Constant reuse of the same enemies, bosses, assets and puzzles just like every other open world game.
Anonymous No.714604616
>>714574095
that's death stranding
Anonymous No.714604676 >>714604776
everyone hating on open world is old and retarded and dumb and pathetic and im the only one young smart and with a bright future ahead of me in here
Anonymous No.714604776 >>714605064 >>714605295
>>714604676
>everyone hating on open world is old and retarded
Not really. It's mostly young consolebaby millenials that want the kinds of shitty games they grew up on.
Anonymous No.714604780 >>714604864
>>714604578
>what games do you like? and don't say these two very beloved and acclaimed classics
No, you tell me what 3D Metroidvanias you like, you hipster.
Anonymous No.714604864
>>714604780
Supraland. I also like open world games because I'm not a retarded faggot. Now you give some concrete examples of what you like instead of speaking in vague generalizations like a retarded shitposting that doesn't actually play games.
Anonymous No.714604884
>>714603652
Elden Ring is Not Open world, is just a vastly more spread linear game, which is both good and bad.
Anonymous No.714605064 >>714605276
>>714604776
>millenials
>young
Anonymous No.714605065 >>714605370 >>714605394
>>714604603
How is that an issue? All games reuse assets
>>714604473
>Ubisoft games split up the map into multiple sections that you have to "unlock" with a tower or something similar
Does that gate your progress?
>It's actual copy paste content
Are those repeated tasks at least fun and well designed?
Anonymous No.714605168
>>714604263
No, it's the structure. The map is filled with minor, repetitive bits of content with no real substance, but offer gameplay opportunities. If you go to a bandit camp, you know to look for a treasure chest, if you go to a ruin, you know to look for the fake floor that leads to a cellar, if you go to one of those Liurnia Towers, you know to look for ghost turtles, if you see a convoy, you know to just kill the giant and loot the carriage, etc. The open-world offers nothing else outside of those repetitive tasks. There is nothing dynamic in ER's world either, so everything and everyone will be in the exact same place, every time you run past them, enemies can't give chase outside of their invisible arena, factions don't dynamically clash in the open-world, there's nothing to interact with in the world either.
Anonymous No.714605276
>>714605064
I know your generation is pretty illiterate, but I meant the youngest of the millennials, not the millennials that are young.
Anonymous No.714605295 >>714605353 >>714605472
>>714604776
i did grow up on open world games which is why I'm sick of them.
You can play ten of those max, before it just feels like nothing
Anonymous No.714605353 >>714605386
>>714605295
then go play other games
Anonymous No.714605370
>>714605065
>Does that gate your progress?
You generally can't actually do anything in an area until you've "unlocked" it even if you can physically go into it.
>Are those repeated tasks at least fun and well designed?
lol
lmao, even
Anonymous No.714605386
>>714605353
i do
Anonymous No.714605394 >>714605489 >>714605884
>>714605065
>All games reuse assets
Not to the degree that open world games do in order to fill up all the empty space they made.
Anonymous No.714605472 >>714605817
>>714605295
>i did grow up on open world games which is why I'm sick of them.
What you mean is that you played GTA3 and Morrowind at some point in between the million shitty railroaded console games you played during your younger years.
Anonymous No.714605489 >>714605884
