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6/24/2025, 5:01:13 AM
>>713488761
Also one thing people often overlook is that while DMC5 levels don't literally have you walking from mission X to mission Y, plenty of the maps are still contiguous.
Missions 03 and 04 take place next to each other (with the cameo system and everything) and then missions 05 and 06 take place in the same area. The same thing happens with missions 13-17, if you look at the area at the start of mission 15 (the Nero one) you'll see the same environmental assets that were in mission 13 (the co-op one). And of course there's a the whole Urizen throne room and environs which you visit multiple times, as well as the Sparda household which is shown a bunch of times through the game. Even the area where Dante wakes up is right next to the area V had to go through to get to him and the start of Dante's mission has parts of the graveyard V went through (note that this graveyard idea was taken directly from DmC DLC too). And a bunch of other small details like the Qliphoth spire that Goliath is looking after being visible from the bridge in the game's first mission or how the Qliphoth's frozen "heart" where King Cerberus is can be seen by Nero in mission 15.
In short, despite the fact DMC5's missions are overwhelmingly made from separate maps, there's a cohesion to how they're designed and the world's areas are consistent and they're all basically next to each other with only a handful of "breaks" between the game's areas. The maps even still have the same classic RE "room" design where each part of the map has unique details to them that make them different and then you progress to another small area. And all of that is on top of the fact all the missions have actual, specific Devil Hunting goals to them, with just one mission in the entire game not having a boss (again mission 13, the big co-op one).
DMC5 levels are just a cut above the rest of the series'.
Also one thing people often overlook is that while DMC5 levels don't literally have you walking from mission X to mission Y, plenty of the maps are still contiguous.
Missions 03 and 04 take place next to each other (with the cameo system and everything) and then missions 05 and 06 take place in the same area. The same thing happens with missions 13-17, if you look at the area at the start of mission 15 (the Nero one) you'll see the same environmental assets that were in mission 13 (the co-op one). And of course there's a the whole Urizen throne room and environs which you visit multiple times, as well as the Sparda household which is shown a bunch of times through the game. Even the area where Dante wakes up is right next to the area V had to go through to get to him and the start of Dante's mission has parts of the graveyard V went through (note that this graveyard idea was taken directly from DmC DLC too). And a bunch of other small details like the Qliphoth spire that Goliath is looking after being visible from the bridge in the game's first mission or how the Qliphoth's frozen "heart" where King Cerberus is can be seen by Nero in mission 15.
In short, despite the fact DMC5's missions are overwhelmingly made from separate maps, there's a cohesion to how they're designed and the world's areas are consistent and they're all basically next to each other with only a handful of "breaks" between the game's areas. The maps even still have the same classic RE "room" design where each part of the map has unique details to them that make them different and then you progress to another small area. And all of that is on top of the fact all the missions have actual, specific Devil Hunting goals to them, with just one mission in the entire game not having a boss (again mission 13, the big co-op one).
DMC5 levels are just a cut above the rest of the series'.
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