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Anonymous /vg/529973346#530014871
7/5/2025, 9:15:03 AM
>>530014184
Hold the ranged melee to enter parry stance. Press auxiliary 1 twice to do a mini-panther-lunge (fails if the target breaks lock)
Cancel auxiliary 2 early to reduce it's cooldown. Rely on it for short bursts of stealth in OV & AA.
Abuse the spinning slash (melee x3 > ranged melee once or twice depending on context) on pretty much everything.
Use the flurry slashes (melee x2 > ranged melee) on anything that's against a wall or in a corner. Unreliable to use more than once in my experience.
Use the jumping slash (melee x1 > ranged melee) to ground flying targets, keep in mind you have to stay locked onto them for it to hit reliably. You can also bunny-hop single targets by spamming it, but if they're a fellow melee you'll probably get parried.
Remember to use auxiliary 3 at the end of each combo to disrupt their targeting in case they try to retaliate, and disengage with a jump-dash & auxiliary 2.
Mind your EN consumption and don't spend too long cloaked or you'll be without cloak for longer.