>>714605394
TRVKE
Open world tards always ignore this part
Anonymous No.714605503
>>714573229
has this actually gotten more people to play your shitty game?
Anonymous No.714605817 >>714605950 >>714606016
>>714605472
and Fallout 3, NV, Red Dead, Xenoblade, MGSV, and Lego Island, sure. I'm sick of these.
Anonymous No.714605884 >>714606131 >>714606436
>>714605394
>>714605489
How much asset reuse is "acceptable"?
Would you rather trade asset reuse for more empty space or for a smaller map?
Anonymous No.714605950 >>714606016
>>714605817
>grew up on
>Xenoblade and MGSV
>Xenoblade
>open world
You're about as retarded and as inexperienced as I thought.
Anonymous No.714606016 >>714606087 >>714610056
>>714605817
Plus I had every N64 collectathon, which were the open worlds of the day
>>714605950
yeah, i was like a teenager when those came out, pops
Anonymous No.714606023
>>714590307
Metroid, half life 2, halo infinite
Anonymous No.714606039
>>714573113 (OP)
>DaS3 vs Elden Ring.jpg
Anonymous No.714606087 >>714606206
>>714606016
>N64baby
And there it is.
Anonymous No.714606131 >>714606469
>>714605884
The latter. Most open worlds can definitely benefit from being reduced in size by 20-25%. People who need games to be 80 hours long can get fucked.
Anonymous No.714606206 >>714607050
>>714606087
What's your point? I've been playing "open world" games longer than you have. I was all about that shit, until I burned out.
Anonymous No.714606367
>>714578183
ER was so devoid of content that they had to start repeating actual bosses instead of the usual enemies with a boss healthbar, like it's baffling to me that you can fight Godrick's long lost cousin and Astel 2 for some fucking reason, and these are just two off the top of my head. You know what would have helped with those issues? not making the game so fucking long for no reason.
Anonymous No.714606413 >>714606575 >>714607209
>>714574871
Elden Ring's open world is actual dog shit, traversing the world is boring as fuck thanks to Torrent adding nothing interesting mechanically to your character's kit and the world itself offering little outside of being a place you have to trudge through to get anywhere of interest. There's very little incentive to interact with the minor encampments or wandering enemies, especially once you've actually learned the locations of the things worth picking up. The open world is a shallow novelty that wears thin after maybe a few hours of gameplay.
Anonymous No.714606436 >>714607315
>>714605884
Smaller map.
Why do you think I liked Clair Obscure's exploration so much? It doesn't waste my time.
Anonymous No.714606469 >>714606571 >>714606592
>>714606131
I agree but I don't think it applies to all open world games. For example, I think BOTW would be a better game if its map size was cut in half but I wouldn't say that about SOTC.
Anonymous No.714606571 >>714606640 >>714606793
>>714606469
I would, The open world in SOTC is completely pointless and I never got why people jack it off.
Anonymous No.714606575
>>714606413
It's very pretty but the cracks quickly start to show. More so on consecutive playthroughs where just getting from A to B is exhausting
Anonymous No.714606592 >>714606793
>>714606469
SOTC is a short game, that's the difference.
Anonymous No.714606640 >>714606793
>>714606571
SOTC in general is completely pointless.
Anonymous No.714606695 >>714606793 >>714607007
>>714573113 (OP)
bottom provides a sense of scale that really benefits some (but not all) games. you don't need a hundred mini objectives in a stretch of land for it to be meaningful, sometimes the atmosphere it adds is enough.

