factorio - /v/ (#717202152) [Archived: 44 hours ago]

Anonymous
8/3/2025, 10:58:07 PM No.717202152
blue_thumb.jpg
blue_thumb.jpg
md5: 1ddc00504d50a2fe3f3279b429310f26๐Ÿ”
blue science is done
Replies: >>717203167 >>717203331 >>717203473 >>717203774 >>717203942 >>717204063 >>717205132 >>717205452 >>717205507 >>717207995 >>717208247 >>717211561 >>717212331 >>717215776 >>717216596 >>717245104 >>717247052 >>717251289 >>717252890 >>717255117 >>717258679 >>717266295
Anonymous
8/3/2025, 11:10:53 PM No.717203167
>>717202152 (OP)
Now comes bot autism.
Anonymous
8/3/2025, 11:13:10 PM No.717203331
>>717202152 (OP)
Why is only the begining of games like that really enjoyable and then the rest is enjoyable ONLY to people with autism?
It's like the normal functioning brain gets bored after it figures out the first 10% of the mechanics, yet the autistic brain can just keep on going forever.
WTF is that about?!
Replies: >>717204056 >>717204280 >>717204535 >>717205541 >>717207464 >>717208238 >>717209586 >>717218332 >>717239052 >>717239196 >>717239452 >>717257328 >>717258784 >>717265338 >>717266295 >>717274236
Anonymous
8/3/2025, 11:15:19 PM No.717203473
>>717202152 (OP)
This is when things really start to scale out of control and the real fun begins.
Anonymous
8/3/2025, 11:17:51 PM No.717203652
Factorio sucks. It's like they took all the worst parts of a minecraft tech modpack and made it into its own game.
Replies: >>717204129 >>717282818
Anonymous
8/3/2025, 11:19:30 PM No.717203774
>>717202152 (OP)
For me, once that's done is when I get bored since there's nothing really 'new'
Tried SA but it was the same shit on the planets, once you figure out the 'trick' of them in a fe wminutes it's boring as fuck and just waiting on shit to be done

Protip: rush to the electrical furnaces, don't bother making new smelting sections with the steel ones
Replies: >>717204270
Anonymous
8/3/2025, 11:21:24 PM No.717203942
>>717202152 (OP)
With only 6 copper miners? Man...
Replies: >>717208450
Anonymous
8/3/2025, 11:22:59 PM No.717204056
>>717203331
Beginning is easy and simple while the game just gets more complicated later on. Red science has only 2 ingredients that each only take 1 or 2 steps of processing, and then later comes purple science that requires 3 ingredients, 2 of which require fuckton of red circuits and the last one requiring re-routing your stone supply since nothing else important requires a lot of stone up to that point.
Replies: >>717249184
Anonymous
8/3/2025, 11:23:05 PM No.717204063
>>717202152 (OP)
Beginning of Factorio is unrivalled kino. Balancing resource extraction, production, consumption, power and the looming threat of the biters is 99% of the reason why I like this game.
After blue science and going into purple, biters are such a non entity that I forget they exist half the time.
Build some walls and you never need to think about them again. Same reason why I think Gleba is the only good planet because its the only one that isn't just building a factory and nothing else.
I am severely disappointed that it is the only planet aside from Nauvis with an actually hostile native species instead of the nothingburger that were the Demolishers.
Replies: >>717204694 >>717207757
Anonymous
8/3/2025, 11:24:14 PM No.717204129
>>717203652
maybe i'm just poisoned from when i played a good chunk of GT:NH but i'm just glad you don't have to do much manual resource gathering in factorio.
Replies: >>717204992
Anonymous
8/3/2025, 11:26:01 PM No.717204270
>>717203774
You sound like you didn't really get the new planets cause electrical furnaces get massively obsoleted by what you get on vulcanus.
Replies: >>717204727 >>717204902
Anonymous
8/3/2025, 11:26:11 PM No.717204280
train_thumb.jpg
train_thumb.jpg
md5: 34900eba19a58767881041352325fa8f๐Ÿ”
>>717203331
Sounds like a case of terminal brainrot. I find that the people who occupy /v/ these days quit when a game shows even a minute amount of resistance. Even the people brazenly praising old games are abusing save states. Tedium can't be the reason because the catalogue is full of super casual RPGs and movie games.
Replies: >>717204338 >>717204389 >>717204780 >>717211403 >>717211658 >>717250753 >>717255292 >>717256462 >>717282904
Anonymous
8/3/2025, 11:26:22 PM No.717204287
I really liked the game but damn did space age kill my enjoyment of it. I only made the platform and dropped it. The quality shit was stupid as fuck too.
Replies: >>717212936
Anonymous
8/3/2025, 11:27:10 PM No.717204338
>>717204280
Games are supposed to be fun and relaxing. I get enough shit and "resistance" as you call it in life, I don't need that shit on my supposed free time too.
Replies: >>717204426 >>717206821 >>717206972 >>717221815
Anonymous
8/3/2025, 11:27:49 PM No.717204389
>>717204280
Why don't you just build a pipeline?
Replies: >>717204602 >>717244464
Anonymous
8/3/2025, 11:28:24 PM No.717204426
>>717204338
This is just false. Movies are supposed to be fun and relaxing. Music is supposed to be fun and relaxing. Books are supposed to be fun and relaxing. The idea of a video game is an interactive form of media where you are challenged to progress. There's a reason every early game was hard as nails.
Anonymous
8/3/2025, 11:29:39 PM No.717204535
>>717203331
Normies hate fun.
Anonymous
8/3/2025, 11:30:35 PM No.717204602
1736379294716307_thumb.jpg
1736379294716307_thumb.jpg
md5: 9bb602700bab9d7b90ed960a4af30806๐Ÿ”
>>717204389
I wanted to build a train.
Replies: >>717239601 >>717244921
Anonymous
8/3/2025, 11:31:46 PM No.717204694
>>717204063
I get it, but I also like it that there's diversity and not every planet requires building some active defenses. Vulcanus is ok with the mechanic of passive enemies you need to take ground from. Fulgora could've had at least some fish/worms living in the oil ocean or something, the lightning itself is hardly a threat. Same for aquilo, that one could've had some rare big monsters you need railguns to deal with, so they're not only glorified asteroid breakers.
Anonymous
8/3/2025, 11:32:04 PM No.717204727
>>717204270
>Set up bases on vulcanus and fulgora
>Transported foundries to nauvis
>Rebuilt my factory with the new buildings
>Made a foundry array the size of a smelting column
>Even running at 1.6k SPM (without bio labs) I'm not even 1% of the way depleting my iron and copper RESERVES, thats how much the production is keeping up
>Pipes have infinite throughput and I can just spaghetti a pipe everywhere to produce everything I need on site
>EM plants are icing on the cake with circuits
Genuinely what were they thinking with these buildings, they're absurd
Replies: >>717205354
Anonymous
8/3/2025, 11:32:43 PM No.717204780
>>717204280
what is that fucked up rail line
why does it wiggle so much
were you drunk at the time?
Replies: >>717204958 >>717205694 >>717219176
Anonymous
8/3/2025, 11:34:03 PM No.717204902
>>717204270
Do you really fucking expect someone who has just done blue science to fucking get to Vulcanus before getting electric furnaces?

Are you that fucking retarded?
Replies: >>717205113
Anonymous
8/3/2025, 11:34:45 PM No.717204958
>>717204780
>why does it wiggle so much
It keeps the oil stirred up so it doesn't go flat.
Replies: >>717205019 >>717205118 >>717239660
Anonymous
8/3/2025, 11:35:13 PM No.717204992
>>717204129
There are plenty of tech modpacks without manual resource collection (or at least after you hit certain milestones)
Anonymous
8/3/2025, 11:35:36 PM No.717205019
correct
correct
md5: e1118d353b881370b406deaf8f32d551๐Ÿ”
>>717204958
Anonymous
8/3/2025, 11:37:00 PM No.717205113
>>717204902
I'm saying it's not even worth it to replace the coal burning 2x2 furnaces with 3x3 electric furnaces that eat up a lot of red circuits and aren't even any faster in production (without modules that eat up more red circuits).

Optimal play is just getting to Vulcanus asap and then put main production of everything over there.
Replies: >>717206048
Anonymous
8/3/2025, 11:37:04 PM No.717205118
1693624413579952
1693624413579952
md5: 03d6140792c6c8ca1141ab22a1b44574๐Ÿ”
>>717204958
Anonymous
8/3/2025, 11:37:13 PM No.717205132
>>717202152 (OP)
Too few blue science assemblers

Green Circuits should be 3 copper wires for 2 green circuits
That's the perfect ratio
1 chem lab making sulfur can supply like over 24 blue science assemblers, btw.
Anonymous
8/3/2025, 11:40:13 PM No.717205354
>>717204727
>Genuinely what were they thinking
muh 3 gajillion science per minute megabase doing infinite researches to get minining productivity from level 239482903 to level 239482904

it's really telling that the final research you unlock is research productivity, also extremely baffling you can only place 1 space cargo landing platform
Anonymous
8/3/2025, 11:41:18 PM No.717205452
>>717202152 (OP)
>blue science with only 6 copper miners
Anonymous
8/3/2025, 11:41:34 PM No.717205463
>never launched a rocket
>apparently there are more planets now
ok
Anonymous
8/3/2025, 11:42:03 PM No.717205507
1723549754937375_thumb.jpg
1723549754937375_thumb.jpg
md5: 25bf72bc1192031dd99c289035fd0d17๐Ÿ”
>>717202152 (OP)
Replies: >>717205647 >>717208150 >>717216185
Anonymous
8/3/2025, 11:42:30 PM No.717205541
>>717203331
>anon plays a jigsaw puzzle
>"hmmm, I understand what I am doing, but I don't want to continue. At least I don't have autism."
Replies: >>717209782 >>717264861
Anonymous
8/3/2025, 11:43:43 PM No.717205647
>>717205507
With just a few clicks, this contraption could be made 50% less efficient.
Anonymous
8/3/2025, 11:44:17 PM No.717205694
>>717204780
anon tries to route around the trees. He hasn't understood the game yet
Replies: >>717205736
Anonymous
8/3/2025, 11:44:47 PM No.717205736
>>717205694
routing around trees is great early game though.
Replies: >>717205840
Anonymous
8/3/2025, 11:45:58 PM No.717205840
>>717205736
He has military science so he should've just cleared trees with grenades.
Replies: >>717206035
Anonymous
8/3/2025, 11:48:12 PM No.717206035
>>717205840
No? Having trees to eat pollution is good.
Anonymous
8/3/2025, 11:48:23 PM No.717206048
>>717205113
He just fucking automated blue science and considers it an achivement

Stop being a retard, thanks
Replies: >>717206342
Anonymous
8/3/2025, 11:51:59 PM No.717206342
>>717206048
I'm free to tell new players that electric furnaces don't significantly increase production and the better way to do that is just go to the lava planet.

Electric furnaces are only good for reducing pollution.
Replies: >>717206536 >>717206595
Anonymous
8/3/2025, 11:52:33 PM No.717206381
I'm convinced some cards draw chance is higher than others.
Anonymous
8/3/2025, 11:54:25 PM No.717206536
>>717206342
You're free to be a retard, yes

please also tell the newbie to install Krastorio 2 while you're at it
Anonymous
8/3/2025, 11:55:12 PM No.717206595
>>717206342
Electric furnaces do a lot for you, namely simplifying belt spaghetti to no longer feed coal to smelting arrays, plus module allowance.
Replies: >>717206631 >>717206863
Anonymous
8/3/2025, 11:55:38 PM No.717206631
>>717206595
Anon you're talking to someone who probably watched a fucking Dosh video and fapped to the concept of 'le speed'
Anonymous
8/3/2025, 11:58:11 PM No.717206821
>>717204338
Retard take from a loser. A game without challenges is just a toy.
Play with legos or something.
Replies: >>717206972 >>717207280
Anonymous
8/3/2025, 11:58:43 PM No.717206863
>>717206595
They do a lot more when you get legendary modules. Their base production speed is the same as the steel furnace and in early game, 2 speed 1 modules for 40% faster speed at 2x power consumption isn't worth it in my opinion.
Replies: >>717207056 >>717207156
Anonymous
8/3/2025, 11:59:26 PM No.717206924
1599031549625
1599031549625
md5: 655a5effab0f7222b0e0185d32268ff5๐Ÿ”
I think I got fucked when I barely survived getting from Fulgora and back and then couldn't get a cheap, reliable working spacecraft that could go back and forth to Fulgora, much less Gleba or Vulcanus.
Replies: >>717207329 >>717207784 >>717209076
Anonymous
8/4/2025, 12:00:04 AM No.717206972
>>717204338
>>717206821
fellers, different genres exist. Everyone can find something for themselves.
Replies: >>717207193
Anonymous
8/4/2025, 12:01:04 AM No.717207056
>>717206863
This anon mentioned simplifying belt spaghetti to no longer feed coal to smelting arrays, which for me also is already a good enough reason. And rushing Vulcanus, even if a valid strategy, isn't a tip I'd give to someone new to factorio.
Replies: >>717208591
Anonymous
8/4/2025, 12:02:11 AM No.717207156
>>717206863
You don't build them primarily for production speed improvement, you build them so you stop having to route coal to your furnaces man. Getting close to the point where coal is only necessary for plastic and mil science and as power production goes he can just switch over to nuclear.
Anonymous
8/4/2025, 12:02:44 AM No.717207193
1733078650436434
1733078650436434
md5: e79d0a3de9deb1fcb05fa09657540a83๐Ÿ”
>>717206972
>fellers, different genres exist.
There is no good game that is not challenging. Too many people on /v/ that don't want to play real video games these days.
Anonymous
8/4/2025, 12:04:02 AM No.717207280
>>717206821
>Play with [the best toy ever made] or something.
got em!
Replies: >>717207505
Anonymous
8/4/2025, 12:04:42 AM No.717207329
>>717206924
Post spaceship
Anonymous
8/4/2025, 12:06:33 AM No.717207464
>>717203331
>single track
In 6 hours you'll want to add more trains to far off deposits and you'll think it's a good idea to expand the existing infrastructure
Before you do that, build a second track and turn the trains around. Only pain awaits you on this path
Replies: >>717207659
Anonymous
8/4/2025, 12:07:13 AM No.717207505
>>717207280
Yes?
Anonymous
8/4/2025, 12:07:39 AM No.717207538
Just the fact alone that it has the CnC Tiberian Sun vibe going on makes me want to play this game.
It's so comfy.
Replies: >>717207616
Anonymous
8/4/2025, 12:08:46 AM No.717207616
>>717207538
I never realized it but it totally does. The terrain is so close to it. Damn, so that's why I got a boner the first time I saw it.

PEACE
THROUGH
POWER
Anonymous
8/4/2025, 12:09:12 AM No.717207659
file
file
md5: e83681f7e475a4aa19ffdb669b31218a๐Ÿ”
>>717207464
Single track is fine until you get around to bots and getting stuff ready to go to space.
This set up alone will solve alot of problems just going to deposits and back.
Replies: >>717209314
Anonymous
8/4/2025, 12:10:08 AM No.717207714
Space Age has pretty nearly killed trains thoughbeit
Anonymous
8/4/2025, 12:10:39 AM No.717207757
1724898660664316
1724898660664316
md5: 03babbf614ed038ef9ddc578f544152c๐Ÿ”
>>717204063
you do realize that you can customize everything right?
If you don't enjoy bullet sponges keep the default evolution but increase group size and spawn rate
Replies: >>717247130
Anonymous
8/4/2025, 12:11:03 AM No.717207784
>>717206924
why does it have to be cheap you have infinite resources
Replies: >>717208586
Anonymous
8/4/2025, 12:11:54 AM No.717207854
I haven't played the expansion yet, what's the point of planets? Do you just go there to build more of the same and basically restart with some different environments?
Replies: >>717207983 >>717208037
Anonymous
8/4/2025, 12:13:18 AM No.717207983
>>717207854
not exactly. they all have resources unique to their own planets and you only really need to go there for that resource
Replies: >>717208125
Anonymous
8/4/2025, 12:13:25 AM No.717207995
>>717202152 (OP)
Cute now scale it up
Anonymous
8/4/2025, 12:13:59 AM No.717208037
>>717207854
you get absurdly OP technologies/buildings from the planets
just look up how good big mining drills, EM plants, foundries, biolabs and cyroplants are. They are absurdly efficient, like 100x+ when you start combining them all together vs normal assemblers.
Replies: >>717208125
Anonymous
8/4/2025, 12:15:27 AM No.717208125
>>717207983
So, what, you go there and build whatever's needed to extract the resources than you send them back to you base and you go back to your base and then move on to another planet and repeat the process?

