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7/1/2025, 2:09:31 PM
>>714158325
>0:25
>I'm not working at Beenox anymore
This pretty much confirmed what I already assumed when Activision sent Beenox to the COD mines
All the talent that cared about working on Crash at VV and Beenox left both studios after Activision pulled a retard move. No real reason for me to care about any new Crash games if they do happen from Microsoft (doubtful considering the Rare IPs)
>Early on, as soon as we made the decision of what we needed to do was to adapt the track design to CTR mechanics
>We thought people would be happy jumping back into the track design from CNK but adapted to the experience people love
and he was RIGHT
BASED dev knowing CTR had the best mechanics
>0:25
>I'm not working at Beenox anymore
This pretty much confirmed what I already assumed when Activision sent Beenox to the COD mines
All the talent that cared about working on Crash at VV and Beenox left both studios after Activision pulled a retard move. No real reason for me to care about any new Crash games if they do happen from Microsoft (doubtful considering the Rare IPs)
>Early on, as soon as we made the decision of what we needed to do was to adapt the track design to CTR mechanics
>We thought people would be happy jumping back into the track design from CNK but adapted to the experience people love
and he was RIGHT
BASED dev knowing CTR had the best mechanics
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