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8/2/2025, 1:56:52 AM
I need only the smartest, best paid ideaguys to come up with ways to properly visualize and teach the player all of these mechanics (or ways to make the gameplay itself better):
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
8/2/2025, 1:56:52 AM
I need only the smartest, best paid ideaguys to come up with ways to properly visualize and teach the player all of these mechanics (or ways to make the gameplay itself better):
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
8/2/2025, 1:56:52 AM
I need only the smartest, best paid ideaguys to come up with ways to properly visualize and teach the player all of these mechanics (or ways to make the gameplay itself better):
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
8/2/2025, 1:56:52 AM
I need only the smartest, best paid ideaguys to come up with ways to properly visualize and teach the player all of these mechanics (or ways to make the gameplay itself better):
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
>Start: Ghost possesses a random object in range
>Player enters radius: Radius appears, ghost chases and attacks player
>Ghost attack: Applies a debuff that slows you down to zero then damages you proper after a second or so
>Both static objects and guns can be possessed, guns start shooting at you when possessed
>Some objects like graves and guns are not normally damageable by melee until they are possessed (this is to avoid players just bulldozing through the graveyard with a bat)
>Ghosts can even possess guns you are currently holding, in which case you have to throw the gun then damage it to remove the ghost
>When you destroy a possessed item, the ghost is stunned for a second, then has a 50% (100% the second time) chance of either possessing another item in range or turning on kamikaze mode
>Ghosts are not hittable unless in stun or kamikaze mode
>In kamikaze mode, the ghost is visible and explodes in your face
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