Search Results
7/24/2025, 9:44:33 AM
>>532476298
No, not really. I was just commenting on why a lot of people say "Sunbreak fixed everything". I think new players that come in to Wilds at the start of the expansion will think it's better, but I don't think it'll win over series veterans that bounced off it like /mhg/.
I personally like Wilds and play it a lot, but it's a bit too compromised in its design. I would have actually preferred it if they swung for the fences for the "open world emergent hunting experience" game that they alluded to in all the pre-release stuff. Instead, they have this wishy washy middle ground where they were too afraid casual would bounce off the more old-school gathering and crafting systems, so everything is marked and you can spider-man pull it up from a mile away and your bird takes you exactly where you need to go without any input, but they also leaned away from arcade-y classic monhun with "realistic" big open environments, muddy visuals, and reeled in monsters and fights.
It's not like they're going to have a TU where they suddenly fix the 2 good maps looking like shit 2/3 of the time and the other 3 maps looking like shit, and playing like shit, all the time. It's not like they can retroactively unfuck the awful on-rails story experience people had to sit through. Also, Focus mode is too big of a divide for people, I think. I don't mind it that much, but I openly admit that it does take away a lot of the old monhun feel when you're just spinning the camera and character around midswing. It's just the fully evolved version of some of the shit Rise did, but I think it's so baked into the gameplay that they can't untangle it and it will always be there and alienate the people that don't like it.
No, not really. I was just commenting on why a lot of people say "Sunbreak fixed everything". I think new players that come in to Wilds at the start of the expansion will think it's better, but I don't think it'll win over series veterans that bounced off it like /mhg/.
I personally like Wilds and play it a lot, but it's a bit too compromised in its design. I would have actually preferred it if they swung for the fences for the "open world emergent hunting experience" game that they alluded to in all the pre-release stuff. Instead, they have this wishy washy middle ground where they were too afraid casual would bounce off the more old-school gathering and crafting systems, so everything is marked and you can spider-man pull it up from a mile away and your bird takes you exactly where you need to go without any input, but they also leaned away from arcade-y classic monhun with "realistic" big open environments, muddy visuals, and reeled in monsters and fights.
It's not like they're going to have a TU where they suddenly fix the 2 good maps looking like shit 2/3 of the time and the other 3 maps looking like shit, and playing like shit, all the time. It's not like they can retroactively unfuck the awful on-rails story experience people had to sit through. Also, Focus mode is too big of a divide for people, I think. I don't mind it that much, but I openly admit that it does take away a lot of the old monhun feel when you're just spinning the camera and character around midswing. It's just the fully evolved version of some of the shit Rise did, but I think it's so baked into the gameplay that they can't untangle it and it will always be there and alienate the people that don't like it.
Page 1