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7/15/2025, 2:07:42 AM
>>96092129
Con't
When the player dedicates time to crafting it, let them roll. Not to save money (maybe they can save a bit) or resources or even time (though that's probably the best payoff of a good roll)
Allow the roll to change aspects of the intended item in a way that is surprising or favorable if they roll well. They didnt *just* get a wand of Fireball, now when it's out of charges it begins to glow and pulse. Your testing revealed that the energies within the wand from the hellish force will tear it open and- yes, your testing is irrefutable, your arcane arithmetic is correct- birth a Hellhound after a certain amount of time. Careful testing has revealed that the energy appears to reach a nadir shortly after four seconds.
Now you have a Wand of Fireball that also serves as a Hellhound Grenade when it's used its last charge.
Lastly, you need to allow for downtime and record keeping in your game. Pendragon does this so well. You have to give your players a few months to do shit between adventures. Have a session or half session where they decide on various downtime activities and grow their character, train their character, and expand their domain.
Con't
When the player dedicates time to crafting it, let them roll. Not to save money (maybe they can save a bit) or resources or even time (though that's probably the best payoff of a good roll)
Allow the roll to change aspects of the intended item in a way that is surprising or favorable if they roll well. They didnt *just* get a wand of Fireball, now when it's out of charges it begins to glow and pulse. Your testing revealed that the energies within the wand from the hellish force will tear it open and- yes, your testing is irrefutable, your arcane arithmetic is correct- birth a Hellhound after a certain amount of time. Careful testing has revealed that the energy appears to reach a nadir shortly after four seconds.
Now you have a Wand of Fireball that also serves as a Hellhound Grenade when it's used its last charge.
Lastly, you need to allow for downtime and record keeping in your game. Pendragon does this so well. You have to give your players a few months to do shit between adventures. Have a session or half session where they decide on various downtime activities and grow their character, train their character, and expand their domain.
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