>>717208037
But why would you want that? Is there a bigger threat that requires you to produce more stuff?
Replies: >>717208193 >>717208404
Anonymous
8/4/2025, 12:15:51 AM No.717208150
>>717205507
This is what luxury looks like
Anonymous
8/4/2025, 12:16:33 AM No.717208193
>>717208125
>why would you want that?
Why are you playing the game in the first place? Are you just playing to see "congrats you won?"
Replies: >>717208589
Anonymous
8/4/2025, 12:17:14 AM No.717208238
2025-05-31 09_42_12-Factorio_ Space Age 2.0.47
2025-05-31 09_42_12-Factorio_ Space Age 2.0.47
md5: 350f941e578fc7159e46a99c72765a91๐Ÿ”
>>717203331
>only the begining of games like that
can't speak for other games but there's no game like Factorio
if you like walking slow as shit and getting nothing done, you may enjoy real life more than Factorio.
Replies: >>717257179
Anonymous
8/4/2025, 12:17:24 AM No.717208247
>>717202152 (OP)
congrats bro
blue is usually a huge filter
Anonymous
8/4/2025, 12:19:12 AM No.717208404
>>717208125
>So, what
that's more or less what i did in my first playthrough. i'm probably going to playthrough again but set up my main base on a different planet
Replies: >>717208457
Anonymous
8/4/2025, 12:19:53 AM No.717208450
>>717203942
>No assembler assembler
>No miner assembler
>Multiple grenade and ammunition assemblers for his 3 turrets
Build a mall and expanding is no problem
Anonymous
8/4/2025, 12:19:57 AM No.717208457
>>717208404
because of how good biolabs are you always want your science production on nauvis

if you haven't taken the vulcpill to produce most of your science on the planet of completely free shit though you definitely should
Replies: >>717208517 >>717208561
Anonymous
8/4/2025, 12:20:49 AM No.717208517
>>717208457
>science production
meant science consumption I guess. You want to ship all science there since only nauvis can sustain biolabs.
Anonymous
8/4/2025, 12:21:19 AM No.717208561
>>717208457
oh i forgot bio labs can't be built anywhere else
Anonymous
8/4/2025, 12:21:39 AM No.717208586
>>717207784
I can only send so many parts up at one time, and the way it works is picky
Replies: >>717209076
Anonymous
8/4/2025, 12:21:41 AM No.717208589
>>717208193
Yes? When you play a game winning is the goal.
Multiplying the production of useless fictional stuff that serves no purpose is retarded. So I assume there's a purpose in the game to producing those resources, like building defenses to protect your base against much tougher aliens or something but you're probably just too retarded to understand my question.
Replies: >>717208616 >>717208767 >>717208868 >>717216756
Anonymous
8/4/2025, 12:21:47 AM No.717208591
>>717207056
Well you can hold that opinion, nobody has to play optimally. However the post that started the argument was talking about how all the new planets were the same shit and the game was boring for making you wait for production before recommending electrical furnaces. That's the point where it becomes bullshit If you have a problem with waiting on production, stop wasting time redesigning everything with electrical furnaces, just rush to vulcanus, and then make everything and anything you can design on Nauvis irrelevant. There's a number of valid complaints about Space Age but production speed isn't one of them, complaining about that and recommending electric furnaces is very stupid.
Anonymous
8/4/2025, 12:22:09 AM No.717208616
>>717208589
>when you play a game winning is the goal.
I don't think Factorio is for you.
Replies: >>717208730
Anonymous
8/4/2025, 12:23:38 AM No.717208730
>>717208616
There's a winning condition and challenges in factorio captain autismo, but you're probably one of those sub-humans who disable aliens or something.
Replies: >>717208872
Anonymous
8/4/2025, 12:24:14 AM No.717208767
>>717208589
Getting the impression you haven't ever played the game and are just trolling now.
You should give up, you're not going to "convince people to stop playing factorio"
Replies: >>717208848
Anonymous
8/4/2025, 12:25:23 AM No.717208848
>>717208767
wtf are you even talking about
Seriously autistic people shouldn't be allowed to talk to normal people. There should be a law against that.
Replies: >>717209108
Anonymous
8/4/2025, 12:25:43 AM No.717208868
>>717208589
There is a win situation.
>start with mining coal, steel ore, copper ore, and stone by hand
>end with launching a rocket
Replies: >>717209125
Anonymous
8/4/2025, 12:25:46 AM No.717208872
>>717208730
Yeah, there are win conditions most people don't give a fuck about, because it's really just a game about continually optimizing production chains and logistics rather than reaching a "you won" screen. Hence why Space Age's final research is infinite research speed requiring a long hauler ship to go out into deep space.
Replies: >>717209369
Anonymous
8/4/2025, 12:28:57 AM No.717209076
2025-05-15 03_15_20-Factorio_ Space Age 2.0.47
2025-05-15 03_15_20-Factorio_ Space Age 2.0.47
md5: ee3c3535368b2db40bd30696fe7ef021๐Ÿ”
>>717208586
>>717206924
man up and upgrade your rockets you'll thank yourself later. If you already have some EM-Plants throw them at Blue Chips. Rockets on Fulgora are free, so are Silos, abuse that to get your basically free T2 Speeds and Prods up.
Steal a modular nuclear plant from somewhere, slap on at least double the amount of power you need right now, better triple, set up Kovarex NOW to a degree you'll never have to touch the shit again.
There is no "I don't have enough" in Factorio.
Only "I was too lazy to set it up so far".
Replies: >>717254065
Anonymous
8/4/2025, 12:29:29 AM No.717209108
oguri-cap-uma-musume
oguri-cap-uma-musume
md5: 077bfdd5a82c312a30c8126e2191c776๐Ÿ”
>>717208848
This is 4chan. You're the one who doesn't belong here. This place isn't for normalfags to hang out, go to Twitter or something.
Replies: >>717209208
Anonymous
8/4/2025, 12:29:42 AM No.717209125
>>717208868
The discussion was about the expansion, not the base game.

Jesus what a shitshow of autistic retards lol
Replies: >>717209193
Anonymous
8/4/2025, 12:30:42 AM No.717209193
>>717209125
The expansion also has a win screen of the exact same type, but just like the base game no one actually cares about it.
Replies: >>717209598
Anonymous
8/4/2025, 12:30:48 AM No.717209208
>>717209108
>tranime avatarfag telling me I don't belong on the site I've been browsing for 20 years
A certified classic.
Replies: >>717209273
Anonymous
8/4/2025, 12:31:33 AM No.717209273
>>717209208
Anime website.
>20 years
Newfag.
Anonymous
8/4/2025, 12:31:59 AM No.717209314
>>717207659
the throughput is bad but it works
Anonymous
8/4/2025, 12:32:37 AM No.717209369
2025-06-25 01_32_36-Factorio_ Space Age 2.0.55
2025-06-25 01_32_36-Factorio_ Space Age 2.0.55
md5: 216a8210f684a61925b6ae08962d68f9๐Ÿ”
>>717208872
I skipped that last step entirely and have not played since I got this screen
Any efficiency I cook up is to get there faster.
Replies: >>717209542
Anonymous
8/4/2025, 12:34:55 AM No.717209542
>>717209369
You are fully free to enjoy the game however you want, but most people don't give a shit about an arbitrary end screen in this game.
Anonymous
8/4/2025, 12:35:28 AM No.717209586
>>717203331
Anon, you do not want to get into Satisfactory where you're autistically min-maxxing the minutia of a continental factory for a dystopian rogue AI who is courting an alien Hivemind.
Anonymous
8/4/2025, 12:35:35 AM No.717209598
>>717209193
You're definitely too retarded to have understood my question, it's okay.
Replies: >>717209642
Anonymous
8/4/2025, 12:36:15 AM No.717209642
>>717209598
You are just flatout retarded.
Replies: >>717209683
Anonymous
8/4/2025, 12:36:48 AM No.717209683
>>717209642
haha ok buddy
Anonymous
8/4/2025, 12:38:07 AM No.717209782
>>717205541
That's actually pretty close.
You already grasped all the game can throw your way, why continue? Do something else, something interesting that you haven't solved yet.
Only spergs keep repeating solved puzzles.
Boring, low brow chores.
Anonymous
8/4/2025, 12:38:22 AM No.717209808
1738587901112988
1738587901112988
md5: ee639ffb73ad6f1de4ba48247f110324๐Ÿ”
I've never played Factorio or any similar games in the past. As a complete newbie, how do I get into this? What are some good resources I could use to get me going, that could explain things to me and motivate me to continue playing and exploring on my own later on?
Replies: >>717210025 >>717210330 >>717217079 >>717217213 >>717255623 >>717275264
Anonymous
8/4/2025, 12:41:30 AM No.717210025
>>717209808
Just boot up Factorio and start playing and ask here for help or in /egg/. There are a number of youtubers that could give you basic designs but the game is way less complex than you think it is. It's an entire game of "route inputs to machine, route outputs from machine to other machine." Just dive in and start going. Maybe turn biters off for your first few hours til you get the hang of the basic progression then start a new world with them on.

You're robbing yourself of the fun of figuring things out if you just go watch a youtuber give you blueprints and tell you what to do. So much of Factorio's fun is designing your unique spaghetti pile on your first run.
Replies: >>717211838
Anonymous
8/4/2025, 12:46:26 AM No.717210330
2025-05-26 00_51_43-Factorio_ Space Age 2.0.47
2025-05-26 00_51_43-Factorio_ Space Age 2.0.47
md5: b8fb40dc9883581557616e9224c1ff7a๐Ÿ”
>>717209808
The ingame tutorial is great, and for the first time, just playing the base game however you see fit is the best you can do.
Once you get the itch again after shooting your first rocket, maybe you'll be sick of all the spaghet. You look into BUSes.
Once you play the expansion you abandon buses again because it would be retarded to expand them for every single item.
Once you've built 2-10 red circuit factories you'll blueprint a snipped that works, notice that severely speeds up the game, from there all hell breaks loose and the crack phase begins. You are now a slave to throughput and expanding the dong.
Replies: >>717211494 >>717211838 >>717249543
Anonymous
8/4/2025, 12:55:52 AM No.717210949
I started and was interested then it got too complex and then I wanted to look up how to build a bus and then I realized it's pointless for me to play so I just watched a video about it.

what's the point if I'm going to just copy someone, that has the best efficiency figured out? you're just following instructions then. might as well watch it.
Replies: >>717211056 >>717238054
Anonymous
8/4/2025, 12:57:24 AM No.717211056
>>717210949
if you aren't having fun then do something else. sounds like this wasn't the game for you.
Replies: >>717211393
Anonymous
8/4/2025, 12:57:30 AM No.717211060
is there a game like fsctorio but more combat focused where you have to survive against hostile bugs somehow?
Replies: >>717211125 >>717211745 >>717217205
Anonymous
8/4/2025, 12:58:26 AM No.717211125
>>717211060
have you tried deathworld factorio
Replies: >>717211393
Anonymous
8/4/2025, 1:02:00 AM No.717211393
>>717211056
it was fun at first till I capped out understanding how to create things and went to the wiki/yt

>>717211125
no...
Replies: >>717211470
Anonymous
8/4/2025, 1:02:07 AM No.717211403
>>717204280
Obligatory train theme music.
https://www.youtube.com/watch?v=-bTpp8PQSog
Anonymous
8/4/2025, 1:03:04 AM No.717211470
>>717211393
well maybe you should try it then, and in general mess with world creation sliders.
Replies: >>717211598
Anonymous
8/4/2025, 1:03:22 AM No.717211494
1734565711038648
1734565711038648
md5: 9b17a6a7cd111b84a23ff8edde5b8a5b๐Ÿ”
>>717210330
Nice Gleba setup nerd.
Now watch this.
Replies: >>717211962
Anonymous
8/4/2025, 1:04:19 AM No.717211561
>>717202152 (OP)
I hate this game for mostly irrational and selfish reasons
Anonymous
8/4/2025, 1:04:55 AM No.717211598
>>717211470
yeah but I'd still need to do all the complex higher up research and lines
Anonymous
8/4/2025, 1:05:36 AM No.717211658
>>717204280
bangin' rails my man
Anonymous
8/4/2025, 1:06:57 AM No.717211745
>>717211060
the riftbreaker, it's barely an automation game though
Anonymous
8/4/2025, 1:08:12 AM No.717211838
>>717210025
>>717210330
Should I start off in some mode without the monsters? I think I'd like to focus on actual machinery than having to combine that with fighting off waves of monsters constantly, that sounds really stressful
Replies: >>717211965 >>717217423
Anonymous
8/4/2025, 1:09:52 AM No.717211962
>>717211494
did you use rocket silo as a storage?
Replies: >>717212241
Anonymous
8/4/2025, 1:09:54 AM No.717211965
>>717211838
I would suggest turning biters off if you're brand new, but they aren't hard to manage on normal settings and I'd really suggest turning them back on after, i don't know, you get to blue science or something like that.
Anonymous
8/4/2025, 1:13:39 AM No.717212241
>>717211962
Yeah, no need to deal with seeds, nutrients, fruits, jelly, mash, spoilage, and output on different belts, just use silos and circuit logic to move them all around for your biochambers to get ingredients from.
Replies: >>717217041
Anonymous
8/4/2025, 1:14:56 AM No.717212331
>>717202152 (OP)
>6 (ๅ…ญ) miners on copper
mamma mia
Anonymous
8/4/2025, 1:22:58 AM No.717212936
>>717204287
You can play the game without quality.
The assembly for the quality gacha is an entirely different breed of routing and optimizing, and I wouldn't take a crack at it until you figured out the planets and what each one can provide for you.
Replies: >>717213090
Anonymous
8/4/2025, 1:25:06 AM No.717213090
>>717212936
I pity the man who doesn't make some quality items on fulgora and copes with normal accumulators and lightning rods, or even more embarrassingly relies on nuclear
Replies: >>717213261
Anonymous
8/4/2025, 1:27:33 AM No.717213261
>>717213090
I did Gleba first and used heating towers lol
it was still shit cause you just can't get enough water
Replies: >>717216476
Anonymous
8/4/2025, 1:45:29 AM No.717214636
I really like this videogame.
Anonymous
8/4/2025, 2:00:48 AM No.717215776
>>717202152 (OP)
I'm leaving Nauvis for the first time. Where do I go first?
Replies: >>717216380 >>717216580 >>717216681 >>717216735 >>717216797 >>717217651 >>717217716 >>717217784
Anonymous
8/4/2025, 2:07:09 AM No.717216185
>>717205507
>we are putting the taxpayer's dollars to good use
Anonymous
8/4/2025, 2:09:49 AM No.717216380
>>717215776
i went to vulcanis because i wanted cliff explosives asap
Replies: >>717217803 >>717228269
Anonymous
8/4/2025, 2:11:27 AM No.717216476
>>717213261
a stationary space platform overhead dropping down ice is more than enough though
Anonymous
8/4/2025, 2:13:01 AM No.717216580
>>717215776
can't go wrong.
That said, if you're a noob you probably don't want to go gleba first.
It has combat challenges and logistic challenges simultaneously that can leave you entrenched for a very long time, with minimal rewards until you complete the entire planet.
Anonymous
8/4/2025, 2:13:11 AM No.717216596
>>717202152 (OP)
when is this game going on sale?
Replies: >>717216671
Anonymous
8/4/2025, 2:14:14 AM No.717216671
1710623282598624
1710623282598624
md5: 5c859356f62281aa8f77c1475aad04fc๐Ÿ”
>>717216596
oh no....
Anonymous
8/4/2025, 2:14:22 AM No.717216681
>>717215776
Easy mode: Vulcanus
Manly man mode: Gleba
Give me my fucking mech armor mode: Fulgora
Replies: >>717255727
Anonymous
8/4/2025, 2:15:10 AM No.717216735
>>717215776
you can't go wrong with fulgora or vulcanus, but going to gleba first is kinda painful when you have no clue what you're doing (Biolabs are arguably the best reward any planets offer though).
Anonymous
8/4/2025, 2:15:33 AM No.717216756
>>717208589
The point of playing games is enjoying yourself. In factorio the goal is to expand the Factory to meet the ever-growing needs of the ever growing factory.
Anonymous
8/4/2025, 2:15:57 AM No.717216797
1743458734716329
1743458734716329
md5: 5660bd6e5aaaea5ecfeb90184515317d๐Ÿ”
>>717215776
>I want to go to the easiest planet with the most useful new stuff and experience a natural progression through the rest of the game
Vulcanus
>I want to have an experience completely different than the other planets, but still get some very useful new stuff that will help me on every other planet
Fulgora
>I want to get memed on
Gleba
Replies: >>717217784
Anonymous
8/4/2025, 2:17:17 AM No.717216905
Screenshot 2024-12-18 172803
Screenshot 2024-12-18 172803
md5: da2d242b2ce242f079e77535b3da25de๐Ÿ”
>he didn't mod his game to start on gleba
ydbtg
Replies: >>717217056
Anonymous
8/4/2025, 2:19:11 AM No.717217041
2024-07-13 23_41_49-Factorio 1.1.109
2024-07-13 23_41_49-Factorio 1.1.109
md5: 84e7e43292e9c58fbe1052325a26c3a2๐Ÿ”
>>717212241
but I like belts
Replies: >>717217391
Anonymous
8/4/2025, 2:19:24 AM No.717217056
>>717216905
oh cool let me start on gleba I can't wait to-
>no coal without modding
oh okay.
Replies: >>717217121
Anonymous
8/4/2025, 2:19:38 AM No.717217079
>>717209808
Best experience is going in blind and figuring stuff as you go. You can watch some train tutorials because it can be tricky but copy pasting someone else's factory and calling it a day is a bad move
Anonymous
8/4/2025, 2:20:12 AM No.717217121
>>717217056
the real glebastarters use the farmable wood stick plant.
Anonymous
8/4/2025, 2:21:25 AM No.717217205
>>717211060
It's called Marathon Death world.
Prepare your Anus tho.
Anonymous
8/4/2025, 2:21:30 AM No.717217213
>>717209808
play the demo.
Its free, and entirely complete gameplay not from the main scenario.
Don't sweat being a metaloser copying other peoples things, building your own factory is the rewarding part.
Don't tear down, just duplicate and build bigger.
Replies: >>717218240
Anonymous
8/4/2025, 2:24:02 AM No.717217391
>>717217041
>backed up belts
You're not even using all that shit.
Replies: >>717218054
Anonymous
8/4/2025, 2:24:30 AM No.717217423
2024-06-11 14_33_58-Factorio 1.1.107
2024-06-11 14_33_58-Factorio 1.1.107
md5: 325c97bd805865fe3f2cb2327fbf7899๐Ÿ”
>>717211838
there's two different modes of biters as well as completely biterless.
If you turn off biter expansion, you can clear the map and won't have to deal with any biters once you have cleared a perimeter bigger than your pollution cloud.
If it's on, they can wander around, set up spawners in your cloud, get angry at it and attack your base.
But whatever you pick, they ALWAYS scale with you. Usually they plateau somewhere according to your military science progress.
In the base game, all you need is a nice cuckbox and some artillery. A tank works wonders for clearing out nests, once you have a good armor your can plop in automatic lasers to take care of them.
Or you go nuclear like me. In some expansions you get better options like nuking the fuckers from orbit, but the artillery trains are fun in their own right.
Basically, biter management is your ONE activity you can do apart from GROW, unless you're into very autistic pixel art
Replies: >>717250905 >>717276154
Anonymous
8/4/2025, 2:27:35 AM No.717217651
>>717215776
Welp. Turns out I misjudged the amount of turrets and fuel I needed in my space platform so I never reached vulcanus.

