>>717202152 (OP)Now comes bot autism.
>>717202152 (OP)Why is only the begining of games like that really enjoyable and then the rest is enjoyable ONLY to people with autism?
It's like the normal functioning brain gets bored after it figures out the first 10% of the mechanics, yet the autistic brain can just keep on going forever.
WTF is that about?!
>>717202152 (OP)This is when things really start to scale out of control and the real fun begins.
Factorio sucks. It's like they took all the worst parts of a minecraft tech modpack and made it into its own game.
>>717202152 (OP)For me, once that's done is when I get bored since there's nothing really 'new'
Tried SA but it was the same shit on the planets, once you figure out the 'trick' of them in a fe wminutes it's boring as fuck and just waiting on shit to be done
Protip: rush to the electrical furnaces, don't bother making new smelting sections with the steel ones
>>717202152 (OP)With only 6 copper miners? Man...
>>717203331Beginning is easy and simple while the game just gets more complicated later on. Red science has only 2 ingredients that each only take 1 or 2 steps of processing, and then later comes purple science that requires 3 ingredients, 2 of which require fuckton of red circuits and the last one requiring re-routing your stone supply since nothing else important requires a lot of stone up to that point.
>>717202152 (OP)Beginning of Factorio is unrivalled kino. Balancing resource extraction, production, consumption, power and the looming threat of the biters is 99% of the reason why I like this game.
After blue science and going into purple, biters are such a non entity that I forget they exist half the time.
Build some walls and you never need to think about them again. Same reason why I think Gleba is the only good planet because its the only one that isn't just building a factory and nothing else.
I am severely disappointed that it is the only planet aside from Nauvis with an actually hostile native species instead of the nothingburger that were the Demolishers.
>>717203652maybe i'm just poisoned from when i played a good chunk of GT:NH but i'm just glad you don't have to do much manual resource gathering in factorio.
>>717203774You sound like you didn't really get the new planets cause electrical furnaces get massively obsoleted by what you get on vulcanus.
>>717203331Sounds like a case of terminal brainrot. I find that the people who occupy /v/ these days quit when a game shows even a minute amount of resistance. Even the people brazenly praising old games are abusing save states. Tedium can't be the reason because the catalogue is full of super casual RPGs and movie games.
I really liked the game but damn did space age kill my enjoyment of it. I only made the platform and dropped it. The quality shit was stupid as fuck too.
>>717204280Games are supposed to be fun and relaxing. I get enough shit and "resistance" as you call it in life, I don't need that shit on my supposed free time too.
>>717204280Why don't you just build a pipeline?
>>717204338This is just false. Movies are supposed to be fun and relaxing. Music is supposed to be fun and relaxing. Books are supposed to be fun and relaxing. The idea of a video game is an interactive form of media where you are challenged to progress. There's a reason every early game was hard as nails.
>>717203331Normies hate fun.
>>717204389I wanted to build a train.
>>717204063I get it, but I also like it that there's diversity and not every planet requires building some active defenses. Vulcanus is ok with the mechanic of passive enemies you need to take ground from. Fulgora could've had at least some fish/worms living in the oil ocean or something, the lightning itself is hardly a threat. Same for aquilo, that one could've had some rare big monsters you need railguns to deal with, so they're not only glorified asteroid breakers.
>>717204270>Set up bases on vulcanus and fulgora>Transported foundries to nauvis>Rebuilt my factory with the new buildings>Made a foundry array the size of a smelting column>Even running at 1.6k SPM (without bio labs) I'm not even 1% of the way depleting my iron and copper RESERVES, thats how much the production is keeping up>Pipes have infinite throughput and I can just spaghetti a pipe everywhere to produce everything I need on site>EM plants are icing on the cake with circuitsGenuinely what were they thinking with these buildings, they're absurd
>>717204280what is that fucked up rail line
why does it wiggle so much
were you drunk at the time?
>>717204270Do you really fucking expect someone who has just done blue science to fucking get to Vulcanus before getting electric furnaces?
Are you that fucking retarded?
>>717204780>why does it wiggle so muchIt keeps the oil stirred up so it doesn't go flat.
>>717204129There are plenty of tech modpacks without manual resource collection (or at least after you hit certain milestones)
>>717204902I'm saying it's not even worth it to replace the coal burning 2x2 furnaces with 3x3 electric furnaces that eat up a lot of red circuits and aren't even any faster in production (without modules that eat up more red circuits).
Optimal play is just getting to Vulcanus asap and then put main production of everything over there.
>>717202152 (OP)Too few blue science assemblers
Green Circuits should be 3 copper wires for 2 green circuits
That's the perfect ratio
1 chem lab making sulfur can supply like over 24 blue science assemblers, btw.
>>717204727>Genuinely what were they thinkingmuh 3 gajillion science per minute megabase doing infinite researches to get minining productivity from level 239482903 to level 239482904
it's really telling that the final research you unlock is research productivity, also extremely baffling you can only place 1 space cargo landing platform
>>717202152 (OP)>blue science with only 6 copper miners
>never launched a rocket
>apparently there are more planets now
ok
>>717203331>anon plays a jigsaw puzzle>"hmmm, I understand what I am doing, but I don't want to continue. At least I don't have autism."
>>717205507With just a few clicks, this contraption could be made 50% less efficient.
>>717204780anon tries to route around the trees. He hasn't understood the game yet
>>717205694routing around trees is great early game though.
>>717205736He has military science so he should've just cleared trees with grenades.
>>717205840No? Having trees to eat pollution is good.
>>717205113He just fucking automated blue science and considers it an achivement
Stop being a retard, thanks
>>717206048I'm free to tell new players that electric furnaces don't significantly increase production and the better way to do that is just go to the lava planet.
Electric furnaces are only good for reducing pollution.
I'm convinced some cards draw chance is higher than others.
>>717206342You're free to be a retard, yes
please also tell the newbie to install Krastorio 2 while you're at it
>>717206342Electric furnaces do a lot for you, namely simplifying belt spaghetti to no longer feed coal to smelting arrays, plus module allowance.
>>717206595Anon you're talking to someone who probably watched a fucking Dosh video and fapped to the concept of 'le speed'
>>717204338Retard take from a loser. A game without challenges is just a toy.
Play with legos or something.
>>717206595They do a lot more when you get legendary modules. Their base production speed is the same as the steel furnace and in early game, 2 speed 1 modules for 40% faster speed at 2x power consumption isn't worth it in my opinion.
I think I got fucked when I barely survived getting from Fulgora and back and then couldn't get a cheap, reliable working spacecraft that could go back and forth to Fulgora, much less Gleba or Vulcanus.
>>717204338>>717206821fellers, different genres exist. Everyone can find something for themselves.
>>717206863This anon mentioned simplifying belt spaghetti to no longer feed coal to smelting arrays, which for me also is already a good enough reason. And rushing Vulcanus, even if a valid strategy, isn't a tip I'd give to someone new to factorio.
>>717206863You don't build them primarily for production speed improvement, you build them so you stop having to route coal to your furnaces man. Getting close to the point where coal is only necessary for plastic and mil science and as power production goes he can just switch over to nuclear.
>>717206972>fellers, different genres exist.There is no good game that is not challenging. Too many people on /v/ that don't want to play real video games these days.
>>717206821>Play with [the best toy ever made] or something.got em!
>>717206924Post spaceship
>>717203331>single trackIn 6 hours you'll want to add more trains to far off deposits and you'll think it's a good idea to expand the existing infrastructure
Before you do that, build a second track and turn the trains around. Only pain awaits you on this path
Just the fact alone that it has the CnC Tiberian Sun vibe going on makes me want to play this game.
It's so comfy.
>>717207538I never realized it but it totally does. The terrain is so close to it. Damn, so that's why I got a boner the first time I saw it.
PEACE
THROUGH
POWER
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>>717207464Single track is fine until you get around to bots and getting stuff ready to go to space.
This set up alone will solve alot of problems just going to deposits and back.
Space Age has pretty nearly killed trains thoughbeit
>>717204063you do realize that you can customize everything right?
If you don't enjoy bullet sponges keep the default evolution but increase group size and spawn rate
>>717206924why does it have to be cheap you have infinite resources
I haven't played the expansion yet, what's the point of planets? Do you just go there to build more of the same and basically restart with some different environments?
>>717207854not exactly. they all have resources unique to their own planets and you only really need to go there for that resource
>>717202152 (OP)Cute now scale it up
>>717207854you get absurdly OP technologies/buildings from the planets
just look up how good big mining drills, EM plants, foundries, biolabs and cyroplants are. They are absurdly efficient, like 100x+ when you start combining them all together vs normal assemblers.
>>717207983So, what, you go there and build whatever's needed to extract the resources than you send them back to you base and you go back to your base and then move on to another planet and repeat the process?
>>717208037But why would you want that? Is there a bigger threat that requires you to produce more stuff?
>>717205507This is what luxury looks like
>>717208125>why would you want that?Why are you playing the game in the first place? Are you just playing to see "congrats you won?"
>>717203331>only the begining of games like thatcan't speak for other games but there's no game like Factorio
if you like walking slow as shit and getting nothing done, you may enjoy real life more than Factorio.
>>717202152 (OP)congrats bro
blue is usually a huge filter
>>717208125>So, whatthat's more or less what i did in my first playthrough. i'm probably going to playthrough again but set up my main base on a different planet
>>717203942>No assembler assembler>No miner assembler>Multiple grenade and ammunition assemblers for his 3 turretsBuild a mall and expanding is no problem
>>717208404because of how good biolabs are you always want your science production on nauvis
if you haven't taken the vulcpill to produce most of your science on the planet of completely free shit though you definitely should
>>717208457>science productionmeant science consumption I guess. You want to ship all science there since only nauvis can sustain biolabs.
>>717208457oh i forgot bio labs can't be built anywhere else
>>717207784I can only send so many parts up at one time, and the way it works is picky
>>717208193Yes? When you play a game winning is the goal.
Multiplying the production of useless fictional stuff that serves no purpose is retarded. So I assume there's a purpose in the game to producing those resources, like building defenses to protect your base against much tougher aliens or something but you're probably just too retarded to understand my question.
>>717207056Well you can hold that opinion, nobody has to play optimally. However the post that started the argument was talking about how all the new planets were the same shit and the game was boring for making you wait for production before recommending electrical furnaces. That's the point where it becomes bullshit If you have a problem with waiting on production, stop wasting time redesigning everything with electrical furnaces, just rush to vulcanus, and then make everything and anything you can design on Nauvis irrelevant. There's a number of valid complaints about Space Age but production speed isn't one of them, complaining about that and recommending electric furnaces is very stupid.
>>717208589>when you play a game winning is the goal.I don't think Factorio is for you.
>>717208616There's a winning condition and challenges in factorio captain autismo, but you're probably one of those sub-humans who disable aliens or something.
>>717208589Getting the impression you haven't ever played the game and are just trolling now.
You should give up, you're not going to "convince people to stop playing factorio"
>>717208767wtf are you even talking about
Seriously autistic people shouldn't be allowed to talk to normal people. There should be a law against that.
