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7/14/2025, 6:26:36 PM
>>531199132
yeah that's a part of the wesker experience
getting a feel for your collision width and the collision of obstacles is a big part of it
just takes practice
>>531200895
>When you're using his dashes, you can move your mouse to "curve" the dash. This desyncs the dash hitbox from the model. When the dash lands on terrain or a survivor, the model snaps back to the hitbox. This is why sometimes it looks like Wesker missed a dash and then just fucking teleports onto a survivor to slam them against a wall. Part of it's lag, but part of it is this buggy visual desync. But it's a bug that can be reproduced literally every single time(and is only visible from the perspective of survivirs) so if you get used to playing Wesker it doesn't affect you at all.
what
is this a new discovery or a misinterpretation of urobends and lag
i've never heard of this
>>531199218
>>531199273
kill this meme
none of this is true
yeah that's a part of the wesker experience
getting a feel for your collision width and the collision of obstacles is a big part of it
just takes practice
>>531200895
>When you're using his dashes, you can move your mouse to "curve" the dash. This desyncs the dash hitbox from the model. When the dash lands on terrain or a survivor, the model snaps back to the hitbox. This is why sometimes it looks like Wesker missed a dash and then just fucking teleports onto a survivor to slam them against a wall. Part of it's lag, but part of it is this buggy visual desync. But it's a bug that can be reproduced literally every single time(and is only visible from the perspective of survivirs) so if you get used to playing Wesker it doesn't affect you at all.
what
is this a new discovery or a misinterpretation of urobends and lag
i've never heard of this
>>531199218
>>531199273
kill this meme
none of this is true
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