I also didn't know that pressing h and v flips blueprints horizontally and vertically. That's super useful
Anonymous
8/4/2025, 2:28:11 AM No.717217716
file
file
md5: feb67ee40fd0d803420f8ddba1536c40๐Ÿ”
>>717215776
Not Gleba.
Especially not Gleba if you are going for pic related.
ESPECIALLY not Gleba if you decide to quit and come back later after doing Vulcanus and Fulgora only to arrive back at massively evolved enemies.
That being said, Gleba is still the best planet.
Anonymous
8/4/2025, 2:29:02 AM No.717217784
>>717216797
>>717215776
Gleba makes sense as the last planet, why use stack inserters if you can't generate the output they can handle in the first place.
Vulcanus if you don't have many good ore patches under your control and want to make the most of what you have (+50% on all Ore->Metal conversions for free plus more slots for modules)
Fulgora if all you need to scale up even faster is modules and circuits.
Gleba if you hate yourself. Gleba is trivial IF you have the tesla gun.
Anonymous
8/4/2025, 2:29:16 AM No.717217803
>>717216380
I disabled cliffs in Nauvis because a friend told me cliff explosives need xenotech now. That's bs.
I also do not like unlocking tech by mining resources.
Replies: >>717218351
Anonymous
8/4/2025, 2:32:45 AM No.717218054
2024-06-09 19_11_14-Factorio 1.1.107
2024-06-09 19_11_14-Factorio 1.1.107
md5: f1ddb4f6c39ac01aa07b1f8d5b9e1f16๐Ÿ”
>>717217391
SpaceEx was my excuse to build BIG because "I'll surely need all that Vulcanite later"
I never finished the run.
Basically I built my cuckwall so large that I had to babysit Nauvis every 2-3 hours due to biters, realized I am wasting my life and forgot about Factorio until the update came out.
Replies: >>717218526
Anonymous
8/4/2025, 2:35:14 AM No.717218240
>>717217213
>Don't sweat being a metaloser copying other peoples things, building your own factory is the rewarding part.
Good advice
>Don't tear down, just duplicate and build bigger.
DO tear down your spaghetti and shit you don't need anymore because you tripled it and the two new things are built in a nice position so you don't need that fucking belt of coal running through your entire factory anymore.
No reason to keep old low-output crap that inevitably piles up if you can't upgrade it
Replies: >>717218583
Anonymous
8/4/2025, 2:36:37 AM No.717218332
>>717203331
low IQ/attention span filter
Anonymous
8/4/2025, 2:36:48 AM No.717218351
>>717217803
trigger techs are bullshit, agree.
They did make the cliffs flow more naturally though, I'll give them that. But agree with that other anon, they made me rush Vulcanus, especially since they come in very handy in Fulgora already (I need THAT OIL RIGHT HERE)
Anonymous
8/4/2025, 2:39:08 AM No.717218526
>>717218054
In Nauvis once you set a perimeter biters are a non threat. I just set a perimeter in early game with walls and turrets that envelop all the patches I'm gonna use before bots and after bots you just set an expandable box with a train stop. turrets and walls to clear nests
remotely. Put an artillery train blast away the nests wait for the revenge of the bugs and then rewall the new perimeter. All remotely.
Replies: >>717218762
Anonymous
8/4/2025, 2:40:01 AM No.717218583
>>717218240
there's no reason to tear it up the maps infinite. Just leave it trickling and build a better one. Tearing shit down before you have bots is a complete waste of time.
Replies: >>717218874
Anonymous
8/4/2025, 2:42:51 AM No.717218762
2024-07-11 11_16_44-Factorio 1.1.109
2024-07-11 11_16_44-Factorio 1.1.109
md5: 0f5dfa75cb302b90af994590a0f1a657๐Ÿ”
>>717218526
yeah that's precisely what I did. No it wasn't enough.
It really didn't help that was my first modded game and I wasn't really aware what I was doing for most of it, after SpaceAge I'd probably do a little better, but just thinking back to my first space platform I procastrinated cleaning up for like 200 hours already gives me headaches, and looking at old screenshots really the whole base does kek
Replies: >>717220790
Anonymous
8/4/2025, 2:44:14 AM No.717218874
>>717218583
>before you have bots
OH, hard agree
I was thinking 100hrs+ when you better get your shit organized because you've been away for 3-4 hours on Planet fuck you and have to relearn half your base to make a minute change when you come back
Replies: >>717219703
Anonymous
8/4/2025, 2:48:30 AM No.717219176
>>717204780
>why does it wiggle so much
It's his best quality.
Anonymous
8/4/2025, 2:55:45 AM No.717219703
>>717218874
Plus rebuilding on Nauvis after you get the fun new toys on other planets is great. Oh steel used to be a massive pain in the ass to produce in large quantities? Not anymore now that you have foundries. Need WAAAY more circuit production? Here's some electromag plants.
Anonymous
8/4/2025, 3:12:24 AM No.717220790
>>717218762
that train whirlpool looks wild
please zoom in on it
Replies: >>717243284
Anonymous
8/4/2025, 3:27:19 AM No.717221815
>>717204338
Why do people like this come to a video games board lol
Replies: >>717265423
Anonymous
8/4/2025, 3:31:26 AM No.717222134
asdf
asdf
md5: b1b9b08d92d8d62896f025dbeaa75f98๐Ÿ”
Empty space is wasted space
Replies: >>717223137 >>717224618 >>717237551 >>717242058 >>717243432 >>717243647 >>717245146 >>717257228
Anonymous
8/4/2025, 3:45:44 AM No.717223137
dude_nice
dude_nice
md5: f96f909cc350e40963c17cd27a5c91fc๐Ÿ”
>>717222134
>He built a fucking microchip die on factorio
Replies: >>717225348
Anonymous
8/4/2025, 4:07:17 AM No.717224618
>>717222134
magnificent
Anonymous
8/4/2025, 4:17:36 AM No.717225348
>>717223137
That's what every factory in factory actually is
Replies: >>717227926
Anonymous
8/4/2025, 4:54:31 AM No.717227926
>>717225348
>mfw microchips are brain factories
Anonymous
8/4/2025, 4:59:41 AM No.717228269
>>717216380
On my second playthrough I downloaded a mod that unlocks them at blue science. I recommend it right next to squeak through and disco science.
Replies: >>717228637
Anonymous
8/4/2025, 5:04:56 AM No.717228637
>>717228269
disco science should be base game
Replies: >>717230450
Anonymous
8/4/2025, 5:21:43 AM No.717229637
time to optimize
Anonymous
8/4/2025, 5:30:53 AM No.717230267
factorio or satisfactory?

which would be better to get? I like base building but it seems satisfactory is just more of that unity engine slop
Replies: >>717230389 >>717233310 >>717244184 >>717244517
Anonymous
8/4/2025, 5:32:50 AM No.717230389
>>717230267
Factorio is the pinnacle of the genre and it's basically inarguable.
Anonymous
8/4/2025, 5:33:43 AM No.717230450
>>717228637
What are the mandatory mods that should be in the base game?
Replies: >>717230751
Anonymous
8/4/2025, 5:38:41 AM No.717230751
>>717230450
creative mode for you
Anonymous
8/4/2025, 5:54:05 AM No.717231769
1731988081505489
1731988081505489
md5: 91e43d7e9cb79a6af9dd6328c6c6196f๐Ÿ”
>unlock Aquilo
>now I have to build a ship with Rocket Launchers
>game suddenly becomes boring as fuck
Help me, I dont want to go back to Nauvis. I love Fulgora and Gleba, I dont want to leave.
Replies: >>717232286
Anonymous
8/4/2025, 6:02:26 AM No.717232286
>>717231769
I built a laser ship that can go to aquilo. You don't need rockets.
Replies: >>717233849
Anonymous
8/4/2025, 6:18:46 AM No.717233310
>>717230267
Factorio for sure
Anonymous
8/4/2025, 6:28:23 AM No.717233849
>>717232286
>Laser
You're fucking with me
Replies: >>717234098
Anonymous
8/4/2025, 6:32:15 AM No.717234098
1751358894564714
1751358894564714
md5: dacc53ee3c4e6fdbf5d4cfb619f84e24๐Ÿ”
>>717233849
Nope, you need some levels in laser damage though. I think 11 or 12.
Replies: >>717234170 >>717257343
Anonymous
8/4/2025, 6:33:23 AM No.717234170
1739631233165370
1739631233165370
md5: e0b81ba82d2ec95c43ab25aa44f42580๐Ÿ”
>>717234098
asteroids are nothing compared to the might of my laser cock
Replies: >>717235617
Anonymous
8/4/2025, 6:55:52 AM No.717235617
>>717234170
gay
Replies: >>717237227
Anonymous
8/4/2025, 7:21:19 AM No.717237151
red chip
red chip
md5: a1ad7d6c4bdb9e6e11ecfb7953282bce๐Ÿ”
i changed some stuff up
Replies: >>717238965 >>717244254
Anonymous
8/4/2025, 7:22:36 AM No.717237227
>>717235617
if making cock shaped spaceships is gay then call me aniki
Anonymous
8/4/2025, 7:27:28 AM No.717237551
>>717222134
I recognize that Dosh base ;)
Anonymous
8/4/2025, 7:36:24 AM No.717238054
>>717210949
>that has the best efficiency figured out?
Bus is not the most efficient it's popular because it's an easy methodology to organize everything and avoids spaghetti. I wouldn't even call it beginner friendly either because you have to fuck with splitters once it gets big enough and new players end up copypasting solutions for that or they don't even get the bus itself right.
In fact if you want to play very efficiently and bootstrap early research with a small base, OP's base isn't a bad example at all.
Anonymous
8/4/2025, 7:42:00 AM No.717238372
retardo factory
retardo factory
md5: c12aa0b7d6549d27ea76877d7df01ae3๐Ÿ”
I bottlenecked like three times while making purple dranks. I think playing on vibes is gonna have to stop from this point on :/
Replies: >>717239394 >>717244531
Anonymous
8/4/2025, 7:51:31 AM No.717238965
>>717237151
A bit of advice: at the top left, on the coal patch, you should move the left most column over so you have room for drills on the right side of the belt too. Then you should run that belt north, instead of south (delete the connection to the other set of drills), and connect that belt to the open input on the splitter.
Replies: >>717241564
Anonymous
8/4/2025, 7:53:04 AM No.717239052
>>717203331
Genuinely, because idiots get filtered. Factorio is not actually an autism game, no matter how much you insist that it is. Low IQ autists bounce off it harder than anyone else.
Replies: >>717257715 >>717265340
Anonymous
8/4/2025, 7:55:44 AM No.717239196
>>717203331
The amount of stuff you have to keep up with increases to the point your brain shuts down. Autists get more tedious stuff to do, which is what they like. Normal people begin to ask why they're building 2sq mi of factory to build one high level component that has 10 dependencies on lesser components. Autists see that as an opportunity to build more components.
Replies: >>717254151
Anonymous
8/4/2025, 7:59:22 AM No.717239394
>>717238372
just keep going anon
what's a good pile of spaghetti without some meatballs
Anonymous
8/4/2025, 8:00:16 AM No.717239452
>>717203331
the achilles heel of factory games is that at the end of the day the goal is to build a particular type of widget, but that's exactly the same goal you solve 100x over. there's no catharsis, and it feels pointless by the end.
Anonymous
8/4/2025, 8:02:32 AM No.717239601
>>717204602
Why is Sakura being so bratty?
Anonymous
8/4/2025, 8:03:38 AM No.717239660
1a2
1a2
md5: c51107e1a618d3e31e07a14eef30f5fb๐Ÿ”
>>717204958
Anonymous
8/4/2025, 8:33:28 AM No.717241564
>>717238965
im wondering if i should even keep trying to mine ore on base or if i'd be better off just bringing all this shit in by train so i dont have to worry about running out or bleeding power. i could ultimately just rip half of my base apart if i had an alternative source of raw materials.
Anonymous
8/4/2025, 8:41:36 AM No.717242058
>>717222134
My seablock (abandoned until mods are updated) was headed in a similar direction, the long ass production chains with lots of ingredients really lend themselves to trains
Anonymous
8/4/2025, 9:05:21 AM No.717243284
2024-07-11 11_33_35-Factorio 1.1.109
2024-07-11 11_33_35-Factorio 1.1.109
md5: e66faa0cb432b08cf16fb84856034ffd๐Ÿ”
>>717220790
here you go champ, no way I built that shit alone
Replies: >>717243769 >>717250237
Anonymous
8/4/2025, 9:08:45 AM No.717243432
>>717222134
beans :)
Anonymous
8/4/2025, 9:12:16 AM No.717243580
1714379520455683_thumb.jpg
1714379520455683_thumb.jpg
md5: 2251d463cb97056b97b5d7d17f5b8843๐Ÿ”
How do you keep going after a break...? I just always end up making a new save and get nowhere.
Anonymous
8/4/2025, 9:13:32 AM No.717243647
>>717222134
How do you achieve this level of autism? I need to know!
Anonymous
8/4/2025, 9:15:40 AM No.717243769
>>717243284
damn that's sexy
>even called whirlpool
based
Replies: >>717244708
Anonymous
8/4/2025, 9:24:45 AM No.717244184
2024-11-29 12_20_38-Satisfactory
2024-11-29 12_20_38-Satisfactory
md5: 5249e5741cc249e605153d4848e91993๐Ÿ”
>>717230267
the ONE cool thing Satisfactory has is uploading materials into the cloud (bet you can mod that into factorio no problem).
Everything else, don't even get me started. Every run is the same. Blueprints are PISS not even the highest Tier fits a single (1) Nuclear reactor. The wildlife is entirely passive and an afterthought. The regions "for beginners" marked in the game menu are the slowest to start, and since the chains are not complex at all you better just start in the forest and profit off Pure mines asap.
Once you built a fully functioning nuclear setup with recycling you have extracted all the fun.
Trains don't really work - the signals are evaluated ONCE, when the train starts, and that shit refuses to work in multiplayer.
All the bombs and vehicles are pointless, just jetpack. 90% of the fight is the camera, which isn't much.
Replies: >>717262745
Anonymous
8/4/2025, 9:26:04 AM No.717244254
>>717237151
brother, please, build a splitter to merge lanes, your copper is killing me
Anonymous
8/4/2025, 9:30:51 AM No.717244464
>>717204389

Pretty sure you can't do long distance pipes anymore with current patches or expansion, even with pumps. They reworked pipes.
Replies: >>717244819 >>717245719 >>717250897
Anonymous
8/4/2025, 9:31:58 AM No.717244517
>>717230267
Factorio has the better systems and gameplay. You actually have some combat too.
But Satisfactory being 3d allows for more varied builds in that way.
Also Satisfactory is UE5
Replies: >>717245025
Anonymous
8/4/2025, 9:32:19 AM No.717244531
>>717238372
Red chips fuck you for building anything resembling a bus as well, basically they're allergic to being placed in a single row. That line will go LONG over time, might as well start 3-4 shorter one of those for immediate improvements.
otherwise it's the usual - your starter patches are smol smol and sad, go look for more ore.
Anonymous
8/4/2025, 9:35:43 AM No.717244708
>>717243769
sadly the dude didn't update his books for 2.0 by the time I needed them, so I ditched the solar rails in my current playthrough (instead of building my own, I wasn't sure on signals then and Fulgora taught me I have NOT gotten any better at all - at least not for 1-lane)
Then again that thing was about the only thing working properly in that train setup, everything else suffered from zero proper train stations, a thing I overfixed in the main game to the point that I don't even need them.
Anonymous
8/4/2025, 9:38:10 AM No.717244819
>>717244464
that distance works fine with a few pumps, I've done worse. Pipelines are actually MORE viable now.
The big downside is you are limited to the pump throughput in a weird way. Basically if you consoom more than one pump can pump, you need to pull that many lanes anyways.
Anonymous
8/4/2025, 9:40:50 AM No.717244921
>>717204602
Based train enjoyer.
Anonymous
8/4/2025, 9:43:03 AM No.717245025
2024-05-17 23_43_16-Satisfactory
2024-05-17 23_43_16-Satisfactory
md5: 5a4c178eb0327da54a5f1445d3362762๐Ÿ”
>>717244517
your varied builds, sir
The fact that they teased that much of a "story" only for it to be a single cutscene instead of doing some missions ("you have 24 hours to output X amount of energy to power our magnetic field defenses", "our contractors want 240.000 thingamabobs in X hours" etc.) after the story irks me to this day. The fact they released a goddamn creative mode clearly shows you this is r*ddit factorio, tags: slow life, comfy
Replies: >>717245162
Anonymous
8/4/2025, 9:44:50 AM No.717245104
>>717202152 (OP)
>no main bus
>no room for expanding production lines

lol noob base
Anonymous
8/4/2025, 9:46:00 AM No.717245146
>>717222134
[Beans] might be useful.
Anonymous
8/4/2025, 9:46:23 AM No.717245162
>>717245025
Just because you don't do it, it doesn't mean that you can't make interesting looking builds.
And who cares about the story?
Replies: >>717245285
Anonymous
8/4/2025, 9:49:03 AM No.717245285
2023-01-03 02_19_17-Satisfactory
2023-01-03 02_19_17-Satisfactory
md5: aca346cfeaa5ac9f9bb727a8109bed2b๐Ÿ”
>>717245162
don't worry I did that later on.
Replies: >>717245392
Anonymous
8/4/2025, 9:51:17 AM No.717245392
>>717245285
ngl this looks like eye rape
Replies: >>717245930
Anonymous
8/4/2025, 9:51:48 AM No.717245419
I use zero downloaded blueprints, only copy and pasting what I made myself in that save.
Shit turns out janky and spaghetti as Hell and I like it that way.
Replies: >>717245991 >>717257859
Anonymous
8/4/2025, 9:59:10 AM No.717245719
>>717244464
>even with pumps
Pumps are precisely how you make a long distance pipeline. Once your pipeline statts to reach its extent limit, you add a pump. If you need more than 1200 units of fluid/sec that one pump can transfer, just add more pumps in parallel
Anonymous
8/4/2025, 10:04:03 AM No.717245930
2024-11-29 12_19_36-Satisfactory
2024-11-29 12_19_36-Satisfactory
md5: d589c2eb921ed0b776d38a84e5fb1b89๐Ÿ”
>>717245392
dunno what you mean, later on I just go back to chipset because desert big
or do you mean my humble color scheme?
Anonymous
8/4/2025, 10:05:30 AM No.717245991
2025-05-07 20_27_35-Factorio_ Space Age 2.0.47
2025-05-07 20_27_35-Factorio_ Space Age 2.0.47
md5: 7fdaf7877a28d79454d5f1a0833a2f05๐Ÿ”
>>717245419
that's the spirit, remember bots don't get paid
Replies: >>717246386 >>717254453
Anonymous
8/4/2025, 10:14:05 AM No.717246386
>>717245991
It's beautiful anon.
Anonymous
8/4/2025, 10:29:13 AM No.717247052
>>717202152 (OP)
more like poo science
Anonymous
8/4/2025, 10:31:27 AM No.717247130
>>717207757
I wish you could add the option to remove agricultural science spoilage.
That one thing would make going to Gleba not such a pain in the fucking ass.
Seriously, what the fuck were they thinking.
Replies: >>717247315
Anonymous
8/4/2025, 10:35:42 AM No.717247315
>>717247130
they were thinking "this is an interesting challenge to overcome" and they were right
Replies: >>717247470
Anonymous
8/4/2025, 10:39:49 AM No.717247470
>>717247315
You dumb fuck. It's not a a challenge. It's an inconvenience.
Your retarded response to gleba is "Just build more! Lol!"
Fucking redditor.
Replies: >>717247605 >>717248592 >>717249097
Anonymous
8/4/2025, 10:43:20 AM No.717247605
>>717247470
>Your retarded response to gleba is "Just build more! Lol!"
what in the fuck are you talking about
how many people are you arguing against right now
Anonymous
8/4/2025, 10:46:16 AM No.717247721
my buddy told me he wanted to play the game with me
so I bought it with the DLC and we never ended up playing
I'm gonna ask again next week

what do you think would be the most fun way to play?
he is kinda retarded and has never touched it while I have beaten the game 3 times but not since the DLC came out