>>717208589There is a win situation.
>start with mining coal, steel ore, copper ore, and stone by hand>end with launching a rocket
>>717208730Yeah, there are win conditions most people don't give a fuck about, because it's really just a game about continually optimizing production chains and logistics rather than reaching a "you won" screen. Hence why Space Age's final research is infinite research speed requiring a long hauler ship to go out into deep space.
>>717208586>>717206924man up and upgrade your rockets you'll thank yourself later. If you already have some EM-Plants throw them at Blue Chips. Rockets on Fulgora are free, so are Silos, abuse that to get your basically free T2 Speeds and Prods up.
Steal a modular nuclear plant from somewhere, slap on at least double the amount of power you need right now, better triple, set up Kovarex NOW to a degree you'll never have to touch the shit again.
There is no "I don't have enough" in Factorio.
Only "I was too lazy to set it up so far".
>>717208848This is 4chan. You're the one who doesn't belong here. This place isn't for normalfags to hang out, go to Twitter or something.
>>717208868The discussion was about the expansion, not the base game.
Jesus what a shitshow of autistic retards lol
>>717209125The expansion also has a win screen of the exact same type, but just like the base game no one actually cares about it.
>>717209108>tranime avatarfag telling me I don't belong on the site I've been browsing for 20 yearsA certified classic.
>>717209208Anime website.
>20 yearsNewfag.
>>717207659the throughput is bad but it works
>>717208872I skipped that last step entirely and have not played since I got this screen
Any efficiency I cook up is to get there faster.
>>717209369You are fully free to enjoy the game however you want, but most people don't give a shit about an arbitrary end screen in this game.
>>717203331Anon, you do not want to get into Satisfactory where you're autistically min-maxxing the minutia of a continental factory for a dystopian rogue AI who is courting an alien Hivemind.
>>717209193You're definitely too retarded to have understood my question, it's okay.
>>717209598You are just flatout retarded.
>>717205541That's actually pretty close.
You already grasped all the game can throw your way, why continue? Do something else, something interesting that you haven't solved yet.
Only spergs keep repeating solved puzzles.
Boring, low brow chores.
I've never played Factorio or any similar games in the past. As a complete newbie, how do I get into this? What are some good resources I could use to get me going, that could explain things to me and motivate me to continue playing and exploring on my own later on?
>>717209808Just boot up Factorio and start playing and ask here for help or in /egg/. There are a number of youtubers that could give you basic designs but the game is way less complex than you think it is. It's an entire game of "route inputs to machine, route outputs from machine to other machine." Just dive in and start going. Maybe turn biters off for your first few hours til you get the hang of the basic progression then start a new world with them on.
You're robbing yourself of the fun of figuring things out if you just go watch a youtuber give you blueprints and tell you what to do. So much of Factorio's fun is designing your unique spaghetti pile on your first run.
>>717209808The ingame tutorial is great, and for the first time, just playing the base game however you see fit is the best you can do.
Once you get the itch again after shooting your first rocket, maybe you'll be sick of all the spaghet. You look into BUSes.
Once you play the expansion you abandon buses again because it would be retarded to expand them for every single item.
Once you've built 2-10 red circuit factories you'll blueprint a snipped that works, notice that severely speeds up the game, from there all hell breaks loose and the crack phase begins. You are now a slave to throughput and expanding the dong.
I started and was interested then it got too complex and then I wanted to look up how to build a bus and then I realized it's pointless for me to play so I just watched a video about it.
what's the point if I'm going to just copy someone, that has the best efficiency figured out? you're just following instructions then. might as well watch it.
>>717210949if you aren't having fun then do something else. sounds like this wasn't the game for you.
is there a game like fsctorio but more combat focused where you have to survive against hostile bugs somehow?
>>717211060have you tried deathworld factorio
>>717211056it was fun at first till I capped out understanding how to create things and went to the wiki/yt
>>717211125no...
>>717204280Obligatory train theme music.
https://www.youtube.com/watch?v=-bTpp8PQSog
>>717211393well maybe you should try it then, and in general mess with world creation sliders.
>>717210330Nice Gleba setup nerd.
Now watch this.
>>717202152 (OP)I hate this game for mostly irrational and selfish reasons
>>717211470yeah but I'd still need to do all the complex higher up research and lines
>>717204280bangin' rails my man
>>717211060the riftbreaker, it's barely an automation game though
>>717210025>>717210330Should I start off in some mode without the monsters? I think I'd like to focus on actual machinery than having to combine that with fighting off waves of monsters constantly, that sounds really stressful
>>717211494did you use rocket silo as a storage?
>>717211838I would suggest turning biters off if you're brand new, but they aren't hard to manage on normal settings and I'd really suggest turning them back on after, i don't know, you get to blue science or something like that.
>>717211962Yeah, no need to deal with seeds, nutrients, fruits, jelly, mash, spoilage, and output on different belts, just use silos and circuit logic to move them all around for your biochambers to get ingredients from.
>>717202152 (OP)>6 (ๅ
ญ) miners on coppermamma mia
>>717204287You can play the game without quality.
The assembly for the quality gacha is an entirely different breed of routing and optimizing, and I wouldn't take a crack at it until you figured out the planets and what each one can provide for you.
>>717212936I pity the man who doesn't make some quality items on fulgora and copes with normal accumulators and lightning rods, or even more embarrassingly relies on nuclear
>>717213090I did Gleba first and used heating towers lol
it was still shit cause you just can't get enough water
I really like this videogame.
>>717202152 (OP)I'm leaving Nauvis for the first time. Where do I go first?
>>717205507>we are putting the taxpayer's dollars to good use
>>717215776i went to vulcanis because i wanted cliff explosives asap
>>717213261a stationary space platform overhead dropping down ice is more than enough though
>>717215776can't go wrong.
That said, if you're a noob you probably don't want to go gleba first.
It has combat challenges and logistic challenges simultaneously that can leave you entrenched for a very long time, with minimal rewards until you complete the entire planet.
>>717202152 (OP)when is this game going on sale?
>>717215776Easy mode: Vulcanus
Manly man mode: Gleba
Give me my fucking mech armor mode: Fulgora
>>717215776you can't go wrong with fulgora or vulcanus, but going to gleba first is kinda painful when you have no clue what you're doing (Biolabs are arguably the best reward any planets offer though).
>>717208589The point of playing games is enjoying yourself. In factorio the goal is to expand the Factory to meet the ever-growing needs of the ever growing factory.
>>717215776>I want to go to the easiest planet with the most useful new stuff and experience a natural progression through the rest of the gameVulcanus
>I want to have an experience completely different than the other planets, but still get some very useful new stuff that will help me on every other planetFulgora
>I want to get memed onGleba
>he didn't mod his game to start on gleba
ydbtg
>>717212241but I like belts
>>717216905oh cool let me start on gleba I can't wait to-
>no coal without moddingoh okay.
>>717209808Best experience is going in blind and figuring stuff as you go. You can watch some train tutorials because it can be tricky but copy pasting someone else's factory and calling it a day is a bad move
>>717217056the real glebastarters use the farmable wood stick plant.
>>717211060It's called Marathon Death world.
Prepare your Anus tho.
>>717209808play the demo.
Its free, and entirely complete gameplay not from the main scenario.
Don't sweat being a metaloser copying other peoples things, building your own factory is the rewarding part.
Don't tear down, just duplicate and build bigger.
>>717217041>backed up beltsYou're not even using all that shit.
>>717211838there's two different modes of biters as well as completely biterless.
If you turn off biter expansion, you can clear the map and won't have to deal with any biters once you have cleared a perimeter bigger than your pollution cloud.
If it's on, they can wander around, set up spawners in your cloud, get angry at it and attack your base.
But whatever you pick, they ALWAYS scale with you. Usually they plateau somewhere according to your military science progress.
In the base game, all you need is a nice cuckbox and some artillery. A tank works wonders for clearing out nests, once you have a good armor your can plop in automatic lasers to take care of them.
Or you go nuclear like me. In some expansions you get better options like nuking the fuckers from orbit, but the artillery trains are fun in their own right.
Basically, biter management is your ONE activity you can do apart from GROW, unless you're into very autistic pixel art
>>717215776Welp. Turns out I misjudged the amount of turrets and fuel I needed in my space platform so I never reached vulcanus.
I also didn't know that pressing h and v flips blueprints horizontally and vertically. That's super useful
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>>717215776Not Gleba.
Especially not Gleba if you are going for pic related.
ESPECIALLY not Gleba if you decide to quit and come back later after doing Vulcanus and Fulgora only to arrive back at massively evolved enemies.
That being said, Gleba is still the best planet.
>>717216797>>717215776Gleba makes sense as the last planet, why use stack inserters if you can't generate the output they can handle in the first place.
Vulcanus if you don't have many good ore patches under your control and want to make the most of what you have (+50% on all Ore->Metal conversions for free plus more slots for modules)
Fulgora if all you need to scale up even faster is modules and circuits.
Gleba if you hate yourself. Gleba is trivial IF you have the tesla gun.
>>717216380I disabled cliffs in Nauvis because a friend told me cliff explosives need xenotech now. That's bs.
I also do not like unlocking tech by mining resources.
>>717217391SpaceEx was my excuse to build BIG because "I'll surely need all that Vulcanite later"
I never finished the run.
Basically I built my cuckwall so large that I had to babysit Nauvis every 2-3 hours due to biters, realized I am wasting my life and forgot about Factorio until the update came out.
>>717217213>Don't sweat being a metaloser copying other peoples things, building your own factory is the rewarding part.Good advice
>Don't tear down, just duplicate and build bigger.DO tear down your spaghetti and shit you don't need anymore because you tripled it and the two new things are built in a nice position so you don't need that fucking belt of coal running through your entire factory anymore.
No reason to keep old low-output crap that inevitably piles up if you can't upgrade it
>>717203331low IQ/attention span filter
>>717217803trigger techs are bullshit, agree.
They did make the cliffs flow more naturally though, I'll give them that. But agree with that other anon, they made me rush Vulcanus, especially since they come in very handy in Fulgora already (I need THAT OIL RIGHT HERE)
>>717218054In Nauvis once you set a perimeter biters are a non threat. I just set a perimeter in early game with walls and turrets that envelop all the patches I'm gonna use before bots and after bots you just set an expandable box with a train stop. turrets and walls to clear nests
remotely. Put an artillery train blast away the nests wait for the revenge of the bugs and then rewall the new perimeter. All remotely.
>>717218240there's no reason to tear it up the maps infinite. Just leave it trickling and build a better one. Tearing shit down before you have bots is a complete waste of time.
>>717218526yeah that's precisely what I did. No it wasn't enough.
It really didn't help that was my first modded game and I wasn't really aware what I was doing for most of it, after SpaceAge I'd probably do a little better, but just thinking back to my first space platform I procastrinated cleaning up for like 200 hours already gives me headaches, and looking at old screenshots really the whole base does kek
>>717218583>before you have botsOH, hard agree
I was thinking 100hrs+ when you better get your shit organized because you've been away for 3-4 hours on Planet fuck you and have to relearn half your base to make a minute change when you come back
>>717204780>why does it wiggle so muchIt's his best quality.
