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6/10/2025, 8:46:16 AM
>>2062857
ok seems like I have to draw it
>pic
do you realize that only the cost to build t1 converters doesn't actually fucking matter because you'd be building something that literally does nothing and just serves to explode stuff in your base if you get raided?
>as if you're talking like T1 converters shouldn't be even available in the game by design
no, you didn't understand anything if that's what you took from it. t1 converters are an investment, but you have to make the investment if it makes sense. it makes no sense to build them on glitters or other metal rich maps if you're a front nigger because mexes are always going to be better than t1 converters and you're not capped on them. you realize that 3 T2 mexes costs about the same as 10 T1 converters and gives 2x the income? glitters front has like 10 mexes for you to take, you'd have to make them T2 first for you to think about converters, but at that point you're making like +70M/s, so you're not going to build T1 crap anyway
>If your idea and crunching numbers were correct, everyone in the game, forums and developers would already know about this "meta"
what's incorrect then? T1 converters don't require 70E/s surplus for it to make 1M/s? or am I hallucinating here? because that's all that there is to it
also, people don't care about playing optimally everywhere, there are noobs that build the damn metal storages at the start of the game, you don't need perfect eco to be high OS if you're a glitters baby, you can just afk wind farm and build t1 converters to "compensate" for your afk farm
at this point I actually think I'm getting trolled here between you guys saying that t1 converters are decent deals and the other guy saying that the tech spot would be better running around the frontline with his income from a metal starved spot instead of teching up the entire team
ok seems like I have to draw it
>pic
do you realize that only the cost to build t1 converters doesn't actually fucking matter because you'd be building something that literally does nothing and just serves to explode stuff in your base if you get raided?
>as if you're talking like T1 converters shouldn't be even available in the game by design
no, you didn't understand anything if that's what you took from it. t1 converters are an investment, but you have to make the investment if it makes sense. it makes no sense to build them on glitters or other metal rich maps if you're a front nigger because mexes are always going to be better than t1 converters and you're not capped on them. you realize that 3 T2 mexes costs about the same as 10 T1 converters and gives 2x the income? glitters front has like 10 mexes for you to take, you'd have to make them T2 first for you to think about converters, but at that point you're making like +70M/s, so you're not going to build T1 crap anyway
>If your idea and crunching numbers were correct, everyone in the game, forums and developers would already know about this "meta"
what's incorrect then? T1 converters don't require 70E/s surplus for it to make 1M/s? or am I hallucinating here? because that's all that there is to it
also, people don't care about playing optimally everywhere, there are noobs that build the damn metal storages at the start of the game, you don't need perfect eco to be high OS if you're a glitters baby, you can just afk wind farm and build t1 converters to "compensate" for your afk farm
at this point I actually think I'm getting trolled here between you guys saying that t1 converters are decent deals and the other guy saying that the tech spot would be better running around the frontline with his income from a metal starved spot instead of teching up the entire team
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