I was thinking either we do death world and he can play with guns while I build the factory
or we can play normally and I will just be the raw resource cuck and make sure he has iron and copper plates and what not to build some messy spaghetti monster
Replies: >>717247810 >>717248051
Anonymous
8/4/2025, 10:48:35 AM No.717247810
>>717247721
go ahead and do deathworld, that'll be the funnest. No artillery until you leave Nauvis in space age btw.
Anonymous
8/4/2025, 10:54:12 AM No.717248051
>>717247721
Just get a less retarded boyfriend to play with
Anonymous
8/4/2025, 10:58:53 AM No.717248227
427520_481
427520_481
md5: c79e4fd0af371f76599de10f3766d2c6๐Ÿ”
this ship was woefully incapable of making any real progress to the shattered planet.
I've already figured I need to switch to explosive rockets and add a lot more gun turrets but do I also need legendary ammo? uranium bullets? laser turrets for small asteroids?
Replies: >>717249325 >>717249339 >>717249536 >>717255464
Anonymous
8/4/2025, 11:09:15 AM No.717248592
>>717247470
>Your retarded response to gleba is "Just build more! Lol!"
No, YOUR retarded response to gleba is build more. If your science is getting to labs with less then 90% of spoilage remaining you need to build BETTER, not brute-force it with even more hollowed-out nothing science. Size adds distance, distance takes time to travel, time spoils shit. Gleba is specifically designed to punish shit builders like you
Anonymous
8/4/2025, 11:22:16 AM No.717249097
>>717247470
if it's SO inconvenient you could also just build the biolabs on gleba and ship in all the other sciences you know
Replies: >>717249523
Anonymous
8/4/2025, 11:24:19 AM No.717249184
>>717204056
Thankfully, purple science is the least important of the sciences. I always put that off until I get to Vulcanus, where I tend to do science until I'm obligated to interact with stinky science (after which point I restart my Nauvis base for biolab production)
Anonymous
8/4/2025, 11:27:32 AM No.717249325
8876546
8876546
md5: 6f72864e382e713a48cf426c17ae3cff๐Ÿ”
>>717248227
>stockpiling prometheium chunks on belts cause can't hold more than 1 per slot in the cargo bays

How the fuck do people defend this gay ass shit?
>It's a logistical challenge! Durr!!!

Lmao shut the fuck up faggot. If you crushed the chunk down into stackable items and used THAT to make the fucking science then it would make sense, but you don't.
>25 chunks per crafted science

They literally stopped giving a shit and launched the expansion unfinished.
Replies: >>717249756 >>717250635
Anonymous
8/4/2025, 11:27:53 AM No.717249339
>>717248227
how much shit you need on the ship is a function of how much thrust you produce, so the first thing you should try (blueprint the ship!!!) is taking away everything but one thruster and sending it, see how far it makes it.
yes it will take ages to get there but that's the point, the faster you go the more likely it is the first asteroid hits you and it usually spirals down from there.
One thing you can add to what you have is fat fucking walls, and have like 4000 replacements on the ship
Anonymous
8/4/2025, 11:30:14 AM No.717249438
>this time I will finish factorio!
>reach blue science
>starting ores run dry
>power consumption starts quadrupling due to roboports
>iron and copper demand also quadruples due to red circuts
>new ores are far away, covered with biters,
>, everything takes hours before factory starts runing at acceptable speed again, loose all motivation to continue
this keeps happening, every single time
Replies: >>717249574 >>717249691 >>717249837 >>717250623 >>717250710 >>717250923
Anonymous
8/4/2025, 11:30:35 AM No.717249453
>Gleba is good!
Lmao show me your fucking gleba bases, then. Let's see them. Don't pussy out, now. Show me how you 'solved' Gleba.
Replies: >>717249543 >>717250034 >>717250213
Anonymous
8/4/2025, 11:32:35 AM No.717249523
>>717249097
You can't build biolabs on Gleba.
Replies: >>717250304
Anonymous
8/4/2025, 11:32:57 AM No.717249536
>>717248227
Not sure, but Im guessing that if railguns are filtered to only huge, once it's in motion they're mostly sitting idle.
Replies: >>717272350
Anonymous
8/4/2025, 11:33:02 AM No.717249543
2025-05-31 09_02_45-Factorio_ Space Age 2.0.47
2025-05-31 09_02_45-Factorio_ Space Age 2.0.47
md5: 3749ea326a0b3ff65b8e5b348ed3e9ce๐Ÿ”
>>717249453
mine's this one
>>717210330
modular as in every one of these biolabs is a blueprint I made, has lanes to take care of everything, throw in enough fruits to make it work (around 4 harvesters of each), burn a lot of shit.
Basically I took Dosh's idea for Fulgora and ran with it, you can go ultra retarded
Anonymous
8/4/2025, 11:33:52 AM No.717249574
>>717249438
Either build expandable production lines from the beginning (its not your first run) or just expand by making specialized production lines for specific products.
Anonymous
8/4/2025, 11:35:46 AM No.717249653
What the fuck is happening, people are actually discussing the game? I think I might have been transported ro bizzaro-/v/ or did all poorfags get a job
Replies: >>717249971 >>717258180
Anonymous
8/4/2025, 11:36:45 AM No.717249691
>>717249438
Restart and plan ahead, now you should know better.
Blue science takes fucking 30 green per 1 blue.
So whatever you've built before that is not sufficient
Build a smelting setup with the option to change the ore input later, have space for a train dropoff behind it
Keep up your military reserach so when you do need to defend or kill off a bug nest you can.
Don't speedrun bots and have millions of them flying around logistics, try to stick to trains for primary ingredient.

What you're describing is problem someone who is lazy has; only making enough to get to a point, need to do something to go further; but didn't expand [x] because lazy; but didn't do [y] because lazy; but didn't prepare for [z] because lazy, and now you need to other things to make xyz function at all.

Factorio is not a game you just build things and then forget about them, move onto the next.
It's a factory management game.
Replies: >>717250584
Anonymous
8/4/2025, 11:38:06 AM No.717249756
>>717249325
Because tons of things in the game are arbitrary purely to encourage different design solutions
Anonymous
8/4/2025, 11:40:05 AM No.717249837
>>717249438
build nuclear early before you expand with bots insanely. In Space Age you honestly don't need a big base to get to space, which you should do ASAP to pack up and leave for Vulcanus at the first opportunity.
Replies: >>717250710
Anonymous
8/4/2025, 11:43:10 AM No.717249971
>>717249653
It happens once in a while
Anonymous
8/4/2025, 11:44:43 AM No.717250034
>>717249453
What do you mean by "solved?" "Solved" as in, got Agricultural Science and maybe Carbon Fiber set up, or "Solved" as in "I turned this planet into a high-efficiency mega-factory?"

The simple answer is that Gleba is a waste management planet. All you need is a central bus for incinerating spoilage that every part of the base eventually outputs to, where optionally you can put unspoiled nutrients on the central bus as well. It's a lot easier to set up a bot network with active provider chests that pull spoilage out of your biochambers so that they don't get clogged, but that's a purely optional thing. You can have Agri Science "Solved" pretty easily with a basic resource loop of

>Yukamo Fruit into mash into nutrients
>Jelly Nuts into Jelly, one fork for Bioflux and another for Carbon Fiber/Fuel/etc
>Bioflux and Pentapods into Agri Science
>Pentapods in a standalone chamber that feeds into the Agri Science line. Feed Yukamo nutrients into these and use basic circuit logic on the belts to toss eggs into a heating tower when there's too many on a given belt

I'm not one to set up mega-bases so I couldn't give you insight on that. But it doesn't take much to "solve" Agri science.
Anonymous
8/4/2025, 11:49:24 AM No.717250213
>>717249453
there's really just two tricks to gleba: understanding products have different spoilage times and understanding heating towers are insane
Anonymous
8/4/2025, 11:49:54 AM No.717250237
>>717243284
deprecated now that there's elevated rails
Anonymous
8/4/2025, 11:51:58 AM No.717250304
>>717249523
huh.
Anonymous
8/4/2025, 11:58:54 AM No.717250584
proxy-image
proxy-image
md5: 4809f66c8d0f5c5327a047678d6d1b17๐Ÿ”
>>717249691
the more Gigawatts you have the more you can do bandaid-solutions i.e. "build smaller than you should have"
I basically brought my whole setup back to life once I came back from Gleba with Stack Inserters.
Anonymous
8/4/2025, 11:59:54 AM No.717250623
>>717249438
No Space Age, I take it?
Anonymous
8/4/2025, 12:00:23 PM No.717250635
>>717249325
you came that far and never pondered why the engineer weighs in at a goddamn ton (~2000 lbs or something in burger units) and carries tanks in his pocket?
Anonymous
8/4/2025, 12:02:21 PM No.717250710
>>717249837
I personally like to forego nuclear for a while and beeline to Gleba for heating towers. It's really easy to power a Nauvis base solely off of quality heating towers with a steady intake of solid fuel.

>>717249438
If you want to learn how to play the game fast, then try out the tower defense mode. Having to lock the fuck in to stay alive in that mode taught me a lot that carried over to the normal game.
Replies: >>717252101
Anonymous
8/4/2025, 12:03:24 PM No.717250753
1754209600367411
1754209600367411
md5: e8583077dc8935d30c884100d07a8e83๐Ÿ”
>>717204280
>Even the people brazenly praising old games are abusing save states
>abusing save states
>save states
LOL i love how this newfag meme is up 200% in being posted. Nobody gave a shit about this in 2008.
Anonymous
8/4/2025, 12:06:37 PM No.717250897
>>717244464
You can't do ultra-long-range pipelines without pumps, but it's a minor inconvenience since it doesn't take much to set up a couple of accumulators and some solar panels to power a pump, and less to do it with power lines. Only thing you need to worry about is the low chance of biters chimping around and breaking said lines if you go for the latter.
Anonymous
8/4/2025, 12:06:42 PM No.717250905
427520_20250804120626_1
427520_20250804120626_1
md5: c5ee5e5f0bb54335f73da67456ec6ca8๐Ÿ”
>>717217423
Unfortunately the image you chose makes it look like Kikuri has huge naturals in this monochrome view, ruining her appeal.
Replies: >>717250972
Anonymous
8/4/2025, 12:07:16 PM No.717250923
>>717249438
>shit takes too long to set up
>I already have bots
Why don't you just copypaste your power first, do it twice, maybe thrice, then think about your power input (if it's still Coal, do swap to Oil ASAP and at least use Rocket Fuel for your boilers if you respect yourself) and THEN think about expanding your dong?
Biters can be a bitch but nothing a tank can't fix.
When in doubt, secure your new perimeter with flamethrowers and lasers.
Anonymous
8/4/2025, 12:08:19 PM No.717250972
2024-06-15 00_26_18-Factorio 1.1.107
2024-06-15 00_26_18-Factorio 1.1.107
md5: 7b7d3fe26739b3ea4605c99ddc8c2658๐Ÿ”
>>717250905
oh shit thanks for pointing that out, that just enhanced her appeal to me
Replies: >>717251194
Anonymous
8/4/2025, 12:11:49 PM No.717251135
123467788t
123467788t
md5: 5e7f97447a6aa7268cfb17177fc2a2f9๐Ÿ”
>Still no Gleba bases posted

Imagine my shock.
Replies: >>717251291 >>717251462 >>717251546
Anonymous
8/4/2025, 12:12:54 PM No.717251194
2025-08-04_12-12-43
2025-08-04_12-12-43
md5: 960c9797ca8fc48e0cb706064c27d714๐Ÿ”
>>717250972
Anonymous
8/4/2025, 12:14:58 PM No.717251289
1725996985451906
1725996985451906
md5: 211b650b0b66a72e207c26c232f7ac68๐Ÿ”
>>717202152 (OP)
>Blue equals fast
>Sonic is blue

dun dun DUUUUUUUUUUUUN
Anonymous
8/4/2025, 12:15:01 PM No.717251291
gleba
gleba
md5: 42cb0136c982922acf74b76aaff93791๐Ÿ”
>>717251135
Sorry, I forgot to post mine previously. It is not that impressive but again, I only care about getting Agricultural science set up.

One of the big limiting factors is that I decided to build right next to the landing site, but also scouted out a dual site for Yukamo/Jellynut that was a fucking mile away. So a lot of the time those resources come partially spoiled, but that doesn't really matter since I keep the resources flowing at all times. I also just phone in the rocket fuel and blue circuits since I don't like making those.

I'm starting a new save soon, so maybe giving some actual attention to my gleba base would be fun.
Replies: >>717253775 >>717254156 >>717254229
Anonymous
8/4/2025, 12:18:45 PM No.717251462
screenshot-tick-28893414
screenshot-tick-28893414
md5: 0a2bba16676bf9441616ce1c6dedb1c7๐Ÿ”
>>717251135
Replies: >>717253775
Anonymous
8/4/2025, 12:20:40 PM No.717251546
gleba
gleba
md5: 4e53ce9b8c75179486a4675b0fd10d63๐Ÿ”
>>717251135
Mine was a small mess for slowly making anything i needed before I burned out of factorio. Now I get the itch to play again.
Replies: >>717253775
Anonymous
8/4/2025, 12:34:17 PM No.717252101
>>717250710
> It's really easy to power a Nauvis base solely off of quality heating towers with a steady intake of solid fuel.
Sure I guess, heating towers are also godly on Fulgora particularly, but nuclear isn't that far down the research tree. Seems kinda crazy to me to bother setting up heating towers on Nauvis at all between solar spam and nuclear.
Replies: >>717252242 >>717252484
Anonymous
8/4/2025, 12:37:20 PM No.717252242
>>717252101
I've never tried using towers for Nauvis, but now I'm kinda interested to see how that works. The only reason I can think of is that it's technically infinite power, as in you'll never really run out of fuel, while nuclear needs annoying uranium processing and fuel is finite (not like you'll ever use it all of course, but still).
Replies: >>717252365 >>717252381 >>717258553
Anonymous
8/4/2025, 12:40:21 PM No.717252365
>>717252242
gonna be real, nuclear is basically fucking infinite, a single 1m patch is going to last you such a stupidly long fucking time it definitely doesn't matter. Especially when you plop down the big mining drills with productivity. It's also totally brainless to run efficiently now that you can just read reactor temps too.
Anonymous
8/4/2025, 12:40:39 PM No.717252381
>>717252242
270 hours i.e. clearing space age had me about half-way through my 3rd Uranium patch, with the first two barely hitting 1M and the third one being 5M.
Replies: >>717252456 >>717252506 >>717258620
Anonymous
8/4/2025, 12:42:05 PM No.717252441
There's actually way better ways to belt spoilage and nutrients across your base. If you have a 3x3 space between biolabs you can even beacon it later and it gives space to use splitters that filter all the nutrients and spoilage where you need it.
Using bots is a very quick and dirty 'fix' to this.
What pisses me the fuck off is the eggs and the science pack.
You can technically use recyclers and biolabs themselves to 'store' eggs permanently, but you seriously shouldn't have to do that bullshit.

Let me ask you this.
Have you found a way to cleanly produce eggs when you need them WITHOUT wasting them on agriculture packs constantly? I get it. You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?
Gleba feels like it needed a bit more thought to it, especially the end of the production chain.
Replies: >>717252505 >>717252608 >>717258962
Anonymous
8/4/2025, 12:42:19 PM No.717252456
>>717252381
Good lord how much uranium were you using
I'm about 300 hours in my Space Age save, set up every planet with nuclear then tore it down on all but Nauvis and Aquilo, and I am still only halfway through my original uranium patch

Definitely not megabasing though
Replies: >>717252612
Anonymous
8/4/2025, 12:43:12 PM No.717252484
>>717252101
I'll do a heating tower setup if Uranium is too far out-of-the-way for me to bother getting it early on. A lot of times my seeds generate with extremely small patches of the stuff and I just don't feel like devoting time or resources to gathering the stuff, even though you frankly don't need a lot for Nuclear's returns.

Said simply? I'm lazy and being lazy is nice sometimes.
Replies: >>717252671
Anonymous
8/4/2025, 12:43:40 PM No.717252505
>>717252441
>You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?
I mean, yes, actually, it's honestly immensely satisfying watching a gleba base run and seeing things spoil in real time and become power.
Anonymous
8/4/2025, 12:43:41 PM No.717252506
>>717252381
That's a lot, I don't think I've ever fully depleted a single uranium patch in any of my games.
Replies: >>717252612
Anonymous
8/4/2025, 12:46:30 PM No.717252608
>>717252441
>Have you found a way to cleanly produce eggs when you need them WITHOUT wasting them on agriculture packs constantly?
Circuit logic on my belts, yeah. Chuck those sons of bitches into a furnace if they occupy too much space on the belts.