>>717218874Plus rebuilding on Nauvis after you get the fun new toys on other planets is great. Oh steel used to be a massive pain in the ass to produce in large quantities? Not anymore now that you have foundries. Need WAAAY more circuit production? Here's some electromag plants.
>>717218762that train whirlpool looks wild
please zoom in on it
>>717204338Why do people like this come to a video games board lol
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Empty space is wasted space
>>717222134>He built a fucking microchip die on factorio
>>717223137That's what every factory in factory actually is
>>717225348>mfw microchips are brain factories
>>717216380On my second playthrough I downloaded a mod that unlocks them at blue science. I recommend it right next to squeak through and disco science.
>>717228269disco science should be base game
factorio or satisfactory?
which would be better to get? I like base building but it seems satisfactory is just more of that unity engine slop
>>717230267Factorio is the pinnacle of the genre and it's basically inarguable.
>>717228637What are the mandatory mods that should be in the base game?
>>717230450creative mode for you
>unlock Aquilo
>now I have to build a ship with Rocket Launchers
>game suddenly becomes boring as fuck
Help me, I dont want to go back to Nauvis. I love Fulgora and Gleba, I dont want to leave.
>>717231769I built a laser ship that can go to aquilo. You don't need rockets.
>>717230267Factorio for sure
>>717232286>LaserYou're fucking with me
>>717233849Nope, you need some levels in laser damage though. I think 11 or 12.
>>717234098asteroids are nothing compared to the might of my laser cock
>>717235617if making cock shaped spaceships is gay then call me aniki
>>717222134I recognize that Dosh base ;)
>>717210949>that has the best efficiency figured out?Bus is not the most efficient it's popular because it's an easy methodology to organize everything and avoids spaghetti. I wouldn't even call it beginner friendly either because you have to fuck with splitters once it gets big enough and new players end up copypasting solutions for that or they don't even get the bus itself right.
In fact if you want to play very efficiently and bootstrap early research with a small base, OP's base isn't a bad example at all.
I bottlenecked like three times while making purple dranks. I think playing on vibes is gonna have to stop from this point on :/
>>717237151A bit of advice: at the top left, on the coal patch, you should move the left most column over so you have room for drills on the right side of the belt too. Then you should run that belt north, instead of south (delete the connection to the other set of drills), and connect that belt to the open input on the splitter.
>>717203331Genuinely, because idiots get filtered. Factorio is not actually an autism game, no matter how much you insist that it is. Low IQ autists bounce off it harder than anyone else.
>>717203331The amount of stuff you have to keep up with increases to the point your brain shuts down. Autists get more tedious stuff to do, which is what they like. Normal people begin to ask why they're building 2sq mi of factory to build one high level component that has 10 dependencies on lesser components. Autists see that as an opportunity to build more components.
>>717238372just keep going anon
what's a good pile of spaghetti without some meatballs
>>717203331the achilles heel of factory games is that at the end of the day the goal is to build a particular type of widget, but that's exactly the same goal you solve 100x over. there's no catharsis, and it feels pointless by the end.
>>717204602Why is Sakura being so bratty?
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>>717238965im wondering if i should even keep trying to mine ore on base or if i'd be better off just bringing all this shit in by train so i dont have to worry about running out or bleeding power. i could ultimately just rip half of my base apart if i had an alternative source of raw materials.
>>717222134My seablock (abandoned until mods are updated) was headed in a similar direction, the long ass production chains with lots of ingredients really lend themselves to trains
>>717220790here you go champ, no way I built that shit alone
How do you keep going after a break...? I just always end up making a new save and get nowhere.
>>717222134How do you achieve this level of autism? I need to know!
>>717243284damn that's sexy
>even called whirlpoolbased
>>717230267the ONE cool thing Satisfactory has is uploading materials into the cloud (bet you can mod that into factorio no problem).
Everything else, don't even get me started. Every run is the same. Blueprints are PISS not even the highest Tier fits a single (1) Nuclear reactor. The wildlife is entirely passive and an afterthought. The regions "for beginners" marked in the game menu are the slowest to start, and since the chains are not complex at all you better just start in the forest and profit off Pure mines asap.
Once you built a fully functioning nuclear setup with recycling you have extracted all the fun.
Trains don't really work - the signals are evaluated ONCE, when the train starts, and that shit refuses to work in multiplayer.
All the bombs and vehicles are pointless, just jetpack. 90% of the fight is the camera, which isn't much.
>>717237151brother, please, build a splitter to merge lanes, your copper is killing me
>>717204389Pretty sure you can't do long distance pipes anymore with current patches or expansion, even with pumps. They reworked pipes.
>>717230267Factorio has the better systems and gameplay. You actually have some combat too.
But Satisfactory being 3d allows for more varied builds in that way.
Also Satisfactory is UE5
>>717238372Red chips fuck you for building anything resembling a bus as well, basically they're allergic to being placed in a single row. That line will go LONG over time, might as well start 3-4 shorter one of those for immediate improvements.
otherwise it's the usual - your starter patches are smol smol and sad, go look for more ore.
>>717243769sadly the dude didn't update his books for 2.0 by the time I needed them, so I ditched the solar rails in my current playthrough (instead of building my own, I wasn't sure on signals then and Fulgora taught me I have NOT gotten any better at all - at least not for 1-lane)
Then again that thing was about the only thing working properly in that train setup, everything else suffered from zero proper train stations, a thing I overfixed in the main game to the point that I don't even need them.
>>717244464that distance works fine with a few pumps, I've done worse. Pipelines are actually MORE viable now.
The big downside is you are limited to the pump throughput in a weird way. Basically if you consoom more than one pump can pump, you need to pull that many lanes anyways.
>>717204602Based train enjoyer.
>>717244517your varied builds, sir
The fact that they teased that much of a "story" only for it to be a single cutscene instead of doing some missions ("you have 24 hours to output X amount of energy to power our magnetic field defenses", "our contractors want 240.000 thingamabobs in X hours" etc.) after the story irks me to this day. The fact they released a goddamn creative mode clearly shows you this is r*ddit factorio, tags: slow life, comfy
>>717202152 (OP)>no main bus>no room for expanding production lineslol noob base
>>717222134[Beans] might be useful.
>>717245025Just because you don't do it, it doesn't mean that you can't make interesting looking builds.
And who cares about the story?
>>717245162don't worry I did that later on.
>>717245285ngl this looks like eye rape
I use zero downloaded blueprints, only copy and pasting what I made myself in that save.
Shit turns out janky and spaghetti as Hell and I like it that way.
>>717244464>even with pumpsPumps are precisely how you make a long distance pipeline. Once your pipeline statts to reach its extent limit, you add a pump. If you need more than 1200 units of fluid/sec that one pump can transfer, just add more pumps in parallel
>>717245392dunno what you mean, later on I just go back to chipset because desert big
or do you mean my humble color scheme?
>>717245419that's the spirit, remember bots don't get paid
>>717245991It's beautiful anon.
>>717202152 (OP)more like poo science
>>717207757I wish you could add the option to remove agricultural science spoilage.
That one thing would make going to Gleba not such a pain in the fucking ass.
Seriously, what the fuck were they thinking.
>>717247130they were thinking "this is an interesting challenge to overcome" and they were right
>>717247315You dumb fuck. It's not a a challenge. It's an inconvenience.
Your retarded response to gleba is "Just build more! Lol!"
Fucking redditor.
>>717247470>Your retarded response to gleba is "Just build more! Lol!"what in the fuck are you talking about
how many people are you arguing against right now
my buddy told me he wanted to play the game with me
so I bought it with the DLC and we never ended up playing
I'm gonna ask again next week
what do you think would be the most fun way to play?
he is kinda retarded and has never touched it while I have beaten the game 3 times but not since the DLC came out
I was thinking either we do death world and he can play with guns while I build the factory
or we can play normally and I will just be the raw resource cuck and make sure he has iron and copper plates and what not to build some messy spaghetti monster
>>717247721go ahead and do deathworld, that'll be the funnest. No artillery until you leave Nauvis in space age btw.
>>717247721Just get a less retarded boyfriend to play with
this ship was woefully incapable of making any real progress to the shattered planet.
I've already figured I need to switch to explosive rockets and add a lot more gun turrets but do I also need legendary ammo? uranium bullets? laser turrets for small asteroids?
>>717247470>Your retarded response to gleba is "Just build more! Lol!"No, YOUR retarded response to gleba is build more. If your science is getting to labs with less then 90% of spoilage remaining you need to build BETTER, not brute-force it with even more hollowed-out nothing science. Size adds distance, distance takes time to travel, time spoils shit. Gleba is specifically designed to punish shit builders like you
>>717247470if it's SO inconvenient you could also just build the biolabs on gleba and ship in all the other sciences you know
>>717204056Thankfully, purple science is the least important of the sciences. I always put that off until I get to Vulcanus, where I tend to do science until I'm obligated to interact with stinky science (after which point I restart my Nauvis base for biolab production)
>>717248227>stockpiling prometheium chunks on belts cause can't hold more than 1 per slot in the cargo baysHow the fuck do people defend this gay ass shit?
>It's a logistical challenge! Durr!!!Lmao shut the fuck up faggot. If you crushed the chunk down into stackable items and used THAT to make the fucking science then it would make sense, but you don't.
>25 chunks per crafted scienceThey literally stopped giving a shit and launched the expansion unfinished.
>>717248227how much shit you need on the ship is a function of how much thrust you produce, so the first thing you should try (blueprint the ship!!!) is taking away everything but one thruster and sending it, see how far it makes it.
yes it will take ages to get there but that's the point, the faster you go the more likely it is the first asteroid hits you and it usually spirals down from there.
One thing you can add to what you have is fat fucking walls, and have like 4000 replacements on the ship
>this time I will finish factorio!
>reach blue science
>starting ores run dry
>power consumption starts quadrupling due to roboports
>iron and copper demand also quadruples due to red circuts
>new ores are far away, covered with biters,
>, everything takes hours before factory starts runing at acceptable speed again, loose all motivation to continue
this keeps happening, every single time
>Gleba is good!
Lmao show me your fucking gleba bases, then. Let's see them. Don't pussy out, now. Show me how you 'solved' Gleba.
>>717249097You can't build biolabs on Gleba.
>>717248227Not sure, but Im guessing that if railguns are filtered to only huge, once it's in motion they're mostly sitting idle.
>>717249453mine's this one
>>717210330modular as in every one of these biolabs is a blueprint I made, has lanes to take care of everything, throw in enough fruits to make it work (around 4 harvesters of each), burn a lot of shit.
Basically I took Dosh's idea for Fulgora and ran with it, you can go ultra retarded
>>717249438Either build expandable production lines from the beginning (its not your first run) or just expand by making specialized production lines for specific products.
