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7/1/2025, 3:03:28 PM
>>95991262
both attacker and defender roll a dice for each attack and add their respective strength or toughness bonus.
then they take turns matching their results with the opponent's to hit weakspots/tank blows.
how much a shot suprasses a toughness roll determines whether and how much armour penetration can be applied for the defender's final saving throw.
some weapons have rules that allow them to match shots against the enemy first, if not exclusively, and similarly some heavily armoured troops have rules that allow them to match their rolls against the enemy's first, so that they can match low toughness results with low str results and overall still remain protected.
some rare rules require players to match their shots blindly, bluffing, others give players something akin to miracle dice that they roll separately and keep hidden and can replace once shots are assigned.
most of these gamey rules are predominantly present during duels of heroes or engagements between very big things more than normal troops, for most of those it's simpler matching.
both attacker and defender roll a dice for each attack and add their respective strength or toughness bonus.
then they take turns matching their results with the opponent's to hit weakspots/tank blows.
how much a shot suprasses a toughness roll determines whether and how much armour penetration can be applied for the defender's final saving throw.
some weapons have rules that allow them to match shots against the enemy first, if not exclusively, and similarly some heavily armoured troops have rules that allow them to match their rolls against the enemy's first, so that they can match low toughness results with low str results and overall still remain protected.
some rare rules require players to match their shots blindly, bluffing, others give players something akin to miracle dice that they roll separately and keep hidden and can replace once shots are assigned.
most of these gamey rules are predominantly present during duels of heroes or engagements between very big things more than normal troops, for most of those it's simpler matching.
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