>You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?
It's literally the only challenge on Gleba so sure.
Anonymous
8/4/2025, 12:46:31 PM No.717252612
2024-07-11 11_52_40-Factorio 1.1.109
2024-07-11 11_52_40-Factorio 1.1.109
md5: 7b145edd45d988d3c05f0d7b4e7b1973๐Ÿ”
>>717252456
>>717252506
I have biter expansion on and nuke a LOT what can I say
sometimes just recreationally.
Replies: >>717252780
Anonymous
8/4/2025, 12:47:40 PM No.717252671
>>717252484
Totally fair, I can't argue at all. Whatever's fun and works is the right solution. I'd like to see your Nauvis heating tower bases myself, sounds neat.
Replies: >>717253321
Anonymous
8/4/2025, 12:50:07 PM No.717252780
>>717252612
Yeah definitely an order of magnitude bigger than my bases. Nukes eat a lot of uranium so also makes sense, I've only used a handful for giggles.
Replies: >>717253201
Anonymous
8/4/2025, 12:52:29 PM No.717252890
>>717202152 (OP)
I still need to finish Space Exploration. I got to the outer system and just burned out last year.
Anonymous
8/4/2025, 12:56:33 PM No.717253061
So... has any of you found a way to use less nutrients for the same amount of egg production and agriculture science?
You're constantly making eggs and burning excess to not risk it spoiling into a pentapod, but you're wasting a lot of nutrients as a result.
I get you might think that's 'fine' but again, has anyone come up with a way to only use what you need? Plus, harvesting the fruits means they begin to spoil, so letting them sit in your tower means they can stay fresh before you pull them with an inserter.
I think THAT's the gleba challenge I'm trying to figure out if people have solved or not. I get the overproduction thing is what most go for clearly, but that's not hard to do.
I've honestly never seen an efficient Gleba base so far. Nobody has posted one yet.
Replies: >>717253197 >>717253791 >>717262985
Anonymous
8/4/2025, 12:59:41 PM No.717253197
>>717253061
>way to only use what you need?
Sit down with a production calculator mod and work backwards from the largest number, what else is there to say? Use circuit logic to control nutrient input into biter production to delay as much as necessary if you really want to adjust the ratios. Go make your perfect 100% resource efficient base if it's what you want. Don't ask for people to build a base to your standards that no one else is interested in making but you.
Replies: >>717253328
Anonymous
8/4/2025, 12:59:41 PM No.717253201
2025-05-30 03_05_36-Factorio_ Space Age 2.0.47
2025-05-30 03_05_36-Factorio_ Space Age 2.0.47
md5: a82c4914e182ca28e9ee9c0316b3bbb6๐Ÿ”
>>717252780
that one in particular was SpaceEx, just for showing off playstyle.
real base dimensions for the current run are this, with beacons and modules it eats around 5.3 GW plus tons of nukes plus throwing nuclear ammo onto ships.
Anonymous
8/4/2025, 1:02:15 PM No.717253321
heatingtower
heatingtower
md5: 2d33bdf3c5f56d37ca541a2a9affc8b0๐Ÿ”
>>717252671
This one's from a really old save since I apparently didn't give my Nauvis base much attention on my last one. It's not terribly impressive, you just set up some refineries to fart out solid fuel and flood your belts with the stuff. I don't know what's up with the accumulators there since I have more elsewhere, but I distinctly remember setting up the heating towers because of a critical supply error with my nuclear fuel cells. They worked out fine on Vulcanus (I set up 4 to deal with power fluctuations), so why not Nauvis?

You can probably do it more efficiently than I did since I just set up a huge bumfuck wall of the things. But I will say that the Heat Exchanger quality was a huge chokepoint for power production since anything under Rare didn't generate enough power to size up to a Nuclear Reactor.
Replies: >>717253690
Anonymous
8/4/2025, 1:02:27 PM No.717253328
1750469046818661
1750469046818661
md5: 99855f597eecc8498239d6ec4a051ddf๐Ÿ”
>>717253197
See, I'm not asking you to build something.
I'm pointing out how none of you actually have a good Gleba base.
You think Gleba is 'fine the way it is' but you're literally wrong.
I know you're too retarded and proud to admit it, but Gleba is unfinished. Clearly.
The only reason you make your Gleba base the way you do is because you're not interested in the planet's production cycle and you think you're making something smart when you're doing the same thing everyone else is doing.
I just don't want you to feel like you're smarter than anyone, you're not.
Replies: >>717253386 >>717253413 >>717253467 >>717253582
Anonymous
8/4/2025, 1:03:46 PM No.717253386
>>717253328
You have not described your standard for a good gleba base. You have just been telling people that it's bad and that it's hard but it is actually one of the easier planets to get down, as long as you do a little bit of forward planning.
Replies: >>717253415
Anonymous
8/4/2025, 1:04:22 PM No.717253413
>>717253328
>you're wrong, you don't enjoy thing
Well that's an interesting argument you have there, but unfortunately you are a retard and I am, in fact, smarter than you for understanding people can enjoy things I don't.
Anonymous
8/4/2025, 1:04:22 PM No.717253415
1750065299926416
1750065299926416
md5: 1953a6823275e2b28d6c37b02296632e๐Ÿ”
>>717253386
You can't read. That's not my problem.
Replies: >>717253572
Anonymous
8/4/2025, 1:05:15 PM No.717253467
>>717253328
>you think you're making something smart when you're doing the same thing everyone else is doing.
This game literally encourages the use of a built-in feature which enables you to copypaste other peoples' work into your game. This is not the argument that you think it is.
Anonymous
8/4/2025, 1:07:45 PM No.717253572
>>717253415
I can read. The most I can surmise is that you believe that it's not a "good" base unless it's only using precisely what it needs, on a planet where your resources quite literally grow on goddamn trees.

Where's your base? Show hands-- sorry, I mean base.
Anonymous
8/4/2025, 1:07:54 PM No.717253582
[Ohys-Raws] Gabriel Dropout - 08 (AT-X 1280x720 x264 AAC).mp4_snapshot_20.15_[2017.02.27_22.27.31]
>>717253328
>your gleba base doesn't count because I said so!
brother that thing shits out 1400 SPM what else matters?
Why care about "wasting" nutrients which are endless on an endless map? The only thing worth considering is whether or not the base does what it's supposed to do, shit out science, produce some carbon fiber, send rockets, produce stack inserters.
Anonymous
8/4/2025, 1:09:10 PM No.717253649
>Have circuit network system in your game
>Don't have a good tutorial for it
>Majority of the playerbase doesn't have a clue on how to use it
>Make 2.0 and have Gleba in SA
>Everyone shits on it day 1
>A few retards think they know what they're doing and flaunt it on forums
>"Lol! Gleba is good and fun! You're just dumb!"
>They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts
>Overproduce because 'infinite resources!'
>No efficiency whatsoever

Factorio gatekeeping is so weak lmao. You faggots are dumb as fuck but you won't admit it.
Nobody actually likes Gleba. You just think you're smarter than those who hate it.
Gleba is not hard. You know it's not hard.
Replies: >>717253775 >>717253907 >>717259495
Anonymous
8/4/2025, 1:09:47 PM No.717253690
>>717253321
That's pretty cool. I like how it's a clean repurposing of the boiler layout you probably started with. Pretty cool anon.
Anonymous
8/4/2025, 1:11:50 PM No.717253775
rhythm
rhythm
md5: f0a1083c0a1c19fb65f4b5b18c0f5434๐Ÿ”
>>717253649
>"They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts"

>>717251291
>>717251462
>>717251546
>3 people respond with belt bases
Replies: >>717253856 >>717253859
Anonymous
8/4/2025, 1:12:13 PM No.717253791
>>717253061
>So... has any of you found a way to use less nutrients for the same amount of egg production and agriculture science?
Why? Nutrients are essentially endless on that planet. Is there a reason why you would want to go against the base principle of the planet outside of some self imposed challenge?
Using less nutrients on gleba is like trying to conserver molten metals on vulcanus. Kinda retarded.
Replies: >>717253938
Anonymous
8/4/2025, 1:13:25 PM No.717253856
>>717253775
>Belt bases
Are you blind? They're literally using requester chests and provider chests.
Replies: >>717254229
Anonymous
8/4/2025, 1:13:29 PM No.717253859
>>717253775
>"They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts"
I swear, I constantly see people complain how everyone solves gleba with bots, and yet still have not seen any significant bot based solutions for gleba. Literally everyone seems to solve it with belts.
Now fulgora on the other hand... yeah, I'm botting there.
Replies: >>717253907 >>717254065 >>717254156
Anonymous
8/4/2025, 1:14:36 PM No.717253907
>>717253649
damn anon
I thought it was weird you made a point about not wanting someone to be smarter than you but I get it now, you are an actual idiot who can't cope with how stupid you are

anyways point out where anyone said gleba was hard instead of spoilage being a fun design challenge

>>717253859
Fulgora sushi is delicious though
Anonymous
8/4/2025, 1:15:23 PM No.717253938
>>717253791
You lack reading comprehension.
Nutrients spoil. When they turn to spoilage you get 50% spoiled nutrients back. Then those spoil, too.
Being efficient would mean only using the freshest ingredients for your production at all times without wasting excess nutrients.
You need Spoilage for certain shit but you will ALWAYS have enough of that and cycling more nutrients constantly is wasteful.
Replies: >>717254229
Anonymous
8/4/2025, 1:16:37 PM No.717253995
Nah Gleba is a pile of shit you're out of your fucking mind if you think it's better than either Vulcanus or Fulgora. Even Aquillo is more interesting than fucking Gleba. They fucked up.
Replies: >>717255038
Anonymous
8/4/2025, 1:17:44 PM No.717254065
2025-05-14 02_34_55-Factorio_ Space Age 2.0.47
2025-05-14 02_34_55-Factorio_ Space Age 2.0.47
md5: 0f2c645d6d506bdc6f9b8759a8ecea3d๐Ÿ”
>>717253859
I wanted to do it mostly without bots because it sounded like a challenge, went for some hybrid
>>717209076
here's an earlier stage of that when I realized Science is a function of trash throughput so I went 10 lanes, sadly that's where the island ended
In theory I could go W I D E R, but that base shits out so much stuff I don't have to. There's like 2M Electromagnetic Science accumulating on Nauvis
Anonymous
8/4/2025, 1:19:34 PM No.717254151
>>717239196
This. It becomes too much of a waste of time with little reward
Replies: >>717255147
Anonymous
8/4/2025, 1:19:39 PM No.717254156
>>717251291
>>717253859
I didn't use a single bot in mine. I have a spidertron that can manually insert things into the steel chests by my rocket silo as needed (as the case would be, you do not need those to be logistic chests for a spidertron to be able to do that), but otherwise it's 100% belts and inserters.

>The other two lightly utilize a botnet
So what? The majority of it is being moved around by belts and it's clearly secondary to just putting shit on a belt and chucking them into a furnace. It's not practical to do anything more than moving spoilage around with bots on gleba, but even then you can't do that solely with bots or you'll shitclog your system.
Anonymous
8/4/2025, 1:21:07 PM No.717254229
>>717253856
Really? I don't see any bot chests here >>717251291 ?
Also in the other two, barely use it for anything functional, they use it for convenience and could be solved without the logistics. If you are too dumb to recognize that there is no helping you.
>>717253938
Well that is wrong. Spoilage in the end is power. So no matter what you overproduce, spoilage or not, it fuels your power production, which is exactly why you want to overproduce and flush things out of the system, so you always have only the freshest things on the belt.
Also wasteful? How is it wasteful if you literally can not run out of the base resources? I can see your dumb ass making that argument on any other planet where """"technically"""" you can run out of a patch, not even resources, just the patch. But on gleba the whole point of planting is that you have literally infinite base resources. And hell, you can even upcycle some spoilage into carbon for better fuel efficiency.
Stop trying to force a square peg into a round hole you fucking dumbass.
Anonymous
8/4/2025, 1:25:53 PM No.717254453
biter trying to sleep [sound=https%3A%2F%2Ffiles.catbox.moe%2F2qlo4n.mp3]
>>717245991
Replies: >>717254908 >>717254947
Anonymous
8/4/2025, 1:35:08 PM No.717254908
[Ohys-Raws] Machikado Mazoku - 06 (TBS 1280x720 x264 AAC) - 00_13_59.588n
>>717254453
that thing should end in a flash with the nuke soundeffect, as well as artillery fire
Anonymous
8/4/2025, 1:35:56 PM No.717254947
>>717254453
https://www.youtube.com/watch?v=BNrxFAJqDFI
Anonymous
8/4/2025, 1:38:01 PM No.717255038
>>717253995
just filter the spoilage anon
just send it to a heating tower
just stop seething
Anonymous
8/4/2025, 1:39:41 PM No.717255117
>>717202152 (OP)
Good. Now make all production into a botmall. Including smelting.
Anonymous
8/4/2025, 1:40:12 PM No.717255147
>>717254151
The reward is the process itself. Thinking, planning, managing, problem solving. It's fun.
Anonymous
8/4/2025, 1:43:40 PM No.717255292
proxy-image
proxy-image
md5: 868c9519e68ac3d38a4ffbd478a3e5a5๐Ÿ”
>>717204280
>that video
Please don't do this to me
Anonymous
8/4/2025, 1:43:48 PM No.717255303
I think that Aquilo was a missed opportunity to bring the game full circle with a focus on bigger and better Burner equipment. Sure those things work on Aquilo, but it would've been cooler if they (or at least the furnaces) provided heat to the tiles directly adjacent to them so that you could make a 100% burner-built-and-operated factory.
Replies: >>717255449 >>717256263
Anonymous
8/4/2025, 1:44:26 PM No.717255332
1732028032456018
1732028032456018
md5: 559c2bd8f393bdb44356636b6327be42๐Ÿ”
luv me spoilage
luv me nutrient loops
luv me bioflux
'ate pentapods, not racist just don't like 'em
simple as
Replies: >>717256114 >>717256178
Anonymous
8/4/2025, 1:46:38 PM No.717255449
hmmm
hmmm
md5: 3f31bead2cd0aa00e09a67de3f6e9e0f๐Ÿ”
>>717255303
>would've been cooler if they (...) provided heat
Anonymous
8/4/2025, 1:46:52 PM No.717255464
>>717248227
the baby mode solution is to reduce thrusters
Anonymous
8/4/2025, 1:50:10 PM No.717255623
>>717209808
>As a complete newbie, how do I get into this?
Just play the game. Do not look up anything about optimal builds as that saps the enjoyment out pf the game. Make the factory look like yours.
Anonymous
8/4/2025, 1:51:58 PM No.717255727
>>717216681
Fucking gleba, I can't leave for one moment without production jamming up.
Anonymous
8/4/2025, 1:59:55 PM No.717256114
>>717255332
>loops
But it's gotta be fresh!
Replies: >>717256197 >>717256229
Anonymous
8/4/2025, 2:01:27 PM No.717256178
>>717255332
>tranny comics
Anonymous
8/4/2025, 2:01:57 PM No.717256197
>>717256114
Bioflux nutrients last long enough to be looped in small loops. My gleba base is a series of small loops.
Replies: >>717264646
Anonymous
8/4/2025, 2:02:27 PM No.717256229
>>717256114
Use Mentos
Anonymous
8/4/2025, 2:03:10 PM No.717256263
[Ohys-Raws] Gabriel Dropout - 06 (AT-X 1280x720 x264 AAC).mp4_snapshot_16.20_[2017.02.13_21.24.22]
>>717255303
I hate that half the shit you need on that planet need the old 3x3 manufacturers, sure it's solvable but everything I do is immediately shat on by heat pipe requirements for every little part
Burner "things" having a 1x1 heat aura would help so much, if they need to nerf it to eat double the fuel or whatever
Replies: >>717256415
Anonymous
8/4/2025, 2:06:09 PM No.717256415
>>717256263
What really mashes my yamako is that pipes of steam or other hot fluids still need heatpipes. In general it annoys me that liquids don't interact with temperature for shit. A fucking steam tank freezing over and thawing back to being full of steam hurts my autism deeply on multiple levels.
Replies: >>717256857 >>717258080
Anonymous
8/4/2025, 2:06:55 PM No.717256462
>>717204280
I love comfy trains.
Anonymous
8/4/2025, 2:14:53 PM No.717256857
[Ohys-Raws] Gabriel Dropout - 02 (AT-X 1280x720 x264 AAC).mp4_snapshot_11.27_[2017.01.16_20.48.18]
>>717256415
yeah seriously what's up with that shit
then again to be fair they'd have to come up with your steam condensating to water and eventually ice over time, so not only would you have to handle up to three liquids in one tank, but also ways to seperate them from there and re-vaporizing them
guess having to heat-pipe the containers was the best compromise without over-autism-ing things
...which begs the question, what would happen on vulcanus with all that pressure?
Replies: >>717257081
Anonymous
8/4/2025, 2:20:27 PM No.717257081
>>717256857
I think it's effectively impossible to really autism max that with the way pipes work now. I'm not sure though. But it's gonna cause serious problems with the way the game works now if a steam pipeline running to a tank suddenly was running to a water tank and I don't know if that can be fixed. I think there is at least a mod out there that transmits fluid temperatures to pipes but I can't remember, I'm on a vanilla playthrough right now so I haven't installed any and just keep a mental list of what sounded cool.
>what would happen on vulcanus with all that pressure?
a final solution to the demolisher question
Replies: >>717257570
Anonymous
8/4/2025, 2:22:37 PM No.717257179
>>717208238
>woaaaah how did humans ever build such complicated systems whoaaaaaa
Anonymous
8/4/2025, 2:23:39 PM No.717257228
>>717222134
The fact that Megafactories when zoomed out look like microchips pleases my monkey brain in ways I cannot describe.
It's like Unga Bunga big bonk but the other way around .
Anonymous
8/4/2025, 2:25:49 PM No.717257328
>>717203331
Because you are describing the exact turning point where the game goes from simple to complex. While the game is still simple to the point where anyone can figure it out with not much effort, the game is essentially letting the player pretend that he's the big smart while he's actually doing babby's first puzzle game.
Once your normalfag reaches the tipping point, which is usually just before or just after blue science, he suddenly feels a deep sense of puzzlement followed by frustration because he's run into a problem more complex than putting some lego blocks together.
The next system he has to introduce is significantly bigger and making it work is a multi step process starting with some kind of foundations. Not only is the gratification delayed, but a lot of players are just straight up too dumb to figure it out. Keeping that many moving pieces in your head isn't something everyone is capable of doing.
And beyond that 2nd stage, you get to the point where you actually can't hold it all in your head and you have to take out some paper, create and plan out designs from scratch, start a new game and build everything step by step.
The number of people capable of that is pretty miniscule.
Replies: >>717257864
Anonymous
8/4/2025, 2:26:16 PM No.717257343
>>717234098
Bro built the Spear of Adun in factorio
Replies: >>717257506
Anonymous
8/4/2025, 2:29:37 PM No.717257506
1751298558518932
1751298558518932
md5: 77f4428c0a7c6fa9fb962dc49150d23c๐Ÿ”
>>717257343
heh, guess it does kinda fit
it's actually based on the Zodiac from Gundam Sentinel
Replies: >>717259926 >>717260047
Anonymous
8/4/2025, 2:30:52 PM No.717257570
>>717257081
btw that final solution is railguns holy hell it's satisfying
I just nuked them before like I do all my problems in Factorio and it worked alright
Replies: >>717257815 >>717258080
Anonymous
8/4/2025, 2:33:56 PM No.717257715
>>717239052
I'm gonna disagree. Factorio is crack for autists. Medical grade autism ( I need outside help to live my daily life) cannot into Factorio but weapons grade autism is drawn to it like moths to the flame. Of all the games on Steam I think Factorio has the highest autists/normalfag ratio almost 1:1. Maybe not in raw numbers but percentage wise I think it's the one and only
Replies: >>717257952
Anonymous
8/4/2025, 2:36:16 PM No.717257815
>>717257570
I actually just dropped back on Vulcanus with a railgun. I set up a bunch of small outposts on most planets to get me to Aquilo, and now I'm going back and supersizing my bases. Just need to get ammo manufacturing running and I'll experience the joy myself.