What the fuck is happening, people are actually discussing the game? I think I might have been transported ro bizzaro-/v/ or did all poorfags get a job
>>717249438Restart and plan ahead, now you should know better.
Blue science takes fucking 30 green per 1 blue.
So whatever you've built before that is not sufficient
Build a smelting setup with the option to change the ore input later, have space for a train dropoff behind it
Keep up your military reserach so when you do need to defend or kill off a bug nest you can.
Don't speedrun bots and have millions of them flying around logistics, try to stick to trains for primary ingredient.
What you're describing is problem someone who is lazy has; only making enough to get to a point, need to do something to go further; but didn't expand [x] because lazy; but didn't do [y] because lazy; but didn't prepare for [z] because lazy, and now you need to other things to make xyz function at all.
Factorio is not a game you just build things and then forget about them, move onto the next.
It's a factory management game.
>>717249325Because tons of things in the game are arbitrary purely to encourage different design solutions
>>717249438build nuclear early before you expand with bots insanely. In Space Age you honestly don't need a big base to get to space, which you should do ASAP to pack up and leave for Vulcanus at the first opportunity.
>>717249653It happens once in a while
>>717249453What do you mean by "solved?" "Solved" as in, got Agricultural Science and maybe Carbon Fiber set up, or "Solved" as in "I turned this planet into a high-efficiency mega-factory?"
The simple answer is that Gleba is a waste management planet. All you need is a central bus for incinerating spoilage that every part of the base eventually outputs to, where optionally you can put unspoiled nutrients on the central bus as well. It's a lot easier to set up a bot network with active provider chests that pull spoilage out of your biochambers so that they don't get clogged, but that's a purely optional thing. You can have Agri Science "Solved" pretty easily with a basic resource loop of
>Yukamo Fruit into mash into nutrients>Jelly Nuts into Jelly, one fork for Bioflux and another for Carbon Fiber/Fuel/etc>Bioflux and Pentapods into Agri Science>Pentapods in a standalone chamber that feeds into the Agri Science line. Feed Yukamo nutrients into these and use basic circuit logic on the belts to toss eggs into a heating tower when there's too many on a given beltI'm not one to set up mega-bases so I couldn't give you insight on that. But it doesn't take much to "solve" Agri science.
>>717249453there's really just two tricks to gleba: understanding products have different spoilage times and understanding heating towers are insane
>>717243284deprecated now that there's elevated rails
>>717249691the more Gigawatts you have the more you can do bandaid-solutions i.e. "build smaller than you should have"
I basically brought my whole setup back to life once I came back from Gleba with Stack Inserters.
>>717249438No Space Age, I take it?
>>717249325you came that far and never pondered why the engineer weighs in at a goddamn ton (~2000 lbs or something in burger units) and carries tanks in his pocket?
>>717249837I personally like to forego nuclear for a while and beeline to Gleba for heating towers. It's really easy to power a Nauvis base solely off of quality heating towers with a steady intake of solid fuel.
>>717249438If you want to learn how to play the game fast, then try out the tower defense mode. Having to lock the fuck in to stay alive in that mode taught me a lot that carried over to the normal game.
>>717204280>Even the people brazenly praising old games are abusing save states>abusing save states>save statesLOL i love how this newfag meme is up 200% in being posted. Nobody gave a shit about this in 2008.
>>717244464You can't do ultra-long-range pipelines without pumps, but it's a minor inconvenience since it doesn't take much to set up a couple of accumulators and some solar panels to power a pump, and less to do it with power lines. Only thing you need to worry about is the low chance of biters chimping around and breaking said lines if you go for the latter.
>>717217423Unfortunately the image you chose makes it look like Kikuri has huge naturals in this monochrome view, ruining her appeal.
>>717249438>shit takes too long to set up>I already have botsWhy don't you just copypaste your power first, do it twice, maybe thrice, then think about your power input (if it's still Coal, do swap to Oil ASAP and at least use Rocket Fuel for your boilers if you respect yourself) and THEN think about expanding your dong?
Biters can be a bitch but nothing a tank can't fix.
When in doubt, secure your new perimeter with flamethrowers and lasers.
>>717250905oh shit thanks for pointing that out, that just enhanced her appeal to me
>Still no Gleba bases posted
Imagine my shock.
>>717202152 (OP)>Blue equals fast>Sonic is bluedun dun DUUUUUUUUUUUUN
gleba
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>>717251135Sorry, I forgot to post mine previously. It is not that impressive but again, I only care about getting Agricultural science set up.
One of the big limiting factors is that I decided to build right next to the landing site, but also scouted out a dual site for Yukamo/Jellynut that was a fucking mile away. So a lot of the time those resources come partially spoiled, but that doesn't really matter since I keep the resources flowing at all times. I also just phone in the rocket fuel and blue circuits since I don't like making those.
I'm starting a new save soon, so maybe giving some actual attention to my gleba base would be fun.
gleba
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>>717251135Mine was a small mess for slowly making anything i needed before I burned out of factorio. Now I get the itch to play again.
>>717250710> It's really easy to power a Nauvis base solely off of quality heating towers with a steady intake of solid fuel.Sure I guess, heating towers are also godly on Fulgora particularly, but nuclear isn't that far down the research tree. Seems kinda crazy to me to bother setting up heating towers on Nauvis at all between solar spam and nuclear.
>>717252101I've never tried using towers for Nauvis, but now I'm kinda interested to see how that works. The only reason I can think of is that it's technically infinite power, as in you'll never really run out of fuel, while nuclear needs annoying uranium processing and fuel is finite (not like you'll ever use it all of course, but still).
>>717252242gonna be real, nuclear is basically fucking infinite, a single 1m patch is going to last you such a stupidly long fucking time it definitely doesn't matter. Especially when you plop down the big mining drills with productivity. It's also totally brainless to run efficiently now that you can just read reactor temps too.
>>717252242270 hours i.e. clearing space age had me about half-way through my 3rd Uranium patch, with the first two barely hitting 1M and the third one being 5M.
There's actually way better ways to belt spoilage and nutrients across your base. If you have a 3x3 space between biolabs you can even beacon it later and it gives space to use splitters that filter all the nutrients and spoilage where you need it.
Using bots is a very quick and dirty 'fix' to this.
What pisses me the fuck off is the eggs and the science pack.
You can technically use recyclers and biolabs themselves to 'store' eggs permanently, but you seriously shouldn't have to do that bullshit.
Let me ask you this.
Have you found a way to cleanly produce eggs when you need them WITHOUT wasting them on agriculture packs constantly? I get it. You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?
Gleba feels like it needed a bit more thought to it, especially the end of the production chain.
>>717252381Good lord how much uranium were you using
I'm about 300 hours in my Space Age save, set up every planet with nuclear then tore it down on all but Nauvis and Aquilo, and I am still only halfway through my original uranium patch
Definitely not megabasing though
>>717252101I'll do a heating tower setup if Uranium is too far out-of-the-way for me to bother getting it early on. A lot of times my seeds generate with extremely small patches of the stuff and I just don't feel like devoting time or resources to gathering the stuff, even though you frankly don't need a lot for Nuclear's returns.
Said simply? I'm lazy and being lazy is nice sometimes.
>>717252441>You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?I mean, yes, actually, it's honestly immensely satisfying watching a gleba base run and seeing things spoil in real time and become power.
>>717252381That's a lot, I don't think I've ever fully depleted a single uranium patch in any of my games.
>>717252441>Have you found a way to cleanly produce eggs when you need them WITHOUT wasting them on agriculture packs constantly?Circuit logic on my belts, yeah. Chuck those sons of bitches into a furnace if they occupy too much space on the belts.
>You can just keep making nutrients and cycling the eggs constantly and burn or recycle them, but does that feel good to you?It's literally the only challenge on Gleba so sure.
>>717252456>>717252506I have biter expansion on and nuke a LOT what can I say
sometimes just recreationally.
>>717252484Totally fair, I can't argue at all. Whatever's fun and works is the right solution. I'd like to see your Nauvis heating tower bases myself, sounds neat.
>>717252612Yeah definitely an order of magnitude bigger than my bases. Nukes eat a lot of uranium so also makes sense, I've only used a handful for giggles.
>>717202152 (OP)I still need to finish Space Exploration. I got to the outer system and just burned out last year.
So... has any of you found a way to use less nutrients for the same amount of egg production and agriculture science?
You're constantly making eggs and burning excess to not risk it spoiling into a pentapod, but you're wasting a lot of nutrients as a result.
I get you might think that's 'fine' but again, has anyone come up with a way to only use what you need? Plus, harvesting the fruits means they begin to spoil, so letting them sit in your tower means they can stay fresh before you pull them with an inserter.
I think THAT's the gleba challenge I'm trying to figure out if people have solved or not. I get the overproduction thing is what most go for clearly, but that's not hard to do.
I've honestly never seen an efficient Gleba base so far. Nobody has posted one yet.
>>717253061>way to only use what you need?Sit down with a production calculator mod and work backwards from the largest number, what else is there to say? Use circuit logic to control nutrient input into biter production to delay as much as necessary if you really want to adjust the ratios. Go make your perfect 100% resource efficient base if it's what you want. Don't ask for people to build a base to your standards that no one else is interested in making but you.
>>717252780that one in particular was SpaceEx, just for showing off playstyle.
real base dimensions for the current run are this, with beacons and modules it eats around 5.3 GW plus tons of nukes plus throwing nuclear ammo onto ships.
>>717252671This one's from a really old save since I apparently didn't give my Nauvis base much attention on my last one. It's not terribly impressive, you just set up some refineries to fart out solid fuel and flood your belts with the stuff. I don't know what's up with the accumulators there since I have more elsewhere, but I distinctly remember setting up the heating towers because of a critical supply error with my nuclear fuel cells. They worked out fine on Vulcanus (I set up 4 to deal with power fluctuations), so why not Nauvis?
You can probably do it more efficiently than I did since I just set up a huge bumfuck wall of the things. But I will say that the Heat Exchanger quality was a huge chokepoint for power production since anything under Rare didn't generate enough power to size up to a Nuclear Reactor.
>>717253197See, I'm not asking you to build something.
I'm pointing out how none of you actually have a good Gleba base.
You think Gleba is 'fine the way it is' but you're literally wrong.
I know you're too retarded and proud to admit it, but Gleba is unfinished. Clearly.
The only reason you make your Gleba base the way you do is because you're not interested in the planet's production cycle and you think you're making something smart when you're doing the same thing everyone else is doing.
I just don't want you to feel like you're smarter than anyone, you're not.
>>717253328You have not described your standard for a good gleba base. You have just been telling people that it's bad and that it's hard but it is actually one of the easier planets to get down, as long as you do a little bit of forward planning.
>>717253328>you're wrong, you don't enjoy thingWell that's an interesting argument you have there, but unfortunately you are a retard and I am, in fact, smarter than you for understanding people can enjoy things I don't.
>>717253386You can't read. That's not my problem.
>>717253328>you think you're making something smart when you're doing the same thing everyone else is doing.This game literally encourages the use of a built-in feature which enables you to copypaste other peoples' work into your game. This is not the argument that you think it is.