perfect example: Shadow of the Colossus, its "empty" map that gas no dungeons or regular enemies added an immense sense of isolation and wonder as you journeyed between colossi. The game would be infinitely worse from a storytelling and atmospheric perspective if it was just a boss rush of colossi without the map. everyone who's played it can understand this.

just because open world has been beaten to death by AAA slop producers doesn't mean it's inherently bad, and that includes even when there's little conventional content in it. it's about how it serves the purpose of the game, and that purpose will be different for each game
Anonymous No.714606793
>>714606571
>>714606640
filtered by kino
>>714606592
I guess but I don't think open world games have to be short in order to be good.
>>714606695
good post
Anonymous No.714606948
>>714580854
Wow you get to CHOOSE were to go!!
>all but one zone are actually playable, the rest are either too hard for early levels or inaccesible until you get a story item
Might as well be a linear experience.
Anonymous No.714607007
>>714606695
>sometimes the atmosphere it adds is enough
Why do open world tards not value kino skyboxes or overworlds or map systems? Exploring the horizon means you get to see that the horizon is empty. There is no value to this trash.
Anonymous No.714607050
>>714606206
>What's your point?
That you're a dumb consolebaby coming off the worst console fanbase with the worst ideas of what games can and should be.
>I've been playing "open world" games longer than you have.
I'm older than you, and half of the "open world" games you tried listing aren't even open world. You're trying to call anything with open spaces in any capacity open world, which is retarded.
Anonymous No.714607209 >>714607349 >>714607515
>>714606413
What got me was how if you tried actually platforming or thinking of ways to reach things, the game completely broke. It's all just running around or jumping/interacting at the correct designated spot. Even something as simple as this where you try to jump over to something is something the game didn't account for (which is fine) but can't handle (which means it's shit mechanically).
Anonymous No.714607315 >>714607675
>>714606436
>Why do you think I liked Clair Obscure's exploration so much?
Because you don't actually like exploration. Same as anyone who praises the "exploration" in that game.
Anonymous No.714607349
>>714607209
Elden ring is for show. It's manufactured pseudo kino
Anonymous No.714607434
>>714574095
BotW and Death Stranding are exactly this and that's why they're so good
Anonymous No.714607515 >>714611434
>>714607209
These fuckers were the most disappointing thing in the game.
>Cool walking island turtle things
>Thought finding unique ways to scale them would be the objective
>Instead the game sets up obvious jump points or you have to remove the barnacle from between their toes
>Reward is just the ability to dupe a boss soul
Anonymous No.714607675 >>714608187 >>714608406
>>714607315
>It needs padding or it isn't exploration
Ok, fag
And Clair Obscur actually does have padding, particularly in Act 3, but it's fucking nothing compared to open world slop.
Anonymous No.714607837 >>714608406
>Final Fantasy 6? Not real exploration. The overworld makes it so that you aren't wasting your time too hard.
Anonymous No.714607879 >>714607953
Wait, you guys don't like it when you get a brand new spirit ash after defeating a basic mini boss as a reward for exploration? you got filtered i'm afraid...
Anonymous No.714607953
>>714607879
I'll throw it on the pile of other useless shit
Anonymous No.714608167 >>714608245 >>714608757
>imagine the future
>games you can download from the internet
>games getting new content after release
>bigger game worlds than ever before
>a berjillion Pokemon

Fuck man, why didn't it go right
Anonymous No.714608187
>>714607675
>thinking I was talking about padding
E33 does not have exploration. Neither on the world map nor in individual areas.
Anonymous No.714608245 >>714608528
>>714608167
Some things sound nicer in theory than they are in practice. It's time to let go.
Anonymous No.714608406 >>714608538
>>714607837
>>714607675
JRPGs aren't even games. They're interactive story books. Maybe a theme park ride at best. On rails.
Open world Western RPGs are the real thing. Freedom that only a white man appreciates.
Anonymous No.714608528
>>714608245
>time to let go
Dude, we've lived through it. We've seen all those cool ideas come to pass and be turned into season pass, games as a service, fucking endings being paid DLC.

And the Pokemon games are grim.
Anonymous No.714608538
>>714608406
>Open world Western RPGs are the real thing
Anonymous No.714608673
For me, i feel like i'm exploring when something just isn't on the map, i don' t know where limit will be, i don't know how much of a detour this path i'm taking is. Elden Ring almost gets it right, but once you find the map everything is revealed. Hollow Knight does it best imo, you buy a map but it's incomplete and shitty, you have to traverse the whole world if you want to complete it.
Anonymous No.714608723 >>714609516 >>714609714
Anonymous No.714608757 >>714608934
>>714608167
>games you can download from the internet
Been a thing for nearly 3 decades now
>games getting new content after release
Been a thing for nearly 3 decades now
>bigger game worlds than ever before
Most games are still vastly smaller than Daggerfall, which came out 1996
Anonymous No.714608934 >>714609115
>>714608757
>pic is a Pepe with a 90s hat
>90s was 3 decades ago

I dunno about you, but I wasn't downloading many games on my Playstation 1. PC was a different beast.
Anonymous No.714608972
>>714574095
In 2004
Anonymous No.714609062
>>714574095
Remember it was exciting to hear a game had tens of hours of content.
Now it's hundreds of hours, if you open every fucking chest and pick up every trinket.
Anonymous No.714609115 >>714609340 >>714609431
>>714608934
>PC was a different beast
Yes, most of the things you mentioned were already happening on PC. Downloading games straight from the internet is the latest one.
Anonymous No.714609340 >>714609620
>>714609115
I remember when I paid $5 to have a company mail me a CD for a PC demo because my dialup internet speeds were so slow and it kept cutting off before it finished the download. The PS1 had just come out.
Anonymous No.714609431 >>714609620
>>714609115
They weren't fucked beyond measure on PC either

