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Anonymous /v/713769328#713774262
6/27/2025, 7:00:23 AM
>>713772831
People joke but it was basically Gamergate and Trayvon. Trayvon signaled a massive change in U.S. politics (the end of le colorblind society) and the advancement of explicitly anti-white policies became the norm. Gay marriage being legalized also really energized the socially progressive sphere and its only recently that its seen the slightest setbacks (although nowhere near a complete reversal). Gamergate was the big moment people realized that games (and games media) was thoroughly leftist (read : anti-white) and, despite brief retardation from the #NotYourShield fags, sewed the seeds for the eventual Trump phenomenon. Games media became incredibly hostile to the core demographic of game purchasers and people grew defensive and hostile in response. They sensed that their hobby was being taken away by people who hated them so it was completely justified. We now live in the eternal Gamergate, it never ended. Everything is a culture war and nothing is unpoliticized. The magic is gone because people have been at (cultural) war with each other for ten years.

There's also the very real economic concerns that go into games. Games are hideously expensive to make now and companies who want to turn a profit rely on microtransactions and/or accept loans from the Blackrocks of the world (which leads into the culture war aspect because ESG funding means more leftism gets pushed into games). Game budgets skyrocketing also means games become more homogenized from clueless executives chasing profit which leads to the "magic" being lost from games. COVID had a part to play in this too since companies got fuck tons of zero interest loans and three years of people having tons of free time to play games and did fuck all with it. Now they rely on homogenized MP games and remakes to turn a profit instead of making le sovlfvl new games.