>>717253415I can read. The most I can surmise is that you believe that it's not a "good" base unless it's only using precisely what it needs, on a planet where your resources quite literally grow on goddamn trees.
Where's your base? Show hands-- sorry, I mean base.
>>717253328>your gleba base doesn't count because I said so!brother that thing shits out 1400 SPM what else matters?
Why care about "wasting" nutrients which are endless on an endless map? The only thing worth considering is whether or not the base does what it's supposed to do, shit out science, produce some carbon fiber, send rockets, produce stack inserters.
>Have circuit network system in your game
>Don't have a good tutorial for it
>Majority of the playerbase doesn't have a clue on how to use it
>Make 2.0 and have Gleba in SA
>Everyone shits on it day 1
>A few retards think they know what they're doing and flaunt it on forums
>"Lol! Gleba is good and fun! You're just dumb!"
>They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts
>Overproduce because 'infinite resources!'
>No efficiency whatsoever
Factorio gatekeeping is so weak lmao. You faggots are dumb as fuck but you won't admit it.
Nobody actually likes Gleba. You just think you're smarter than those who hate it.
Gleba is not hard. You know it's not hard.
>>717253321That's pretty cool. I like how it's a clean repurposing of the boiler layout you probably started with. Pretty cool anon.
>>717253649>"They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts">>717251291>>717251462>>717251546>3 people respond with belt bases
>>717253061>So... has any of you found a way to use less nutrients for the same amount of egg production and agriculture science?Why? Nutrients are essentially endless on that planet. Is there a reason why you would want to go against the base principle of the planet outside of some self imposed challenge?
Using less nutrients on gleba is like trying to conserver molten metals on vulcanus. Kinda retarded.
>>717253775>Belt basesAre you blind? They're literally using requester chests and provider chests.
>>717253775>"They all do the same shit with their Gleba base, and always use bots to move shit when they can use belts"I swear, I constantly see people complain how everyone solves gleba with bots, and yet still have not seen any significant bot based solutions for gleba. Literally everyone seems to solve it with belts.
Now fulgora on the other hand... yeah, I'm botting there.
>>717253649damn anon
I thought it was weird you made a point about not wanting someone to be smarter than you but I get it now, you are an actual idiot who can't cope with how stupid you are
anyways point out where anyone said gleba was hard instead of spoilage being a fun design challenge
>>717253859Fulgora sushi is delicious though
>>717253791You lack reading comprehension.
Nutrients spoil. When they turn to spoilage you get 50% spoiled nutrients back. Then those spoil, too.
Being efficient would mean only using the freshest ingredients for your production at all times without wasting excess nutrients.
You need Spoilage for certain shit but you will ALWAYS have enough of that and cycling more nutrients constantly is wasteful.
Nah Gleba is a pile of shit you're out of your fucking mind if you think it's better than either Vulcanus or Fulgora. Even Aquillo is more interesting than fucking Gleba. They fucked up.
>>717253859I wanted to do it mostly without bots because it sounded like a challenge, went for some hybrid
>>717209076here's an earlier stage of that when I realized Science is a function of trash throughput so I went 10 lanes, sadly that's where the island ended
In theory I could go W I D E R, but that base shits out so much stuff I don't have to. There's like 2M Electromagnetic Science accumulating on Nauvis
>>717239196This. It becomes too much of a waste of time with little reward
>>717251291>>717253859I didn't use a single bot in mine. I have a spidertron that can manually insert things into the steel chests by my rocket silo as needed (as the case would be, you do not need those to be logistic chests for a spidertron to be able to do that), but otherwise it's 100% belts and inserters.
>The other two lightly utilize a botnetSo what? The majority of it is being moved around by belts and it's clearly secondary to just putting shit on a belt and chucking them into a furnace. It's not practical to do anything more than moving spoilage around with bots on gleba, but even then you can't do that solely with bots or you'll shitclog your system.
>>717253856Really? I don't see any bot chests here
>>717251291 ?
Also in the other two, barely use it for anything functional, they use it for convenience and could be solved without the logistics. If you are too dumb to recognize that there is no helping you.
>>717253938Well that is wrong. Spoilage in the end is power. So no matter what you overproduce, spoilage or not, it fuels your power production, which is exactly why you want to overproduce and flush things out of the system, so you always have only the freshest things on the belt.
Also wasteful? How is it wasteful if you literally can not run out of the base resources? I can see your dumb ass making that argument on any other planet where """"technically"""" you can run out of a patch, not even resources, just the patch. But on gleba the whole point of planting is that you have literally infinite base resources. And hell, you can even upcycle some spoilage into carbon for better fuel efficiency.
Stop trying to force a square peg into a round hole you fucking dumbass.
>>717254453that thing should end in a flash with the nuke soundeffect, as well as artillery fire
>>717254453https://www.youtube.com/watch?v=BNrxFAJqDFI
>>717253995just filter the spoilage anon
just send it to a heating tower
just stop seething
>>717202152 (OP)Good. Now make all production into a botmall. Including smelting.
>>717254151The reward is the process itself. Thinking, planning, managing, problem solving. It's fun.
>>717204280>that videoPlease don't do this to me
I think that Aquilo was a missed opportunity to bring the game full circle with a focus on bigger and better Burner equipment. Sure those things work on Aquilo, but it would've been cooler if they (or at least the furnaces) provided heat to the tiles directly adjacent to them so that you could make a 100% burner-built-and-operated factory.
luv me spoilage
luv me nutrient loops
luv me bioflux
'ate pentapods, not racist just don't like 'em
simple as
hmmm
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>>717255303>would've been cooler if they (...) provided heat
>>717248227the baby mode solution is to reduce thrusters
>>717209808>As a complete newbie, how do I get into this?Just play the game. Do not look up anything about optimal builds as that saps the enjoyment out pf the game. Make the factory look like yours.
>>717216681Fucking gleba, I can't leave for one moment without production jamming up.
>>717255332>loopsBut it's gotta be fresh!
>>717255332>tranny comics
>>717256114Bioflux nutrients last long enough to be looped in small loops. My gleba base is a series of small loops.
>>717255303I hate that half the shit you need on that planet need the old 3x3 manufacturers, sure it's solvable but everything I do is immediately shat on by heat pipe requirements for every little part
Burner "things" having a 1x1 heat aura would help so much, if they need to nerf it to eat double the fuel or whatever
>>717256263What really mashes my yamako is that pipes of steam or other hot fluids still need heatpipes. In general it annoys me that liquids don't interact with temperature for shit. A fucking steam tank freezing over and thawing back to being full of steam hurts my autism deeply on multiple levels.
>>717204280I love comfy trains.
>>717256415yeah seriously what's up with that shit
then again to be fair they'd have to come up with your steam condensating to water and eventually ice over time, so not only would you have to handle up to three liquids in one tank, but also ways to seperate them from there and re-vaporizing them
guess having to heat-pipe the containers was the best compromise without over-autism-ing things
...which begs the question, what would happen on vulcanus with all that pressure?
>>717256857I think it's effectively impossible to really autism max that with the way pipes work now. I'm not sure though. But it's gonna cause serious problems with the way the game works now if a steam pipeline running to a tank suddenly was running to a water tank and I don't know if that can be fixed. I think there is at least a mod out there that transmits fluid temperatures to pipes but I can't remember, I'm on a vanilla playthrough right now so I haven't installed any and just keep a mental list of what sounded cool.
>what would happen on vulcanus with all that pressure?a final solution to the demolisher question
>>717208238>woaaaah how did humans ever build such complicated systems whoaaaaaa
>>717222134The fact that Megafactories when zoomed out look like microchips pleases my monkey brain in ways I cannot describe.
It's like Unga Bunga big bonk but the other way around .
>>717203331Because you are describing the exact turning point where the game goes from simple to complex. While the game is still simple to the point where anyone can figure it out with not much effort, the game is essentially letting the player pretend that he's the big smart while he's actually doing babby's first puzzle game.
Once your normalfag reaches the tipping point, which is usually just before or just after blue science, he suddenly feels a deep sense of puzzlement followed by frustration because he's run into a problem more complex than putting some lego blocks together.
The next system he has to introduce is significantly bigger and making it work is a multi step process starting with some kind of foundations. Not only is the gratification delayed, but a lot of players are just straight up too dumb to figure it out. Keeping that many moving pieces in your head isn't something everyone is capable of doing.
And beyond that 2nd stage, you get to the point where you actually can't hold it all in your head and you have to take out some paper, create and plan out designs from scratch, start a new game and build everything step by step.
The number of people capable of that is pretty miniscule.
>>717234098Bro built the Spear of Adun in factorio
>>717257343heh, guess it does kinda fit
it's actually based on the Zodiac from Gundam Sentinel
>>717257081btw that final solution is railguns holy hell it's satisfying
I just nuked them before like I do all my problems in Factorio and it worked alright
>>717239052I'm gonna disagree. Factorio is crack for autists. Medical grade autism ( I need outside help to live my daily life) cannot into Factorio but weapons grade autism is drawn to it like moths to the flame. Of all the games on Steam I think Factorio has the highest autists/normalfag ratio almost 1:1. Maybe not in raw numbers but percentage wise I think it's the one and only
>>717257570I actually just dropped back on Vulcanus with a railgun. I set up a bunch of small outposts on most planets to get me to Aquilo, and now I'm going back and supersizing my bases. Just need to get ammo manufacturing running and I'll experience the joy myself.
Honestly wish there was more to Demolishers. Turret spam makes a joke out of them. I wish they'd try to expand to adjacent unoccupied territories or something, I don't know. It's neat they follow different behaviour to biters and pentapods but they're basically a nonissue completely as they are right now.
>>717245419This is the way
>>717257328but what if I just overbuild everything?
as long as it can handle the input I give it without the belts filling up there's no reason to optimize, and 30-60 idle manufacturers don't eat that much power
I think I just about never actually did calcs in factorio because belt length and splitting things is imprecise in the first place, the amount you can improve a design beyond the "long line of manufacturers" would be the last 10-20%
Is this a bell-curve thing, where complete autists and unga bunga retards like me can enjoy it but midwit normie faggots have a melty?
>>717257815fuck turret spam, takes way too long
get a tank, yellow ammo and shoot the head. with some levels in physical damage 4-5 hits should do the trick for the smalls.
>>717257715you say that, but i fucking love it, and i barely have soccer-mum-Munchausen's grade autism, i just really appreciate a game that i can pick away at for 12 hours with my turbo autistic friend.
as long as i don'[t touch his train signals everything great.
>>717257952>as long as i don't touch his train signals everything great.never touch a man's train signals unless you have consent, it's a very intimate matter
>>717257913I am sure your method is faster but it is already mere seconds to plop down 20-30 turrets, fill them with ammo and turn it into swiss cheese, so honestly I don't really care too much
>>717258013if you're at that stage of the game just nuke'em, seriously.
>>717256415Just pretend it's the exit valve freezing or something. If you start applying realistic thermodynamics then you'd also have to ask why a tank of superheated steam (or a nuclear reactor) can maintain the same temperature forever and that's a question that doesn't have any good answers.