Expansions and unlockables instead of "pay the same amount as the base game for 1 costume"
Anonymous No.714609516 >>714610303
>>714608723
Anonymous No.714609620
>>714609340
>>714609431
I'll tell you what I don't miss, Secu-ROM, fuck that piece of shit.
Anonymous No.714609714
>>714608723
If you didn't want to make a retarded faggot shitpost image, you would have used Megaman Legends on the right.
Anonymous No.714609901
>>714578350
Elden rung is the hardest but also the easiest, it's all up to the player if they want to power-stance colossal weapon jump attack mimic tear full heavy armor through the game or not
Anonymous No.714610027
>>714573113 (OP)
They just made Mario Kart open world. It's doubling down if anything.
Anonymous No.714610056
>>714606016
Mario 64 and Banjo Kazooie weren't open world games. They were just early 3D games. You didn't walk toward a Ubisoft icon for 30 minutes or clear a thousand bandit camps to slightly level up some stats. There weren't any Ubisoft towers to climb, and platforming was still that and not hold X to climb. They didn't even have a determined formula for 3D platformers yet.

You should know better and are making millennials look foolish.
Anonymous No.714610303
>>714609516
goes hard
Anonymous No.714610337
Yes, if you choose to not engage with a core mechanic of the game it will be very hard. All the souls games are piss easy if you you use summons.
Anonymous No.714610925
Imagine being this butthurt about something you don't like and don't play. Go on back to your shmups or gachas or whatever where you can walk down a hallway and press lots of buttons and kill lots of dudes while pretending that the two frame window on the animation cancel makes the combat deep and the button mashing "gameplay" dense.
Anonymous No.714611112
Anonymous No.714611265
>>714597058
stop playing them then

You're saying your piss tastes shit yet you keep drinking it. You're addicted.
Anonymous No.714611434
>>714607515
The actual reward is that when you down them you don't have to listen to that obnoxious fucking bell anymore.
I swear to god I always clear the one right outside Sol Castle or whatever it's called entirely so I don't have to listen to the fucking thing while clearing it.
Anonymous No.714611928
>>714601534
you are the reason why games in the future will have Tiktok built in
Anonymous No.714612150
>>714573113 (OP)
nah the open world would have thousands of meaningless little collectable chests spread across the map, and the reward for grabbing all of them is effectively nothing at all
Anonymous No.714612151
Elden Ring's open world wouldn't be so bad if they had, at the very least, actually added mechanics that made traversing the world actually fun.
Something that From themselves apparently agree with since Nightreign actually added real movement options that let the player explore the world in more meaningful ways.
Anonymous No.714612306 >>714612557 >>714613915
>>714573113 (OP)
Nah, developers have gotten too comfy relying on open world. They'd have to go back to thinking and trying, providing different areas that are completely different from other ones, and making those areas feeling distinct from each other
Also, immersionfags have infected normies and actual gamers into believing it's what they like/ want, because hand-in-hand with generic hyper realistic visuals, they can "FeEL LiKe ThEy'Re AcTuaLLy [whatever the fuck they feel the need to seem real]
Anonymous No.714612557 >>714612806
>>714612306
Immersion has nothing to do with realistic graphics. Only a normalfag would think so.
Anonymous No.714612806 >>714613167
>>714612557
>wanting to feel drawn in and part of le experience has nothing to do with making things look real or vice versa
What flavor IS the koolaid, anon?
Anonymous No.714612997
>>714573113 (OP)
Open world would have been dead by now but Nintendo fell for it and prolonged it by another 15 years. Open world fatigue is only beginning to hit tendies now since they arrived to it after everyone else did.
Anonymous No.714613110
>>714601415
Too bad turn-based JRPGs suck unwashed negro cock, FF6 and 7 included. They're barely a level above visual novel when it comes to gameplay, yet take 10x as long to tell a story.
Anonymous No.714613167
>>714612806
You are a retarded normalfag. Realistic graphics don't mean shit if the game doesn't react to anything the player does. Avowed literally just went through the shitter for being less immersive than Oblivion and Skyrim, and none of these games have realistic graphics.
Anonymous No.714613915
>>714612306
>Also, immersionfags have infected normies and actual gamers into believing it's what they like/ want
Devs have been trying to make games immersive longer than you've been alive.