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6/25/2025, 2:08:49 AM
So for the last month or so I've been playing Project: Playtime. Now that I've got 40 hours logged in it, I felt like reviewing the game.
At it's core it's very, very fun. I would go as far to say it could be even better than DBD or any other asymmetric horror game. The Grabpacks make everything so much more interesting. You can revive people from a distance, grab toy parts from far away, shit like that. Also, shutting doors and swinging around feels very rewarding, you need to actually aim and think about timing instead of just dropping a pallet immediately. Replacing generators with puzzles was also a smart choice, far more engaging to do a memory puzzle or reaction test than it is to do quick time events.
The Monsters are also super fun to play as. I don't think there's one who's better than the others, though I found Mommy to be the most enjoyable. Each one has unique movement options and map control, really good stuff.
Unfortunately, the game sucks. Ignoring bugs, there is no penalty for leaving games. Since the monster is the host, toxic monster players will leave to make sure no one gets tickets for all the stuff they just did, and often times entire teams of specialists will dip making the game impossible for the one or two guys still remaining. Also the amount of content is pitiful. 3 monsters, 4 maps, only the Ch1 Grabpack, it's too little. This is a great experience for just a few rounds with your buds but will get boring after a while.
At it's core it's very, very fun. I would go as far to say it could be even better than DBD or any other asymmetric horror game. The Grabpacks make everything so much more interesting. You can revive people from a distance, grab toy parts from far away, shit like that. Also, shutting doors and swinging around feels very rewarding, you need to actually aim and think about timing instead of just dropping a pallet immediately. Replacing generators with puzzles was also a smart choice, far more engaging to do a memory puzzle or reaction test than it is to do quick time events.
The Monsters are also super fun to play as. I don't think there's one who's better than the others, though I found Mommy to be the most enjoyable. Each one has unique movement options and map control, really good stuff.
Unfortunately, the game sucks. Ignoring bugs, there is no penalty for leaving games. Since the monster is the host, toxic monster players will leave to make sure no one gets tickets for all the stuff they just did, and often times entire teams of specialists will dip making the game impossible for the one or two guys still remaining. Also the amount of content is pitiful. 3 monsters, 4 maps, only the Ch1 Grabpack, it's too little. This is a great experience for just a few rounds with your buds but will get boring after a while.
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