Honestly wish there was more to Demolishers. Turret spam makes a joke out of them. I wish they'd try to expand to adjacent unoccupied territories or something, I don't know. It's neat they follow different behaviour to biters and pentapods but they're basically a nonissue completely as they are right now.
Replies: >>717257913
Anonymous
8/4/2025, 2:37:04 PM No.717257859
>>717245419
This is the way
Anonymous
8/4/2025, 2:37:17 PM No.717257864
[Ohys-Raws] Watashi ni Tenshi ga Maiorita! - 01 (AT-X 1280x720 x264 AAC) - 00_07_33.661n
>>717257328
but what if I just overbuild everything?
as long as it can handle the input I give it without the belts filling up there's no reason to optimize, and 30-60 idle manufacturers don't eat that much power
I think I just about never actually did calcs in factorio because belt length and splitting things is imprecise in the first place, the amount you can improve a design beyond the "long line of manufacturers" would be the last 10-20%
Is this a bell-curve thing, where complete autists and unga bunga retards like me can enjoy it but midwit normie faggots have a melty?
Replies: >>717258245 >>717258645
Anonymous
8/4/2025, 2:38:19 PM No.717257913
>>717257815
fuck turret spam, takes way too long
get a tank, yellow ammo and shoot the head. with some levels in physical damage 4-5 hits should do the trick for the smalls.
Replies: >>717258013
Anonymous
8/4/2025, 2:38:57 PM No.717257952
>>717257715
you say that, but i fucking love it, and i barely have soccer-mum-Munchausen's grade autism, i just really appreciate a game that i can pick away at for 12 hours with my turbo autistic friend.
as long as i don'[t touch his train signals everything great.
Replies: >>717258004
Anonymous
8/4/2025, 2:39:58 PM No.717258004
>>717257952
>as long as i don't touch his train signals everything great.
never touch a man's train signals unless you have consent, it's a very intimate matter
Replies: >>717258706
Anonymous
8/4/2025, 2:40:09 PM No.717258013
>>717257913
I am sure your method is faster but it is already mere seconds to plop down 20-30 turrets, fill them with ammo and turn it into swiss cheese, so honestly I don't really care too much
Replies: >>717258067 >>717258260
Anonymous
8/4/2025, 2:40:59 PM No.717258067
>>717258013
if you're at that stage of the game just nuke'em, seriously.
Replies: >>717258183 >>717258260 >>717258458
Anonymous
8/4/2025, 2:41:13 PM No.717258080
>>717256415
Just pretend it's the exit valve freezing or something. If you start applying realistic thermodynamics then you'd also have to ask why a tank of superheated steam (or a nuclear reactor) can maintain the same temperature forever and that's a question that doesn't have any good answers.

>>717257570
Speaking of railguns, do you need them on the side of a ship when parked at Aquilo or do rocket turrets do a good enough job of it?
Replies: >>717258183
Anonymous
8/4/2025, 2:42:55 PM No.717258180
>>717249653
Factorio is /v/torio. We don't get many threads but once we do they tend to stay up for a long time
Replies: >>717258592
Anonymous
8/4/2025, 2:43:01 PM No.717258183
>>717258080
you don't need railguns for anything but huge asteroids, aquilo only has large asteroids that laser turrets and rockets can handle

>>717258067
honestly more effort to ship over a rocket launcher and a nuke though, meanwhile I can just summon turrets and ammo out of lava with my level 99 magamancy.
Replies: >>717258246
Anonymous
8/4/2025, 2:44:10 PM No.717258245
>>717257864
The funny thing about factorio is that you cant overbuild
no matter how much redundant capacity you think you are building into your design, you will inevitably need more for some reason or another
Anonymous
8/4/2025, 2:44:11 PM No.717258246
>>717258183
>magamancy
I MEANT MAGMA
MAGMAMANCY
please don't think I diddle children
Replies: >>717258280
Anonymous
8/4/2025, 2:44:33 PM No.717258260
2024-10-29 19_51_50-Factorio_ Space Age 2.0.12
2024-10-29 19_51_50-Factorio_ Space Age 2.0.12
md5: b1a4e0f069ddfd4a0fa0983757754953๐Ÿ”
>>717258013
>>717258067
wait, I take that back
little talked about thing but I noticed when you nuke something on vulcanus, you actually create a little lava pool.
Replies: >>717258314
Anonymous
8/4/2025, 2:45:00 PM No.717258280
>>717258246
>please don't think I diddle children
sure, more for me
Anonymous
8/4/2025, 2:45:38 PM No.717258314
>>717258260
I believe you can create oil ocean puddles on Fulgora doing the same.
Replies: >>717258396 >>717259371
Anonymous
8/4/2025, 2:47:18 PM No.717258396
>>717258314
shit now I need to check whether Gleba does the same thing and you get water, I think not because I remember nuking pentapods for lukewarm results
Replies: >>717258453 >>717259371
Anonymous
8/4/2025, 2:48:28 PM No.717258453
>>717258396
I don't think so, I think only fulgora and vulcanus get unique effects but I might be wrong. At one point it was fucked up and made water on those planets (RIP).
Replies: >>717259371
Anonymous
8/4/2025, 2:48:34 PM No.717258458
>>717258067
that was the best part of going to vulcanus last
honestly after having my entire gleba base destroyed at some point i just began regular shipments of uranium to gleba and vulcanus
Anonymous
8/4/2025, 2:50:39 PM No.717258553
>>717252242
I can't even fathom the gigganigga bases that need multiple patches of 1+M uranium ore. I never finished using the first patch and I have 40 reactors working non stop. Kovarex and Production modules makes nuclear basically infinite. Power is a non issue
Replies: >>717258635
Anonymous
8/4/2025, 2:51:35 PM No.717258592
>>717258180
The threads you are mentioning are automated. This thread is different, there are obviously people in it.
Replies: >>717259097
Anonymous
8/4/2025, 2:52:00 PM No.717258620
>>717252381
You have a fps killer base. No way you can consume that much otherwise
Anonymous
8/4/2025, 2:52:13 PM No.717258635
>>717258553
there aren't any anymore, because uranium is completely dogshit compared to Fusion
Anonymous
8/4/2025, 2:52:31 PM No.717258645
>>717257864
The problem is that space isn't free. If you are playing with biters as normal, you have to keep clearing them out to open up more space. And the other issue is that there are natural obstacle that always get in the way when you think you're about to have enough.
And then, when you want to take things up to the next product level, you suddenly realize you actually need more production of something such as green circuits, but your green circuit factory has no more room so you have to build it to the side and bring it in, but whoops you ran out of space to build the giant belts needed to trasport this from the external factory etc. etc.
The problem isn't that you turn into a bowl of spagetti, it's that you put belts next to belts, then belts under belt until you suddently have to start deleting parts of your factory to put in more belts.
And then you grind your way up to bots, have them delete everything for you because doing it by hand takes forever and build it all from scratch, this time with the proper place for things planned out.
And then there are of course spaceships that are all about building compact.
Replies: >>717258739 >>717258813 >>717260657
Anonymous
8/4/2025, 2:53:16 PM No.717258679
>>717202152 (OP)
I still can't believe how bad space age is. It takes skill to make an expansion where every single new or reworked mechanic is carefully made to be as much of a boring chore as possible
Anonymous
8/4/2025, 2:53:54 PM No.717258706
>>717258004
listen, i just had to put a 5 second wait on the nuclear mine stop so the sulphuric acid would actually unload long enough to keep the mine going long enough to actually have the ore ready for pickup, instead of it just mining while the trains waiting for ore, since the base had no buffering on the train output, so 90% of the time the uranium refining was empty, so we were getting MAYBE one enriched per train load, at 30 minutes per load, we were going to be waiting for 2 days before we could start kovorax.
after the 5 second liquid unloading we had a constant flow of uranium, and started kovorex in 2 hours, which meant our nuclear setup could actually start up.
Replies: >>717258804 >>717258935
Anonymous
8/4/2025, 2:54:20 PM No.717258739
>>717258645
>The problem is that space isn't free
Literally wrong.
Unless you are hitting your pcs memory limits. Getting rid of biters is trivial.
Especially since you get artillery trains and spidertrons. You can literally just make a group of spidertrons and clear out an area the size of US in a few minutes.
Replies: >>717258947 >>717258958
Anonymous
8/4/2025, 2:55:10 PM No.717258784
>>717203331
The game has shit design in my opinion.
There is only one pre-approved way to play it because anything else is not optimal.
It is expected from your first 10 tries to not even play game because you will soft lock yourself inevitably and have to rip it apart and start from scratch as you couldn't predict what would be needed for recipe which you didn't know for product you need but didn't know existed.
Not many feel like starting all over because game suddenly pulls out of its ass ingredients needed are tripping just because.
Factorio, just like many other games is heading way where the game balance is decided on what players with +1000 hour playtime say instead of what players with <10 hours want.
Replies: >>717258975 >>717259583 >>717259985 >>717260040 >>717260331
Anonymous
8/4/2025, 2:55:37 PM No.717258804
>>717258706
too late, I have already placed conveyer belts under you to deposit you on the train tracks and get run over while you were trying to explain why you fucking dared to play with MY trains.
Replies: >>717258903
Anonymous
8/4/2025, 2:55:46 PM No.717258813
1520484403192
1520484403192
md5: ee4dbab48bb0e16f44a921070ed3e20e๐Ÿ”
>>717258645
you talk about building to the biter limit in the same sentence of "building UP TO BOTS"
Bots can be done with your starter patch and some oil bro do we play the same game? Default settings?
Replies: >>717259036
Anonymous
8/4/2025, 2:57:14 PM No.717258903
>>717258804
too bad i added a 5 second wait, giving me time to dodge out of the way after finishing my post.
Anonymous
8/4/2025, 2:57:39 PM No.717258935
>>717258706
a singular tank at the sulphuric drop would've solved this, and no buffer means the drop-off train just chills in the station until you actually use uranium, I fail to see the problem here?
Unless you built the stop right on the track where other trains need to pass like the retard I was 100 hours ago
Replies: >>717259502
Anonymous
8/4/2025, 2:57:52 PM No.717258947
>>717258739
First of all, doing that expends resources so it is quite literally not free.
2nd, by the time you've built up to those technologies you've got solutions to more important things like removal of cliffs which are a much more annoying limitation in terms of space. And getting up to those technolgies takes a good bit of military science which in turn takes a big factory that takes up a lot of space. You can get there relatively casually as long as the biters aren't cranked up and as long as the map didn't generate too much clutter to fuck with you, but it's still not trivial.
Replies: >>717259136
Anonymous
8/4/2025, 2:58:01 PM No.717258958
>>717258739
You just being a faggot now.
>Space isn't free
>Biters needing cleared out
Are early game problems, as in the whole theme of the line of replies
and you just come in here
>WELL ACKSHUALLY [END GAME SOLUTION TO EARLY GAME PROBLE] HURRRR PFFTTEHHHHHHERRRR
Fucking spidertrons and artillery when talking about first getting to space and clearing biters nests for space?
You utter cunt.
Replies: >>717259136 >>717259204
Anonymous
8/4/2025, 2:58:07 PM No.717258962
>>717252441
Gleba has the "use it or lose it" mentality. Craft fast and burn every thing that isn't crafting. Set some basic circuit logic to restart power production with burner inserters and spoilage and you are set. Heating towers are insane.
What I didn't like is ore production with bacteria. I just set a platform that automines copper and iron and called it a day.
Replies: >>717259085 >>717259204 >>717259407
Anonymous
8/4/2025, 2:58:24 PM No.717258975
>>717258784
>There is only one pre-approved way to play it because anything else is not optimal.
>It is expected from your first 10 tries to not even play game because you will soft lock yourself inevitably
I literally started my first world with no biters, got to blue science, and restarted with biters on and went on to beat the game. It isn't that complicated at all. I cannot imagine how you were filtered so hard.
Anonymous
8/4/2025, 2:59:36 PM No.717259036
>>717258813
That's the point, yes, you can get up to bots relatively easily and then they can tear the base apart for you so you can rebuilt it for spamming rocket launches to grind your space science for you.
Anonymous
8/4/2025, 3:00:31 PM No.717259085
>>717258962
Why didn't you like bacteria > ore? I really love that myself, it's just neat how two resources directly produce 90% of the shit you need.
Replies: >>717259204
Anonymous
8/4/2025, 3:00:42 PM No.717259097
>>717258592
>The threads you are mentioning are automated. This thread is different, there are obviously people in it.
>factorio thread
>not automated
You wish
Replies: >>717259236
Anonymous
8/4/2025, 3:01:24 PM No.717259136
>>717258947
>First of all, doing that expends resources so it is quite literally not free.
>in a game with infinite resources spending resources is not free
I mean, if you said that it takes some time, then sure. But the resources spiderbots require to clear areas is trivial amounts of resources.

>>717258958
Oh early game? Then its even less of a problem. Make a giant square wall around a massive land plot (or chokepoints) and clear out biters inside. Whoa, you now have around 100h of free time before you have to deal with them again.
Unless you are playing on death world or are turning every piece of land into concrete, the biters don't really do as much as they used too.
And if you are still on edge because of them, just plant a bunch of radars in key locations so you see any biters that would expand into your polution cloud.
Replies: >>717259267
Anonymous
8/4/2025, 3:02:34 PM No.717259204
>>717258958
when you haven't even been to space some turrets around your perimeter usually do the job, you can even manually feed them.
This also "solves" (delays) the problem of evolution since you don't destroy nests on industrial scales yet.
>>717258962
>What I didn't like is ore production with bacteria. I just set a platform that automines copper and iron and called it a day.
Did the same with a little cruiser, don't forget to limit that thing otherwise your planet will slowly fill up with ore like it happened to me.
>>717259085
I tried it for a bit, but you need some serious biochambers to produce blues with that, couldn't be bothered. I'm flying in Calcite anyways, might as well do the rest in space.
Replies: >>717259535
Anonymous
8/4/2025, 3:03:18 PM No.717259236
>>717259097
Keep walking bot slave, this is handfeeding territory.
Replies: >>717259310 >>717263814
Anonymous
8/4/2025, 3:03:50 PM No.717259267
>>717259136
If that cunt is playing on death world he's in the wrong discussion bitching about biters like he's never seen a tank in his life.
Anonymous
8/4/2025, 3:04:39 PM No.717259310
>>717259236
Fucking burner inserters think they're kings
Anonymous
8/4/2025, 3:05:49 PM No.717259371
>>717258314
>>717258396
>>717258453
It's only Vulcanus (lava) and Aquilo (ocean), every other planet is solid.
Anonymous
8/4/2025, 3:06:31 PM No.717259407
>>717258962
>What I didn't like is ore production with bacteria.
Bacteria isn't too bad once you set up a way for it to restart with the crappy recipe.

