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Anonymous /v/717202152#717262863
8/4/2025, 4:09:08 PM
>>717260332
Indeed it's true but i don't see people making the parallel that often, even though it's the most efficient way to quickly describe Factorio in a post.
My point was players get fixated on certain ways of doing things and then complain how their factory is driving them like a slave or how it's all just a bunch of work and it's why they-everybody should quit this shit game.

Now let's talk about Space Age. Her's how i think it harms Factorio by bending some core concept out of shape.
The reason why: the devs thought they were making a mod but for the playerbase it's an expansion.

Space Age presents the player with a number of problems for him to solve and the solutions are few. In Vanilla it is the player who comes up with his own problems to solve and his solutions number in the dozens. SA is the Advanced Oil Processing balancing minigame slathered everywhere.
No problem with that if it was just a mod aka something that's not really meant to be played. Yet look at the modportal. Every single mod released is a mod for Space Age, nobody is ever going back to playing just Nauvis because of all the cool new content they would be missing out on. Factorio is now Space Age so it's not okay for it be a different play experience.