>>717257570Speaking of railguns, do you need them on the side of a ship when parked at Aquilo or do rocket turrets do a good enough job of it?
>>717249653Factorio is /v/torio. We don't get many threads but once we do they tend to stay up for a long time
>>717258080you don't need railguns for anything but huge asteroids, aquilo only has large asteroids that laser turrets and rockets can handle
>>717258067honestly more effort to ship over a rocket launcher and a nuke though, meanwhile I can just summon turrets and ammo out of lava with my level 99 magamancy.
>>717257864The funny thing about factorio is that you cant overbuild
no matter how much redundant capacity you think you are building into your design, you will inevitably need more for some reason or another
>>717258183>magamancyI MEANT MAGMA
MAGMAMANCY
please don't think I diddle children
>>717258013>>717258067wait, I take that back
little talked about thing but I noticed when you nuke something on vulcanus, you actually create a little lava pool.
>>717258246>please don't think I diddle childrensure, more for me
>>717258260I believe you can create oil ocean puddles on Fulgora doing the same.
>>717258314shit now I need to check whether Gleba does the same thing and you get water, I think not because I remember nuking pentapods for lukewarm results
>>717258396I don't think so, I think only fulgora and vulcanus get unique effects but I might be wrong. At one point it was fucked up and made water on those planets (RIP).
>>717258067that was the best part of going to vulcanus last
honestly after having my entire gleba base destroyed at some point i just began regular shipments of uranium to gleba and vulcanus
>>717252242I can't even fathom the gigganigga bases that need multiple patches of 1+M uranium ore. I never finished using the first patch and I have 40 reactors working non stop. Kovarex and Production modules makes nuclear basically infinite. Power is a non issue
>>717258180The threads you are mentioning are automated. This thread is different, there are obviously people in it.
>>717252381You have a fps killer base. No way you can consume that much otherwise
>>717258553there aren't any anymore, because uranium is completely dogshit compared to Fusion
>>717257864The problem is that space isn't free. If you are playing with biters as normal, you have to keep clearing them out to open up more space. And the other issue is that there are natural obstacle that always get in the way when you think you're about to have enough.
And then, when you want to take things up to the next product level, you suddenly realize you actually need more production of something such as green circuits, but your green circuit factory has no more room so you have to build it to the side and bring it in, but whoops you ran out of space to build the giant belts needed to trasport this from the external factory etc. etc.
The problem isn't that you turn into a bowl of spagetti, it's that you put belts next to belts, then belts under belt until you suddently have to start deleting parts of your factory to put in more belts.
And then you grind your way up to bots, have them delete everything for you because doing it by hand takes forever and build it all from scratch, this time with the proper place for things planned out.
And then there are of course spaceships that are all about building compact.
>>717202152 (OP)I still can't believe how bad space age is. It takes skill to make an expansion where every single new or reworked mechanic is carefully made to be as much of a boring chore as possible
>>717258004listen, i just had to put a 5 second wait on the nuclear mine stop so the sulphuric acid would actually unload long enough to keep the mine going long enough to actually have the ore ready for pickup, instead of it just mining while the trains waiting for ore, since the base had no buffering on the train output, so 90% of the time the uranium refining was empty, so we were getting MAYBE one enriched per train load, at 30 minutes per load, we were going to be waiting for 2 days before we could start kovorax.
after the 5 second liquid unloading we had a constant flow of uranium, and started kovorex in 2 hours, which meant our nuclear setup could actually start up.
>>717258645>The problem is that space isn't freeLiterally wrong.
Unless you are hitting your pcs memory limits. Getting rid of biters is trivial.
Especially since you get artillery trains and spidertrons. You can literally just make a group of spidertrons and clear out an area the size of US in a few minutes.
>>717203331The game has shit design in my opinion.
There is only one pre-approved way to play it because anything else is not optimal.
It is expected from your first 10 tries to not even play game because you will soft lock yourself inevitably and have to rip it apart and start from scratch as you couldn't predict what would be needed for recipe which you didn't know for product you need but didn't know existed.
Not many feel like starting all over because game suddenly pulls out of its ass ingredients needed are tripping just because.
Factorio, just like many other games is heading way where the game balance is decided on what players with +1000 hour playtime say instead of what players with <10 hours want.
>>717258706too late, I have already placed conveyer belts under you to deposit you on the train tracks and get run over while you were trying to explain why you fucking dared to play with MY trains.
>>717258645you talk about building to the biter limit in the same sentence of "building UP TO BOTS"
Bots can be done with your starter patch and some oil bro do we play the same game? Default settings?
>>717258804too bad i added a 5 second wait, giving me time to dodge out of the way after finishing my post.
>>717258706a singular tank at the sulphuric drop would've solved this, and no buffer means the drop-off train just chills in the station until you actually use uranium, I fail to see the problem here?
Unless you built the stop right on the track where other trains need to pass like the retard I was 100 hours ago
>>717258739First of all, doing that expends resources so it is quite literally not free.
2nd, by the time you've built up to those technologies you've got solutions to more important things like removal of cliffs which are a much more annoying limitation in terms of space. And getting up to those technolgies takes a good bit of military science which in turn takes a big factory that takes up a lot of space. You can get there relatively casually as long as the biters aren't cranked up and as long as the map didn't generate too much clutter to fuck with you, but it's still not trivial.
>>717258739You just being a faggot now.
>Space isn't free>Biters needing cleared outAre early game problems, as in the whole theme of the line of replies
and you just come in here
>WELL ACKSHUALLY [END GAME SOLUTION TO EARLY GAME PROBLE] HURRRR PFFTTEHHHHHHERRRRFucking spidertrons and artillery when talking about first getting to space and clearing biters nests for space?
You utter cunt.
>>717252441Gleba has the "use it or lose it" mentality. Craft fast and burn every thing that isn't crafting. Set some basic circuit logic to restart power production with burner inserters and spoilage and you are set. Heating towers are insane.
What I didn't like is ore production with bacteria. I just set a platform that automines copper and iron and called it a day.
>>717258784>There is only one pre-approved way to play it because anything else is not optimal.>It is expected from your first 10 tries to not even play game because you will soft lock yourself inevitablyI literally started my first world with no biters, got to blue science, and restarted with biters on and went on to beat the game. It isn't that complicated at all. I cannot imagine how you were filtered so hard.
>>717258813That's the point, yes, you can get up to bots relatively easily and then they can tear the base apart for you so you can rebuilt it for spamming rocket launches to grind your space science for you.
>>717258962Why didn't you like bacteria > ore? I really love that myself, it's just neat how two resources directly produce 90% of the shit you need.
>>717258592>The threads you are mentioning are automated. This thread is different, there are obviously people in it.>factorio thread>not automatedYou wish
>>717258947>First of all, doing that expends resources so it is quite literally not free.>in a game with infinite resources spending resources is not freeI mean, if you said that it takes some time, then sure. But the resources spiderbots require to clear areas is trivial amounts of resources.
>>717258958Oh early game? Then its even less of a problem. Make a giant square wall around a massive land plot (or chokepoints) and clear out biters inside. Whoa, you now have around 100h of free time before you have to deal with them again.
Unless you are playing on death world or are turning every piece of land into concrete, the biters don't really do as much as they used too.
And if you are still on edge because of them, just plant a bunch of radars in key locations so you see any biters that would expand into your polution cloud.
>>717258958when you haven't even been to space some turrets around your perimeter usually do the job, you can even manually feed them.
This also "solves" (delays) the problem of evolution since you don't destroy nests on industrial scales yet.
>>717258962>What I didn't like is ore production with bacteria. I just set a platform that automines copper and iron and called it a day.Did the same with a little cruiser, don't forget to limit that thing otherwise your planet will slowly fill up with ore like it happened to me.
>>717259085I tried it for a bit, but you need some serious biochambers to produce blues with that, couldn't be bothered. I'm flying in Calcite anyways, might as well do the rest in space.
>>717259097Keep walking bot slave, this is handfeeding territory.
>>717259136If that cunt is playing on death world he's in the wrong discussion bitching about biters like he's never seen a tank in his life.
>>717259236Fucking burner inserters think they're kings
>>717258314>>717258396>>717258453It's only Vulcanus (lava) and Aquilo (ocean), every other planet is solid.
>>717258962>What I didn't like is ore production with bacteria.Bacteria isn't too bad once you set up a way for it to restart with the crappy recipe.
At first I used recyclers to destroy all the extra ore instead so the bacteria kept going, but that's a bit excessive even though it worked just fine too.
>>717253649Factorio Devs have the Miyazaki approach they give you every material and tool but you need to find them and learn how to use them on your own. I will say trains and circuit networks are the biggest normalfag filters. They will brute force the base game with belt spaghetti but most won't even bother finishing it. And then there's the people that get filtered by oil. I love factorio because it isn't a factory game, it's a problem solving game where you create the problems that need solving in an endless loop of tism
>>717258935the issue was that the sulphuric acid would run dry if the train had enough ore to fill up and go (12 bulk inserters either side means it fills quick), so the train would have to stop and wait for ore once that ran out, which DID mean it unloaded all the acid, but every 3rd or 4th visit would take ages since the backlog was gone.
the 5 second wait (inactivity) meant there was JUST enough acid unloaded extra to keep up, at the cost of 5 seconds on each trip.
he had plans to make a circuit network with interrupts to keep the acid full, but until he got to that we were browning out frequently at night, which lead to less sulphuric acid production, which lead to even slower nuclear mining.
which also meant i couldn't work on the electric furnace stack replacements, which we needed to up the production of science to get to bulk LDS to get to volcanus to get foundries to get to the real base ore processing.
>>717259204>I tried it for a bit, but you need some serious biochambers to produce blues with thatunderstandable. I didn't bother making blues and just transported them over from Fulgora as needed for rocket launches until I got the funny soil of infinite fruit production.
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>>717258784If your nuclear reactor produces enough power to nourish its load then it's a functioning design no matter how it looks.
Vast like an ocean but also deep like an ocean, even advanced players have to put up mental barriers around "how to play Factorio" and limit the scope of their design considerations or else their sentience would melt. To the contrary of what you wrote the game doesn't expected anything from you the player. Free to build a system that barely works, free to get into bad gameplay habits until you hate the game for what you believe it to be.
I don't understand why Factorio isn't described more often using the word Minecraft. Because Factorio is exactly like Minecraft.
>>717259495You don't actually need trains for shit honestly. My last playthrough I only used them out of necessity on Fulgora.
>>717259502>brownouts at nightmore accumulators first step
more oil -> rocket fuel -> power second step
different trains for uranium and sulphuric third step
I think the trains weren't your problem at all here kek
>>717259495>get filtered by oilonce you learn how to pipe three outputs away it's piss easy though? There's a reason any overproduction you have can be made into rocket fuel to burn, no circuits required at all if you are filtered by some simple condition menus (activate pump if tank is >8000 oh god my brain)
normies are silly
>>717257506Noice. My space platform is absolute jank rn. I love the space platform mechanic because it's the inverse of the base game. Make every single tile count because you can't expand infinitely. I really enjoyed it.