At first I used recyclers to destroy all the extra ore instead so the bacteria kept going, but that's a bit excessive even though it worked just fine too.
Anonymous
8/4/2025, 3:08:10 PM No.717259495
>>717253649
Factorio Devs have the Miyazaki approach they give you every material and tool but you need to find them and learn how to use them on your own. I will say trains and circuit networks are the biggest normalfag filters. They will brute force the base game with belt spaghetti but most won't even bother finishing it. And then there's the people that get filtered by oil. I love factorio because it isn't a factory game, it's a problem solving game where you create the problems that need solving in an endless loop of tism
Replies: >>717259605 >>717259874
Anonymous
8/4/2025, 3:08:13 PM No.717259502
>>717258935
the issue was that the sulphuric acid would run dry if the train had enough ore to fill up and go (12 bulk inserters either side means it fills quick), so the train would have to stop and wait for ore once that ran out, which DID mean it unloaded all the acid, but every 3rd or 4th visit would take ages since the backlog was gone.
the 5 second wait (inactivity) meant there was JUST enough acid unloaded extra to keep up, at the cost of 5 seconds on each trip.
he had plans to make a circuit network with interrupts to keep the acid full, but until he got to that we were browning out frequently at night, which lead to less sulphuric acid production, which lead to even slower nuclear mining.
which also meant i couldn't work on the electric furnace stack replacements, which we needed to up the production of science to get to bulk LDS to get to volcanus to get foundries to get to the real base ore processing.
Replies: >>717259762
Anonymous
8/4/2025, 3:08:49 PM No.717259535
>>717259204
>I tried it for a bit, but you need some serious biochambers to produce blues with that
understandable. I didn't bother making blues and just transported them over from Fulgora as needed for rocket launches until I got the funny soil of infinite fruit production.
Anonymous
8/4/2025, 3:09:43 PM No.717259583
ack
ack
md5: 1e1d5e737a28b3d308492287181000ef๐Ÿ”
>>717258784
If your nuclear reactor produces enough power to nourish its load then it's a functioning design no matter how it looks.
Vast like an ocean but also deep like an ocean, even advanced players have to put up mental barriers around "how to play Factorio" and limit the scope of their design considerations or else their sentience would melt. To the contrary of what you wrote the game doesn't expected anything from you the player. Free to build a system that barely works, free to get into bad gameplay habits until you hate the game for what you believe it to be.
I don't understand why Factorio isn't described more often using the word Minecraft. Because Factorio is exactly like Minecraft.
Replies: >>717260332
Anonymous
8/4/2025, 3:10:03 PM No.717259605
>>717259495
You don't actually need trains for shit honestly. My last playthrough I only used them out of necessity on Fulgora.
Replies: >>717264069
Anonymous
8/4/2025, 3:12:49 PM No.717259762
>>717259502
>brownouts at night
more accumulators first step
more oil -> rocket fuel -> power second step
different trains for uranium and sulphuric third step
I think the trains weren't your problem at all here kek
Anonymous
8/4/2025, 3:15:15 PM No.717259874
>>717259495
>get filtered by oil
once you learn how to pipe three outputs away it's piss easy though? There's a reason any overproduction you have can be made into rocket fuel to burn, no circuits required at all if you are filtered by some simple condition menus (activate pump if tank is >8000 oh god my brain)
normies are silly
Replies: >>717264535
Anonymous
8/4/2025, 3:16:26 PM No.717259926
>>717257506
Noice. My space platform is absolute jank rn. I love the space platform mechanic because it's the inverse of the base game. Make every single tile count because you can't expand infinitely. I really enjoyed it.
Replies: >>717260047 >>717260118
Anonymous
8/4/2025, 3:17:41 PM No.717259985
>>717258784
players <10 hrs turn into players with 1000 eventually or go play Satisfactory instead because the shiny graphics and r*ddit tier humor should fit their subhuman-IQ gorillanigger brains better
Replies: >>717260203
Anonymous
8/4/2025, 3:18:39 PM No.717260040
>>717258784
That's why you build things in a modular fashion, where you always have the space and ability to expand your systems to fit new requirements.
Anonymous
8/4/2025, 3:18:42 PM No.717260047
2025-06-22 01_47_13-Factorio_ Space Age 2.0.55
2025-06-22 01_47_13-Factorio_ Space Age 2.0.55
md5: 0e147b913f7490d03a5027fb0bc8ed43๐Ÿ”
>>717257506
>>717259926
I really wanted to make this design work somehow but holy shit did it crash and burn immediately
Anonymous
8/4/2025, 3:19:56 PM No.717260118
1753570134431426
1753570134431426
md5: 2c580ef63dcae9ed95aad6796e199fe5๐Ÿ”
>>717259926
>Make every single tile count because you can't expand infinitely.
well, I dunno about that. You can definitely just keep making bigger ships. Once you start making foundation purely from asteroids and can infinitely expand just by sitting in Vulcanus's orbit things get fun.
Replies: >>717262103
Anonymous
8/4/2025, 3:21:45 PM No.717260203
>>717259985
But doesn't Satisfactory have the exact sama "issue?"
Replies: >>717260883
Anonymous
8/4/2025, 3:24:09 PM No.717260331
>>717258784
>There is only one pre-approved way to play it because anything else is not optimal.
t. roguenigger
faggots like you who go read the meta on every game is the reason devs have to put rng on everything nowadays
Anonymous
8/4/2025, 3:24:09 PM No.717260332
>>717259583
factorio is so like minecraft it literally owes its existence to it (more specifically factory mods)
Replies: >>717262863
Anonymous
8/4/2025, 3:28:10 PM No.717260541
battlecruiser operational
battlecruiser operational
md5: 25cc466d53806cb528d980b31554ec0d๐Ÿ”
Fuck it, I need to go back to factorio now.
Replies: >>717260754
Anonymous
8/4/2025, 3:28:33 PM No.717260567
ching
ching
md5: a59a6ccdb3f994baef17a86f26cd6570๐Ÿ”
Any Dyson Spherers ITT
It's pretty good, good presentation, interesting tech
Awful lack of trains
Replies: >>717260806
Anonymous
8/4/2025, 3:30:12 PM No.717260657
>>717258645
Anon, you're blaming the game for your own failures. Part of the learning curve of Factorio is realizing you need to build with future modifications and extensions in mind. It's a guarantee that you're always going to be scaling up everything, and that fact is obvious before you even hit blue science. Sorry there wasn't a pop up tutorial telling you, "Hey, you might want to think about future expansion and avoid painting yourself in to a corner!"
Replies: >>717261082
Anonymous
8/4/2025, 3:30:26 PM No.717260668
Screenshot_20250804_162826
Screenshot_20250804_162826
md5: cbb3ef9072565f26a764299429dab0d6๐Ÿ”
I made little taxis on every planet to quickly get myself around
Replies: >>717260823 >>717261054 >>717262052
Anonymous
8/4/2025, 3:31:46 PM No.717260754
>>717260541
Man there is something magical about how a year ago I'd look at this and just have no fucking clue what it was, what it did, or anything beyond "hey cool lookin battlecruiser factory thing bro"
But when you can follow the production pipeline of something that seemed like a jumble before you had any context, it's just the coolest feeling. I dunno. Cool build bro.
Anonymous
8/4/2025, 3:32:43 PM No.717260806
>>717260567
Haven't tried it myself. Seems neat though. What do you think it does best?
Replies: >>717262139
Anonymous
8/4/2025, 3:33:03 PM No.717260823
>>717260668
I like that approach to buffering ammo. Clever way to use both lanes.
Replies: >>717260984
Anonymous
8/4/2025, 3:34:10 PM No.717260883
>>717260203
jeez at that point get factory town and only play the first level or something
Anonymous
8/4/2025, 3:36:10 PM No.717260984
>>717260823
Also quality modules mean that every ammo item is worth more.... Although I really need to redesign this for stack inserters since they jam with mixed input.
Anonymous
8/4/2025, 3:37:28 PM No.717261054
1752983011213070
1752983011213070
md5: 71fcd61a85cfbf414632b80c70defa4f๐Ÿ”
>>717260668
damn that's cool anon, I really l--
>that gap between the chemical plants making fuel
sorry anon. You leave me no choice.
Replies: >>717261196
Anonymous
8/4/2025, 3:38:03 PM No.717261082
>>717260657
>painting yourself into a corner
Which honestly by the time you unlock bots should not be a problem anyway. Since you can always just move places to richer areas, and just rebuild a factory.
Anonymous
8/4/2025, 3:40:10 PM No.717261196
rabbit
rabbit
md5: c35f4de556e4850cfb878239f2873a9c๐Ÿ”
>>717261054
What did I do wrong?
Replies: >>717261619
Anonymous
8/4/2025, 3:42:37 PM No.717261346
this gap is an eyesore
this gap
this gapthisgapthisgapthisgapthisgapthisgapthisgapthisgaphis gapthisgapthisgapthisgapthisgapthisgapthisgapthisgap
Replies: >>717261647 >>717262683
Anonymous
8/4/2025, 3:47:18 PM No.717261619
>>717261196
it just looks wrong
everything else is symmetrical then that isn't and it has that bit of dead space
As an aside doesn't the rear of your ship get bootyblasted by asteroids sitting above a planet?
Replies: >>717261985
Anonymous
8/4/2025, 3:47:42 PM No.717261647
square
square
md5: b28956e65d5b2a47452e83336f9ea372๐Ÿ”
>>717261346
The gap... is unavoidable, unfortunately
Replies: >>717261736 >>717266313
Anonymous
8/4/2025, 3:49:04 PM No.717261736
>>717261647
Whoa that is fucking cool. Stealing that layout.
Anonymous
8/4/2025, 3:53:38 PM No.717261985
>>717261619
I can't help it! The rockets guzzle more fuel than coolant
The asteroids affect me very rarely so it's a non-issue. There's been only 1 or 2 solar panels that have suffered damage so I don't care for the extra headache of adding more turrets and routing ammo.
Replies: >>717264191
Anonymous
8/4/2025, 3:54:48 PM No.717262052
>>717260668
Put a pair of accumulators there so it looks like the gap is intentional
Anonymous
8/4/2025, 3:55:37 PM No.717262103
1751520409726699
1751520409726699
md5: ff501b99ed682b13f201dbd7437def1b๐Ÿ”
>>717260118
>Once you start making foundation purely from asteroids and can infinitely expand
Setting up one of these ahead of time and only coming back when it has 2000 foundations stored feels so good
Replies: >>717262383 >>717262471
Anonymous
8/4/2025, 3:56:15 PM No.717262139
>>717260806
The spectacle, feels great to cover an entire planet with factories and a star with rings of solar sails around it looks phenomenal, not to mention all the cool stuff you get to see after unlocking warp tech (which sadly is quite late in the game)
There's a crazy amount of verticality with belts to enable your craziest spaghetti dreams and stackable depots and matrix labs
I also found the proliferator mechanic quite neat and logistics are super simple
There's a few annoying things like splitters not being able to be put directly on a pre-existing belt, really slow building speed in early game, blueprints being quite capricious depending on where they were built originally (because of planet tropics and whatnot), and oil products being a pain in the dick once again
Anonymous
8/4/2025, 4:00:59 PM No.717262383
science
science
md5: 16d2ac3e516114575b3eab6fddbedd4d๐Ÿ”
>>717262103
Miniature platforms are cool.
Anonymous
8/4/2025, 4:02:45 PM No.717262471
1608955769804
1608955769804
md5: bb4cccadc9bbc9cf8aabcfd9e124e41b๐Ÿ”
>>717262103
>Left gleba last and didn't realise I could have gotten more varied resources from asteroids had I gone there earlier
Fuck me
Replies: >>717262758
Anonymous
8/4/2025, 4:04:50 PM No.717262621
Using the central storage hub for logistics is cheating.
Anonymous
8/4/2025, 4:05:55 PM No.717262683
1503828239370
1503828239370
md5: 808fbac49f5de1c0e18f3e5f174ad4d2๐Ÿ”
>>717261346
Get it together anon! It's not that big of a deal.
Anonymous
8/4/2025, 4:06:55 PM No.717262745
>>717244184
I really like how there are no bots to help you build in Satisfactory. Everything has to be manually routed and built. Makes your end game factory look like a city and you know that you placed every piece yourself.
Anonymous
8/4/2025, 4:07:11 PM No.717262758
>>717262471
leaving gleba for last is morally correct and it's not like copper cables are difficult to ship in
Anonymous
8/4/2025, 4:09:08 PM No.717262863
Autism-Speaks
Autism-Speaks
md5: 5dde2168c158d6078e8f6c523681ddf2๐Ÿ”
>>717260332
Indeed it's true but i don't see people making the parallel that often, even though it's the most efficient way to quickly describe Factorio in a post.
My point was players get fixated on certain ways of doing things and then complain how their factory is driving them like a slave or how it's all just a bunch of work and it's why they-everybody should quit this shit game.

Now let's talk about Space Age. Her's how i think it harms Factorio by bending some core concept out of shape.
The reason why: the devs thought they were making a mod but for the playerbase it's an expansion.

Space Age presents the player with a number of problems for him to solve and the solutions are few. In Vanilla it is the player who comes up with his own problems to solve and his solutions number in the dozens. SA is the Advanced Oil Processing balancing minigame slathered everywhere.
No problem with that if it was just a mod aka something that's not really meant to be played. Yet look at the modportal. Every single mod released is a mod for Space Age, nobody is ever going back to playing just Nauvis because of all the cool new content they would be missing out on. Factorio is now Space Age so it's not okay for it be a different play experience.
Replies: >>717264513
Anonymous
8/4/2025, 4:11:03 PM No.717262985
>>717253061
Thereโ€™s no need to be efficient on gleba to begin with. All resources are infinite
Replies: >>717266649
Anonymous
8/4/2025, 4:24:39 PM No.717263814
>>717259236
Based z key enjoyer
Anonymous
8/4/2025, 4:28:37 PM No.717264069
>>717259605
You don't actually NEED to shower to live . But if I don't do it I feel dirty. Factorio and trains are the same. Only starter patches get the belt. The rest is Choo Choo territory
Anonymous
8/4/2025, 4:30:30 PM No.717264191
>>717261985
Just toss some laser turrets down. They'll deal with whatever.
Replies: >>717264357
Anonymous
8/4/2025, 4:33:37 PM No.717264357
agdq_caveman_3
agdq_caveman_3
md5: dde4ec8fe869daa528f199c4896bcad4๐Ÿ”
>>717264191
You know you make a good point. That's a great backup plan
Anonymous
8/4/2025, 4:36:09 PM No.717264513
>>717262863
>Space Age presents the player with a number of problems for him to solve and the solutions are few. In Vanilla it is the player who comes up with his own problems to solve and his solutions number in the dozens.
Would you care to elaborate on how you feel this to be true with examples? Because you really just have some basic mixes to gameplay for each of the planets and space platforms. The differences exist solely to keep you from doing literally the exact same build on every planet and forcing you to deal with different challenges. Indeed there are only a handful of ways of adapting to these challenges, but they're working in concert with all the mechanics you know. There's no one way to set up a Fulgora base for instance, you have plenty of "solutions" to managing scrap recycling.
Replies: >>717264796 >>717267882
Anonymous
8/4/2025, 4:36:22 PM No.717264535
>>717259874
my normalfag friend refused to interact with all new mechanics starting from fluids even when I tried to let him be the one to set up the industry for the newest tech, which led to him being on input balancing duty until he got bored of the game
Anonymous
8/4/2025, 4:38:10 PM No.717264646
>>717256197
It's either fresh or straight to a chest waiting to be burned. I'm not risking my luck that a nutrient on a belt survives long enough to spoil.
Anonymous
8/4/2025, 4:40:40 PM No.717264796
>>717264513
That and the Fulgorean islands force you to improvise
Anonymous
8/4/2025, 4:41:46 PM No.717264861
>>717205541
You actually were on the right track, just drop the autism bit. Most people that play this get like halfway through after 15 hours and understand the mechanics and what would be needed to continue, but stop because they know it would be onerous. It is essentially like someone getting half of a puzzle done, seeing where all the rest of the pieces would go and the picture it would make, and just stopping there.
Replies: >>717265318
Anonymous
8/4/2025, 4:44:22 PM No.717265037
How is factorio on the steam deck?
Replies: >>717265079
Anonymous
8/4/2025, 4:45:12 PM No.717265079
>>717265037
Sucks ass. The control scheme is bad and uses A to click instead of the triggers.
Anonymous
8/4/2025, 4:49:17 PM No.717265318
>>717264861
That would be a reasonable analogy but managing the complexity of many simple systems scaling up is literally the challenge. You aren't repeating your first 10% over and over again, each science pack you unlock complicates tthe total design meaningfully.
Anonymous
8/4/2025, 4:49:31 PM No.717265338
>>717203331
it begins to require effort
Anonymous
8/4/2025, 4:49:32 PM No.717265340
>>717239052
I have an IQ of 144. I do not find Factorio to be enjoyable as the game proceeds, simply monotonous.
Replies: >>717266685
Anonymous
8/4/2025, 4:50:38 PM No.717265423
>>717221815
because relaxing games exist? nigger
Replies: >>717266162
Anonymous
8/4/2025, 4:55:52 PM No.717265768
>Start shipping foundries and huge drills back to Nauvis, set up artillery also
>Stop playing
every time
Replies: >>717266338
Anonymous
8/4/2025, 5:01:37 PM No.717266162
1752689755583141
1752689755583141
md5: 9b5bd62c56e8fc1a7a7a4c9ee5cc4398๐Ÿ”
>>717265423
If I'm genuinely interested in video games why would I want to be around someone who exclusively plays interactive screensavers? It's like /a/ going to shit because it became a place to weekly shonen jump and soapy fujo shit, not a place to discuss its intended subject matter any more. People who are unwilling to engage with the medium will simply push out and displace people who are, as there are more idiots desperately looking for digital heroin to silence their mental disquiet for 2 seconds than there are well-to-do autistic individuals who genuinely enjoy things.
Replies: >>717269530
Anonymous
8/4/2025, 5:03:40 PM No.717266295
>>717202152 (OP)
>>717203331
Autist god here
its the opposite
My superior mind got bored after the game devolved into repetitive rote actions to make numbers go bigger so I can make furhter numbers bigger for... no real reason
Its normal people who WANT to be autistic but are literally too stupid to google what that means who like games like this, Rimworld, SS13, etc. Games where you just do the same shit over and over again and pretend its emergent
Replies: >>717266685
Anonymous
8/4/2025, 5:03:57 PM No.717266313
>>717261647
How much space science per minute?
Replies: >>717266798
Anonymous
8/4/2025, 5:04:19 PM No.717266338
>>717265768
>take a short break
>return and remember nothing about what the fuck you were doing before
>start over
Anonymous
8/4/2025, 5:08:56 PM No.717266639
file
file
md5: 6ed515261c083d5722dbbf7891f37afe๐Ÿ”
AAAAAAA IM BOOFERING
Replies: >>717266743
Anonymous
8/4/2025, 5:09:01 PM No.717266649
>>717262985
At the very very least, you can be efficient with the harvesting of fruit. If you can't wrap your head around why it may be better to only pull fruit when you need to that's just going to lead to products of a lower freshness, which isn't optimal. Not all products spoil, but when your science pack directly loses like 10% or more from badly optimized spoilage management you end up with a worse SPM yield back on Nauvis even with Biolabs.
I agree with people, the pack spoiling is not necessary. It just makes spoilage like twice as annoying. It's not a challenge, not really. The 'solution' for it doesn't require any brains or brawn.
Anonymous
8/4/2025, 5:09:35 PM No.717266685
1751924218327571m
1751924218327571m
md5: f79eaea870aca91cb1455c9e0175cfc3๐Ÿ”
>>717265340
>>717266295
Why not just play OpenTTD with industry mods like FIRS and YETI and just jump straight into servicing supply chains optimally? Factorio is good because it pushes you into increasing complex problem solving and logistics puzzles. It's ramping up obstacles and letting you learn organically by overcoming them, which in turn offers superior solutions to previous problems. Games are about learning and getting better. Rimworld is an atrocious non-game.
Replies: >>717267770
Anonymous
8/4/2025, 5:10:25 PM No.717266743
>>717266639
>Connect the heavy and light oil and petroleum to conditions for cracking only when each reach a certain volume in the tank
>Done

Why is this so difficult for some people lol. You don't have to have such a huge reservoir of liquids...
Replies: >>717266818 >>717266848 >>717269783
Anonymous
8/4/2025, 5:11:17 PM No.717266798
>>717266313
8 assemblers x1,08 science per sec x5 per pack, so almost 2600 per minute I guess. I don't really calculate this in game.
Anonymous
8/4/2025, 5:11:32 PM No.717266818
>>717266743
i didnโ€™t touch circuits until like 300 hours of played
Anonymous
8/4/2025, 5:11:59 PM No.717266848
>>717266743
Getting the circuit network to read the contents of an entire pipeline is really gay though
Replies: >>717267078 >>717268229
Anonymous
8/4/2025, 5:15:25 PM No.717267078
2346234
2346234
md5: e4a46dc5b1fb346156c9741ea23c9554๐Ÿ”
>>717266848
You don't have to do an entire pipeline. Just the tanks.
You hook up the heavy oil tanks to the circuits network, and then that to a pump. Link the pump to the light oil tanks, and then you set the heavy oil pump to only pump into cracking when light oil gets below 50% capacity.
Do the same with Light oil and petroleum tank and you have seamless cracking when you actually need it.
now you can save space on tanks. If you're constantly using Petroleum for plastic and sulfur for blue science you'll never back up.
Furthermore, this lets you keep using light oil for solid fuel, rocket fuel, and heavy for lubricant without ever worrying about the balance because it balances itself.
Anonymous
8/4/2025, 5:26:11 PM No.717267770
>>717266685
Why you asking me this shit
I don't like any games that just boil down to
>Do X to do X faster so you can do Y faster so you can do Z faster
>There is no actual point in doing any of this btw, you could just make a simple setup 5 mins in and be done
>Just grind for grindings sake
Replies: >>717268387
Anonymous
8/4/2025, 5:28:03 PM No.717267882
>>717264513
If it sounds retarded then stop reading for your health. Blatant example.
All the space platforms look roughly the same because of the asteroid product re-feed loop, the need for turrets, on board fuel production. A platform that doesn't grab asteroids? Hardly possible. A turretless platform that smash through asteroids? Nope. Avoiding the asteroids by going around somehow? We have to play the minigame as intended. Platform drag, nuffsaid. It's punitive and restrictive game design.
If the platforms really were akin to trains then they shouldn't be mandatory for logistics. Even belts aren't necessary to have a factory.

