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7/21/2025, 12:29:13 PM
>>716008621
>destroyed the perception of the 3D Zelda formula so much
When I played the games and saw that the OoT formula is inherently bad, lazy, outdated (even when it first came out), and completely dead end game design. This is literally every single "puzzle" in the OoT formula with how the dungeons (I use that word loosely) are designed. A single linear, segmented room that doesn't take advantage of 3D space, where you don't do anything but just walk right up to an interactable object in the environment (which you don't need to even scan the room for since Navi just flies towards it holding your hand even more) and use the item you just got in the dungeon to do more of the same thing you've been doing. It's boring, repetitive, and formulaic. There's nowhere to go from here, that's why TP and SS made no advancements because it's just a dead end. That's why Nintendo dropped it. The 2D games where always better, as evident by ALBW, LA remake, and EoW and Nintendo still wanting to make more of those kinds of games.
The less we talk about the overworlds in the OoT formula the better.
>destroyed the perception of the 3D Zelda formula so much
When I played the games and saw that the OoT formula is inherently bad, lazy, outdated (even when it first came out), and completely dead end game design. This is literally every single "puzzle" in the OoT formula with how the dungeons (I use that word loosely) are designed. A single linear, segmented room that doesn't take advantage of 3D space, where you don't do anything but just walk right up to an interactable object in the environment (which you don't need to even scan the room for since Navi just flies towards it holding your hand even more) and use the item you just got in the dungeon to do more of the same thing you've been doing. It's boring, repetitive, and formulaic. There's nowhere to go from here, that's why TP and SS made no advancements because it's just a dead end. That's why Nintendo dropped it. The 2D games where always better, as evident by ALBW, LA remake, and EoW and Nintendo still wanting to make more of those kinds of games.
The less we talk about the overworlds in the OoT formula the better.
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