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7/4/2025, 4:02:13 PM
My aim with this skill system is to make players feel useful in both combat and roleplay. So even if you are a big stupid melee combat character you are still knowledgeable and able to contribute to an investigation, instead if just waiting for the next combat.
The image is the current skills.
But I’m working on adding a new Ability with its own skills attached since my beloved player so nicely asked for it. (They burnt my house down)
The image is the current skills.
But I’m working on adding a new Ability with its own skills attached since my beloved player so nicely asked for it. (They burnt my house down)
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