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6/25/2025, 1:06:36 AM
>>8876331
Thanks! Yeah it took all my free time for months, I basically turned into a hermit, working my job, then coming home, and working on the animation for a few hours. I wasn't paid anything, I just wanted it to exist, and I worked obsessively to bring it into this world.
I'm outting myself as a 30-year-old boomer here, but believe it or not I started using Blender in 2002 when I was a kid, just messing around, making random 3d models/renders, and playing with its crappy built in game engine (which has since been removed). That was pre-youtube days so I had to follow written guides, and there were only a handful around on the internet. Nowadays there's so many good resources to learn from, the donut tutorial is practically infamous now.
My parents ended up buying me a book at my request so I could learn more about it, and I asked for help all the time on the forums. By the time I reached high school in 2006 I was thinking I wanted to build a career doing 3d modeling but the job prospects even back then weren't great, so I pivoted to doing computer science, leaving 3d modeling as just a hobby.
I've never tried SFM, I had learned Blender enough at that point that I could animate the things I wanted and add new 3d models no problem, but it does seem really nice for adding a good variety of models into a scene. That's something I've found was a challenge, "filling up" a scene in Blender takes forever because there's no easy library of easily accessible models I can just drop into a scene (afaik), not to mention so many models brings it to a crawl. I imagine SFM makes that all a breeze in comparison.
Just so I'm not derailing I'll post pic related from an abandoned project. Back in 2015 I had an idea for a Diablo 3 Deckard Cain rap animation music video where at one point it cuts to his house where Leah is in the bath and she acts startled and covers herself. I had ripped the models and made her "nude" but never got to animating it.
Thanks! Yeah it took all my free time for months, I basically turned into a hermit, working my job, then coming home, and working on the animation for a few hours. I wasn't paid anything, I just wanted it to exist, and I worked obsessively to bring it into this world.
I'm outting myself as a 30-year-old boomer here, but believe it or not I started using Blender in 2002 when I was a kid, just messing around, making random 3d models/renders, and playing with its crappy built in game engine (which has since been removed). That was pre-youtube days so I had to follow written guides, and there were only a handful around on the internet. Nowadays there's so many good resources to learn from, the donut tutorial is practically infamous now.
My parents ended up buying me a book at my request so I could learn more about it, and I asked for help all the time on the forums. By the time I reached high school in 2006 I was thinking I wanted to build a career doing 3d modeling but the job prospects even back then weren't great, so I pivoted to doing computer science, leaving 3d modeling as just a hobby.
I've never tried SFM, I had learned Blender enough at that point that I could animate the things I wanted and add new 3d models no problem, but it does seem really nice for adding a good variety of models into a scene. That's something I've found was a challenge, "filling up" a scene in Blender takes forever because there's no easy library of easily accessible models I can just drop into a scene (afaik), not to mention so many models brings it to a crawl. I imagine SFM makes that all a breeze in comparison.
Just so I'm not derailing I'll post pic related from an abandoned project. Back in 2015 I had an idea for a Diablo 3 Deckard Cain rap animation music video where at one point it cuts to his house where Leah is in the bath and she acts startled and covers herself. I had ripped the models and made her "nude" but never got to animating it.
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