Search Results
6/23/2025, 12:43:38 AM
>Bots
>Chaff applies pressure from a distance and can be very deadly if they catch you around a corner but their mediums (all dev types and zerkers) are the weakest in the game, able to be one shot with most weapons and ok aim, their heavies are too slow and too easy to hit to put too much of a threat on the player and thus support the chaff, but are often instanteniously deadly if they manage to hit you (tanks, FS and flame hulks.), Most difficult secondary objectives, easiest to break spawners.
>Bugs
>Chaff is a mixed bag of total pushovers and 2 shot machines, their mediums (commanders and hive guard) pose little threat but bolster the effectiveness of the chaff by disrupting your massacre, plus, both their chaff and mediums can all call for backup, and their heavies (Charger, behemoth, impaler and BT) serve a similar but even greater role as the mediums, since they demand attention, if you don't focus them, they can easily kill you, but if you do focus them the chaff are free to get into killing range; since they end up spamming their deadly and demanding heavies the most out of other factions, they feel the hardest.
>B1Squids
>Their chaff is tanky, but are very weak if unsupported, so in lower Ds where their mediums spawn less, they don't do much; their mediums (Mobs, interlopers and overseers) are the real danger of the faction, and are an inversion of the usual way factions work, as squid mediums are supported by their chaff instead of the other way around, making them very dangerous unless dealt with fast, and even then, they spawn as much as any other medium unit; their heavies are super situational, the harvesters have very exploitable weak points and leviathans have randomly generated ai and will wander around like senile retards
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>Chaff applies pressure from a distance and can be very deadly if they catch you around a corner but their mediums (all dev types and zerkers) are the weakest in the game, able to be one shot with most weapons and ok aim, their heavies are too slow and too easy to hit to put too much of a threat on the player and thus support the chaff, but are often instanteniously deadly if they manage to hit you (tanks, FS and flame hulks.), Most difficult secondary objectives, easiest to break spawners.
>Bugs
>Chaff is a mixed bag of total pushovers and 2 shot machines, their mediums (commanders and hive guard) pose little threat but bolster the effectiveness of the chaff by disrupting your massacre, plus, both their chaff and mediums can all call for backup, and their heavies (Charger, behemoth, impaler and BT) serve a similar but even greater role as the mediums, since they demand attention, if you don't focus them, they can easily kill you, but if you do focus them the chaff are free to get into killing range; since they end up spamming their deadly and demanding heavies the most out of other factions, they feel the hardest.
>B1Squids
>Their chaff is tanky, but are very weak if unsupported, so in lower Ds where their mediums spawn less, they don't do much; their mediums (Mobs, interlopers and overseers) are the real danger of the faction, and are an inversion of the usual way factions work, as squid mediums are supported by their chaff instead of the other way around, making them very dangerous unless dealt with fast, and even then, they spawn as much as any other medium unit; their heavies are super situational, the harvesters have very exploitable weak points and leviathans have randomly generated ai and will wander around like senile retards
Please feel free to fill out your own version of the grapth on paint using this https://files.catbox.moe/4ohpjo.png template, and express why you filled it out as you did.
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