Gleba spoilage. I like gleba. I'm sure the devs didn't intend for me to circuit up a pull-request production line where i don't produce unwanted spoilage because my farms do nothing until they're told to pick a certain amount of fruits. At least i can do that.

Aquilo is a one trick pony. I don't make the problems, i do the aquilo problem and then i've succeed at aquilo.

There's no two ways to generate power on Fulgora, the intended solution stares down everyone in the face until the player capitulates.
I'm solving other people's problems here. I'm doing the Oil Processing wired pump trick.

Meanwhile on Nauvis 1.1. My shitshow of a factory is a self-made hell of bad engineering, my main reactor (i have 7 separate overlapping powergrids) doesn't have enough water so i make it run on a On-Off cycle with accumulator banks and buffers everywhere. The game certainly didn't come up with that challenge for me to solve.
Anonymous
8/4/2025, 5:33:08 PM No.717268229
>>717266848
Hey dummy, a bunch of connected tanks all share the same pool of fluid. If a single tank is 60% full, all of the tanks are 60% full.
Anonymous
8/4/2025, 5:35:35 PM No.717268387
snail
snail
md5: cc7ea926786cc38033ac49430a3b1d88๐Ÿ”
>>717267770
>Do X to do X faster so you can do Y faster so you can do Z faster
That's not what factorio is, you're unlocking increasingly complex puzzle pieces. This isnt limited to factory games, once you identify it you can recognize it. Even Path of Exile does this with orbs, the arpg gameplay is merely an illusion on top of the crafting and economy, the real game. In factorio there is nothing obfuscated, it's just straight to the point. OpenTTD, on the other hand, gives you a lot of pieces to the puzzle right at the start, and you focus on optimally serving everything because it is a video game, and getting the high score or best time should come naturally, and to me your complaints seem contradictory and duplicitous when you could just play that.
Replies: >>717268563
Anonymous
8/4/2025, 5:36:45 PM No.717268468
do you feel in love
do you feel in love
md5: 88dba9691d5301c19c8330a45a52b7df๐Ÿ”
The mods of the portal have told the truth. Almost every mod since the release of Spage has been an attempt at fixing it instead of expanding on it.
There has been more than 12 reworks of the quality mechanic, at least 5 of them are regularly updated.
Almost every part of Spage as been touched upon by a mod and they all point in the same direction. Players desire a liberation of their logistics and an end to arbitrary restrictions.
Replies: >>717288270
Anonymous
8/4/2025, 5:38:27 PM No.717268563
>>717268387
Yea, do X to do Y (you need to unlock Y)
Replies: >>717268725
Anonymous
8/4/2025, 5:40:37 PM No.717268725
>>717268563
Just play OpenTTD if you don't want to unlock Y. You can just make autismal logic circuits to perfect throughput on your multidimensional infinity stations right at the beginning. What is the problem here?
Replies: >>717268825
Anonymous
8/4/2025, 5:42:01 PM No.717268825
>>717268725
When did I say I want to play any of these games
At all
Even slightly
The only reason to play them would because actual brainlets think that's what autism means, that you like this specific subset of games, as if its not a spectrum and people with autism aren't individuals
Replies: >>717269015
Anonymous
8/4/2025, 5:44:48 PM No.717269015
>>717268825
>I don't want to play games
Then fuck off and stop spamming the board with rpgs and movie games. Simple as.
Anonymous
8/4/2025, 5:51:53 PM No.717269530
1509487028427
1509487028427
md5: ea1e638d4b8a172c222b20698fa98438๐Ÿ”
>>717266162
in complete and utter fairness, "talking anime" becomes shit the moment you take it seriously, it's the most fun when it's just shitposting with the boys and doing edits and screenshots, growing your meme folder.
most of the stuff airing in a season comes from some LN or manga someone wrote when he/she was like 14-17 (AoT comes to mind) and only r*ddit could be as retarded to give it the deltatroon treatment of overanalyzing the shite and using fancy long words like "metanarrative" to write walls of text nobody in their right mind SHOULD have to read about "Gochuumon wa Usagi desu ka?" or whatever.
The rest is brown people discussing power levels now.
Replies: >>717270428
Anonymous
8/4/2025, 5:55:16 PM No.717269783
>>717266743
i will NEVER touch the circuit jew
green wire more like gay wire
Replies: >>717270013
Anonymous
8/4/2025, 5:58:04 PM No.717270013
>>717269783
you still don't need a buffer if you simply flare off all the oils you don't need into solid fuel and burn that.
oh, but surely you'll re-calculate how much of those chemical plants you need every time you make a tiny change because your homomind doesn't do circuits
Anonymous
8/4/2025, 6:03:14 PM No.717270428
1697829816642874
1697829816642874
md5: 6346fe9ab096e234be9a68d3b692abe1๐Ÿ”
>>717269530
>in complete and utter fairness, "talking anime" becomes shit the moment you take it seriously
Not really, people have devoted their entire lives to sakugabooru, but /a/ doesn't even know what current animators are good and pulling the industry forward. Additionally, /a/ simply doesn't watch anime. 99% of /a/ didn't watch Cinderella Gray because they thought it was otaku and yucky. They didn't even try it. Half the board is people just reliving nostalgia for moldy old objectively bad anime and blatantly ignoring any publication that's not wsj or some arthouse magazine. Kingdom threads don't even break 100 replies usually even though it's frequently the top selling manga on oricon and getting an official English release in November. This is because things like Kingdom and CG are published in a magazine for actual men, which is not a demographic the 13 year old spics on /a/ can wrap their head around.
Replies: >>717271239
Anonymous
8/4/2025, 6:10:42 PM No.717270992
1578781869998
1578781869998
md5: 2a26ba90d38614a3069b4a8e0c2a5195๐Ÿ”
>switch train to manual in such a way that the locomotive is aligned with a plate output
>oh god it's everywhere
Replies: >>717272175
Anonymous
8/4/2025, 6:14:08 PM No.717271239
1520011950742
1520011950742
md5: c85ecb0d5fcae9a56566fba80d4ea475๐Ÿ”
>>717270428
ah, the good old "it's good because it sells well" argument, because the human mind is too feeble to accept anything but numbers and comparisons.
where is "forward"?
What's the final purpose of entertainment? Is it good if I have fun?
I still have to get into Uma Musume myself but I am big into Girls and Panzer. I don't care about individual animators but rather studios, usually enough to give me a general idea of what to expect.
Fuck, I'd tell you to gtfo to /v/ back in the days but we're already here
Replies: >>717271801 >>717272443
Anonymous
8/4/2025, 6:17:13 PM No.717271516
God it's all the way up in my ammo production and gears.
Replies: >>717272175
Anonymous
8/4/2025, 6:20:57 PM No.717271801
>>717271239
>I still have to get into Uma Musume myself
You've had 4 years to do that and now you have less weeb cred than asmongold.
>but rather studios
This is wrong and promotes pointless tribalism when studios aren't indicative of quality. Most good anime these days is carried by freelancers even, a huge amount of SHAFT staff left the studio and poured into the industry.
Anonymous
8/4/2025, 6:25:36 PM No.717272175
guffaw shake
guffaw shake
md5: a20ddd95ed33c6937246c1f37232e519๐Ÿ”
>>717270992
>>717271516
Classic
Anonymous
8/4/2025, 6:27:45 PM No.717272350
>>717249536
you were right about that, I fiddled with the priorities and reliably blasted my way to 150k KM.
now I realize my ammo production isn't fast enough.
Anonymous
8/4/2025, 6:28:59 PM No.717272443
1596957656061
1596957656061
md5: ccf54cbae78e93bba4a59cfe347c6913๐Ÿ”
>>717271239
>I don't care about individual animators but rather studios
An institution can have its workers replaced and original vision subverted. Individual are less prone to that. Thinking your way is why the west is so fucked because once prestigious institutions are now filled with trannies and niggers. Yes, trust an institution but only if it is led/owned by a person you trust.
Replies: >>717273967
Anonymous
8/4/2025, 6:49:13 PM No.717273967
>>717272443
Modifying personal visions to make more money is the way of engineering.
Anonymous
8/4/2025, 6:50:33 PM No.717274069
shattered
shattered
md5: f46d13fbb906d4b0ddb44f9ff6164c6a๐Ÿ”
What happened there?
Replies: >>717274601 >>717276609
Anonymous
8/4/2025, 6:52:24 PM No.717274236
file
file
md5: b2dbaae6f8cfb0b738ed417eae492a4e๐Ÿ”
>>717203331
I did everything like this and yeah that is my autism border. I kinda don't want to just copy and paste those blocks I created.... I am taking a break.
Replies: >>717274350
Anonymous
8/4/2025, 6:54:02 PM No.717274350
>>717274236
city blocks are so boring and soulless
Replies: >>717274534
Anonymous
8/4/2025, 6:56:26 PM No.717274534
>>717274350
Getting all trains running on one network is fun/hard though.
Anonymous
8/4/2025, 6:57:25 PM No.717274601
>>717274069
Yo mama
Replies: >>717274787
Anonymous
8/4/2025, 7:00:02 PM No.717274787
>>717274601
Ah fuck, I got pwn3d
Anonymous
8/4/2025, 7:06:11 PM No.717275264
>>717209808
I genuinely like yellow paint and all that other stuff and I always laugh at tryhards that complain about it. I hate souls games with a passion. I played factorio for 2000 hours now and I can't imagine reading tutorials or getting handheld in it. I still remember how I burned my first factory down because it was shit and rebuilt it again. Also you don't get motivated by something to play it. Either it is natural cocaine for your brain or it is not for you.

I guess there were some moments in space age mod where I had to force myself to keep going but that was always first time learning of new planet mechanics.
Anonymous
8/4/2025, 7:16:51 PM No.717276154
1731430260989136_thumb.jpg
1731430260989136_thumb.jpg
md5: 1806b7b5b92822f5647a355a9b9c26e2๐Ÿ”
>>717217423
Thanks for a cool explanation bwo
Anonymous
8/4/2025, 7:23:16 PM No.717276609
shat
shat
md5: 1aae4434bdb8b05a7d40f4ebb804822d๐Ÿ”
>>717274069
By someone
Or somethang
Replies: >>717276667
Anonymous
8/4/2025, 7:24:05 PM No.717276667
>>717276609
OOOOOOOOOOOOHHHHHHH
Replies: >>717277731
Anonymous
8/4/2025, 7:38:17 PM No.717277731
oh elden post_thumb.jpg
oh elden post_thumb.jpg
md5: 347fbf8eca793c3cc0926d6fe68b09eb๐Ÿ”
>>717276667
Anonymous
8/4/2025, 7:52:15 PM No.717278676
file
file
md5: bba504aad62d002b8cea0a505eeeca21๐Ÿ”
i am at this stage and finding it increasingly difficult, or tedious to move forward
Replies: >>717279854 >>717280301 >>717280405 >>717280692 >>717281079 >>717281381
Anonymous
8/4/2025, 8:07:24 PM No.717279854
>>717278676
youre stilling using coal miners
once you get bots you'll get over it
Anonymous
8/4/2025, 8:13:16 PM No.717280301
>>717278676
youโ€™re 1% of the way there. gambatte!
Anonymous
8/4/2025, 8:14:56 PM No.717280405
>>717278676
Bottom line is if you're standing around waiting for things to finish or craft then there's something else you could be doing to make things finish or craft faster
Anonymous
8/4/2025, 8:18:49 PM No.717280692
>>717278676
Think of everything as temporary and that you'll tear everything down once you get better buildings (bots make the tearing down extremely easy). Strive for betterment, not perfection and you will have fun.
Anonymous
8/4/2025, 8:24:06 PM No.717281079
>>717278676
honestly if your current situation isn't motivating you to either fix your problems or start a new run where you avoid these problems then it's just not the game for you
Replies: >>717281220
Anonymous
8/4/2025, 8:25:47 PM No.717281220
>>717281079
well i dont have "problems" as you said, just more and more and more things unlock with research and it is starting to get overwhelming, i can make production lines of whatever i need, i can tear the old unoptimized thing down and make a new better one, but still
Replies: >>717281991 >>717282309
Anonymous
8/4/2025, 8:27:48 PM No.717281381
>>717278676
This time spent worrying is time that could be spent building trains.
Anonymous
8/4/2025, 8:31:17 PM No.717281610
also, i noticed creepers evolve with time, do i need to "rush" anything or can i take my time with the game in my own pace ? cuz if down the line i was slow and creatures evolved faster than i did and they will crush me, then fml
Replies: >>717281879 >>717281882
Anonymous
8/4/2025, 8:34:57 PM No.717281879
>>717281610
Time itself is quite a small factor in their evolution, You should be fine taking things slow.
Anonymous
8/4/2025, 8:35:02 PM No.717281882
>>717281610
on default settings, biter evolution is pretty manageable. There might be breakpoints where you get surprised and take some losses, but you should be fine
Replies: >>717282524 >>717282958
Anonymous
8/4/2025, 8:36:29 PM No.717281991
>>717281220
>i dont have "problems"
>is starting to get overwhelming
the fact that your base is too cramped is a problem, but what I meant is that the entire game is about solving these kind of problems so if you don't enjoy that right now it's unlikely that you will ever start liking it
if you want to stick with it my main recommendation, besides leaving more space everywhere, is to not think of production lines of end products, but to make lines of intermediate products that then get taken by end product lines
for example, make a big ass line of eletronic circuits, and then connect those to a line of inserters. that way if you do need circuits you don't need to make a new line, you can just use a splitter and siphon off from your already existing circuit line
Anonymous
8/4/2025, 8:39:34 PM No.717282309
>>717281220
The most important thing to keep in mind is that everything that's used to produce science (which is like half of the item list) will need to be mass-produced at some point. It's simple to make something once but you'll have an easier time in the long run if you design everything to be scaled up when you need more of it. I had to restart a couple times when I was learning the game, but every time I got further than the previous run because I already knew what mistakes to avoid.
Anonymous
8/4/2025, 8:42:46 PM No.717282524
>>717281882
i havent even built any defenses yet, no walls no turrets, just checking the pollution map and manually going there and killing them myself if the pollution starts to get close to them
Replies: >>717282830
Anonymous
8/4/2025, 8:43:38 PM No.717282579
Playing through Space Age and its probably the longest I have ever spent trying to beat a video game. This game does not fucking end. I want to do a Deathworld run after, but should I do this on Space Age or vanilla?
Anonymous
8/4/2025, 8:47:07 PM No.717282818
>>717203652
What are the good parts
Anonymous
8/4/2025, 8:47:18 PM No.717282830
>>717282524
that's a good way of doing it
at some point you will realize you can't break through a nest on your current tech so you can just back off, tech up and clean the nest yourself
Anonymous
8/4/2025, 8:48:12 PM No.717282904
>>717204280
How did they make trains turn around that smoothly? I thought the game was all 3D models pre-rendered into 2D sprites
Anonymous
8/4/2025, 8:48:49 PM No.717282958
>>717281882
just play on a rail world which turns off biter expansion, the proper way to play
Replies: >>717284319
Anonymous
8/4/2025, 9:07:06 PM No.717284319
>>717282958
That, or simply lower the frequency of expansions
Anonymous
8/4/2025, 9:11:50 PM No.717284660
1740080654500326
1740080654500326
md5: aaa949a9b7402bc874c00f90c8098bb8๐Ÿ”
Does exploring the map on Nauvis fuck up the UPS/frame rate?
Replies: >>717285008 >>717286742
Anonymous
8/4/2025, 9:17:15 PM No.717285008
>>717284660
not unless your computer is fucking dogshit
Replies: >>717285794
Anonymous
8/4/2025, 9:29:14 PM No.717285794
>>717285008
And knowing Factorio, that would have to be really dogshit, like pentium 4 or sth.
Anonymous
8/4/2025, 9:39:43 PM No.717286463
I'm upcycling coal. Are grenades the best choice? (I have a casino ship, and it btfo's my shit coal upcycler. I just want to make it)
Anonymous
8/4/2025, 9:43:52 PM No.717286742
>>717284660
Yes, but that depends on whether or not you're cleaning up the biters as well. If you're at a stage of the game where you can trivially set up Artillery coverage (easier in vanilla but easily doable in spage if you set up interplanetary logistics properly), you shouldn't really have to worry about the biters getting uppity and tanking your ups.
Replies: >>717287001
Anonymous
8/4/2025, 9:47:29 PM No.717287001
>>717286742
I'm playing on a death world, so the map is a giant red circle around my base. Are they unloaded or something when not actively being attacked/attacking? I'd like to setup better chokepoints, but I dont want to fuck my game up over something that really doesn't matter. I'm working on legendary everything, so I'm starting to get to the point where UPS will matter.
Anonymous
8/4/2025, 9:49:57 PM No.717287149
1751637293757738
1751637293757738
md5: bb6601d678d59de448f06e6f36bf4730๐Ÿ”
>factorio thread hits bump limit
Replies: >>717287883
Anonymous
8/4/2025, 10:00:18 PM No.717287883
chuck thumbs up
chuck thumbs up
md5: 2cf47b7ddc0edc68e0d856c86dc63839๐Ÿ”
>>717287149
Right? There are still some cool guys on /v/
Anonymous
8/4/2025, 10:05:25 PM No.717288270
>>717268468
can you post some of the mods?
Anonymous
8/4/2025, 10:07:20 PM No.717288420
Untitled
Untitled
md5: 4ac6e89e5de448ec3fd4b3f0eda05b5b๐Ÿ”
>be me
>lazy autistic retard
>don't give a shit about my base until I get bots (for a personal roboport, not for bot basing)
>beeline for rails to do picrel thanks to cargo logistics
Anyone else do this?