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Anonymous /3/992953#1007456
2/13/2025, 9:49:02 PM
I want to get started making 3D low poly character models, preferrably with a cartoony art style, BUT I want to have them be modular (i.e for character customization in a game) and animated (either via skeletal animation or old school "each body part is a separate bone you move"). What's the best way to get started?
Also, for shit like facial features/expressions and body parts, I'm probably gonna do swappable/moveable/resizable meshes and textures or some shit (Think like Miis or Mario Artist Talent Studio)