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7/13/2025, 3:14:55 AM
On the topic of t6.5 itemization
So far I've gotten
>pincushion +dart resist
+light and heavy dart, but it cancels out by being light armor since you lose the total armor mitigation, I guess in effect it's a dash stam buff while having the same dart resistance, kinda meh
>softstep, halves worm aggro
pretty nice to be able to walk around a spice field or shuttle wreck without caring too much, the -45% feels huge even though logically most of the threat should be coming from the compactor
>ix -10% dash stam
pretty great, just with the leggings you can get to a near neutral dash stam 1.4k mixed heavy/light armor set
then you have this shit
>circuit -10% energy usage
I didn't test it yet but I also have the engineer passive that gives -9% energy for 8 skill point investment. This one pair of gloves alone is better than a final skill and 8 skill points. Assuming they stack, and assuming they energy savings work on shield usage (haven't tested or see a definitive answer if that's the case, but logically it should), then this is head and shoulders above other stuff.
>>531006491
Not sure, just assumed. If rewards do roll over, then that's great and unexpectedly compassionate dev design from funcom
So far I've gotten
>pincushion +dart resist
+light and heavy dart, but it cancels out by being light armor since you lose the total armor mitigation, I guess in effect it's a dash stam buff while having the same dart resistance, kinda meh
>softstep, halves worm aggro
pretty nice to be able to walk around a spice field or shuttle wreck without caring too much, the -45% feels huge even though logically most of the threat should be coming from the compactor
>ix -10% dash stam
pretty great, just with the leggings you can get to a near neutral dash stam 1.4k mixed heavy/light armor set
then you have this shit
>circuit -10% energy usage
I didn't test it yet but I also have the engineer passive that gives -9% energy for 8 skill point investment. This one pair of gloves alone is better than a final skill and 8 skill points. Assuming they stack, and assuming they energy savings work on shield usage (haven't tested or see a definitive answer if that's the case, but logically it should), then this is head and shoulders above other stuff.
>>531006491
Not sure, just assumed. If rewards do roll over, then that's great and unexpectedly compassionate dev design from funcom
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