>>717258784players <10 hrs turn into players with 1000 eventually or go play Satisfactory instead because the shiny graphics and r*ddit tier humor should fit their subhuman-IQ gorillanigger brains better
>>717258784That's why you build things in a modular fashion, where you always have the space and ability to expand your systems to fit new requirements.
>>717257506>>717259926I really wanted to make this design work somehow but holy shit did it crash and burn immediately
>>717259926>Make every single tile count because you can't expand infinitely. well, I dunno about that. You can definitely just keep making bigger ships. Once you start making foundation purely from asteroids and can infinitely expand just by sitting in Vulcanus's orbit things get fun.
>>717259985But doesn't Satisfactory have the exact sama "issue?"
>>717258784>There is only one pre-approved way to play it because anything else is not optimal.t. roguenigger
faggots like you who go read the meta on every game is the reason devs have to put rng on everything nowadays
>>717259583factorio is so like minecraft it literally owes its existence to it (more specifically factory mods)
Fuck it, I need to go back to factorio now.
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Any Dyson Spherers ITT
It's pretty good, good presentation, interesting tech
Awful lack of trains
>>717258645Anon, you're blaming the game for your own failures. Part of the learning curve of Factorio is realizing you need to build with future modifications and extensions in mind. It's a guarantee that you're always going to be scaling up everything, and that fact is obvious before you even hit blue science. Sorry there wasn't a pop up tutorial telling you, "Hey, you might want to think about future expansion and avoid painting yourself in to a corner!"
I made little taxis on every planet to quickly get myself around
>>717260541Man there is something magical about how a year ago I'd look at this and just have no fucking clue what it was, what it did, or anything beyond "hey cool lookin battlecruiser factory thing bro"
But when you can follow the production pipeline of something that seemed like a jumble before you had any context, it's just the coolest feeling. I dunno. Cool build bro.
>>717260567Haven't tried it myself. Seems neat though. What do you think it does best?
>>717260668I like that approach to buffering ammo. Clever way to use both lanes.
>>717260203jeez at that point get factory town and only play the first level or something
>>717260823Also quality modules mean that every ammo item is worth more.... Although I really need to redesign this for stack inserters since they jam with mixed input.
>>717260668damn that's cool anon, I really l--
>that gap between the chemical plants making fuelsorry anon. You leave me no choice.
>>717260657>painting yourself into a cornerWhich honestly by the time you unlock bots should not be a problem anyway. Since you can always just move places to richer areas, and just rebuild a factory.
>>717261054What did I do wrong?
this gap is an eyesore
this gap
this gapthisgapthisgapthisgapthisgapthisgapthisgapthisgaphis gapthisgapthisgapthisgapthisgapthisgapthisgapthisgap
>>717261196it just looks wrong
everything else is symmetrical then that isn't and it has that bit of dead space
As an aside doesn't the rear of your ship get bootyblasted by asteroids sitting above a planet?
>>717261346The gap... is unavoidable, unfortunately
>>717261647Whoa that is fucking cool. Stealing that layout.
>>717261619I can't help it! The rockets guzzle more fuel than coolant
The asteroids affect me very rarely so it's a non-issue. There's been only 1 or 2 solar panels that have suffered damage so I don't care for the extra headache of adding more turrets and routing ammo.
>>717260668Put a pair of accumulators there so it looks like the gap is intentional
>>717260118>Once you start making foundation purely from asteroids and can infinitely expandSetting up one of these ahead of time and only coming back when it has 2000 foundations stored feels so good
>>717260806The spectacle, feels great to cover an entire planet with factories and a star with rings of solar sails around it looks phenomenal, not to mention all the cool stuff you get to see after unlocking warp tech (which sadly is quite late in the game)
There's a crazy amount of verticality with belts to enable your craziest spaghetti dreams and stackable depots and matrix labs
I also found the proliferator mechanic quite neat and logistics are super simple
There's a few annoying things like splitters not being able to be put directly on a pre-existing belt, really slow building speed in early game, blueprints being quite capricious depending on where they were built originally (because of planet tropics and whatnot), and oil products being a pain in the dick once again
>>717262103Miniature platforms are cool.
>>717262103>Left gleba last and didn't realise I could have gotten more varied resources from asteroids had I gone there earlierFuck me
Using the central storage hub for logistics is cheating.
>>717261346Get it together anon! It's not that big of a deal.
>>717244184I really like how there are no bots to help you build in Satisfactory. Everything has to be manually routed and built. Makes your end game factory look like a city and you know that you placed every piece yourself.
>>717262471leaving gleba for last is morally correct and it's not like copper cables are difficult to ship in
>>717260332Indeed it's true but i don't see people making the parallel that often, even though it's the most efficient way to quickly describe Factorio in a post.
My point was players get fixated on certain ways of doing things and then complain how their factory is driving them like a slave or how it's all just a bunch of work and it's why they-everybody should quit this shit game.
Now let's talk about Space Age. Her's how i think it harms Factorio by bending some core concept out of shape.
The reason why: the devs thought they were making a mod but for the playerbase it's an expansion.
Space Age presents the player with a number of problems for him to solve and the solutions are few. In Vanilla it is the player who comes up with his own problems to solve and his solutions number in the dozens. SA is the Advanced Oil Processing balancing minigame slathered everywhere.
No problem with that if it was just a mod aka something that's not really meant to be played. Yet look at the modportal. Every single mod released is a mod for Space Age, nobody is ever going back to playing just Nauvis because of all the cool new content they would be missing out on. Factorio is now Space Age so it's not okay for it be a different play experience.
>>717253061Thereโs no need to be efficient on gleba to begin with. All resources are infinite
>>717259236Based z key enjoyer
>>717259605You don't actually NEED to shower to live . But if I don't do it I feel dirty. Factorio and trains are the same. Only starter patches get the belt. The rest is Choo Choo territory
>>717261985Just toss some laser turrets down. They'll deal with whatever.
>>717264191You know you make a good point. That's a great backup plan
>>717262863>Space Age presents the player with a number of problems for him to solve and the solutions are few. In Vanilla it is the player who comes up with his own problems to solve and his solutions number in the dozens.Would you care to elaborate on how you feel this to be true with examples? Because you really just have some basic mixes to gameplay for each of the planets and space platforms. The differences exist solely to keep you from doing literally the exact same build on every planet and forcing you to deal with different challenges. Indeed there are only a handful of ways of adapting to these challenges, but they're working in concert with all the mechanics you know. There's no one way to set up a Fulgora base for instance, you have plenty of "solutions" to managing scrap recycling.
>>717259874my normalfag friend refused to interact with all new mechanics starting from fluids even when I tried to let him be the one to set up the industry for the newest tech, which led to him being on input balancing duty until he got bored of the game
>>717256197It's either fresh or straight to a chest waiting to be burned. I'm not risking my luck that a nutrient on a belt survives long enough to spoil.
>>717264513That and the Fulgorean islands force you to improvise
>>717205541You actually were on the right track, just drop the autism bit. Most people that play this get like halfway through after 15 hours and understand the mechanics and what would be needed to continue, but stop because they know it would be onerous. It is essentially like someone getting half of a puzzle done, seeing where all the rest of the pieces would go and the picture it would make, and just stopping there.
How is factorio on the steam deck?
>>717265037Sucks ass. The control scheme is bad and uses A to click instead of the triggers.
>>717264861That would be a reasonable analogy but managing the complexity of many simple systems scaling up is literally the challenge. You aren't repeating your first 10% over and over again, each science pack you unlock complicates tthe total design meaningfully.
>>717203331it begins to require effort
>>717239052I have an IQ of 144. I do not find Factorio to be enjoyable as the game proceeds, simply monotonous.
>>717221815because relaxing games exist? nigger
>Start shipping foundries and huge drills back to Nauvis, set up artillery also
>Stop playing
every time
>>717265423If I'm genuinely interested in video games why would I want to be around someone who exclusively plays interactive screensavers? It's like /a/ going to shit because it became a place to weekly shonen jump and soapy fujo shit, not a place to discuss its intended subject matter any more. People who are unwilling to engage with the medium will simply push out and displace people who are, as there are more idiots desperately looking for digital heroin to silence their mental disquiet for 2 seconds than there are well-to-do autistic individuals who genuinely enjoy things.
>>717202152 (OP)>>717203331Autist god here
its the opposite
My superior mind got bored after the game devolved into repetitive rote actions to make numbers go bigger so I can make furhter numbers bigger for... no real reason
Its normal people who WANT to be autistic but are literally too stupid to google what that means who like games like this, Rimworld, SS13, etc. Games where you just do the same shit over and over again and pretend its emergent
>>717261647How much space science per minute?
>>717265768>take a short break>return and remember nothing about what the fuck you were doing before>start over
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AAAAAAA IM BOOFERING
>>717262985At the very very least, you can be efficient with the harvesting of fruit. If you can't wrap your head around why it may be better to only pull fruit when you need to that's just going to lead to products of a lower freshness, which isn't optimal. Not all products spoil, but when your science pack directly loses like 10% or more from badly optimized spoilage management you end up with a worse SPM yield back on Nauvis even with Biolabs.
I agree with people, the pack spoiling is not necessary. It just makes spoilage like twice as annoying. It's not a challenge, not really. The 'solution' for it doesn't require any brains or brawn.
>>717265340>>717266295Why not just play OpenTTD with industry mods like FIRS and YETI and just jump straight into servicing supply chains optimally? Factorio is good because it pushes you into increasing complex problem solving and logistics puzzles. It's ramping up obstacles and letting you learn organically by overcoming them, which in turn offers superior solutions to previous problems. Games are about learning and getting better. Rimworld is an atrocious non-game.
>>717266639>Connect the heavy and light oil and petroleum to conditions for cracking only when each reach a certain volume in the tank>DoneWhy is this so difficult for some people lol. You don't have to have such a huge reservoir of liquids...
>>7172663138 assemblers x1,08 science per sec x5 per pack, so almost 2600 per minute I guess. I don't really calculate this in game.
>>717266743i didnโt touch circuits until like 300 hours of played
>>717266743Getting the circuit network to read the contents of an entire pipeline is really gay though
>>717266848You don't have to do an entire pipeline. Just the tanks.
You hook up the heavy oil tanks to the circuits network, and then that to a pump. Link the pump to the light oil tanks, and then you set the heavy oil pump to only pump into cracking when light oil gets below 50% capacity.
Do the same with Light oil and petroleum tank and you have seamless cracking when you actually need it.
now you can save space on tanks. If you're constantly using Petroleum for plastic and sulfur for blue science you'll never back up.
Furthermore, this lets you keep using light oil for solid fuel, rocket fuel, and heavy for lubricant without ever worrying about the balance because it balances itself.
>>717266685Why you asking me this shit
I don't like any games that just boil down to
>Do X to do X faster so you can do Y faster so you can do Z faster>There is no actual point in doing any of this btw, you could just make a simple setup 5 mins in and be done>Just grind for grindings sake
>>717264513If it sounds retarded then stop reading for your health. Blatant example.
All the space platforms look roughly the same because of the asteroid product re-feed loop, the need for turrets, on board fuel production. A platform that doesn't grab asteroids? Hardly possible. A turretless platform that smash through asteroids? Nope. Avoiding the asteroids by going around somehow? We have to play the minigame as intended. Platform drag, nuffsaid. It's punitive and restrictive game design.
If the platforms really were akin to trains then they shouldn't be mandatory for logistics. Even belts aren't necessary to have a factory.
Gleba spoilage. I like gleba. I'm sure the devs didn't intend for me to circuit up a pull-request production line where i don't produce unwanted spoilage because my farms do nothing until they're told to pick a certain amount of fruits. At least i can do that.
Aquilo is a one trick pony. I don't make the problems, i do the aquilo problem and then i've succeed at aquilo.
There's no two ways to generate power on Fulgora, the intended solution stares down everyone in the face until the player capitulates.
I'm solving other people's problems here. I'm doing the Oil Processing wired pump trick.
Meanwhile on Nauvis 1.1. My shitshow of a factory is a self-made hell of bad engineering, my main reactor (i have 7 separate overlapping powergrids) doesn't have enough water so i make it run on a On-Off cycle with accumulator banks and buffers everywhere. The game certainly didn't come up with that challenge for me to solve.
>>717266848Hey dummy, a bunch of connected tanks all share the same pool of fluid. If a single tank is 60% full, all of the tanks are 60% full.
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>>717267770>Do X to do X faster so you can do Y faster so you can do Z fasterThat's not what factorio is, you're unlocking increasingly complex puzzle pieces. This isnt limited to factory games, once you identify it you can recognize it. Even Path of Exile does this with orbs, the arpg gameplay is merely an illusion on top of the crafting and economy, the real game. In factorio there is nothing obfuscated, it's just straight to the point. OpenTTD, on the other hand, gives you a lot of pieces to the puzzle right at the start, and you focus on optimally serving everything because it is a video game, and getting the high score or best time should come naturally, and to me your complaints seem contradictory and duplicitous when you could just play that.
The mods of the portal have told the truth. Almost every mod since the release of Spage has been an attempt at fixing it instead of expanding on it.
There has been more than 12 reworks of the quality mechanic, at least 5 of them are regularly updated.
Almost every part of Spage as been touched upon by a mod and they all point in the same direction. Players desire a liberation of their logistics and an end to arbitrary restrictions.
>>717268387Yea, do X to do Y (you need to unlock Y)
>>717268563Just play OpenTTD if you don't want to unlock Y. You can just make autismal logic circuits to perfect throughput on your multidimensional infinity stations right at the beginning. What is the problem here?
>>717268725When did I say I want to play any of these games
At all
Even slightly
The only reason to play them would because actual brainlets think that's what autism means, that you like this specific subset of games, as if its not a spectrum and people with autism aren't individuals
>>717268825>I don't want to play gamesThen fuck off and stop spamming the board with rpgs and movie games. Simple as.
>>717266162in complete and utter fairness, "talking anime" becomes shit the moment you take it seriously, it's the most fun when it's just shitposting with the boys and doing edits and screenshots, growing your meme folder.
most of the stuff airing in a season comes from some LN or manga someone wrote when he/she was like 14-17 (AoT comes to mind) and only r*ddit could be as retarded to give it the deltatroon treatment of overanalyzing the shite and using fancy long words like "metanarrative" to write walls of text nobody in their right mind SHOULD have to read about "Gochuumon wa Usagi desu ka?" or whatever.
The rest is brown people discussing power levels now.
>>717266743i will NEVER touch the circuit jew
green wire more like gay wire
>>717269783you still don't need a buffer if you simply flare off all the oils you don't need into solid fuel and burn that.
oh, but surely you'll re-calculate how much of those chemical plants you need every time you make a tiny change because your homomind doesn't do circuits
>>717269530>in complete and utter fairness, "talking anime" becomes shit the moment you take it seriouslyNot really, people have devoted their entire lives to sakugabooru, but /a/ doesn't even know what current animators are good and pulling the industry forward. Additionally, /a/ simply doesn't watch anime. 99% of /a/ didn't watch Cinderella Gray because they thought it was otaku and yucky. They didn't even try it. Half the board is people just reliving nostalgia for moldy old objectively bad anime and blatantly ignoring any publication that's not wsj or some arthouse magazine. Kingdom threads don't even break 100 replies usually even though it's frequently the top selling manga on oricon and getting an official English release in November. This is because things like Kingdom and CG are published in a magazine for actual men, which is not a demographic the 13 year old spics on /a/ can wrap their head around.
>switch train to manual in such a way that the locomotive is aligned with a plate output
>oh god it's everywhere
>>717270428ah, the good old "it's good because it sells well" argument, because the human mind is too feeble to accept anything but numbers and comparisons.
where is "forward"?
What's the final purpose of entertainment? Is it good if I have fun?
I still have to get into Uma Musume myself but I am big into Girls and Panzer. I don't care about individual animators but rather studios, usually enough to give me a general idea of what to expect.
Fuck, I'd tell you to gtfo to /v/ back in the days but we're already here
God it's all the way up in my ammo production and gears.
>>717271239>I still have to get into Uma Musume myselfYou've had 4 years to do that and now you have less weeb cred than asmongold.
>but rather studiosThis is wrong and promotes pointless tribalism when studios aren't indicative of quality. Most good anime these days is carried by freelancers even, a huge amount of SHAFT staff left the studio and poured into the industry.
>>717249536you were right about that, I fiddled with the priorities and reliably blasted my way to 150k KM.
now I realize my ammo production isn't fast enough.
>>717271239>I don't care about individual animators but rather studiosAn institution can have its workers replaced and original vision subverted. Individual are less prone to that. Thinking your way is why the west is so fucked because once prestigious institutions are now filled with trannies and niggers. Yes, trust an institution but only if it is led/owned by a person you trust.
>>717272443Modifying personal visions to make more money is the way of engineering.
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>>717203331I did everything like this and yeah that is my autism border. I kinda don't want to just copy and paste those blocks I created.... I am taking a break.
>>717274236city blocks are so boring and soulless
>>717274350Getting all trains running on one network is fun/hard though.
>>717274601Ah fuck, I got pwn3d
>>717209808I genuinely like yellow paint and all that other stuff and I always laugh at tryhards that complain about it. I hate souls games with a passion. I played factorio for 2000 hours now and I can't imagine reading tutorials or getting handheld in it. I still remember how I burned my first factory down because it was shit and rebuilt it again. Also you don't get motivated by something to play it. Either it is natural cocaine for your brain or it is not for you.
I guess there were some moments in space age mod where I had to force myself to keep going but that was always first time learning of new planet mechanics.
>>717217423Thanks for a cool explanation bwo
shat
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>>717274069By someone
Or somethang
>>717276609OOOOOOOOOOOOHHHHHHH
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i am at this stage and finding it increasingly difficult, or tedious to move forward
>>717278676youre stilling using coal miners
once you get bots you'll get over it
>>717278676youโre 1% of the way there. gambatte!
>>717278676Bottom line is if you're standing around waiting for things to finish or craft then there's something else you could be doing to make things finish or craft faster
>>717278676Think of everything as temporary and that you'll tear everything down once you get better buildings (bots make the tearing down extremely easy). Strive for betterment, not perfection and you will have fun.
>>717278676honestly if your current situation isn't motivating you to either fix your problems or start a new run where you avoid these problems then it's just not the game for you
>>717281079well i dont have "problems" as you said, just more and more and more things unlock with research and it is starting to get overwhelming, i can make production lines of whatever i need, i can tear the old unoptimized thing down and make a new better one, but still
>>717278676This time spent worrying is time that could be spent building trains.
also, i noticed creepers evolve with time, do i need to "rush" anything or can i take my time with the game in my own pace ? cuz if down the line i was slow and creatures evolved faster than i did and they will crush me, then fml
>>717281610Time itself is quite a small factor in their evolution, You should be fine taking things slow.
>>717281610on default settings, biter evolution is pretty manageable. There might be breakpoints where you get surprised and take some losses, but you should be fine
>>717281220>i dont have "problems">is starting to get overwhelmingthe fact that your base is too cramped is a problem, but what I meant is that the entire game is about solving these kind of problems so if you don't enjoy that right now it's unlikely that you will ever start liking it
if you want to stick with it my main recommendation, besides leaving more space everywhere, is to not think of production lines of end products, but to make lines of intermediate products that then get taken by end product lines
for example, make a big ass line of eletronic circuits, and then connect those to a line of inserters. that way if you do need circuits you don't need to make a new line, you can just use a splitter and siphon off from your already existing circuit line
>>717281220The most important thing to keep in mind is that everything that's used to produce science (which is like half of the item list) will need to be mass-produced at some point. It's simple to make something once but you'll have an easier time in the long run if you design everything to be scaled up when you need more of it. I had to restart a couple times when I was learning the game, but every time I got further than the previous run because I already knew what mistakes to avoid.
>>717281882i havent even built any defenses yet, no walls no turrets, just checking the pollution map and manually going there and killing them myself if the pollution starts to get close to them
Playing through Space Age and its probably the longest I have ever spent trying to beat a video game. This game does not fucking end. I want to do a Deathworld run after, but should I do this on Space Age or vanilla?
>>717203652What are the good parts
>>717282524that's a good way of doing it
at some point you will realize you can't break through a nest on your current tech so you can just back off, tech up and clean the nest yourself
>>717204280How did they make trains turn around that smoothly? I thought the game was all 3D models pre-rendered into 2D sprites
>>717281882just play on a rail world which turns off biter expansion, the proper way to play
>>717282958That, or simply lower the frequency of expansions
Does exploring the map on Nauvis fuck up the UPS/frame rate?
>>717284660not unless your computer is fucking dogshit
>>717285008And knowing Factorio, that would have to be really dogshit, like pentium 4 or sth.
I'm upcycling coal. Are grenades the best choice? (I have a casino ship, and it btfo's my shit coal upcycler. I just want to make it)
>>717284660Yes, but that depends on whether or not you're cleaning up the biters as well. If you're at a stage of the game where you can trivially set up Artillery coverage (easier in vanilla but easily doable in spage if you set up interplanetary logistics properly), you shouldn't really have to worry about the biters getting uppity and tanking your ups.
>>717286742I'm playing on a death world, so the map is a giant red circle around my base. Are they unloaded or something when not actively being attacked/attacking? I'd like to setup better chokepoints, but I dont want to fuck my game up over something that really doesn't matter. I'm working on legendary everything, so I'm starting to get to the point where UPS will matter.
>factorio thread hits bump limit
>>717287149Right? There are still some cool guys on /v/
>>717268468can you post some of the mods?
>be me
>lazy autistic retard
>don't give a shit about my base until I get bots (for a personal roboport, not for bot basing)
>beeline for rails to do picrel thanks to cargo logistics
Anyone else do this?